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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/blacksmith.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index f58158be3..c8cfd8a2d 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -40,7 +40,7 @@ //= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================== -ein_in01,18,28,4 script Guildsman#BLS 731,{ +ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ if (Upper == 1) { mes "[Altiregen]"; mes "Hey hey. I don't have time for chit-chat, I'm a pretty busy guy. There's all these Merchants working hard to become Blacksmiths."; @@ -276,7 +276,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ } } -ein_in01,201,27,3 script Guildsman#alberta 63,{ +ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "[Geschupenschte]"; mes "Hello there!"; mes "I'm ^8E6B23Geschupenschte^000000,"; @@ -931,7 +931,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{ } } -geffen,46,164,1 script Baisulist#BLS 69,{ +geffen,46,164,1 script Baisulist#BLS 1_F_04,{ if (BSMITH_Q == 9 && countitem(1610) > 0) { mes "[Baisulist]"; mes "Oh, hello!"; @@ -1006,7 +1006,7 @@ geffen,46,164,1 script Baisulist#BLS 69,{ } } -morocc,27,112,4 script Wickebine#BLS 725,{ +morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ if (BSMITH_Q == 10 && countitem(1219) > 0) { cutin "Job_Black_hucke01",2; mes "[Wickebine]"; @@ -1107,7 +1107,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{ } } -lighthalzen,209,80,4 script Krongast#BLS 734,{ +lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ if (BSMITH_Q == 11 && countitem(1119) > 0) { mes "[Krongast]"; mes "Ohhhhhh~"; @@ -1185,7 +1185,7 @@ lighthalzen,209,80,4 script Krongast#BLS 734,{ } } -payon,214,79,4 script Talpiz#BLS 59,{ +payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ if (BSMITH_Q == 12 && countitem(1713) > 0) { mes "[Talpiz]"; mes "Oh~"; @@ -1259,7 +1259,7 @@ payon,214,79,4 script Talpiz#BLS 59,{ } } -hugel,168,183,1 script Bismarc#BLS 118,{ +hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ if (BSMITH_Q == 13 && countitem(1122) > 0) { mes "[Bismarc]"; mes "Sweet God..."; @@ -1356,7 +1356,7 @@ hugel,168,183,1 script Bismarc#BLS 118,{ } } -ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{ +ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ if (BSMITH_Q == 16) { emotion e_hmm; mes "[Mitehmaeeuh]"; @@ -1578,7 +1578,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{ } } -geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{ +geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{ mes "[Blacksmith Guildsman]"; mes "Good day, are you here to visit Blacksmith Guild?"; next; |