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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 00:58:20 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 00:58:20 +0000 |
commit | 116a244ef2d1a45ea89d5e782aa69546e8eb0a89 (patch) | |
tree | b6d0e4f4f4852fb919070d20d486fbb5b5b66800 /npc/jobs/2-1/hunter.txt | |
parent | 6991cf098e70079731cf2526eaf1dff69da4e1f8 (diff) | |
download | hercules-116a244ef2d1a45ea89d5e782aa69546e8eb0a89.tar.gz hercules-116a244ef2d1a45ea89d5e782aa69546e8eb0a89.tar.bz2 hercules-116a244ef2d1a45ea89d5e782aa69546e8eb0a89.tar.xz hercules-116a244ef2d1a45ea89d5e782aa69546e8eb0a89.zip |
* Minor fixes, guild manager, and a couple others.
- bugreport:579, attempt at fixing bugreport:581
- Fixed a typo in the hunter quest. (Not noticable really.)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11905 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index 3f2e9f6b5..a64feaba2 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.9a +//= 3.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -42,6 +42,7 @@ //= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf] //= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 2.9a Deleted unused variables. [Samuray22] +//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf] //============================================================ // Notices in the old Hunter Guild. @@ -99,7 +100,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here."; close; } - else if (BaseClass == Jo_Swordman) { + else if (BaseClass == Job_Swordman) { mes "[Hunter Guildsman]"; mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?"; close; |