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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/hunter.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r--npc/jobs/2-1/hunter.txt24
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index 326ef5fbb..d8e36f6af 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -55,7 +55,7 @@
// Notices in the old Hunter Guild.
//============================================================
-in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{
+in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 4_F_JOB_HUNTER,{
mes "============Notice ============";
mes "We would like to inform that the Hunter Job Change Location";
mes "has been moved to ^ff0000Hugel^000000 in the Schwaltzvalt Republic.";
@@ -72,11 +72,11 @@ in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{
close;
}
-pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 857
+pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 4_BOARD3
// Actual Job quest start
//============================================================
-hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
+hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{
if (Upper == 1) {
mes "[Hunter Sherin]";
mes "Oh, how have you been? It's been a long time, hasn't it?";
@@ -468,7 +468,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
close;
}
-hu_in01,382,382,4 script Guild Receptionist#hnt 732,{
+hu_in01,382,382,4 script Guild Receptionist#hnt 4_M_JOB_HUNTER,{
if (HNTR_Q == 2) {
mes "[Guild Receptionist]";
mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?";
@@ -612,7 +612,7 @@ hu_in01,382,382,4 script Guild Receptionist#hnt 732,{
}
}
-payon_in03,131,7,3 script Hunter#htnGM 59,{
+payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{
if (HNTR_Q == 10) {
mes "[Hunter Guildmaster]";
mes "Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?";
@@ -765,7 +765,7 @@ payon_in03,131,7,3 script Hunter#htnGM 59,{
}
}
-payon_in02,21,31,1 script Hunter#htnGM2 59,{
+payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{
cutin "job_huntermaster",2;
if (HNTR_Q == 11) {
mes "[Hunter Guildmaster]";
@@ -966,7 +966,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 59,{
}
}
-job_hunte,178,32,1 script Guide#hnt 107,5,2,{
+job_hunte,178,32,1 script Guide#hnt 1_M_PAY_ELDER,5,2,{
OnTouch:
if (HNTR_Q == 12) {
mes "[Guide]";
@@ -1023,7 +1023,7 @@ OnTouch:
end;
}
-job_hunte,178,38,1 script Waiting Room#hnt 66,{
+job_hunte,178,38,1 script Waiting Room#hnt 1_F_01,{
end;
OnInit:
@@ -1042,7 +1042,7 @@ OnStart:
end;
}
-job_hunte,1,1,1 script Manager#hnt 66,{
+job_hunte,1,1,1 script Manager#hnt 1_F_01,{
OnInit:
disablenpc "Manager#hnt";
end;
@@ -1203,7 +1203,7 @@ OnTimer197000:
end;
}
-job_hunte,93,101,1 script Switch#hnt 723,1,1,{
+job_hunte,93,101,1 script Switch#hnt 1_SHADOW_NPC,1,1,{
OnTouch:
mes "^3355FFThere are 3 buttons";
mes "on the escape switch.^000000";
@@ -1246,7 +1246,7 @@ OnEnable:
end;
}
-job_hunte,89,139,0 script exit#hnttest 45,2,2,{
+job_hunte,89,139,0 script exit#hnttest WARPNPC,2,2,{
OnInit:
disablenpc "exit#hnttest";
end;
@@ -1633,7 +1633,7 @@ job_hunte,64,92,0 duplicate(HntTrap) 57-1 -1,0,0
job_hunte,64,93,0 duplicate(HntTrap) 57-2 -1,0,0
job_hunte,65,92,0 duplicate(HntTrap) 57-3 -1,0,0
-job_hunte,65,93,0 script 57-4::HntTrap2 -1,{
+job_hunte,65,93,0 script 1_M_LIBRARYMASTER-4::HntTrap2 -1,{
OnTouch:
mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map;
set HNTR_Q,13;