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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
commit | eae54381afdd231dcf771754bd667b54c146f7bd (patch) | |
tree | 00d732b2f32f3680830957edf24b2d0d1b6ac7e7 /npc/jobs/2-1/blacksmith.txt | |
parent | 143bf7f0214f2498a98a0d1deb3b2715f75a9325 (diff) | |
download | hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.gz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.bz2 hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.xz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.zip |
* Bug fixes to the updated 2-2 job quests.
- Testing and fixes courtesy of Barron-Monster and Samaury22.
* Corrected the second "Line" selling in the Comodo shop to "Whip".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index f4da53f1a..2df3414a3 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -7,7 +7,7 @@ //= Optimized and further edited by kobra_k88. //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.3 +//= 2.4 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -29,6 +29,7 @@ //= 2.1 Removed Duplicates [Silent] //= 2.2 Merged Jfunc, changed job numbers to constants [Lupus] //= 2.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 2.4 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf] //============================================================== ein_in01,18,28,4 script Guildsman#BLS 731,{ @@ -77,28 +78,28 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ } close; } - else if (BaseJob == Job_Swordman) { + else if (BaseClass == Job_Swordman) { mes "[Altiregen]"; mes "Oh, are you interested in having a weapon forged? I'm sorry to disappoint you, but I actually have a lot of business to attend to."; close; } - else if (BaseJbb == Job_Archer) { + else if (Baselass == Job_Archer) { mes "[Altiregen]"; mes "Oh..."; mes "There's not much we can offer you here. And you can't really help out around here unless you know how to make stuff..."; close; } - else if (BaseJob == Job_Mage) { + else if (BaseClass == Job_Mage) { mes "[Altiregen]"; mes "Oh? What's a magic user doing here? I'm surprised. Usually this kind of rough work is beneath you intellectual types."; close; } - else if (BaseJob == Job_Acolyte) { + else if (Baseclass == Job_Acolyte) { mes "[Altiregen]"; mes "Oh! Am I correct in assuming you're a member of the Clergy? Would you please bless me before you leave!"; close; } - else if (Class == Job_Thief) { + else if (BaseJob == Job_Thief) { mes "[Altiregen]"; mes "I'm sorry..."; mes "But there really isn't anything for you to steal here. Well, there are the Daggers we keep in the back, but..."; |