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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:32:03 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:35 +0100 |
commit | a1d160ead032b63a0f696a34961df9e099154402 (patch) | |
tree | ff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs/2-1/blacksmith.txt | |
parent | bfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff) | |
download | hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.gz hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.bz2 hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.xz hercules-a1d160ead032b63a0f696a34961df9e099154402.zip |
ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index 1aa337057..2f49a8b5a 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -256,7 +256,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "If you haven't, I suggest you to do so as soon as possible."; close; } - else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) { + else if (BSMITH_Q == 17 && countitem(Hammer_Of_Blacksmith) > 0 && JobLevel > 39) { mes "[Altiregen]"; if (checkmount() || hascashmount()) { mes "You are on a riding pet, so you cannot change your job."; @@ -275,7 +275,7 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "Always remember that we are creators, and artists over metals. Be wary that you do not fall into the pitfalls of selfishness"; mes "and greed."; next; - delitem 1005,1; //Hammer_Of_Blacksmith + delitem Hammer_Of_Blacksmith,1; completequest 2016; mes "[Altiregen]"; mes "Here is a little"; @@ -284,9 +284,9 @@ ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ mes "life as a Blacksmith."; mes "Congratulations!!!"; if (.@joblvl > 48) - getitem 999,30; //Steel + getitem Steel,30; else - getitem 999,5; //Steel + getitem Steel,5; close; } } @@ -668,7 +668,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ switch(BSMITH_Q) { case 9: mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; - getitem 1610,1; //Arc_Wand + getitem Arc_Wand,1; if (questprogress(2003)) { changequest 2003,2008; } @@ -693,7 +693,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 10: mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; - getitem 1219,1; //Gladius + getitem Gladius,1; if (questprogress(2004)) { changequest 2004,2009; } @@ -718,7 +718,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 11: mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt."; - getitem 1119,1; //Tsurugi + getitem Tsurugi,1; if (questprogress(2005)) { changequest 2005,2010; } @@ -744,7 +744,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 12: mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt."; - getitem 1713,1; //Arbalest + getitem Arbalest,1; if (questprogress(2006)) { changequest 2006,2011; } @@ -768,7 +768,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ break; case 13: mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt."; - getitem 1122,1; //Ring_Pommel_Saber + getitem Ring_Pommel_Saber,1; if (questprogress(2007)) { changequest 2007,2012; } @@ -863,9 +863,9 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "Let's see that receipt~"; next; if (select("Yes sir, here it is.:Receipt? I, uh, have it somewhere.") == 1) { - if (countitem(1073) > 0) { + if (countitem(Merchant_Voucher_1) > 0) { BSMITH_Q = 15; - delitem 1073,1; //Merchant_Voucher_1 + delitem Merchant_Voucher_1,1; if (questprogress(2008)) { changequest 2008,2013; } @@ -948,7 +948,7 @@ ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ } geffen,46,164,1 script Baisulist#BLS 1_F_04,{ - if (BSMITH_Q == 9 && countitem(1610) > 0) { + if (BSMITH_Q == 9 && countitem(Arc_Wand) > 0) { mes "[Baisulist]"; mes "Oh, hello!"; mes "Have you come"; @@ -972,7 +972,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "You're"; mes "absolutely sure?"; BSMITH_Q = 14; - delitem 1610,1; //Arc_Wand + delitem Arc_Wand,1; next; mes "[Baisulist]"; mes "Thank you so much for traveling all the way here. That Geschupenschte, please smack him for me when you meet him for being so late on this order..."; @@ -982,7 +982,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ mes "a second, let"; mes "me give you a receipt~"; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Baisulist]"; mes "Here it is."; mes "Thank you so much!"; @@ -1023,7 +1023,7 @@ geffen,46,164,1 script Baisulist#BLS 1_F_04,{ } morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ - if (BSMITH_Q == 10 && countitem(1219) > 0) { + if (BSMITH_Q == 10 && countitem(Gladius) > 0) { cutin "Job_Black_hucke01",2; mes "[Wickebine]"; mes "...!"; @@ -1055,7 +1055,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "- She looks very happy. -"; next; BSMITH_Q = 14; - delitem 1219,1; //Gladius + delitem Gladius,1; cutin "Job_Black_hucke01",2; mes "[Wickebine]"; mes "Are you with the"; @@ -1074,7 +1074,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ mes "a masterfully crafted item."; mes "Tell him I'm satisfied with the quality of the workmanship."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; emotion e_lv; mes "[Wickebine]"; mes "Here's the receipt."; @@ -1124,7 +1124,7 @@ morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ } lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ - if (BSMITH_Q == 11 && countitem(1119) > 0) { + if (BSMITH_Q == 11 && countitem(Tsurugi) > 0) { mes "[Krongast]"; mes "Ohhhhhh~"; mes "Is it here?"; @@ -1149,7 +1149,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "Alright then, I'll take it!"; next; BSMITH_Q = 14; - delitem 1119,1; //Tsurugi + delitem Tsurugi,1; mes "[Krongast]"; mes "Oh ho..."; mes "This is good."; @@ -1165,7 +1165,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ mes "Let me give"; mes "you a receipt."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Krongast]"; mes "Here is"; mes "your receipt."; @@ -1202,7 +1202,7 @@ lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ } payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ - if (BSMITH_Q == 12 && countitem(1713) > 0) { + if (BSMITH_Q == 12 && countitem(Arbalest) > 0) { mes "[Talpiz]"; mes "Oh~"; mes "Is it finally here?"; @@ -1226,7 +1226,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "Let me take a look..."; next; BSMITH_Q = 14; - delitem 1713,1; //Arbalest + delitem Arbalest,1; mes "[Talpiz]"; mes "*wheet whoo*"; mes "Very nice!!"; @@ -1239,7 +1239,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ mes "For something of this quality,"; mes "I can even sell it for a high price even after I've used it!"; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Talpiz]"; mes "Here!"; mes "Please take"; @@ -1276,7 +1276,7 @@ payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ } hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ - if (BSMITH_Q == 13 && countitem(1122) > 0) { + if (BSMITH_Q == 13 && countitem(Ring_Pommel_Saber) > 0) { mes "[Bismarc]"; mes "Sweet God..."; mes "Have you sent"; @@ -1307,7 +1307,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "Pleeeease!"; next; BSMITH_Q = 14; - delitem 1122,1; //Ring_Pommel_Saber + delitem Ring_Pommel_Saber,1; mes "^3355FFBismarc stabs"; mes "himself, repeatedly,"; mes "with the Ring Pommel Saber"; @@ -1336,7 +1336,7 @@ hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ mes "antidote working now."; mes "Just what I needed."; next; - getitem 1073,1; //Merchant_Voucher_1 + getitem Merchant_Voucher_1,1; mes "[Bismarc]"; mes "Here is"; mes "your receipt."; @@ -1540,7 +1540,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ mes "[Mitehmaeeuh]"; mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith."; BSMITH_Q = 17; - getitem 1005,1; //Hammer_Of_Blacksmith + getitem Hammer_Of_Blacksmith,1; changequest 2014,2015; next; mes "[Mitehmaeeuh]"; |