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author | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
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committer | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
commit | 195dffc20af1fb32c7e4119988911b72955aeabc (patch) | |
tree | b60d2a5e72d64dc5fc21eb9ce0962631e774a4c9 /npc/jobs/2-1/blacksmith.txt | |
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 1436 |
1 files changed, 1436 insertions, 0 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt new file mode 100644 index 000000000..bf718fb69 --- /dev/null +++ b/npc/jobs/2-1/blacksmith.txt @@ -0,0 +1,1436 @@ +//===== eAthena Script =======================================
+//= Blacksmith Quest
+//===== By: ==================================================
+//= EREMES THE CANIVALIZER(Aegis)
+//= Translated by: yoshiki.
+//= Converted by: Komurka.
+//= Optimized and further edited by kobra_k88.
+//= Further bugfixed and tested by Lupus
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Changed some npc names to the iRO names. Changed some variable
+//= names and labels. Edited some text.[kobra_k88]
+//= Removed "if(JobLevel > 48) goto higher". It was a left over line.
+//= Thx to "Decker".[kobra_k88]
+==============================================================
+
+
+
+//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\
+geffen_in.gat,110,169,4 script Guildsman 731,{
+
+ if (class == 5) goto L_Merc;
+ mes "[Blacksmith Altiregen]";
+ mes "Welcome! We're the masters of the metal, blacksmiths!";
+ mes "Our skills in creating weapons, in a way, is almost a art form!.";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Those weapons, heh, can be sold for quite a profit as well.";
+ next;
+ mes "[Blacksmith Altiregen]";
+ if (class == 0) goto L_Nov;
+ if (callfunc("Is_Sword_Class")) goto L_Sword;
+ if (callfunc("Is_Holy_Class")) goto L_Aco;
+ if (callfunc("Is_Thief_Class")) goto L_Theif;
+ if (callfunc("Is_Magic_Class")) goto L_Wiz;
+ if (callfunc("Is_Bow_Class")) goto L_Arc;
+ if (class == 10) goto L_Black;
+ mes "Only Merchants can become Blacksmiths.";
+ close;
+
+L_Nov:
+ if(sex==0) mes "...Hello little lady! If you wish to be a blacksmith, you have to be a merchant first!";
+ if(sex==1) mes "Hmmm, you look like you wish to be a blacksmith! Sorry, but only merchants can be blacksmiths!.";
+ close;
+L_Sword:
+ mes "Hello! Come here to order a sword? Sorry, but I have some paperwork to do, so I can't forge anything now.";
+ close;
+L_Arc:
+ mes "Hmmm, sorry, but we're not hiring anyone that isn't a merchent.";
+ close;
+L_Wiz:
+ mes "Interested in training? Our guild cannot assist magic users is such matters.";
+ close;
+L_Aco:
+ mes "Oh! A Holy one...! Do me a favor and bless the sword I'm crafting!";
+ close;
+L_Theif:
+ mes "Sorry, but this is more of a office, so there's nothing worth money. We CAN do knife forges though.";
+ close;
+L_Black:
+ mes "Hey! Been a while, running a errand for Christopher? I feel like my hammer is getting rusty after all this office work.";
+ close;
+
+L_Merc:
+ mes "[Blacksmith Altiregen]";
+ if (BSMITH_Q == 1) goto L_Test1;
+ if (BSMITH_Q == 2 || BSMITH_Q == 3) goto L_Test2and3;
+ if (BSMITH_Q == 4) goto L_Test4;
+ if (BSMITH_Q == 5) goto L_Change;
+ mes "Hello fellow merchant! Are you here to apply?";
+ mes "Write your name and your job level on this piece of paper.";
+ next;
+ menu "Apply",M_App,"What's required?",M_Req,"Not now...",M_NtNow;
+
+ M_App:
+ if(JobLevel < 40) goto sL_Lowlvl;
+ if(JobLevel == 50) goto sL_HighLvl;
+ mes "[Blacksmith Altiregen]";
+ mes "Hmmm...";
+ mes "Your job level is satisfactory.";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Good, but we don't just accept anybody.";
+ mes "We'll need to test your merchant skills and your determination.";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Rustle Rustle";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Hmmm, the guildsman ^5533FFGeshupenschte in Alberta^000000, says he's a bit short of hands.";
+ mes "Go help him, that's the first test.";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Have a nice trip!";
+ set BSMITH_Q,1;
+ set JBLVL, 40;
+ close;
+
+ sL_Lowlvl:
+ mes "[Blacksmith Altiregen]";
+ mes "You need more training as a merchant. We only accept job level 40+";
+ mes "As much as I want to accept you, we have regulations. Sorry, but return later.";
+ close;
+ sL_HighLvl:
+ mes "[Blacksmith Altiregen]";
+ mes "Wow! I'm impressed! You've done a lot of training there. You know what they say, with hard work comes great rewards.";
+ emotion 1;
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Alberta^000000, says he's a bit short on help.";
+ mes "Go help him, that's the first test.";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Have a nice trip!";
+ set BSMITH_Q,1;
+ set JBLVL, 50;
+ close;
+ M_Req:
+ mes "[Blacksmith Altiregen]";
+ mes "What is required?";
+ mes "First, be job level 40 at least.";
+ mes "And pass the test.";
+ mes "That's it. The test is a bit complicated, but passable.";
+ mes "The test involves delievering items and being quized on the special items of certain regions and then being tested on knowledge of blacksmiths.";
+ close;
+ M_NtNow:
+ mes "[Blacksmith Altiregen]";
+ mes "Alright, see you later.";
+ close;
+
+
+L_Test1:
+ mes "You didn't leave yet? I told you to go see Geshupenschte in Alberta. See you then.";
+ emotion 1;
+ close;
+
+L_Test2and3:
+ mes "How was the work Geshupenschte gave you? He can be a pain sometimes.";
+ close;
+L_Test4:
+ if (BSMITH_Q2 == 1) goto L_NotDone;
+ mes "Congrats! You've passed Geshupenschte's tests!";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Hmm? Heh, there is one last test you know.";
+ mes "The guildsman for the last test is in Morroc, go there now.";
+ next;
+ menu "Cruel, but I'll go.",-,"......I don't wanna travel T_T",M_dontgo;
+
+ set BSMITH_Q2, 1;
+ mes "[Blacksmith Altiregen]";
+ mes "I know its far away, but it's not in my power. Besides, you know the region well, right?";
+ mes "I hope you do, because the blacksmith's guild doesn't like shaming it's status by hiring idiots!";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "If such a thing happened, I can see the guild crumbling down, sob T_T";
+ mes "Well..... Get to Morroc and find her!";
+ close;
+ M_dontgo:
+ mes "[Blacksmith Altiregen]";
+ mes "What!? You're giving up!?!.........";
+ emotion 1;
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!";
+ mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!";
+ emotion 23;
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?";
+ emotion 6;
+ close;
+
+ L_NotDone:
+ mes "Hmmm? Didn't you say you're going to Morroc?";
+ mes "Sorry, but you gotta pass the test there.";
+ close;
+
+L_Change:
+ if(countitem(1005) < 1) goto L_NoHam;
+ if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Blacksmith.";
+ if(SkillPoint > 0) close;
+ mes "Lo, I can see the fire in your eyes! You've passed!!";
+ mes "I'll grant you the power to work metals!";
+ next;
+ delitem 1005,1;
+ jobchange 10;
+ mes "[Blacksmith Altiregen]";
+ mes "Don't forget! We're the artists that put beauty into metal! Don't you dare forget that!";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "Here's a present! Congrats on passing!";
+ if(JBLVL == 40) getitem 999,5;
+ if(JBLVL == 50) getitem 999,10;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ emotion 21;
+ close;
+
+ L_NoHam:
+ mes "Did you forget something? You need to show me the ^5533FFHammer of Blacksmiths^000000 to prove that you've passed all of the tests.";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "You DO have it..... don't you???";
+ next;
+ menu "Oh that thing... let me just get it out of storage...",-, "Actually I sold it for pots..... now what?",sM_What;
+
+ mes "[Blacksmith Altiregen]";
+ mes "....... grrrrrrr.......";
+ emotion 7;
+ close;
+ sM_What:
+ mes "[Blacksmith Altiregen]";
+ mes ".......... I'll tell you what.............";
+ next;
+ mes "[Blacksmith Altiregen]";
+ mes "YOU GET TO START ALL OVER!!!!";
+ set BSMITH_Q, 0;
+ set BSMITH_Q2, 0;
+ emotion 32;
+ close;
+}
+
+
+//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\
+alberta_in.gat,174,22,4 script Geshupenschte 63,{
+
+ if(Class==5) goto L_merchant;
+ mes "[Geshupenschte]";
+ mes "Hello sir! I'm the blacksmith. Geshupenschte! Nice to meet you!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!";
+ emotion 18;
+ close;
+
+L_merchant:
+ mes "[Geshupenschte]";
+ if (BSMITH_Q == 1) goto L_Test1;
+ if (BSMITH_Q == 2) goto L_Test2;
+ if (BSMITH_Q == 3) goto L_Test3;
+ if (BSMITH_Q == 4) goto L_Done;
+ if (BSMITH_Q == 5) goto L_GoChange;
+ mes "Hoho!! A merchant! Excellent! I was in need of some help!!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Of course.... I wouldn't want to bother someone as busy as yourself. Go on your way if you must!....";
+ next;
+ mes "[Geshupenschte]";
+ mes "~Dum dee dum dee dum~.....I am the best.... I am a blacksmith....(singing)";
+ next;
+ mes "[Geshupenschte]";
+ mes "What? Why are you still here?";
+ emotion 1;
+ close;
+
+// Test 1-----------------------------------------------------------------
+L_Test1:
+ if (BSMITH_Q2 == 1) goto L_ReTest1;
+ mes "You're the one sent by the guild, right?";
+ mes "Whew, the people order so many items >_> We don't have enough people to deliever.";
+ next;
+ mes "[Geshupenschte]";
+ mes "Well, you ARE the one sent by the guild, right?";
+ mes "Oh well, hopefully >_>";
+ next;
+ mes "[Geshupenschte]";
+ mes "See, this kid a few days ago,";
+ mes "he wasted SO much of our money.";
+ mes "Just because I sent him on a semi complicated errand >_>";
+ mes "Now, let me ask a few questions!";
+ next;
+ menu "Alright",M_Rdy,"Wait, let me go and get prepared",-;
+
+ mes "[Geshupenschte]";
+ mes "Ok, return after you're ready.";
+ mes "I'll be waiting here.";
+ close;
+ M_Rdy:
+ set @score, 0;
+ set @temp, rand(2);
+ if (@temp == 1) goto L_setq2;
+
+ L_setq1:
+ mes "[Geshupenschte]";
+ mes "1. Which town and local item don't match?";
+ next;
+ menu "Morroc - Thief Clothes",q1,"Alberta - 2 Hand Axe",q1,"Comodo - Berserk Potion",q1,"Alberta - Swordmace",-;
+
+ set @score,@score+10;
+ q1:
+
+ mes "[Geshupenschte]";
+ mes "2. What does the smith skill Hammerfall do?";
+ next;
+ menu "Stun",-,"Blind",q2,"Poison",q2,"Sleep",q2;
+
+ set @score,@score+10;
+ q2:
+
+ mes "[Geshupenschte]";
+ mes "3. What is a merchant not good at?";
+ next;
+ menu "Opening Shops",q3,"Buying Cheap",q3,"Selling High",q3,"Running Fast",-;
+
+ set @score,@score+10;
+
+ q3:
+
+ mes "[Geshupenschte]";
+ mes "4. Where do you buy Blue Gems?";
+ next;
+ menu "Alberta",q4,"Morroc",q4,"Geffen",-,"Prontera",q4;
+
+ set @score,@score+10;
+
+ q4:
+
+ mes "[Geshupenschte]";
+ mes "5. Where is the Geffen Tool Shop from the tower?";
+ next;
+ menu "8 o'clock",-,"11 o'clock",q5,"6 o'clock",q5,"5 o'clock",q5;
+
+ set @score,@score+10;
+
+ q5:
+
+ mes "[Geshupenschte]";
+ mes "6. What weapon can't be used by merchants?";
+ next;
+ menu "Stiletto",q6,"Buster",q6,"Chain",q6,"Bible",-;
+
+ set @score,@score+10;
+
+ q6:
+
+ mes "[Geshupenschte]";
+ mes "7. Which has the highest def?";
+ next;
+ menu "Panty",q7,"Mink Coat",-,"Wooden Mail",q7,"Silk Robe",q7;
+
+ set @score,@score+10;
+
+ q7:
+
+ mes "[Geshupenschte]";
+ mes "8. How many times can you upgrade a lvl 3 weapon safely?";
+ next;
+ menu "+3 ",q8,"+4 ",q8,"+5 ",-,"+6 ",q8;
+
+ set @score,@score+10;
+ q8:
+
+ mes "[Geshupenschte]";
+ mes "9. What can you make with Trunks?";
+ next;
+ menu "Sakkat",-,"Ghost Bandana",q9,"Majestic Goat",q9,"Antlers",q9;
+
+ set @score,@score+10;
+ q9:
+
+ mes "[Geshupenschte]";
+ mes "10. What is the most important to merchants!?";
+ next;
+ menu "Helpfulness",-,"Honor",-,"Money",-,"Honesty",-;
+
+ set @score,@score+10;
+
+ if (BSMITH_Q2 == 1) goto L_result2;
+ goto L_result;
+
+ L_setq2:
+ mes "[Geshupenschte]";
+ mes "1. Which town and local item is mismatched?";
+ next;
+ menu "Aldebaran - Ygg Leaf",q10,"Alberta - Hammer",q10,"Comodo - Berserk Potion",q10,"Aldebaran - Hammer",-;
+
+ set @score,@score+10;
+ q10:
+
+ mes "[Geshupenschte]";
+ mes "2. How much does Jellopy sell for?";
+ next;
+ menu "1z",q11,"2z",q11,"3z",-,"4z",q11;
+
+ set @score,@score+10;
+ q11:
+
+ mes "[Geshupenschte]";
+ mes "3. What's necessary to make a shop?";
+ next;
+ menu "Must have cart",-,"Item to sell",q12,"Have weapon equiped",q12,"Wear Armor",q12;
+
+ set @score,@score+10;
+ q12:
+
+ mes "[Geshupenschte]";
+ mes "4. Where is the merchant guild located?";
+ next;
+ menu "Alberta",-,"Morroc",q13,"Geffen",q13,"Prontera",q13;
+
+ set @score,@score+10;
+ q13:
+
+ mes "[Geshupenschte]";
+ mes "5. Where is the Morroc Weapon Shop from the center?";
+ next;
+ menu "7 o'clock",q14,"11 o'clock",q14,"6 o'clock",q14,"5 o'clock",-;
+
+ set @score,@score+10;
+ q14:
+
+ mes "[Geshupenschte]";
+ mes "6. What can't a merchant equip?";
+ next;
+ menu "Main Gauche",q15,"Claymore",-,"Chain",q15,"2 hand axe",q15;
+
+ set @score,@score+10;
+ q15:
+
+ mes "[Geshupenschte]";
+ mes "7. What has the highest defense?";
+ next;
+ menu "Panty",q16,"Mink Coat",-,"Wooden Mail",q16,"Silk Robe",q16;
+
+ set @score,@score+10;
+ q16:
+
+ mes "[Geshupenschte]";
+ mes "8. How many times can you safely upgrade a lvl 4 weapon?";
+ next;
+ menu "+3 ",q17,"+4",-,"+5",q17,"+6",q17;
+
+ set @score,@score+10;
+ q17:
+
+ mes "[Geshupenschte]";
+ mes "9. Which monster doesn't drop iron ore?";
+ next;
+ menu "Chonchon",q18,"Steel Chonchon",q18,"Zerom",q18,"Anolian",-;
+
+ set @score,@score+10;
+ q18:
+
+ mes "[Geshupenschte]";
+ mes "10. What is the most important to merchants?!";
+ next;
+ menu "Honesty",-,"Helpfulness",-,"Money",-,"Posture",-;
+
+ set @score,@score+10;
+
+ if (BSMITH_Q2 == 1) goto L_result2;
+ goto L_result;
+
+L_result:
+ mes "[Geshupenschte]";
+ mes "Good!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Lets see....your score is ^5533FF"+@score+"."^000000;
+ if (@score == 100) goto L_perfect;
+ mes ".............";
+ next;
+ mes "[Geshupenschte]";
+ mes "Sorry friend, I don't want to give you the job.";
+ mes "You need just a bit more knowledge. Go study some more";
+ set BSMITH_Q2, 1;
+ close;
+
+ L_perfect:
+ set BSMITH_Q,2;
+ set BSMITH_Q2, 0;
+ mes "Perfect!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Then you definatly can do the errand!";
+ mes "Are you prepared?";
+ close;
+L_result2:
+ mes "[Geshupenschte]";
+ mes "Great!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Lets see....your score is ^5533FF"+@score+"."^000000;
+ if (@score > 80) goto L_pass;
+ mes ".............";
+ next;
+ mes "[Geshupenschte]";
+ mes "You've missed again!";
+ mes "If you keep missing, I can't give you the job. Go study more.";
+ set BSMITH_Q2, 1;
+ close;
+
+ L_pass:
+ set BSMITH_Q,2;
+ set BSMITH_Q2, 0;
+ mes "You Passed!";
+ next;
+ mes "[Geshupenschte]";
+ mes "I'll let you do the job";
+ mes "Are you prepared?";
+ close;
+L_ReTest1:
+ mes "Ah, I see you've studied more. Don't miss any questions! Here we go!";
+ next;
+ goto M_Rdy;
+
+
+// Test 2-----------------------------------------------------------------
+L_Test2:
+ if(BSMITH_Q2 > 0) goto L_CheckTest2;
+ mes "Let's see... orders....";
+ next;
+ mes "[Geshupenschte]";
+ mes "Ah, here it is!";
+ mes "Here's the order that's almost due";
+ mes "Hmmm";
+ next;
+ mes "[Geshupenschte]";
+ mes "I need you to get me....";
+ next;
+ set BSMITH_Q2,rand(1,5);
+ if (BSMITH_Q2 == 2) goto R_item2;
+ if (BSMITH_Q2 == 3) goto R_item3;
+ if (BSMITH_Q2 == 4) goto R_item4;
+ if (BSMITH_Q2 == 5) goto R_item5;
+
+ R_item1:
+ mes "[Geshupenschte]";
+ mes "^5533FF2 Steel";
+ mes "1 Rotten Bandage";
+ mes "2 Blue Gemstone^000000";
+ mes "and ^5533FF1 Arc Wand^000000 from the store.";
+ next;
+ mes "[Geshupenschte]";
+ mes "Hey, we're not making you bring these because we're cheap! It's a test!";
+ next;
+ mes "[Geshupenschte]";
+ mes "^5533FF2 Steel";
+ mes "1 Rotten Bandage";
+ mes "2 Blue Gemstone^000000";
+ mes "and ^5533FF1 Arc Wand^000000 from the store.";
+ next;
+ goto L_finalword;
+ R_item2:
+ mes "[Geshupenschte]";
+ mes "^5533FF2 Star Dust";
+ mes "2 Skel Bones";
+ mes "1 Zargons^000000";
+ mes "and ^5533FF1 Gladius^000000 from the stores.";
+ next;
+ mes "[Geshupenschte]";
+ mes "Hey! We're not being cheap, this is a test!";
+ next;
+ mes "[Geshupenschte]";
+ mes "I'll list them again";
+ mes "^5533FF2 Star Dust";
+ mes "2 Skel Bones";
+ mes "1 Zargons^000000";
+ mes "and ^5533FF1 Gladius^000000 from the stores.";
+ next;
+ goto L_finalword;
+ R_item3:
+ mes "[Geshupenschte]";
+ mes "^5533FF2 Coals";
+ mes "2 Shells";
+ mes "2 Red Bloods^000000";
+ mes "and ^5533FF1 Tsurugi^000000 from the stores.";
+ next;
+ mes "[Geshupenschte]";
+ mes "Hey! We're not being cheap, this is a test!";
+ next;
+ mes "[Geshupenschte]";
+ mes "I'll list them again";
+ mes "^5533FF2 Coals";
+ mes "2 Shells^000000";
+ mes "2 Red Bloods";
+ mes "and ^5533FF1 Tsurugi^000000 from the stores.";
+ next;
+ goto L_finalword;
+ R_item4:
+ mes "[Geshupenschte]";
+ mes "^5533FF8 Iron Ores";
+ mes "1 Trunk";
+ mes "2 Blue Gems^000000";
+ mes "And a ^5533FFArbalest^000000 from the stores.";
+ next;
+ mes "[Geshupenschte]";
+ mes "Hey! We're not being cheap!";
+ next;
+ mes "[Geshupenschte]";
+ mes "I'll list them again.";
+ mes "^5533FF8 Iron Ores";
+ mes "1 Trunk";
+ mes "2 Blue Gems^000000";
+ mes "And a ^5533FFArbalest^000000 from the stores.";
+ next;
+ goto L_finalword;
+ R_item5:
+ mes "[Geshupenschte]";
+ mes "^5533FF8 Iron Ores";
+ mes "20 Green Herbs";
+ mes "2 Animal Skin^000000";
+ mes "and ^5533FF1 Morning Star^000000 from the stores.";
+ next;
+ mes "[Geshupenschte]";
+ mes "Hey! We're not being cheap! It's a test!";
+ next;
+ mes "[Geshupenschte]";
+ mes "I'll list them again.";
+ mes "^5533FF8 Iron Ores";
+ mes "20 Green Herbs";
+ mes "2 Animal Skin^000000";
+ mes "and ^5533FF1 Morning Star^000000 from the stores.";
+ next;
+ L_finalword:
+ mes "[Geshupenschte]";
+ mes "Good luck!";
+ close;
+
+L_CheckTest2:
+ mes "Hmm? Did you bring all the items?";
+ next;
+ if (BSMITH_Q2 == 2) goto L_2b;
+ if (BSMITH_Q2 == 3) goto L_2c;
+ if (BSMITH_Q2 == 4) goto L_2d;
+ if (BSMITH_Q2 == 5) goto L_2e;
+
+ L_2a:
+ if(countitem(999) < 2 || countitem(930) < 1 || countitem(717) < 2 || countitem(1610) < 1) goto sL_NtEnuf1;
+ mes "[Geshupenschte]";
+ mes "Didn't I ask for 3 steels?";
+ next;
+ mes "[Geshupenschte]";
+ mes "Oh yea! I did ask for 2.";
+ mes "Gimme a sec.";
+ delitem 999,2;
+ delitem 930,1;
+ delitem 717,2;
+ delitem 1610,1;
+ callsub sF_Make;
+ mes "Deliever this to Geffen's Baisulitst and bring back the reciept.";
+ getitem 1610,1;
+ next;
+ mes "[Geshupenschte]";
+ mes "WHAT!? Nothing looks different?";
+ mes "Look carefully where my hand is.";
+ mes "See the emphesized groove!?";
+ mes "ITS THE SUPER Geshupenschte ARC WAND MK II!!!!! XDDDDD";
+ next;
+ mes "[Geshupenschte]";
+ mes "Feel the difference! Almost no inertia!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Now, go deliever to Baisulitst!";
+ close;
+
+ sL_NtEnuf1:
+ mes "[Geshupenschte]";
+ mes "You didn't bring all the items!";
+ next;
+ goto R_item1;
+ L_2b:
+ if(countitem(1001) < 2 || countitem(932) < 1 || countitem(912) < 1 || countitem(1219) < 1) goto sL_NtEnuf2;
+ mes "[Geshupenschte]";
+ mes "Didn't I ask for 3 Star Dusts?";
+ next;
+ mes "[Geshupenschte]";
+ mes "Oh yea, 2, that's right.";
+ mes "Okay, gimme a sec.";
+ delitem 1001,2;
+ delitem 932,1;
+ delitem 912,1;
+ delitem 1219,1;
+ callsub sF_Make;
+ mes "Now, take this to Morroc's Wickebine";
+ getitem 1219,1;
+ next;
+ mes "[Geshupenschte]";
+ mes "WHAT!? IT DOESN'T LOOK ANY DIFFERENT!?";
+ mes "Look carefully at the blade!";
+ mes "CAN YOU NOT SEE THE BEAUTIFUL MARKINGS?!";
+ mes "ULTRA GLADIUS Geshupenschte Mk II!!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Isnt it so pretty ^_^";
+ next;
+ mes "[Geshupenschte]";
+ mes "Well, go to Morroc and give it the Wickebine and bring the receipt back.";
+ close;
+ next;
+
+ sL_NtEnuf2:
+ mes "[Geshupenschte]";
+ mes "You didn't bring all the items!";
+ next;
+ goto R_item2;
+ L_2c:
+ if(countitem(1003) < 2 || countitem(935) < 2 || countitem(990) < 1 || countitem(1119) < 1) goto sL_NtEnuf3;
+ mes "[Geshupenschte]";
+ mes "Didn't I ask for 3 coals??";
+ next;
+ mes "[Geshupenschte]";
+ mes "That's right, 2 coals";
+ mes "Okay, wait a sec.";
+ delitem 1003,2;
+ delitem 935,2;
+ delitem 990,1;
+ delitem 1119,1;
+ callsub sF_Make;
+ mes "Give this to Izlude's Gromgast and bring back the receipt.";
+ getitem 1119,1;
+ next;
+ mes "[Geshupenschte]";
+ mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
+ mes "Look carefully at the blade!";
+ mes "Look at the beautiful markings!";
+ mes "ULTRA Geshupenschte TSURUGI Mk II!!!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Isn't it so pretty ^_^";
+ next;
+ mes "[Geshupenschte]";
+ mes "Anyways, Izlude's Gromgast! Go!";
+ close;
+
+ sL_NtEnuf3:
+ mes "[Geshupenschte]";
+ mes "You didn't bring all the items!";
+ next;
+ goto R_item3;
+
+ L_2d:
+ if(countitem(1002) < 8 || countitem(1019) < 1 || countitem(717) < 2 || countitem(1713) < 1) goto sL_NtEnuf4;
+ mes "[Geshupenschte]";
+ mes "Didn't I ask for 30 iron ores?";
+ next;
+ mes "[Geshupenschte]";
+ mes "Wait, 8 is right >_>";
+ mes "Hmmm, wait a sec then.";
+ delitem 1002,8;
+ delitem 1019,1;
+ delitem 717,2;
+ delitem 1713,1;
+ callsub sF_Make;
+ mes "Deliever this to Payon's Tilpitz";
+ getitem 1713,1;
+ next;
+ mes "[Geshupenschte]";
+ mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
+ mes "LOOK AT THE GROOVES WHERE THE ARROWS GO!!";
+ mes "LOOK HOW CUSTOMIZED IT IS!!!!!";
+ mes "Geshupenschte'S MASTER ARCHER ARBALEST Mk II!!!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Look how well built the bow is!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Well, Tilpitz in Payon, and bring the envelop.";
+ close;
+
+ sL_NtEnuf4:
+ mes "[Geshupenschte]";
+ mes "You didn't bring all the items!";
+ next;
+ goto R_item4;
+
+ L_2e:
+ if(countitem(1002) < 8 || countitem(511) < 20 || countitem(919) < 2 || countitem(1513) < 1) goto sL_NtEnuf5;
+ mes "[Geshupenschte]";
+ mes "Didn't I ask for 40 ores?";
+ next;
+ mes "[Geshupenschte]";
+ mes "Wait, 8! That's right!";
+ mes "Okay, wait a sec!";
+ delitem 1002,8;
+ delitem 511,20;
+ delitem 919,2;
+ delitem 1513,1;
+ callsub sF_Make;
+ mes "Take this to Bismarck in Comodo and bring me the receipt.";
+ getitem 1513,1;
+ next;
+ mes "[Geshupenschte]";
+ mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
+ mes "Look carefully at the tips of the spikes!!";
+ mes "The green herbs' antidote for poisons have been mixed in!";
+ mes "ANTI POISON Geshupenschte MORNING STAR MK II!!!!!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Don't you get it!? When you're poisoned, you stab yourself with it!";
+ mes "The wound.....probably will get bigger! But the poison will be gone!";
+ next;
+ mes "[Geshupenschte]";
+ mes "Well, take this to Bismarck of Comodo!";
+ close;
+
+ sL_NtEnuf5:
+ mes "[Geshupenschte]";
+ mes "You didn't bring all the items!";
+ next;
+ goto R_item5;
+
+ sF_Make:
+ set BSMITH_Q, 3;
+ next;
+ mes "[Geshupenschte]";
+ mes "Grunt.......";
+ next;
+ mes "~clank~clonk~clank~";
+ next;
+ mes "[Geshupenschte]";
+ mes "Ergh......";
+ next;
+ mes "~bonk~bang~bonk~";
+ next;
+ mes "[Geshupenschte]";
+ mes "Whew. There we go!";
+ return;
+
+
+// Test 3-----------------------------------------------------------------
+L_Test3:
+ if (BSMITH_Q3 == 1) goto L_CheckTest3;
+ mes "Go deliever!";
+ mes "........you didn't forget.......right?";
+ next;
+ mes "[Geshupenschte]";
+ if (BSMITH_Q2 == 2) goto L_3b;
+ if (BSMITH_Q2 == 3) goto L_3c;
+ if (BSMITH_Q2 == 4) goto L_3d;
+ if (BSMITH_Q2 == 5) goto L_3e;
+
+ L_3a:
+ if (countitem(1610) < 1) goto L_LostItem;
+ mes "Baisulitst should be at 11 o'clock of Geffen ";
+ close;
+ L_3b:
+ if (countitem(1210) < 1) goto L_LostItem;
+ mes "Take it to Wickebine near the Sword Mace dealer in Morroc.";
+ close;
+ L_3c:
+ if (countitem(1119) < 1) goto L_LostItem;
+ mes "Gromgast hangs out at 11 o'clock of Izlude.";
+ close;
+ L_3d:
+ if (countitem(1713) < 1) goto L_LostItem;
+ mes "Tilpitz hangs out at 5 o'clock of Payon";
+ close;
+ L_3e:
+ if (countitem(1513) < 1) goto L_LostItem;
+ mes "Bismarck is usually at 12 o'clock area of Comodo.";
+ close;
+
+ L_LostItem:
+ mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!";
+ emotion 23;
+ next;
+ mes "[Geshupenschte]";
+ mes "........... Well then.... I gues you'll just have too.....";
+ next;
+ mes "[Geshupenschte]";
+ mes "START ALL OVER!! Now get out of my sight!!";
+ set BSMITH_Q, 0;
+ set BSMITH_Q2, 0;
+ emotion 7;
+ close;
+
+L_CheckTest3:
+ mes "Did you deliever it?";
+ mes "Lets see the receipt then!";
+ next;
+ menu "Here you go",-,"Wait a second.",M_Wait;
+
+ if(countitem(1073) < 1) goto sL_noreceipt;
+ mes "[Geshupenschte]";
+ mes "Great! Very good! You're definalty a honest merchant! Go see Altiregen back in Geffen!";
+ mes "I know you'll definately pass the test!!!";
+ set BSMITH_Q, 4;
+ set BSMITH_Q2, 0;
+ set BSMITH_Q3, 0;
+ delitem 1073,1;
+ close;
+
+ sL_noreceipt:
+ mes "[Geshupenschte]";
+ mes "........You don't know where you left the receipt.........";
+ next;
+ mes "[Geshupenschte]";
+ mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?";
+ emotion 23;
+ next;
+ mes "[Geshupenschte]";
+ mes "The receipt is the soul of merchants! The life line of blacksmiths!";
+ mes "Guess what? You get to..... START ALL OVER!!";
+ set BSMITH_Q, 0;
+ set BSMITH_Q2, 0;
+ set BSMITH_Q3, 0;
+ emotion 32;
+ close;
+ M_Wait:
+ mes "[Geshupenschte]";
+ mes "Well, tell me if you find the receipt. I HOPE you got one.";
+ close;
+
+L_Done:
+ mes "Thanks for working for me! Now go see Altiregen!";
+ close;
+
+L_GoChange:
+ mes "There should be nothing you want now.........";
+ mes "Maybe you're thinking of Morroc or Geffen?";
+ close;
+}
+
+
+// Delivery Recipients ==================================================>\\
+// Baisulitst -----------------------------------------------------------
+geffen.gat,46,164,4 script Baisulitst 69,{
+ if (BSMITH_Q==3) goto L_Start;
+
+ mes "[Baisulitst]";
+ mes "Now that I think about it, it's been a while since I've been to Alberta. I'm a little upset with the service I've been getting, especially the late deliveries......";
+ next;
+ mes "[Baisulitst]";
+ mes "I ordered something from the Geffen Blacksmith Guild but the order got transfered to a blacksmith in Alberta.....";
+ next;
+ mes "[Baisulitst]";
+ mes "Hmmm....., I wonder when I will recieve my special order ^5555FFArc Wand^000000.....";
+ emotion 20;
+ close;
+
+L_Start:
+ if(BSMITH_Q2 != 1) goto L_Wrong;
+ if(countitem(1073) == 1) goto L_Done;
+ if(countitem(1610) < 1) goto L_NoItem;
+ mes "[Baisulitst]";
+ mes "Wow! Is it finally here?!";
+ mes "Thank you! I was waiting forever!";
+ delitem 1610,1;
+ set BSMITH_Q3, 1;
+ next;
+ mes "[Baisulitst]";
+ mes "I ordered this from the Geffen BS Guild, but they assigned it to the smith in Alberta!";
+ next;
+ mes "[Baisulitst]";
+ mes "Thanks for coming from so far away!";
+ mes "Also, make sure to hit Geshupenschte one for me! How could anything be so late >_>";
+ next;
+ mes "[Baisulitst]";
+ mes "Here's the receipt!";
+ next;
+ mes "~Scribble, Scribble~ Rip ~";
+ next;
+ getitem 1073,1;
+ mes "[Baisulitst]";
+ mes "Here you go! Good bye! Thank you for the delivery!";
+ close;
+
+ L_NoItem:
+ mes "[Baisulitst]";
+ mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??";
+ emotion 32;
+ L_Wrong:
+ mes "[Baisulitst]";
+ mes "..... Hmm?.... What's this?..... This is not what I ordered.....";
+ emotion 32;
+ L_Done:
+ mes "[Baisulitst]";
+ mes "Thanks again for the delivery. I really appreciate it!";
+ close;
+}
+
+// Wickebine --------------------------------------------------------------------
+morocc.gat,27,112,4 script Wickebine 725,{
+ if (BSMITH_Q == 3) goto L_Start;
+
+ mes "[Wickebine]";
+ mes "..........";
+ mes ".....When will my order be here?";
+ emotion 20;
+ next;
+ mes "[Wickebine]";
+ mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!";
+ emotion 32;
+ next;
+ mes "[Wickebine]";
+ mes "This is very upsetting......";
+ close;
+L_Start:
+ if(BSMITH_Q2 != 2) goto L_Wrong;
+ if(countitem(1073) == 1) goto L_Done;
+ if(countitem(1219) < 1) goto L_NoItem;
+ mes "[Wickebine]";
+ mes "Is it finally here!?!";
+ mes "Give it!!!!";
+ delitem 1219,1;
+ set BSMITH_Q3, 1;
+ next;
+ mes "[Wickebine]";
+ mes "Tell the BS guild";
+ mes "and your teacher Geshupenschte!";
+ next;
+ mes "[Wickebine]";
+ mes "You're LATE";
+ mes "and I was WAITING.";
+ next;
+ mes "[Wickebine]";
+ mes "But the item seems pretty high quality.";
+ next;
+ mes "(Writes something down)";
+ next;
+ getitem 1073,1;
+ mes "[Wickebine]";
+ mes "Here's the receipt and thanks for the delivery.";
+
+ L_NoItem:
+ mes "[Wickebine]";
+ mes "Ung! You came all this way to deliver my item and you lost it??!!";
+ emotion 6;
+ close;
+ L_Wrong:
+ mes "[Wickebine]";
+ mes "I think you're supposed to deliver this somewhere else.....";
+ emotion 4;
+ close;
+ L_Done:
+ mes "[Wickebine]";
+ mes "Thank you";
+ close;
+}
+
+// Gromgast ---------------------------------------------------------------------
+izlude.gat,69,181,4 script Gromgast 734,{
+ if (BSMITH_Q == 3) goto L_Start;
+
+ mes "[Gromgast]";
+ mes "..........";
+ mes ".....When will that sword arrive >_>";
+ next;
+ mes "[Gromgast]";
+ mes "I need that sword for my training!";
+ mes "Nooo.....I must not get rusty!";
+ next;
+ mes "[Gromgast]";
+ mes "Noooooooo T_T......";
+ close;
+
+L_Start:
+ if(BSMITH_Q2 != 3) goto L_Wrong;
+ if(countitem(1073) == 1) goto L_Done;
+ if(countitem(1119) < 1) goto L_NoItem;
+ mes "[Gromgast]";
+ mes "Ahhh, it's finally here";
+ mes "Let me see it.";
+ delitem 1119,1;
+ set BSMITH_Q3, 1;
+ next;
+ mes "[Gromgast]";
+ mes "Nice.....";
+ mes "It's better then I expected.";
+ next;
+ mes "[Gromgast]";
+ mes "I think this sword is exactly what I need!!";
+ mes "I like it!";
+ next;
+ mes "[Gromgast]";
+ mes "Here you go.";
+ next;
+ mes "~scribble~rip~";
+ next;
+ getitem 1073,1;
+ mes "[Gromgast]";
+ mes "Here's the receipt! Thank you.";
+ close;
+
+ L_NoItem:
+ mes "[Gromgast]";
+ mes "Hmm... I don't understand.... where is the item I ordered???....";
+ emotion 20;
+ L_Wrong:
+ mes "[Gromgast]";
+ mes "Sorry, but you've got the wrong person.";
+ close;
+ L_Done:
+ mes "[Gromgast]";
+ mes "Thanks for the delivery!";
+ close;
+}
+
+// Tilpitz --------------------------------------------------------------------
+payon.gat,214,79,4 script Tilpitz 59,{
+ if (BSMITH_Q == 3) goto L_Start;
+
+ mes "[Tilpitz]";
+ mes "When's that bow coming..........";
+ mes "How long ago did I order this thing >_>";
+ next;
+ mes "[Tilpitz]";
+ mes "There's no one that can make it execpt 'him'.........";
+ mes "but, WHEN WILL IT COME >_>";
+ next;
+ mes "[Tilpitz]";
+ mes " T_T ";
+ close;
+L_Start:
+ if(BSMITH_Q2 != 4) goto L_Wrong;
+ if(countitem(1073) == 1) goto L_Done;
+ if(countitem(1713) < 1) goto L_NoItem;
+ mes "[Tilpitz]";
+ mes ".......Ohhh! It's finally here!!!";
+ mes "Let me see it!";
+ delitem 1713,1;
+ set BSMITH_Q3, 1;
+ next;
+ mes "[Tilpitz]";
+ mes "Wow....";
+ mes "Not bad......not bad at all!!";
+ next;
+ mes "[Tilpitz]";
+ mes "Look at this curve!! It's wonderful!!";
+ mes "Oh, I love this";
+ next;
+ mes "[Tilpitz]";
+ mes "Thank you!!!";
+ next;
+ mes "scribble scribble rip";
+ next;
+ getitem 1073,1;
+ mes "[Tilpitz]";
+ mes "Here's the receipt! Thank you again!!!!!";
+ close;
+
+ L_NoItem:
+ mes "[Tilpitz]";
+ mes "Oooh! The delivery is here? What?..... You don't have anything???.....";
+ emotion 1;
+ next;
+ mes "[Tilpitz]";
+ mes "Don't play bad jokes on people!";
+ emotion 7;
+ close;
+ L_Wrong:
+ mes "[Tilpitz]";
+ mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........";
+ emotion 4;
+ close;
+ L_Done:
+ mes "[Tilpitz]";
+ mes "More I look at it, more beautiful it gets!!! ";
+ close;
+}
+
+// Bismarck ---------------------------------------------------------------------------
+comodo.gat,158,342,4 script Bismarck 118,{
+ if (BSMITH_Q == 3) goto L_Start;
+
+ mes "[Bismarck]";
+ mes "......Ughï....";
+ mes ".....When's that delivery coming......";
+ next;
+ mes "[Bismarck]";
+ mes "....the.....p...poison...... >_>....";
+ mes "Ack.....";
+ next;
+ mes "[Bismarck]";
+ mes "....Looks like... I'm....screwed.";
+ close;
+
+L_Start:
+ if(BSMITH_Q2 != 5) goto L_Wrong;
+ if(countitem(1073) == 1) goto L_Done;
+ if(countitem(1513) < 1) goto L_NoItem;
+ mes "[Bismarck]";
+ mes "Ugh.........finally...........";
+ mes "Pant pant..........give it to me~";
+ delitem 1513,1;
+ set BSMITH_Q3, 1;
+ next;
+ mes "[Bismarck]";
+ mes "Ugh....";
+ mes "The green herb is in it........right?";
+ next;
+ mes "[Bismarck]";
+ mes "I........can't move.........help me up";
+ mes "....grunt.....";
+ next;
+ mes "- STAB! -";
+ next;
+ mes "[Bismarck]";
+ mes "AAAAAAAAAAACCCCCCCCCKKKKKK!!!";
+ next;
+ mes "[Bismarck]";
+ mes "whew, that works pretty well..";
+ next;
+ getitem 1073,1;
+ mes "[Bismarck]";
+ mes "Cough.... Here's the receipt..... thank you for the delivery! I guess I get to live longer......";
+ close;
+
+ L_NoItem:
+ mes "[Bismarck]";
+ mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~.....";
+ emotion 23;
+ close;
+ L_Wrong:
+ mes "[Bismarck]";
+ mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........";
+ emotion 23;
+ close;
+ L_Done:
+ mes "[Bismarck]";
+ mes "Whew, thank you.";
+ close;
+}
+
+
+
+//<===================================================== Mitehmaeeuh: Last Test ===================================================>\\
+morocc.gat,95,133,4 script BS Guildsman 726,{
+ if (BSMITH_Q == 4) goto L_Start;
+ if (BSMITH_Q == 5) goto L_Done;
+ mes "[Mitmayer]";
+ mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......";
+ emotion 19;
+ next;
+ mes "[Mitmayer]";
+ mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!";
+ next;
+ mes "[Mitmayer]";
+ mes "Getting nice and tan isn't so bad..... I think it gives you a healthy athletic look.";
+ close;
+L_Done:
+ mes "[Mitmayer]";
+ mes "I told you that you've passed.";
+ next;
+ mes "[Mitmayer]";
+ mes "Return to the guild";
+ next;
+ mes "[Mitmayer]";
+ mes "Also, don't lose the Hammer of Blacksmiths!!";
+ next;
+ mes "[Mitmayer]";
+ mes "Don't forget to use the skill points too!";
+ close;
+L_Start:
+ mes "[Mitmayer]";
+ mes "Welcome! You want to be a smith?";
+ mes "Okay, but know that not everyody passes.";
+ next;
+ mes "[Mitmayer]";
+ mes "It's a quiz about how well you know metals and the blacksmith class.";
+ mes "I have quite a bit to ask, so lets start";
+ next;
+ menu "Ok",M_Test,"Not now",-;
+
+ mes "[Mitmayer]";
+ mes "Okay, I'll see you then.";
+ close;
+ M_Test:
+ mes "[Mitmayer]";
+ mes "Okay, lets start You'll fail if you don't get enough right.";
+ next;
+ mes "[Mitmayer]";
+ mes "5 questions";
+ mes "I won't tell you what's right or wrong.";
+ next;
+ set @score, 0;
+ set @temp, rand(3);
+ if (@temp == 1) goto R_Set2;
+ if (@temp == 2) goto R_Set3;
+
+ R_Set1:
+ mes "[Mitmayer]";
+ mes "1. Which skill is needed for discount?";
+ next;
+ menu "Pushcart Lv 3",sM_1a,"Item Appraisal",sM_1a,"Mammonite Lv 10",sM_1a,"Enlarge Weight Lv 3",-;
+
+ set @score,@score+20;
+ sM_1a:
+
+ mes "[Mittmayer]";
+ mes "2. What effect does hammerfall have?";
+ next;
+ menu "Stun",-,"Blind",sM_1b,"Confuse",sM_1b,"Poison",sM_1b;
+
+ set @score,@score+20;
+ sM_1b:
+
+ mes "[Mitmayer]";
+ mes "3. How much zeny is taken when Mammonite 10 is used?";
+ next;
+ menu "900z",sM_1c,"1,000z",-,"2,000z",sM_1c,"1,000,000z",sM_1c;
+
+ set @score,@score+20;
+ sM_1c:
+
+ mes "[Mitmayer]";
+ mes "4. How much money is saved with max discount??";
+ next;
+ menu "21 % ",sM_1d,"22 % ",sM_1d,"23 % ",sM_1d,"24 % ",-;
+
+ set @score,@score+20;
+ sM_1d:
+
+ mes "[Mitmayer]";
+ mes "5. How much can you earn with max overcharge?";
+ next;
+ menu "21 % ",sM_1e,"22 % ",sM_1e,"23 % ",-,"24 % ",sM_1e;
+
+ set @score,@score+20;
+ sM_1e:
+ goto L_Result;
+
+ R_Set2:
+ mes "[Mittmayer]";
+ mes "1. Which monster drops steel?";
+ next;
+ menu "Zerom",sM_2a,"Steel Chonchon",sM_2a,"Skel Worker",-,"Requiem",sM_2a;
+
+ set @score,@score+20;
+ sM_2a:
+
+ mes "[Mitmayer]";
+ mes "2. What can you make with Red Bloods?";
+ next;
+ menu "Flame Heart",-,"Rough Wind",sM_2b,"Great Nature",sM_2b,"Mystic Frozen",sM_2b;
+
+ set @score,@score+20;
+ sM_2b:
+
+ mes "[Mitmayer]";
+ mes "3. Which ore do you have the most of in storage?";
+ next;
+ menu "WoV",sM_2c,"Red Blood",-,"Green Live",-,"Crystal Blue",-;
+
+ set @score,@score+20;
+ sM_2c:
+
+ mes "[Mitmayer]";
+ mes "4. What kind of monsters are weak against wind weapons?";
+ next;
+ menu "Fire",sM_2d,"Water",-,"Earth",sM_2d,"Wind",sM_2d;
+
+ set @score,@score+20;
+ sM_2d:
+
+ mes "[Mitmayer]";
+ mes "5. How many irons are needed to make steel?";
+ next;
+ menu "5",-,"4",sM_2e,"3",sM_2e,"6",sM_2e;
+
+ set @score,@score+20;
+ sM_2e:
+ goto L_Result;
+
+ R_Set3:
+ mes "[Mitmayer]";
+ mes "1. What do you do when you find a person in distress?";
+ next;
+ menu "Ask what they need",-,"Talk for a bit",-,"Ignore",sM_3a,"Drop item and leave",sM_3a;
+
+ set @score,@score+20;
+ sM_3a:
+
+ mes "[Mitmayer]";
+ mes "2. Where do you learn change cart?";
+ next;
+ menu "Aldebaran",sM_3b,"Alberta",-,"Morroc",sM_3b,"Izlude",sM_3b;
+
+ set @score,@score+20;
+ sM_3b:
+
+ mes "[Mitmayer]";
+ mes "3. Geffen tower is the center, where is the BS guild?";
+ next;
+ menu "11oclock",sM_3c,"5oclock",-,"7oclock",sM_3c,"12oclock",sM_3c;
+
+ set @score,@score+20;
+ sM_3c:
+
+ mes "[Mitmayer]";
+ mes "4. Which town has the most smiths";
+ next;
+ menu "Prontera",sM_3d,"Morroc",sM_3d,"Alberta",sM_3d,"Geffen",-;
+
+ set @score,@score+20;
+ sM_3d:
+
+ mes "[Mitmayer]";
+ mes "5. Which stat affect forge?";
+ next;
+ menu "STR",sM_3e, "DEX ",-, "AGI",sM_3e, "VIT",sM_3e;
+
+ set @score,@score+20;
+ sM_3e:
+
+L_Result:
+ mes "[Mitmayer]";
+ mes "Great work!";
+ next;
+ mes "[Mitmayer]";
+ mes "lets see... your score is ^5533FF"+@score+"^000000 points!";
+ next;
+ mes "[Mitmayer]";
+ if (@score > 70) goto L_Pass;
+
+ mes "Failed, go study more!!";
+ next;
+ mes "[Mitmayer]";
+ mes "It's just not enough.....";
+ mes "Please return after you've studied more.";
+ close;
+
+ L_Pass:
+ mes "Great! Congrats! You pass!";
+ emotion 21;
+ next;
+ mes "[Mitmayer]";
+ mes "You'll need to return to the guild. Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000.";
+ getitem 1005,1;
+ set BSMITH_Q, 5;
+ set BSMITH_Q2, 0;
+ next;
+ mes "[Mitmayer]";
+ mes "DON'T LOOSE THIS!!";
+ emotion 0;
+ next;
+ mes "[Mitmayer]";
+ mes "Well, good luck!!!!";
+ close;
+}
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