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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-16 20:45:53 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-16 20:45:53 +0530 |
commit | 67eb36ab193d7258e9f225891474c2914d1bba64 (patch) | |
tree | 64de31fd5c47780e00f60ab2a825a362f0114e7c /npc/jobs/2-1/blacksmith.txt | |
parent | fcfe8a19a4db505b277d1946761d2c1285413aee (diff) | |
download | hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.gz hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.bz2 hercules-67eb36ab193d7258e9f225891474c2914d1bba64.tar.xz hercules-67eb36ab193d7258e9f225891474c2914d1bba64.zip |
Script Standardization: changed select format in jobs folder
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 2f49a8b5a..4e09d5ed9 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -150,7 +150,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "If you're interested, fill out this application with your name"; mes "and Job Level."; next; - switch(select("Fill out Application.:What are the requirements?:Um, I need to think about it.")) { + switch(select("Fill out Application.", "What are the requirements?", "Um, I need to think about it.")) { case 1: if (SkillPoint) { mes "[Altiregen]"; @@ -227,7 +227,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "Haha, but don't worry, you are not going to travel that far."; mes "Please go talk to the guildsman inside the building for more details about your next test."; next; - if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) { + if (select("I want to change my job quickly! But...oh well.", "Grrr! Enough is enough!") == 1) { BSMITH_Q = 16; changequest 2013,2014; mes "[Altiregen]"; @@ -340,7 +340,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "[Geschupenschte]"; mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay."; next; - .@selection = select("Yes.:Um, can I have some time to prepare?"); + .@selection = select("Yes.", "Um, can I have some time to prepare?"); } else if (BSMITH_Q == 2) { mes "[Geschupenschte]"; @@ -365,131 +365,131 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "1. Which one of the following regions is matched incorrectly"; mes "with its specialty item?"; next; - if (select("Morroc - Thief Clothes:Alberta - Two Hand Axe:Comodo - Berserk Potion:Alberta - Swordmace") == 4) + if (select("Morroc - Thief Clothes", "Alberta - Two Hand Axe", "Comodo - Berserk Potion", "Alberta - Swordmace") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "2. What status can"; mes "be inflicted with the"; mes "^8E6B23Hammer Fall^000000 skill?"; next; - if (select("Stun:Blind:Silence:Sleep") == 1) + if (select("Stun", "Blind", "Silence", "Sleep") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "3. Which one of the following skills cannot be performed"; mes "by a Merchant?"; next; - if (select("Vending:Discount:Overcharge:Increase AGI") == 4) + if (select("Vending", "Discount", "Overcharge", "Increase AGI") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "4. Where can you find a store"; mes "that sells Blue Gemstones?"; next; - if (select("Alberta:Morroc:Geffen:Prontera") == 3) + if (select("Alberta", "Morroc", "Geffen", "Prontera") == 3) .@black_q += 10; mes "[Geschupenschte]"; mes "5. Where is the"; mes "Tool Dealer"; mes "located in Geffen?"; next; - if (select("8 o'clock direction from the town square:11 o'clock direction from the town square:6 o'clock direction from the town square:5 o'clock direction from the town square") == 1) + if (select("8 o'clock direction from the town square", "11 o'clock direction from the town square", "6 o'clock direction from the town square", "5 o'clock direction from the town square") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "6. Which weapon"; mes "cannot be used"; mes "by a Merchant?"; next; - if (select("Stiletto:Ring Pommel Saber:Chain:Bible") == 4) + if (select("Stiletto", "Ring Pommel Saber", "Chain", "Bible") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "7. Which one of the following"; mes "has the highest defense rate?"; next; - if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2) + if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2) .@black_q += 10; mes "[Geschupenschte]"; mes "8. For Level 3 weapons,"; mes "what is the ^8E6B23Safe^000000 limit"; mes "for upgrading?"; next; - if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3) + if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3) .@black_q += 10; mes "9. What item"; mes "can be made using"; mes "the ^8E6B23Trunks^000000 item?"; next; - if (select("Sakkat:Ghost Bandana:Majestic Goat:Antler") == 1) + if (select("Sakkat", "Ghost Bandana", "Majestic Goat", "Antler") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "10. The most important"; mes "part of being a Merchant is...?"; next; - select("Credit:Integrity:Money:Rhetoric"); + select("Credit", "Integrity", "Money", "Rhetoric"); .@black_q += 10; } else { mes "[Geschupenschte]"; mes "1. Among the following cities, which one is not correctly matched with its specialty?"; next; - if (select("Al De Baran - Yggdrasil Leaf:Alberta - Hammer:Comodo - Berserk Potion:Al De Baran - Hammer") == 4) + if (select("Al De Baran - Yggdrasil Leaf", "Alberta - Hammer", "Comodo - Berserk Potion", "Al De Baran - Hammer") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "2. How much Zeny"; mes "is one Jellopy worth?"; next; - if (select("1 Zeny:2 Zeny:3 Zeny:4 Zeny") == 3) + if (select("1 Zeny", "2 Zeny", "3 Zeny", "4 Zeny") == 3) .@black_q += 10; mes "[Geschupenschte]"; mes "3. What is required"; mes "for a Merchant to use"; mes "the ^8E6B23Vending^000000 Skill?"; next; - if (select("Must have a Cart.:Must have items to sell.:Must be wielding a weapon.:Must be wearing armor.") == 1) + if (select("Must have a Cart.", "Must have items to sell.", "Must be wielding a weapon.", "Must be wearing armor.") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "4. Where can you"; mes "change your Job to"; mes "become a Merchant?"; next; - if (select("Alberta:Morroc:Geffen:Prontera") == 1) + if (select("Alberta", "Morroc", "Geffen", "Prontera") == 1) .@black_q += 10; mes "[Geschupenschte]"; mes "5. Where is the"; mes "Weapons Dealer"; mes "located in Morroc?"; next; - if (select("7 o'clock from the town's center:11 o'clock from the town's center:6 o'clock from the town's center:5 o'clock from the town's center") == 4) + if (select("7 o'clock from the town's center", "11 o'clock from the town's center", "6 o'clock from the town's center", "5 o'clock from the town's center") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "6. What weapon"; mes "can a Merchant"; mes "not use?"; next; - if (select("Main Gauche:Claymore:Chain:Two handed Axe") == 2) + if (select("Main Gauche", "Claymore", "Chain", "Two handed Axe") == 2) .@black_q += 10; mes "[Geschupenschte]"; mes "7. Which one of the following"; mes "has the highest defense rate?"; next; - if (select("Panties:Mink Coat:Wooden Mail:Silk Robe") == 2) + if (select("Panties", "Mink Coat", "Wooden Mail", "Silk Robe") == 2) .@black_q += 10; mes "[Geschupenschte]"; mes "8. For Level 3 weapons,"; mes "what is the ^8E6B23Safe^000000 limit"; mes "for upgrading?"; next; - if (select("up to + 3:up to + 4:up to + 5:up to + 6") == 3) + if (select("up to + 3", "up to + 4", "up to + 5", "up to + 6") == 3) .@black_q += 10; mes "[Geschupenschte]"; mes "9. What monster does"; mes "NOT drop Iron Ore?"; next; - if (select("Chon Chon:Steel Chon Chon:Zerom:Anolian") == 4) + if (select("Chon Chon", "Steel Chon Chon", "Zerom", "Anolian") == 4) .@black_q += 10; mes "[Geschupenschte]"; mes "10. What is most"; mes "important to a Merchant?"; next; - select("Rhetoric:Credit:Money:Experience"); + select("Rhetoric", "Credit", "Money", "Experience"); .@black_q += 10; } mes "[Geschupenschte]"; @@ -639,7 +639,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "[Geschupenschte]"; mes "Oh, you should make sure that you are not carrying ^FF0000more than one "+getitemname(.@items[6])+"^000000, you should really only have an "+getitemname(.@items[6])+" that you bought from an NPC shop in your inventory."; next; - if (select("Oh, could you give me a second?:Oh, I brought what you asked for.") == 1) { + if (select("Oh, could you give me a second?", "Oh, I brought what you asked for.") == 1) { mes "[Geschupenschte]"; mes "Hmmm, it would be"; mes "a good idea to put the"; @@ -862,7 +862,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "the delivery?"; mes "Let's see that receipt~"; next; - if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) { + if (select("Yes sir, here it is.", "Receipt? I, uh, have it somewhere.") == 1) { if (countitem(Merchant_Voucher_1) > 0) { BSMITH_Q = 15; delitem Merchant_Voucher_1,1; @@ -959,7 +959,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "You sure this is what I ordered, right? I mean, if it's been used,"; mes "I don't want it."; next; - if (select("Whoops, this is one of the items I use...:I'm sure! It's brand new!") == 1) { + if (select("Whoops, this is one of the items I use...", "I'm sure! It's brand new!") == 1) { mes "[Baisulist]"; mes "Well..."; mes "I guess I can"; @@ -1033,7 +1033,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "This is what I ordered, right?"; mes "I don't want any used or old Gladius that you might have!"; next; - if (select("Whoops, not that one.:I guarantee you it is new.") == 1) { + if (select("Whoops, not that one.", "I guarantee you it is new.") == 1) { cutin "Job_Black_hucke03",2; mes "[Wickebine]"; mes "Oooh...!"; @@ -1135,7 +1135,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "So you're sure this is the item"; mes "I ordered, right? I wouldn't want it if it's been used."; next; - if (select("Whoops, this one is used!:It was just made, so it's new.") == 1) { + if (select("Whoops, this one is used!", "It was just made, so it's new.") == 1) { mes "[Krongast]"; mes "Hmmmmm!"; mes "Please deliver"; @@ -1211,7 +1211,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "[Talpiz]"; mes "Um, this is what I ordered, right? I don't want an Arbalest that's been used before."; next; - if (select("Whoops, this is a used one.:I'm sure it's new.") == 1) { + if (select("Whoops, this is a used one.", "I'm sure it's new.") == 1) { mes "[Talpiz]"; mes "Hmmmm."; mes "Please hurry"; @@ -1288,7 +1288,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "^666666*Huuuk*^000000 This is what I ordered, right? I needed one especially"; mes "made to stop this poison..."; next; - if (select("Whoops, this is my own Ring Pommel Saber.:I'm sure this is the one.") == 1) { + if (select("Whoops, this is my own Ring Pommel Saber.", "I'm sure this is the one.") == 1) { mes "[Bismarc]"; mes "N-Nooo..."; mes "Hurry...!"; @@ -1383,7 +1383,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "[Mitehmaeeuh]"; mes "How much do you truly understand about smithing? Are you ready for me to ask you some questions?"; next; - if (select("Yes:No, not yet~") == 1) { + if (select("Yes", "No, not yet~") == 1) { mes "[Mitehmaeeuh]"; mes "Alright..."; mes "My test is simple."; @@ -1404,7 +1404,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "is required to learn"; mes "the ^8E6B23Discount^000000 skill?"; next; - if (select("Level 3 Push Cart:Item Appraisal:Level 10 Mammonite:Level 3 Enlarge Weight") == 4) + if (select("Level 3 Push Cart", "Item Appraisal", "Level 10 Mammonite", "Level 3 Enlarge Weight") == 4) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "2. When you attack"; @@ -1412,7 +1412,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "what status effect can"; mes "you inflict on enemies?"; next; - if (select("Stun:Blindness:Chaos:Silence") == 1) + if (select("Stun", "Blindness", "Chaos", "Silence") == 1) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "3. How much Zeny is spent"; @@ -1420,7 +1420,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "mastered Mammonite skill?"; mes "(Level 10 Mammonite)"; next; - if (select("900 Zeny:1000 Zeny:2000 Zeny:100,000 Zeny") == 2) + if (select("900 Zeny", "1000 Zeny", "2000 Zeny", "100,000 Zeny") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "4. What is the"; @@ -1428,7 +1428,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "the ^8E6B23Discount^000000"; mes "skill is mastered?"; next; - if (select("21 % :22 % :23 % :24 % ") == 4) + if (select("21 % ", "22 % ", "23 % ", "24 % ") == 4) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "5. What is the maximum"; @@ -1437,7 +1437,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "NPCs after mastering the"; mes "^8E6B23Overcharge^000000 skill?"; next; - if (select("21 % :22 % :23 % :24 % ") == 3) + if (select("21 % ", "22 % ", "23 % ", "24 % ") == 3) .@blackss_te += 20; break; case 2: @@ -1446,21 +1446,21 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "following monsters"; mes "drops Steel?"; next; - if (select("Zerom:Chon Chon:Skel Worker:Requiem") == 3) + if (select("Zerom", "Chon Chon", "Skel Worker", "Requiem") == 3) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "2. Which of the following"; mes "stones can be made from"; mes "Red Bloods?"; next; - if (select("Flame Heart:Rough Wind:Great Nature:Mystic Frozen") == 1) + if (select("Flame Heart", "Rough Wind", "Great Nature", "Mystic Frozen") == 1) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "3. Which of the following"; mes "stones do you have the most"; mes "of in your Kafra Storage?"; next; - select("Wind of Verdure:Red Blood:Green Live:Crystal Blue"); + select("Wind of Verdure", "Red Blood", "Green Live", "Crystal Blue"); .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "4. In general,"; @@ -1469,14 +1469,14 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "most damage from a Wind"; mes "attribute weapon?"; next; - if (select("Fire Property:Water Property:Earth Property:Wind Property") == 2) + if (select("Fire Property", "Water Property", "Earth Property", "Wind Property") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "5. How many Iron Ore"; mes "is required to make"; mes "1 Steel?"; next; - if (select("5 Iron Ore :4 Iron Ore:3 Iron Ore:6 Iron Ore") == 1) + if (select("5 Iron Ore ", "4 Iron Ore", "3 Iron Ore", "6 Iron Ore") == 1) .@blackss_te += 20; break; case 3: @@ -1485,7 +1485,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "do when you meet someone"; mes "randomly on the street?"; next; - switch(select("Ask them what they need.:Have a brief conversation.:Ignore them.:Give items and run away.")) { + switch(select("Ask them what they need.", "Have a brief conversation.", "Ignore them.", "Give items and run away.")) { case 1: case 2: .@blackss_te += 20; @@ -1499,20 +1499,20 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "^8E6B23Crazy Uproar^000000 and"; mes "^8E6B23Change Cart^000000 skills?"; next; - if (select("Al De Baran:Alberta:Morroc:Izlude") == 2) + if (select("Al De Baran", "Alberta", "Morroc", "Izlude") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "3. From the center of Einbroch,"; mes "in which direction is the Blacksmith Guild?"; next; - if (select("11 o'clock:5 o'clock:7 o'clock:12 o'clock") == 2) + if (select("11 o'clock", "5 o'clock", "7 o'clock", "12 o'clock") == 2) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "4. In which town"; mes "can you find the"; mes "most Blacksmiths?"; next; - if (select("Prontera:Morroc:Alberta:Einbroch") == 4) + if (select("Prontera", "Morroc", "Alberta", "Einbroch") == 4) .@blackss_te += 20; mes "[Mitehmaeeuh]"; mes "5. Which of the"; @@ -1520,7 +1520,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "affect your skill"; mes "as a Blacksmith?"; next; - if (select("STR :DEX:AGI :VIT ") == 2) + if (select("STR ", "DEX", "AGI ", "VIT ") == 2) .@blackss_te += 20; break; } @@ -1607,7 +1607,7 @@ geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{ mes "I can provide you a teleport service to Izlude, where you can use the airship."; mes "Would you like to move to Izlude immediately?"; next; - switch(select("How to go to Einbroch:Yes!:No, thanks.")) { + switch(select("How to go to Einbroch", "Yes!", "No, thanks.")) { case 1: mes "[Blacksmith Guildsman]"; mes "Oops, haven't you used the airship yet?"; |