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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-12 18:43:37 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-12 18:43:37 +0000
commiteae54381afdd231dcf771754bd667b54c146f7bd (patch)
tree00d732b2f32f3680830957edf24b2d0d1b6ac7e7 /npc/jobs/2-1/hunter.txt
parent143bf7f0214f2498a98a0d1deb3b2715f75a9325 (diff)
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* Bug fixes to the updated 2-2 job quests.
- Testing and fixes courtesy of Barron-Monster and Samaury22. * Corrected the second "Line" selling in the Comodo shop to "Whip". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r--npc/jobs/2-1/hunter.txt17
1 files changed, 9 insertions, 8 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index e388068cd..3a98889ba 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.7
+//= 2.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -39,6 +39,7 @@
// -Changed "Job Change Monsters".
// -Thanks to ultradamage.
//= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//============================================================
// Notices in the old Hunter Guild.
@@ -90,34 +91,34 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~";
close;
}
- if (BaseJob == Job_Novice) {
+ if (BaseClass == Job_Novice) {
mes "[Hunter Guildsman]";
mes "You must be...";
mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here.";
close;
}
- else if (BaseJob == Jo_Swordman) {
+ else if (BaseClass == Jo_Swordman) {
mes "[Hunter Guildsman]";
mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?";
close;
}
- else if (BaseJob == Job_Mage) {
+ else if (BaseClass == Job_Mage) {
mes "[Hunter Guildsman]";
mes "You deal with magic? It must feel great to be able to wield mystic power.";
close;
}
- else if (BaseJob == Job_Acolyte) {
+ else if (BaseClass == Job_Acolyte) {
mes "[Hunter Guildsman]";
mes "Oh, a person who serves God! Nice to meet you. There aren't many people like you that visit this place~ Hehe.";
close;
}
- else if (BaseJob == Job_Merchant) {
+ else if (Baseclass == Job_Merchant) {
mes "[Hunter Guildsman]";
mes "Oh...";
mes "How's your business coming along?";
close;
}
- else if (BaseJob == Job_Thief) {
+ else if (BaseClass == Job_Thief) {
mes "[Hunter Guildsman]";
mes "Agh?!";
mes "This place doesn't have anything worth stealing or anyone worth killing!!";
@@ -526,7 +527,7 @@ L_GiveQuestItems:
mes "[Demon Hunter]";
mes "Hmm?";
next;
- if (countitem(.@items[0]) > .@items[1] && countitem(.@items[2]) > .@items[3] && countitem(.@items[4]) > .@items[5]) {
+ if (countitem(.@items[0]) >= .@items[1] && countitem(.@items[2]) >= .@items[3] && countitem(.@items[4]) >= .@items[5]) {
mes "[Demon Hunter]";
mes "You brought all of the necessary materials... You can get directions to the testing area from our Guildmaster who is currently in the Payon Central Palace.";
set HNTR_Q,.@items[6];