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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/hunter.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index 326ef5fbb..d8e36f6af 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -55,7 +55,7 @@ // Notices in the old Hunter Guild. //============================================================ -in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{ +in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 4_F_JOB_HUNTER,{ mes "============Notice ============"; mes "We would like to inform that the Hunter Job Change Location"; mes "has been moved to ^ff0000Hugel^000000 in the Schwaltzvalt Republic."; @@ -72,11 +72,11 @@ in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{ close; } -pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 857 +pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 4_BOARD3 // Actual Job quest start //============================================================ -hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ +hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ if (Upper == 1) { mes "[Hunter Sherin]"; mes "Oh, how have you been? It's been a long time, hasn't it?"; @@ -468,7 +468,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ close; } -hu_in01,382,382,4 script Guild Receptionist#hnt 732,{ +hu_in01,382,382,4 script Guild Receptionist#hnt 4_M_JOB_HUNTER,{ if (HNTR_Q == 2) { mes "[Guild Receptionist]"; mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?"; @@ -612,7 +612,7 @@ hu_in01,382,382,4 script Guild Receptionist#hnt 732,{ } } -payon_in03,131,7,3 script Hunter#htnGM 59,{ +payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ if (HNTR_Q == 10) { mes "[Hunter Guildmaster]"; mes "Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?"; @@ -765,7 +765,7 @@ payon_in03,131,7,3 script Hunter#htnGM 59,{ } } -payon_in02,21,31,1 script Hunter#htnGM2 59,{ +payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ cutin "job_huntermaster",2; if (HNTR_Q == 11) { mes "[Hunter Guildmaster]"; @@ -966,7 +966,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 59,{ } } -job_hunte,178,32,1 script Guide#hnt 107,5,2,{ +job_hunte,178,32,1 script Guide#hnt 1_M_PAY_ELDER,5,2,{ OnTouch: if (HNTR_Q == 12) { mes "[Guide]"; @@ -1023,7 +1023,7 @@ OnTouch: end; } -job_hunte,178,38,1 script Waiting Room#hnt 66,{ +job_hunte,178,38,1 script Waiting Room#hnt 1_F_01,{ end; OnInit: @@ -1042,7 +1042,7 @@ OnStart: end; } -job_hunte,1,1,1 script Manager#hnt 66,{ +job_hunte,1,1,1 script Manager#hnt 1_F_01,{ OnInit: disablenpc "Manager#hnt"; end; @@ -1203,7 +1203,7 @@ OnTimer197000: end; } -job_hunte,93,101,1 script Switch#hnt 723,1,1,{ +job_hunte,93,101,1 script Switch#hnt 1_SHADOW_NPC,1,1,{ OnTouch: mes "^3355FFThere are 3 buttons"; mes "on the escape switch.^000000"; @@ -1246,7 +1246,7 @@ OnEnable: end; } -job_hunte,89,139,0 script exit#hnttest 45,2,2,{ +job_hunte,89,139,0 script exit#hnttest WARPNPC,2,2,{ OnInit: disablenpc "exit#hnttest"; end; @@ -1633,7 +1633,7 @@ job_hunte,64,92,0 duplicate(HntTrap) 57-1 -1,0,0 job_hunte,64,93,0 duplicate(HntTrap) 57-2 -1,0,0 job_hunte,65,92,0 duplicate(HntTrap) 57-3 -1,0,0 -job_hunte,65,93,0 script 57-4::HntTrap2 -1,{ +job_hunte,65,93,0 script 1_M_LIBRARYMASTER-4::HntTrap2 -1,{ OnTouch: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; set HNTR_Q,13; |