diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-1/blacksmith.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 3034 |
1 files changed, 1517 insertions, 1517 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index e053fcc75..0f173543f 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -1,1518 +1,1518 @@ -//===== eAthena Script =======================================
-//= Blacksmith Quest
-//===== By: ==================================================
-//= EREMES THE CANIVALIZER(Aegis)
-//= Translated by: yoshiki.
-//= Converted by: Komurka.
-//= Optimized and further edited by kobra_k88.
-//= Further bugfixed and tested by Lupus
-//===== Current Version: =====================================
-//= 2.2
-//===== Compatible With: =====================================
-//= eAthena 1.0+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Changed some npc names to the iRO names. Changed some variable
-//= names and labels. Edited some text.[kobra_k88]
-//= Removed "if(JobLevel > 48) goto higher". It was a left over line.
-//= Thx to "Decker".[kobra_k88]
-//= Fixed some typos, thanks to Riotblade [celest]
-//= 1.3-1.5 Added Baby Class support [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 1.7 item quantity/ids typos fix
-//= 1.8 Moved the Quest to Einbroch [Poki#3]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Removed Duplicates [Silent]
-//= 2.2 Merged Jfunc, changed job numbers to constants [Lupus]
-//==============================================================
-
-
-
-//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\
-ein_in01.gat,18,28,4 script Guildsman Altiregen 731,{
- callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith","Blacksmith Altiregen";
-
- if (BaseJob == Job_Merchant) goto L_Merc;
- mes "[Blacksmith Altiregen]";
- mes "Welcome! We're the masters of the metal, blacksmiths!";
- mes "Our skills in creating weapons, in a way, is almost an art form!.";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Those weapons, heh, can be sold for quite a profit as well.";
- next;
- mes "[Blacksmith Altiregen]";
-
- if (BaseJob == Job_Novice){
- if(sex){
- mes "Hmmm, you look like you wish to be a blacksmith! Sorry, but only merchants can be blacksmiths!.";
- } else {
- mes "...Hello little lady! If you wish to be a blacksmith, you have to be a merchant first!";
- }
- close;
- }
- if (baseClass == Job_Swordman){
- mes "Hello! Come here to order a sword? Sorry, but I have some paperwork to do, so I can't forge anything now.";
- close;
- }
- if (baseClass == Job_Acolyte){
- mes "Oh! A Holy one...! Do me a favor and bless the sword I'm crafting!";
- close;
- }
- if (baseClass == Job_Thief){
- mes "Sorry, but this is more of a office, so there's nothing worth money. We CAN do knife forges though.";
- close;
- }
- if (baseClass == Job_Mage){
- mes "Interested in training? Our guild cannot assist magic users is such matters.";
- close;
- }
- if (baseClass == Job_Archer){
- mes "Hmmm, sorry, but we're not hiring anyone that isn't a merchent.";
- close;
- }
- if (BaseJob == Job_Blacksmith){
- mes "Hey! Been a while, running a errand for Christopher? I feel like my hammer is getting rusty after all this office work.";
- close;
- }
- mes "Only Merchants can become Blacksmiths.";
- close;
-
-L_Merc:
- mes "[Blacksmith Altiregen]";
- if (BSMITH_Q == 1) goto L_Test1;
- if (BSMITH_Q == 2 || BSMITH_Q == 3) goto L_Test2and3;
- if (BSMITH_Q == 4) goto L_Test4;
- if (BSMITH_Q == 5) goto L_Change;
- mes "Hello fellow merchant! Are you here to apply?";
- mes "Write your name and your job level on this piece of paper.";
- next;
- menu "Apply",M_App,"What's required?",M_Req,"Not now...",M_NtNow;
-
- M_App:
- if(JobLevel < 40) goto sL_Lowlvl;
- if(JobLevel == 50) goto sL_HighLvl;
- mes "[Blacksmith Altiregen]";
- mes "Hmmm...";
- mes "Your job level is satisfactory.";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Good, but we don't just accept anybody.";
- mes "We'll need to test your merchant skills and your determination.";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Rustle Rustle";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Hmmm, the guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short of hands.";
- mes "Go help him, that's the first test.";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Have a nice trip!";
- set BSMITH_Q,1;
- set JBLVL, 40;
- close;
-
- sL_Lowlvl:
- mes "[Blacksmith Altiregen]";
- mes "You need more training as a merchant. We only accept job level 40+";
- mes "As much as I want to accept you, we have regulations. Sorry, but return later.";
- close;
- sL_HighLvl:
- mes "[Blacksmith Altiregen]";
- mes "Wow! I'm impressed! You've done a lot of training there. You know what they say, with hard work comes great rewards.";
- emotion e_what;
- next;
- mes "[Blacksmith Altiregen]";
- mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short on help.";
- mes "Go help him, that's the first test.";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Have a nice trip!";
- set BSMITH_Q,1;
- set JBLVL, 50;
- close;
- M_Req:
- mes "[Blacksmith Altiregen]";
- mes "What is required?";
- mes "First, be job level 40 at least.";
- mes "And pass the test.";
- mes "That's it. The test is a bit complicated, but passable.";
- mes "The test involves delievering items and being quized on the special items of certain regions and then being tested on knowledge of blacksmiths.";
- close;
- M_NtNow:
- mes "[Blacksmith Altiregen]";
- mes "Alright, see you later.";
- close;
-
-
-L_Test1:
- mes "You didn't leave yet? I told you to go see Geshupenschte in Einbech. See you then.";
- emotion e_what;
- close;
-
-L_Test2and3:
- mes "How was the work Geshupenschte gave you? He can be a pain sometimes.";
- close;
-L_Test4:
- if (BSMITH_Q2 == 1) goto L_NotDone;
- mes "Congrats! You've passed Geshupenschte's tests!";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Hmm? Heh, there is one last test you know.";
- mes "The guildsman for the last test is Mitmayer, go talk to her now.";
- next;
- menu "Cruel, but I'll go.",-,"......I don't wanna travel T_T",M_dontgo;
-
- set BSMITH_Q2, 1;
- mes "[Blacksmith Altiregen]";
- mes "I hope you do, because the blacksmith's guild doesn't like shaming it's status by hiring idiots!";
- next;
- mes "[Blacksmith Altiregen]";
- mes "If such a thing happened, I can see the guild crumbling down, sob T_T";
- mes "Well..... Go find her!";
- close;
- M_dontgo:
- mes "[Blacksmith Altiregen]";
- mes "What!? You're giving up!?!.........";
- emotion e_what;
- next;
- mes "[Blacksmith Altiregen]";
- mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!";
- mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!";
- emotion e_omg;
- next;
- mes "[Blacksmith Altiregen]";
- mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?";
- emotion e_an;
- close;
-
- L_NotDone:
- mes "Hmmm? Didn't you say you're going?";
- mes "Sorry, but you gotta pass the test.";
- close;
-
-L_Change:
- if(countitem(1005) < 1) goto L_NoHam;
- if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Blacksmith.";
- if(SkillPoint > 0) close;
- mes "Whoah, I can see the fire in your eyes! You've passed!!";
- mes "I'll grant you the power to work metals!";
- next;
- delitem 1005,1;
- callfunc "Job_Change",Job_Blacksmith;
- mes "[Blacksmith Altiregen]";
- mes "Don't forget! We're the artists that put beauty into metal! Don't you dare forget that!";
- next;
- mes "[Blacksmith Altiregen]";
- mes "Here's a present! Congrats on passing!";
- if(JBLVL != 50) getitem 999,5;
- if(JBLVL == 50) getitem 999,10;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- emotion e_no1;
- close;
-
- L_NoHam:
- mes "Did you forget something? You need to show me the ^5533FFHammer of Blacksmiths^000000 to prove that you've passed all of the tests.";
- next;
- mes "[Blacksmith Altiregen]";
- mes "You DO have it..... don't you???";
- next;
- menu "Oh that thing... let me just get it out of storage...",-, "Actually I sold it for pots..... now what?",sM_What;
-
- mes "[Blacksmith Altiregen]";
- mes "....... grrrrrrr.......";
- emotion e_ag;
- close;
- sM_What:
- mes "[Blacksmith Altiregen]";
- mes ".......... I'll tell you what.............";
- next;
- mes "[Blacksmith Altiregen]";
- mes "YOU GET TO START ALL OVER!!!!";
- set BSMITH_Q, 0;
- set BSMITH_Q2, 0;
- emotion e_pif;
- close;
-}
-
-
-//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\
-ein_in01.gat,201,27,4 script Geshupenschte 63,{
-
- if(BaseJob == Job_Merchant) goto L_merchant;
- mes "[Geshupenschte]";
- mes "Hello sir! I'm the blacksmith. Geshupenschte! Nice to meet you!";
- next;
- mes "[Geshupenschte]";
- mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!";
- emotion e_heh;
- close;
-
-L_merchant:
- mes "[Geshupenschte]";
- if (BSMITH_Q == 1) goto L_Test1;
- if (BSMITH_Q == 2) goto L_Test2;
- if (BSMITH_Q == 3) goto L_Test3;
- if (BSMITH_Q == 4) goto L_Done;
- if (BSMITH_Q == 5) goto L_GoChange;
- mes "Hoho!! A merchant! Excellent! I was in need of some help!!";
- next;
- mes "[Geshupenschte]";
- mes "Of course.... I wouldn't want to bother someone as busy as yourself. Go on your way if you must!....";
- next;
- mes "[Geshupenschte]";
- mes "~Dum dee dum dee dum~.....I am the best.... I am a blacksmith....(singing)";
- next;
- mes "[Geshupenschte]";
- mes "What? Why are you still here?";
- emotion e_what;
- close;
-
-// Test 1-----------------------------------------------------------------
-L_Test1:
- if (BSMITH_Q2 == 1) goto L_ReTest1;
- mes "You're the one sent by the guild, right?";
- mes "Whew, the people order so many items >_> We don't have enough people to deliever.";
- next;
- mes "[Geshupenschte]";
- mes "Well, you ARE the one sent by the guild, right?";
- mes "Oh well, hopefully >_>";
- next;
- mes "[Geshupenschte]";
- mes "See, this kid a few days ago,";
- mes "he wasted SO much of our money.";
- mes "Just because I sent him on a semi complicated errand >_>";
- mes "Now, let me ask a few questions!";
- next;
- menu "Alright",M_Rdy,"Wait, let me go and get prepared",-;
-
- mes "[Geshupenschte]";
- mes "Ok, return after you're ready.";
- mes "I'll be waiting here.";
- close;
- M_Rdy:
- set @score, 0;
- set @temp, rand(2);
- if (@temp == 1) goto L_setq2;
-
- L_setq1:
- mes "[Geshupenschte]";
- mes "1. Which town and local item don't match?";
- next;
- menu "Morroc - Thief Clothes",q1,"Alberta - 2 Hand Axe",q1,"Comodo - Berserk Potion",q1,"Alberta - Swordmace",-;
-
- set @score,@score+10;
- q1:
-
- mes "[Geshupenschte]";
- mes "2. What does the smith skill Hammerfall do?";
- next;
- menu "Stun",-,"Blind",q2,"Poison",q2,"Sleep",q2;
-
- set @score,@score+10;
- q2:
-
- mes "[Geshupenschte]";
- mes "3. What is a merchant not good at?";
- next;
- menu "Opening Shops",q3,"Buying Cheap",q3,"Selling High",q3,"Running Fast",-;
-
- set @score,@score+10;
-
- q3:
-
- mes "[Geshupenschte]";
- mes "4. Where do you buy Blue Gems?";
- next;
- menu "Alberta",q4,"Morroc",q4,"Geffen",-,"Prontera",q4;
-
- set @score,@score+10;
-
- q4:
-
- mes "[Geshupenschte]";
- mes "5. Where is the Geffen Tool Shop from the tower?";
- next;
- menu "8 o'clock",-,"11 o'clock",q5,"6 o'clock",q5,"5 o'clock",q5;
-
- set @score,@score+10;
-
- q5:
-
- mes "[Geshupenschte]";
- mes "6. What weapon can't be used by merchants?";
- next;
- menu "Stiletto",q6,"Buster",q6,"Chain",q6,"Bible",-;
-
- set @score,@score+10;
-
- q6:
-
- mes "[Geshupenschte]";
- mes "7. Which has the highest def?";
- next;
- menu "Panty",q7,"Mink Coat",-,"Wooden Mail",q7,"Silk Robe",q7;
-
- set @score,@score+10;
-
- q7:
-
- mes "[Geshupenschte]";
- mes "8. How many times can you upgrade a lvl 3 weapon safely?";
- next;
- menu "+3 ",q8,"+4 ",q8,"+5 ",-,"+6 ",q8;
-
- set @score,@score+10;
- q8:
-
- mes "[Geshupenschte]";
- mes "9. What can you make with Trunks?";
- next;
- menu "Sakkat",-,"Ghost Bandana",q9,"Majestic Goat",q9,"Antlers",q9;
-
- set @score,@score+10;
- q9:
-
- mes "[Geshupenschte]";
- mes "10. What is the most important to merchants!?";
- next;
- menu "Helpfulness",-,"Honor",-,"Money",-,"Honesty",-;
-
- set @score,@score+10;
-
- if (BSMITH_Q2 == 1) goto L_result2;
- goto L_result;
-
- L_setq2:
- mes "[Geshupenschte]";
- mes "1. Which town and local item is mismatched?";
- next;
- menu "Aldebaran - Ygg Leaf",q10,"Alberta - Hammer",q10,"Comodo - Berserk Potion",q10,"Aldebaran - Hammer",-;
-
- set @score,@score+10;
- q10:
-
- mes "[Geshupenschte]";
- mes "2. How much does Jellopy sell for?";
- next;
- menu "1z",q11,"2z",q11,"3z",-,"4z",q11;
-
- set @score,@score+10;
- q11:
-
- mes "[Geshupenschte]";
- mes "3. What's necessary to make a shop?";
- next;
- menu "Must have cart",-,"Item to sell",q12,"Have weapon equiped",q12,"Wear Armor",q12;
-
- set @score,@score+10;
- q12:
-
- mes "[Geshupenschte]";
- mes "4. Where is the merchant guild located?";
- next;
- menu "Alberta",-,"Morroc",q13,"Geffen",q13,"Prontera",q13;
-
- set @score,@score+10;
- q13:
-
- mes "[Geshupenschte]";
- mes "5. Where is the Morroc Weapon Shop from the center?";
- next;
- menu "7 o'clock",q14,"11 o'clock",q14,"6 o'clock",q14,"5 o'clock",-;
-
- set @score,@score+10;
- q14:
-
- mes "[Geshupenschte]";
- mes "6. What can't a merchant equip?";
- next;
- menu "Main Gauche",q15,"Claymore",-,"Chain",q15,"2 hand axe",q15;
-
- set @score,@score+10;
- q15:
-
- mes "[Geshupenschte]";
- mes "7. What has the highest defense?";
- next;
- menu "Panty",q16,"Mink Coat",-,"Wooden Mail",q16,"Silk Robe",q16;
-
- set @score,@score+10;
- q16:
-
- mes "[Geshupenschte]";
- mes "8. How many times can you safely upgrade a lvl 4 weapon?";
- next;
- menu "+3 ",q17,"+4",-,"+5",q17,"+6",q17;
-
- set @score,@score+10;
- q17:
-
- mes "[Geshupenschte]";
- mes "9. Which monster doesn't drop iron ore?";
- next;
- menu "Chonchon",q18,"Steel Chonchon",q18,"Zerom",q18,"Anolian",-;
-
- set @score,@score+10;
- q18:
-
- mes "[Geshupenschte]";
- mes "10. What is the most important to merchants?!";
- next;
- menu "Honesty",-,"Helpfulness",-,"Money",-,"Posture",-;
-
- set @score,@score+10;
-
- if (BSMITH_Q2 == 1) goto L_result2;
- goto L_result;
-
-L_result:
- mes "[Geshupenschte]";
- mes "Good!";
- next;
- mes "[Geshupenschte]";
- mes "Lets see....your score is ^5533FF"+@score+".^000000";
- if (@score == 100) goto L_perfect;
- mes ".............";
- next;
- mes "[Geshupenschte]";
- mes "Sorry friend, I don't want to give you the job.";
- mes "You need just a bit more knowledge. Go study some more";
- set BSMITH_Q2, 1;
- close;
-
- L_perfect:
- set BSMITH_Q,2;
- set BSMITH_Q2, 0;
- mes "Perfect!";
- next;
- mes "[Geshupenschte]";
- mes "Then you definatly can do the errand!";
- mes "Are you prepared?";
- close;
-L_result2:
- mes "[Geshupenschte]";
- mes "Great!";
- next;
- mes "[Geshupenschte]";
- mes "Lets see....your score is ^5533FF"+@score+".^000000";
- if (@score > 80) goto L_pass;
- mes ".............";
- next;
- mes "[Geshupenschte]";
- mes "You've missed again!";
- mes "If you keep missing, I can't give you the job. Go study more.";
- set BSMITH_Q2, 1;
- close;
-
- L_pass:
- set BSMITH_Q,2;
- set BSMITH_Q2, 0;
- mes "You Passed!";
- next;
- mes "[Geshupenschte]";
- mes "I'll let you do the job";
- mes "Are you prepared?";
- close;
-L_ReTest1:
- mes "Ah, I see you've studied more. Don't miss any questions! Here we go!";
- next;
- goto M_Rdy;
-
-
-// Test 2-----------------------------------------------------------------
-L_Test2:
- if(BSMITH_Q2 > 0) goto L_CheckTest2;
- mes "Let's see... orders....";
- next;
- mes "[Geshupenschte]";
- mes "Ah, here it is!";
- mes "Here's the order that's almost due";
- mes "Hmmm";
- next;
- mes "[Geshupenschte]";
- mes "I need you to get me....";
- next;
- set BSMITH_Q2,rand(1,5);
- if (BSMITH_Q2 == 2) goto R_item2;
- if (BSMITH_Q2 == 3) goto R_item3;
- if (BSMITH_Q2 == 4) goto R_item4;
- if (BSMITH_Q2 == 5) goto R_item5;
-
- R_item1:
- mes "[Geshupenschte]";
- mes "^5533FF2 Steel";
- mes "1 Rotten Bandage";
- mes "2 Blue Gemstone^000000";
- mes "and ^5533FF1 Arc Wand^000000 from the store.";
- next;
- mes "[Geshupenschte]";
- mes "Hey, we're not making you bring these because we're cheap! It's a test!";
- next;
- mes "[Geshupenschte]";
- mes "^5533FF2 Steel";
- mes "1 Rotten Bandage";
- mes "2 Blue Gemstone^000000";
- mes "and ^5533FF1 Arc Wand^000000 from the store.";
- next;
- goto L_finalword;
- R_item2:
- mes "[Geshupenschte]";
- mes "^5533FF2 Star Dust";
- mes "2 Skel Bones";
- mes "1 Zargons^000000";
- mes "and ^5533FF1 Gladius^000000 from the stores.";
- next;
- mes "[Geshupenschte]";
- mes "Hey! We're not being cheap, this is a test!";
- next;
- mes "[Geshupenschte]";
- mes "I'll list them again";
- mes "^5533FF2 Star Dust";
- mes "2 Skel Bones";
- mes "1 Zargons^000000";
- mes "and ^5533FF1 Gladius^000000 from the stores.";
- next;
- goto L_finalword;
- R_item3:
- mes "[Geshupenschte]";
- mes "^5533FF2 Coals";
- mes "2 Shells";
- mes "2 Red Bloods^000000";
- mes "and ^5533FF1 Tsurugi^000000 from the stores.";
- next;
- mes "[Geshupenschte]";
- mes "Hey! We're not being cheap, this is a test!";
- next;
- mes "[Geshupenschte]";
- mes "I'll list them again";
- mes "^5533FF2 Coals";
- mes "2 Shells";
- mes "2 Red Bloods^000000";
- mes "and ^5533FF1 Tsurugi^000000 from the stores.";
- next;
- goto L_finalword;
- R_item4:
- mes "[Geshupenschte]";
- mes "^5533FF8 Iron Ores";
- mes "1 Trunk";
- mes "2 Blue Gems^000000";
- mes "And a ^5533FFArbalest^000000 from the stores.";
- next;
- mes "[Geshupenschte]";
- mes "Hey! We're not being cheap!";
- next;
- mes "[Geshupenschte]";
- mes "I'll list them again.";
- mes "^5533FF8 Iron Ores";
- mes "1 Trunk";
- mes "2 Blue Gems^000000";
- mes "And a ^5533FFArbalest^000000 from the stores.";
- next;
- goto L_finalword;
- R_item5:
- mes "[Geshupenschte]";
- mes "^5533FF8 Iron Ores";
- mes "20 Green Herbs";
- mes "2 Animal Skin^000000";
- mes "and ^5533FF1 Morning Star^000000 from the stores.";
- next;
- mes "[Geshupenschte]";
- mes "Hey! We're not being cheap! It's a test!";
- next;
- mes "[Geshupenschte]";
- mes "I'll list them again.";
- mes "^5533FF8 Iron Ores";
- mes "20 Green Herbs";
- mes "2 Animal Skin^000000";
- mes "and ^5533FF1 Morning Star^000000 from the stores.";
- next;
- L_finalword:
- mes "[Geshupenschte]";
- mes "Good luck!";
- close;
-
-L_CheckTest2:
- mes "Hmm? Did you bring all the items?";
- next;
- if (BSMITH_Q2 == 2) goto L_2b;
- if (BSMITH_Q2 == 3) goto L_2c;
- if (BSMITH_Q2 == 4) goto L_2d;
- if (BSMITH_Q2 == 5) goto L_2e;
-
- L_2a:
- if(countitem(999) < 2 || countitem(930) < 1 || countitem(717) < 2 || countitem(1610) < 1) goto sL_NtEnuf1;
- mes "[Geshupenschte]";
- mes "Didn't I ask for 3 steels?";
- next;
- mes "[Geshupenschte]";
- mes "Oh yea! I did ask for 2.";
- mes "Gimme a sec.";
- delitem 999,2;
- delitem 930,1;
- delitem 717,2;
- delitem 1610,1;
- callsub sF_Make;
- mes "Deliever this to Geffen's Baisulitst and bring back the reciept.";
- getitem 1610,1;
- next;
- mes "[Geshupenschte]";
- mes "WHAT!? Nothing looks different?";
- mes "Look carefully where my hand is.";
- mes "See the emphesized groove!?";
- mes "ITS THE SUPER Geshupenschte ARC WAND MK II!!!!! XDDDDD";
- next;
- mes "[Geshupenschte]";
- mes "Feel the difference! Almost no inertia!";
- next;
- mes "[Geshupenschte]";
- mes "Now, go deliever to Baisulitst!";
- close;
-
- sL_NtEnuf1:
- mes "[Geshupenschte]";
- mes "You didn't bring all the items!";
- next;
- goto R_item1;
- L_2b:
- if(countitem(1001) < 2 || countitem(932) < 2 || countitem(912) < 1 || countitem(1219) < 1) goto sL_NtEnuf2;
- mes "[Geshupenschte]";
- mes "Didn't I ask for 3 Star Dusts?";
- next;
- mes "[Geshupenschte]";
- mes "Oh yea, 2, that's right.";
- mes "Okay, gimme a sec.";
- delitem 1001,2;
- delitem 932,2;
- delitem 912,1;
- delitem 1219,1;
- callsub sF_Make;
- mes "Now, take this to Morroc's Wickebine";
- getitem 1219,1;
- next;
- mes "[Geshupenschte]";
- mes "WHAT!? IT DOESN'T LOOK ANY DIFFERENT!?";
- mes "Look carefully at the blade!";
- mes "CAN YOU NOT SEE THE BEAUTIFUL MARKINGS?!";
- mes "ULTRA GLADIUS Geshupenschte Mk II!!";
- next;
- mes "[Geshupenschte]";
- mes "Isnt it so pretty ^_^";
- next;
- mes "[Geshupenschte]";
- mes "Well, go to Morroc and give it the Wickebine and bring the receipt back.";
- close;
-
- sL_NtEnuf2:
- mes "[Geshupenschte]";
- mes "You didn't bring all the items!";
- next;
- goto R_item2;
- L_2c:
- if(countitem(1003) < 2 || countitem(935) < 2 || countitem(990) < 1 || countitem(1119) < 1) goto sL_NtEnuf3;
- mes "[Geshupenschte]";
- mes "Didn't I ask for 3 coals??";
- next;
- mes "[Geshupenschte]";
- mes "That's right, 2 coals";
- mes "Okay, wait a sec.";
- delitem 1003,2;
- delitem 935,2;
- delitem 990,1;
- delitem 1119,1;
- callsub sF_Make;
- mes "Give this to Izlude's Gromgast and bring back the receipt.";
- getitem 1119,1;
- next;
- mes "[Geshupenschte]";
- mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
- mes "Look carefully at the blade!";
- mes "Look at the beautiful markings!";
- mes "ULTRA Geshupenschte TSURUGI Mk II!!!";
- next;
- mes "[Geshupenschte]";
- mes "Isn't it so pretty ^_^";
- next;
- mes "[Geshupenschte]";
- mes "Anyways, Izlude's Gromgast! Go!";
- close;
-
- sL_NtEnuf3:
- mes "[Geshupenschte]";
- mes "You didn't bring all the items!";
- next;
- goto R_item3;
-
- L_2d:
- if(countitem(1002) < 8 || countitem(1019) < 1 || countitem(717) < 2 || countitem(1713) < 1) goto sL_NtEnuf4;
- mes "[Geshupenschte]";
- mes "Didn't I ask for 30 iron ores?";
- next;
- mes "[Geshupenschte]";
- mes "Wait, 8 is right >_>";
- mes "Hmmm, wait a sec then.";
- delitem 1002,8;
- delitem 1019,1;
- delitem 717,2;
- delitem 1713,1;
- callsub sF_Make;
- mes "Deliever this to Payon's Tilpitz";
- getitem 1713,1;
- next;
- mes "[Geshupenschte]";
- mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
- mes "LOOK AT THE GROOVES WHERE THE ARROWS GO!!";
- mes "LOOK HOW CUSTOMIZED IT IS!!!!!";
- mes "Geshupenschte'S MASTER ARCHER ARBALEST Mk II!!!";
- next;
- mes "[Geshupenschte]";
- mes "Look how well built the bow is!";
- next;
- mes "[Geshupenschte]";
- mes "Well, Tilpitz in Payon, and bring the envelop.";
- close;
-
- sL_NtEnuf4:
- mes "[Geshupenschte]";
- mes "You didn't bring all the items!";
- next;
- goto R_item4;
-
- L_2e:
- if(countitem(1002) < 8 || countitem(511) < 20 || countitem(919) < 2 || countitem(1513) < 1) goto sL_NtEnuf5;
- mes "[Geshupenschte]";
- mes "Didn't I ask for 40 ores?";
- next;
- mes "[Geshupenschte]";
- mes "Wait, 8! That's right!";
- mes "Okay, wait a sec!";
- delitem 1002,8;
- delitem 511,20;
- delitem 919,2;
- delitem 1513,1;
- callsub sF_Make;
- mes "Take this to Bismarck in Comodo and bring me the receipt.";
- getitem 1513,1;
- next;
- mes "[Geshupenschte]";
- mes "WHAT!? NOTHING LOOKS DIFFERENT!?";
- mes "Look carefully at the tips of the spikes!!";
- mes "The green herbs' antidote for poisons have been mixed in!";
- mes "ANTI POISON Geshupenschte MORNING STAR MK II!!!!!";
- next;
- mes "[Geshupenschte]";
- mes "Don't you get it!? When you're poisoned, you stab yourself with it!";
- mes "The wound.....probably will get bigger! But the poison will be gone!";
- next;
- mes "[Geshupenschte]";
- mes "Well, take this to Bismarck of Comodo!";
- close;
-
- sL_NtEnuf5:
- mes "[Geshupenschte]";
- mes "You didn't bring all the items!";
- next;
- goto R_item5;
-
- sF_Make:
- set BSMITH_Q, 3;
- next;
- mes "[Geshupenschte]";
- mes "Grunt.......";
- next;
- mes "~clank~clonk~clank~";
- next;
- mes "[Geshupenschte]";
- mes "Ergh......";
- next;
- mes "~bonk~bang~bonk~";
- next;
- mes "[Geshupenschte]";
- mes "Whew. There we go!";
- return;
-
-
-// Test 3-----------------------------------------------------------------
-L_Test3:
- if (BSMITH_Q3 == 1) goto L_CheckTest3;
- mes "Go deliever!";
- mes "........you didn't forget.......right?";
- next;
- mes "[Geshupenschte]";
- if (BSMITH_Q2 == 2) goto L_3b;
- if (BSMITH_Q2 == 3) goto L_3c;
- if (BSMITH_Q2 == 4) goto L_3d;
- if (BSMITH_Q2 == 5) goto L_3e;
-
- L_3a:
- if (countitem(1610) < 1) goto L_LostItem;
- mes "Baisulitst should be at 11 o'clock of Geffen ";
- close;
- L_3b:
- if (countitem(1219) < 1) goto L_LostItem;
- mes "Take it to Wickebine near the Sword Mace dealer in Morroc.";
- close;
- L_3c:
- if (countitem(1119) < 1) goto L_LostItem;
- mes "Gromgast hangs out at 11 o'clock of Izlude.";
- close;
- L_3d:
- if (countitem(1713) < 1) goto L_LostItem;
- mes "Tilpitz hangs out at 5 o'clock of Payon";
- close;
- L_3e:
- if (countitem(1513) < 1) goto L_LostItem;
- mes "Bismarck is usually at 12 o'clock area of Comodo.";
- close;
-
- L_LostItem:
- mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!";
- emotion e_omg;
- next;
- mes "[Geshupenschte]";
- mes "........... Well then.... I gues you'll just have too.....";
- next;
- mes "[Geshupenschte]";
- mes "START ALL OVER!! Now get out of my sight!!";
- set BSMITH_Q, 0;
- set BSMITH_Q2, 0;
- emotion e_ag;
- close;
-
-L_CheckTest3:
- mes "Did you deliever it?";
- mes "Lets see the receipt then!";
- next;
- menu "Here you go",-,"Wait a second.",M_Wait;
-
- if(countitem(1073) < 1) goto sL_noreceipt;
- mes "[Geshupenschte]";
- mes "Great! Very good! You're definalty a honest merchant! Go see Altiregen back in Einbroch!";
- mes "I know you'll definately pass the test!!!";
- set BSMITH_Q, 4;
- set BSMITH_Q2, 0;
- set BSMITH_Q3, 0;
- delitem 1073,1;
- close;
-
- sL_noreceipt:
- mes "[Geshupenschte]";
- mes "........You don't know where you left the receipt.........";
- next;
- mes "[Geshupenschte]";
- mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?";
- emotion e_omg;
- next;
- mes "[Geshupenschte]";
- mes "The receipt is the soul of merchants! The life line of blacksmiths!";
- mes "Guess what? You get to..... START ALL OVER!!";
- set BSMITH_Q, 0;
- set BSMITH_Q2, 0;
- set BSMITH_Q3, 0;
- emotion e_pif;
- close;
- M_Wait:
- mes "[Geshupenschte]";
- mes "Well, tell me if you find the receipt. I HOPE you got one.";
- close;
-
-L_Done:
- mes "Thanks for working for me! Now go see Altiregen!";
- close;
-
-L_GoChange:
- mes "There should be nothing you want now.........";
- mes "Maybe you're thinking of Einbroch?";
- close;
-}
-
-
-// Delivery Recipients ==================================================>\\
-// Baisulitst -----------------------------------------------------------
-geffen.gat,46,164,4 script Baisulitst 69,{
- if (BSMITH_Q==3) goto L_Start;
-
- mes "[Baisulitst]";
- mes "Now that I think about it, it's been a while since I've been to Alberta. I'm a little upset with the service I've been getting, especially the late deliveries......";
- next;
- mes "[Baisulitst]";
- mes "I ordered something from the Geffen Blacksmith Guild but the order got transfered to a blacksmith in Alberta.....";
- next;
- mes "[Baisulitst]";
- mes "Hmmm....., I wonder when I will recieve my special order ^5555FFArc Wand^000000.....";
- emotion e_hmm;
- close;
-
-L_Start:
- if(BSMITH_Q2 != 1) goto L_Wrong;
- if(countitem(1073) == 1) goto L_Done;
- if(countitem(1610) < 1) goto L_NoItem;
- mes "[Baisulitst]";
- mes "Wow! Is it finally here?!";
- mes "Thank you! I was waiting forever!";
- delitem 1610,1;
- set BSMITH_Q3, 1;
- next;
- mes "[Baisulitst]";
- mes "I ordered this from the Geffen BS Guild, but they assigned it to the smith in Alberta!";
- next;
- mes "[Baisulitst]";
- mes "Thanks for coming from so far away!";
- mes "Also, make sure to hit Geshupenschte one for me! How could anything be so late >_>";
- next;
- mes "[Baisulitst]";
- mes "Here's the receipt!";
- next;
- mes "~Scribble, Scribble~ Rip ~";
- next;
- getitem 1073,1;
- mes "[Baisulitst]";
- mes "Here you go! Good bye! Thank you for the delivery!";
- close;
-
- L_NoItem:
- mes "[Baisulitst]";
- mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??";
- emotion e_pif;
- L_Wrong:
- mes "[Baisulitst]";
- mes "..... Hmm?.... What's this?..... This is not what I ordered.....";
- emotion e_pif;
- L_Done:
- mes "[Baisulitst]";
- mes "Thanks again for the delivery. I really appreciate it!";
- close;
-}
-
-// Wickebine --------------------------------------------------------------------
-morocc.gat,27,112,4 script Wickebine 725,{
- if (BSMITH_Q == 3) goto L_Start;
-
- mes "[Wickebine]";
- mes "..........";
- mes ".....When will my order be here?";
- emotion e_hmm;
- next;
- mes "[Wickebine]";
- mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!";
- emotion e_pif;
- next;
- mes "[Wickebine]";
- mes "This is very upsetting......";
- close;
-L_Start:
- if(BSMITH_Q2 != 2) goto L_Wrong;
- if(countitem(1073) == 1) goto L_Done;
- if(countitem(1219) < 1) goto L_NoItem;
- mes "[Wickebine]";
- mes "Is it finally here!?!";
- mes "Give it!!!!";
- delitem 1219,1;
- set BSMITH_Q3, 1;
- next;
- mes "[Wickebine]";
- mes "Tell the BS guild";
- mes "and your teacher Geshupenschte!";
- next;
- mes "[Wickebine]";
- mes "You're LATE";
- mes "and I was WAITING.";
- next;
- mes "[Wickebine]";
- mes "But the item seems pretty high quality.";
- next;
- mes "(Writes something down)";
- next;
- getitem 1073,1;
- mes "[Wickebine]";
- mes "Here's the receipt and thanks for the delivery.";
- close;
-
- L_NoItem:
- mes "[Wickebine]";
- mes "Ung! You came all this way to deliver my item and you lost it??!!";
- emotion e_an;
- close;
- L_Wrong:
- mes "[Wickebine]";
- mes "I think you're supposed to deliver this somewhere else.....";
- emotion e_swt;
- close;
- L_Done:
- mes "[Wickebine]";
- mes "Thank you";
- close;
-}
-
-// Gromgast ---------------------------------------------------------------------
-izlude.gat,69,181,4 script Gromgast 734,{
- if (BSMITH_Q == 3) goto L_Start;
-
- mes "[Gromgast]";
- mes "..........";
- mes ".....When will that sword arrive >_>";
- next;
- mes "[Gromgast]";
- mes "I need that sword for my training!";
- mes "Nooo.....I must not get rusty!";
- next;
- mes "[Gromgast]";
- mes "Noooooooo T_T......";
- close;
-
-L_Start:
- if(BSMITH_Q2 != 3) goto L_Wrong;
- if(countitem(1073) == 1) goto L_Done;
- if(countitem(1119) < 1) goto L_NoItem;
- mes "[Gromgast]";
- mes "Ahhh, it's finally here";
- mes "Let me see it.";
- delitem 1119,1;
- set BSMITH_Q3, 1;
- next;
- mes "[Gromgast]";
- mes "Nice.....";
- mes "It's better then I expected.";
- next;
- mes "[Gromgast]";
- mes "I think this sword is exactly what I need!!";
- mes "I like it!";
- next;
- mes "[Gromgast]";
- mes "Here you go.";
- next;
- mes "~scribble~rip~";
- next;
- getitem 1073,1;
- mes "[Gromgast]";
- mes "Here's the receipt! Thank you.";
- close;
-
- L_NoItem:
- mes "[Gromgast]";
- mes "Hmm... I don't understand.... where is the item I ordered???....";
- emotion e_hmm;
- L_Wrong:
- mes "[Gromgast]";
- mes "Sorry, but you've got the wrong person.";
- close;
- L_Done:
- mes "[Gromgast]";
- mes "Thanks for the delivery!";
- close;
-}
-
-// Tilpitz --------------------------------------------------------------------
-payon.gat,214,79,4 script Tilpitz 59,{
- if (BSMITH_Q == 3) goto L_Start;
-
- mes "[Tilpitz]";
- mes "When's that bow coming..........";
- mes "How long ago did I order this thing >_>";
- next;
- mes "[Tilpitz]";
- mes "There's no one that can make it execpt 'him'.........";
- mes "but, WHEN WILL IT COME >_>";
- next;
- mes "[Tilpitz]";
- mes " T_T ";
- close;
-L_Start:
- if(BSMITH_Q2 != 4) goto L_Wrong;
- if(countitem(1073) == 1) goto L_Done;
- if(countitem(1713) < 1) goto L_NoItem;
- mes "[Tilpitz]";
- mes ".......Ohhh! It's finally here!!!";
- mes "Let me see it!";
- delitem 1713,1;
- set BSMITH_Q3, 1;
- next;
- mes "[Tilpitz]";
- mes "Wow....";
- mes "Not bad......not bad at all!!";
- next;
- mes "[Tilpitz]";
- mes "Look at this curve!! It's wonderful!!";
- mes "Oh, I love this";
- next;
- mes "[Tilpitz]";
- mes "Thank you!!!";
- next;
- mes "scribble scribble rip";
- next;
- getitem 1073,1;
- mes "[Tilpitz]";
- mes "Here's the receipt! Thank you again!!!!!";
- close;
-
- L_NoItem:
- mes "[Tilpitz]";
- mes "Oooh! The delivery is here? What?..... You don't have anything???.....";
- emotion e_what;
- next;
- mes "[Tilpitz]";
- mes "Don't play bad jokes on people!";
- emotion e_ag;
- close;
- L_Wrong:
- mes "[Tilpitz]";
- mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........";
- emotion e_swt;
- close;
- L_Done:
- mes "[Tilpitz]";
- mes "More I look at it, more beautiful it gets!!! ";
- close;
-}
-
-// Bismarck ---------------------------------------------------------------------------
-comodo.gat,158,342,4 script Bismarck 118,{
- if (BSMITH_Q == 3) goto L_Start;
-
- mes "[Bismarck]";
- mes "......Ugh?...";
- mes ".....When's that delivery coming......";
- next;
- mes "[Bismarck]";
- mes "....the.....p...poison...... >_>....";
- mes "Ack.....";
- next;
- mes "[Bismarck]";
- mes "....Looks like... I'm....screwed.";
- close;
-
-L_Start:
- if(BSMITH_Q2 != 5) goto L_Wrong;
- if(countitem(1073) == 1) goto L_Done;
- if(countitem(1513) < 1) goto L_NoItem;
- mes "[Bismarck]";
- mes "Ugh.........finally...........";
- mes "Pant pant..........give it to me~";
- delitem 1513,1;
- set BSMITH_Q3, 1;
- next;
- mes "[Bismarck]";
- mes "Ugh....";
- mes "The green herb is in it........right?";
- next;
- mes "[Bismarck]";
- mes "I........can't move.........help me up";
- mes "....grunt.....";
- next;
- mes "- STAB! -";
- next;
- mes "[Bismarck]";
- mes "AAAAAAAAAAACCCCCCCCCKKKKKK!!!";
- next;
- mes "[Bismarck]";
- mes "whew, that works pretty well..";
- next;
- getitem 1073,1;
- mes "[Bismarck]";
- mes "Cough.... Here's the receipt..... thank you for the delivery! I guess I get to live longer......";
- close;
-
- L_NoItem:
- mes "[Bismarck]";
- mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~.....";
- emotion e_omg;
- close;
- L_Wrong:
- mes "[Bismarck]";
- mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........";
- emotion e_omg;
- close;
- L_Done:
- mes "[Bismarck]";
- mes "Whew, thank you.";
- close;
-}
-
-
-
-//<===================================================== Mitehmaeeuh: Last Test ===================================================>\\
-ein_in01.gat,24,41,4 script Mitmayer 726,{
- if (BSMITH_Q == 4) goto L_Start;
- if (BSMITH_Q == 5) goto L_Done;
- mes "[Mitmayer]";
- mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......";
- emotion e_swt2;
- next;
- mes "[Mitmayer]";
- mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!";
- next;
- mes "[Mitmayer]";
- mes "Getting nice and tan isn't so bad..... I think it gives you a healthy athletic look.";
- close;
-L_Done:
- mes "[Mitmayer]";
- mes "I told you that you've passed.";
- next;
- mes "[Mitmayer]";
- mes "Return to the guild";
- next;
- mes "[Mitmayer]";
- mes "Also, don't lose the Hammer of Blacksmiths!!";
- next;
- mes "[Mitmayer]";
- mes "Don't forget to use the skill points too!";
- close;
-L_Start:
- mes "[Mitmayer]";
- mes "Welcome! You want to be a smith?";
- mes "Okay, but know that not everyody passes.";
- next;
- mes "[Mitmayer]";
- mes "It's a quiz about how well you know metals and the blacksmith class.";
- mes "I have quite a bit to ask, so lets start";
- next;
- menu "Ok",M_Test,"Not now",-;
-
- mes "[Mitmayer]";
- mes "Okay, I'll see you then.";
- close;
- M_Test:
- mes "[Mitmayer]";
- mes "Okay, lets start You'll fail if you don't get enough right.";
- next;
- mes "[Mitmayer]";
- mes "5 questions";
- mes "I won't tell you what's right or wrong.";
- next;
- set @score, 0;
- set @temp, rand(3);
- if (@temp == 1) goto R_Set2;
- if (@temp == 2) goto R_Set3;
-
- R_Set1:
- mes "[Mitmayer]";
- mes "1. Which skill is needed for discount?";
- next;
- menu "Pushcart Lv 3",sM_1a,"Item Appraisal",sM_1a,"Mammonite Lv 10",sM_1a,"Enlarge Weight Lv 3",-;
-
- set @score,@score+20;
- sM_1a:
-
- mes "[Mittmayer]";
- mes "2. What effect does hammerfall have?";
- next;
- menu "Stun",-,"Blind",sM_1b,"Confuse",sM_1b,"Poison",sM_1b;
-
- set @score,@score+20;
- sM_1b:
-
- mes "[Mitmayer]";
- mes "3. How much zeny is taken when Mammonite 10 is used?";
- next;
- menu "900z",sM_1c,"1,000z",-,"2,000z",sM_1c,"1,000,000z",sM_1c;
-
- set @score,@score+20;
- sM_1c:
-
- mes "[Mitmayer]";
- mes "4. How much money is saved with max discount??";
- next;
- menu "21 % ",sM_1d,"22 % ",sM_1d,"23 % ",sM_1d,"24 % ",-;
-
- set @score,@score+20;
- sM_1d:
-
- mes "[Mitmayer]";
- mes "5. How much can you earn with max overcharge?";
- next;
- menu "21 % ",sM_1e,"22 % ",sM_1e,"23 % ",sM_1e,"24 % ",-;
-
- set @score,@score+20;
- sM_1e:
- goto L_Result;
-
- R_Set2:
- mes "[Mittmayer]";
- mes "1. Which monster drops steel?";
- next;
- menu "Zerom",sM_2a,"Steel Chonchon",sM_2a,"Skel Worker",-,"Requiem",sM_2a;
-
- set @score,@score+20;
- sM_2a:
-
- mes "[Mitmayer]";
- mes "2. What can you make with Red Bloods?";
- next;
- menu "Flame Heart",-,"Rough Wind",sM_2b,"Great Nature",sM_2b,"Mystic Frozen",sM_2b;
-
- set @score,@score+20;
- sM_2b:
-
- mes "[Mitmayer]";
- mes "3. Which ore do you have the most of in storage?";
- next;
- menu "WoV",sM_2c,"Red Blood",-,"Green Live",-,"Crystal Blue",-;
-
- set @score,@score+20;
- sM_2c:
-
- mes "[Mitmayer]";
- mes "4. What kind of monsters are weak against wind weapons?";
- next;
- menu "Fire",sM_2d,"Water",-,"Earth",sM_2d,"Wind",sM_2d;
-
- set @score,@score+20;
- sM_2d:
-
- mes "[Mitmayer]";
- mes "5. How many irons are needed to make steel?";
- next;
- menu "5",-,"4",sM_2e,"3",sM_2e,"6",sM_2e;
-
- set @score,@score+20;
- sM_2e:
- goto L_Result;
-
- R_Set3:
- mes "[Mitmayer]";
- mes "1. What do you do when you find a person in distress?";
- next;
- menu "Ask what they need",-,"Talk for a bit",-,"Ignore",sM_3a,"Drop item and leave",sM_3a;
-
- set @score,@score+20;
- sM_3a:
-
- mes "[Mitmayer]";
- mes "2. Where do you learn change cart?";
- next;
- menu "Aldebaran",sM_3b,"Alberta",-,"Morroc",sM_3b,"Izlude",sM_3b;
-
- set @score,@score+20;
- sM_3b:
-
- mes "[Mitmayer]";
- mes "3. Geffen tower is the center, where is the BS guild?";
- next;
- menu "11oclock",sM_3c,"5oclock",-,"7oclock",sM_3c,"12oclock",sM_3c;
-
- set @score,@score+20;
- sM_3c:
-
- mes "[Mitmayer]";
- mes "4. Which town has the most smiths";
- next;
- menu "Prontera",sM_3d,"Morroc",sM_3d,"Alberta",sM_3d,"Geffen",-;
-
- set @score,@score+20;
- sM_3d:
-
- mes "[Mitmayer]";
- mes "5. Which stat affect forge?";
- next;
- menu "STR",sM_3e, "DEX ",-, "AGI",sM_3e, "VIT",sM_3e;
-
- set @score,@score+20;
- sM_3e:
-
-L_Result:
- mes "[Mitmayer]";
- mes "Great work!";
- next;
- mes "[Mitmayer]";
- mes "lets see... your score is ^5533FF"+@score+"^000000 points!";
- next;
- mes "[Mitmayer]";
- if (@score > 70) goto L_Pass;
-
- mes "Failed, go study more!!";
- next;
- mes "[Mitmayer]";
- mes "It's just not enough.....";
- mes "Please return after you've studied more.";
- close;
-
- L_Pass:
- mes "Great! Congrats! You pass!";
- emotion e_no1;
- next;
- mes "[Mitmayer]";
- mes "You'll need to return to the guild. Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000.";
- getitem 1005,1;
- set BSMITH_Q, 5;
- set BSMITH_Q2, 0;
- next;
- mes "[Mitmayer]";
- mes "DON'T LOOSE THIS!!";
- emotion e_gasp;
- next;
- mes "[Mitmayer]";
- mes "Well, good luck!!!!";
- close;
-}
-
-//=========================== NPC that tells you, that the Guild moved
-//=========================== She's there on kRO, but the current text is custom ^^
-geffen_in.gat,110,169,4 script Guildsman#01 726,{
- mes "[Blacksmith Guildsman]";
- mes "Welcome! We're the masters of the metal, blacksmiths!";
- mes "Our skills in creating weapons, in a way, is almost an art form!.";
- next;
- mes "[Blacksmith Guildsman]";
- mes "Our Guild was recently moved to a biger building in the steel city of Einbroch.";
- mes "If you are here to take part in your training, please go there";
- next;
- menu "What? Where? How?",-,"OK, thank you!",M_ok;
-
- mes "[Blacksmith Guildsman]";
- mes "Ah. I'm sorry. You must be unfamiliar with the new and wonderful Airship Transportation System!";
- next;
- menu "Air...what?",-,"Oh, that!",M_know;
-
- mes "[Blacksmith Guildsman]";
- mes "The Airship Transportation System!";
- mes "It's realy a wonderful thing. No more relying on stupid Magic Teleports.";
- mes "The Airship is a big flying machine that will get you to your destination in no time";
- next;
- mes "[Blacksmith Guildsman]";
- mes "Just think about it. The blue sky and white clouds. The wind in your hair.";
- mes "How I adore that feeling!";
- next;
- menu "Um.. about that guild...",-,"She's nuts! RUN!",M_run;
-
- mes "[Blacksmith Guildsman]";
- mes "Huh? Oh right. I get carried away sometimes...";
- next;
- mes "[Blacksmith Guildsman]";
- mes "There are two Airships. One is flying from Izlude to Yuno, and the other one flys throughout the whole Shwarzwald Republic.";
- mes "Thats Yuno, Hugel, Lighthalzen and Einbroch.";
- next;
-M_know:
- mes "[Blacksmith Guildsman]";
- mes "If you wish to go to Einbroch, simply board the Airship in Izlude, get of in Yuno and take the second ship until it reaches Einbroch.";
- mes "When you reach your destination just ask one of the Guides for the Blacksmith Guild";
- next;
- mes "[Blacksmith Guildsman]";
- mes "Now I know that this may be a bit confusing. That's why our guild in association with the Kafra Corporation is serving free warps to Izlude!";
- mes "Would you like to use our services?";
- next;
- menu "Yes, please.",-,"No, thank you.",M_no;
-
- mes "[Blacksmith Guildsman]";
- mes "Have a nice trip!!";
- close2;
- warp "izlude.gat",145,39;
- end;
-
-M_ok:
- mes "[Blacksmith Guildsman]";
- mes "Always at your service!";
- close;
-
-M_run:
- mes "[Blacksmith Guildsman]";
- mes "Huh? Hey! Where are you going?!";
- close;
-
-M_no:
- mes "[Blacksmith Guildsman]";
- mes "No? Don't tell me you're afraid of flying...";
- close;
+//===== eAthena Script ======================================= +//= Blacksmith Quest +//===== By: ================================================== +//= EREMES THE CANIVALIZER(Aegis) +//= Translated by: yoshiki. +//= Converted by: Komurka. +//= Optimized and further edited by kobra_k88. +//= Further bugfixed and tested by Lupus +//===== Current Version: ===================================== +//= 2.2 +//===== Compatible With: ===================================== +//= eAthena 1.0+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Changed some npc names to the iRO names. Changed some variable +//= names and labels. Edited some text.[kobra_k88] +//= Removed "if(JobLevel > 48) goto higher". It was a left over line. +//= Thx to "Decker".[kobra_k88] +//= Fixed some typos, thanks to Riotblade [celest] +//= 1.3-1.5 Added Baby Class support [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] +//= 1.7 item quantity/ids typos fix +//= 1.8 Moved the Quest to Einbroch [Poki#3] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.1 Removed Duplicates [Silent] +//= 2.2 Merged Jfunc, changed job numbers to constants [Lupus] +//============================================================== + + + +//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\ +ein_in01.gat,18,28,4 script Guildsman Altiregen 731,{ + callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Whitesmith,"White Smith","Blacksmith Altiregen"; + + if (BaseJob == Job_Merchant) goto L_Merc; + mes "[Blacksmith Altiregen]"; + mes "Welcome! We're the masters of the metal, blacksmiths!"; + mes "Our skills in creating weapons, in a way, is almost an art form!."; + next; + mes "[Blacksmith Altiregen]"; + mes "Those weapons, heh, can be sold for quite a profit as well."; + next; + mes "[Blacksmith Altiregen]"; + + if (BaseJob == Job_Novice){ + if(sex){ + mes "Hmmm, you look like you wish to be a blacksmith! Sorry, but only merchants can be blacksmiths!."; + } else { + mes "...Hello little lady! If you wish to be a blacksmith, you have to be a merchant first!"; + } + close; + } + if (baseClass == Job_Swordman){ + mes "Hello! Come here to order a sword? Sorry, but I have some paperwork to do, so I can't forge anything now."; + close; + } + if (baseClass == Job_Acolyte){ + mes "Oh! A Holy one...! Do me a favor and bless the sword I'm crafting!"; + close; + } + if (baseClass == Job_Thief){ + mes "Sorry, but this is more of a office, so there's nothing worth money. We CAN do knife forges though."; + close; + } + if (baseClass == Job_Mage){ + mes "Interested in training? Our guild cannot assist magic users is such matters."; + close; + } + if (baseClass == Job_Archer){ + mes "Hmmm, sorry, but we're not hiring anyone that isn't a merchent."; + close; + } + if (BaseJob == Job_Blacksmith){ + mes "Hey! Been a while, running a errand for Christopher? I feel like my hammer is getting rusty after all this office work."; + close; + } + mes "Only Merchants can become Blacksmiths."; + close; + +L_Merc: + mes "[Blacksmith Altiregen]"; + if (BSMITH_Q == 1) goto L_Test1; + if (BSMITH_Q == 2 || BSMITH_Q == 3) goto L_Test2and3; + if (BSMITH_Q == 4) goto L_Test4; + if (BSMITH_Q == 5) goto L_Change; + mes "Hello fellow merchant! Are you here to apply?"; + mes "Write your name and your job level on this piece of paper."; + next; + menu "Apply",M_App,"What's required?",M_Req,"Not now...",M_NtNow; + + M_App: + if(JobLevel < 40) goto sL_Lowlvl; + if(JobLevel == 50) goto sL_HighLvl; + mes "[Blacksmith Altiregen]"; + mes "Hmmm..."; + mes "Your job level is satisfactory."; + next; + mes "[Blacksmith Altiregen]"; + mes "Good, but we don't just accept anybody."; + mes "We'll need to test your merchant skills and your determination."; + next; + mes "[Blacksmith Altiregen]"; + mes "Rustle Rustle"; + next; + mes "[Blacksmith Altiregen]"; + mes "Hmmm, the guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short of hands."; + mes "Go help him, that's the first test."; + next; + mes "[Blacksmith Altiregen]"; + mes "Have a nice trip!"; + set BSMITH_Q,1; + set JBLVL, 40; + close; + + sL_Lowlvl: + mes "[Blacksmith Altiregen]"; + mes "You need more training as a merchant. We only accept job level 40+"; + mes "As much as I want to accept you, we have regulations. Sorry, but return later."; + close; + sL_HighLvl: + mes "[Blacksmith Altiregen]"; + mes "Wow! I'm impressed! You've done a lot of training there. You know what they say, with hard work comes great rewards."; + emotion e_what; + next; + mes "[Blacksmith Altiregen]"; + mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Einbech^000000, is a bit short on help."; + mes "Go help him, that's the first test."; + next; + mes "[Blacksmith Altiregen]"; + mes "Have a nice trip!"; + set BSMITH_Q,1; + set JBLVL, 50; + close; + M_Req: + mes "[Blacksmith Altiregen]"; + mes "What is required?"; + mes "First, be job level 40 at least."; + mes "And pass the test."; + mes "That's it. The test is a bit complicated, but passable."; + mes "The test involves delievering items and being quized on the special items of certain regions and then being tested on knowledge of blacksmiths."; + close; + M_NtNow: + mes "[Blacksmith Altiregen]"; + mes "Alright, see you later."; + close; + + +L_Test1: + mes "You didn't leave yet? I told you to go see Geshupenschte in Einbech. See you then."; + emotion e_what; + close; + +L_Test2and3: + mes "How was the work Geshupenschte gave you? He can be a pain sometimes."; + close; +L_Test4: + if (BSMITH_Q2 == 1) goto L_NotDone; + mes "Congrats! You've passed Geshupenschte's tests!"; + next; + mes "[Blacksmith Altiregen]"; + mes "Hmm? Heh, there is one last test you know."; + mes "The guildsman for the last test is Mitmayer, go talk to her now."; + next; + menu "Cruel, but I'll go.",-,"......I don't wanna travel T_T",M_dontgo; + + set BSMITH_Q2, 1; + mes "[Blacksmith Altiregen]"; + mes "I hope you do, because the blacksmith's guild doesn't like shaming it's status by hiring idiots!"; + next; + mes "[Blacksmith Altiregen]"; + mes "If such a thing happened, I can see the guild crumbling down, sob T_T"; + mes "Well..... Go find her!"; + close; + M_dontgo: + mes "[Blacksmith Altiregen]"; + mes "What!? You're giving up!?!........."; + emotion e_what; + next; + mes "[Blacksmith Altiregen]"; + mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!"; + mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!"; + emotion e_omg; + next; + mes "[Blacksmith Altiregen]"; + mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?"; + emotion e_an; + close; + + L_NotDone: + mes "Hmmm? Didn't you say you're going?"; + mes "Sorry, but you gotta pass the test."; + close; + +L_Change: + if(countitem(1005) < 1) goto L_NoHam; + if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Blacksmith."; + if(SkillPoint > 0) close; + mes "Whoah, I can see the fire in your eyes! You've passed!!"; + mes "I'll grant you the power to work metals!"; + next; + delitem 1005,1; + callfunc "Job_Change",Job_Blacksmith; + mes "[Blacksmith Altiregen]"; + mes "Don't forget! We're the artists that put beauty into metal! Don't you dare forget that!"; + next; + mes "[Blacksmith Altiregen]"; + mes "Here's a present! Congrats on passing!"; + if(JBLVL != 50) getitem 999,5; + if(JBLVL == 50) getitem 999,10; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + emotion e_no1; + close; + + L_NoHam: + mes "Did you forget something? You need to show me the ^5533FFHammer of Blacksmiths^000000 to prove that you've passed all of the tests."; + next; + mes "[Blacksmith Altiregen]"; + mes "You DO have it..... don't you???"; + next; + menu "Oh that thing... let me just get it out of storage...",-, "Actually I sold it for pots..... now what?",sM_What; + + mes "[Blacksmith Altiregen]"; + mes "....... grrrrrrr......."; + emotion e_ag; + close; + sM_What: + mes "[Blacksmith Altiregen]"; + mes ".......... I'll tell you what............."; + next; + mes "[Blacksmith Altiregen]"; + mes "YOU GET TO START ALL OVER!!!!"; + set BSMITH_Q, 0; + set BSMITH_Q2, 0; + emotion e_pif; + close; +} + + +//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\ +ein_in01.gat,201,27,4 script Geshupenschte 63,{ + + if(BaseJob == Job_Merchant) goto L_merchant; + mes "[Geshupenschte]"; + mes "Hello sir! I'm the blacksmith. Geshupenschte! Nice to meet you!"; + next; + mes "[Geshupenschte]"; + mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!"; + emotion e_heh; + close; + +L_merchant: + mes "[Geshupenschte]"; + if (BSMITH_Q == 1) goto L_Test1; + if (BSMITH_Q == 2) goto L_Test2; + if (BSMITH_Q == 3) goto L_Test3; + if (BSMITH_Q == 4) goto L_Done; + if (BSMITH_Q == 5) goto L_GoChange; + mes "Hoho!! A merchant! Excellent! I was in need of some help!!"; + next; + mes "[Geshupenschte]"; + mes "Of course.... I wouldn't want to bother someone as busy as yourself. Go on your way if you must!...."; + next; + mes "[Geshupenschte]"; + mes "~Dum dee dum dee dum~.....I am the best.... I am a blacksmith....(singing)"; + next; + mes "[Geshupenschte]"; + mes "What? Why are you still here?"; + emotion e_what; + close; + +// Test 1----------------------------------------------------------------- +L_Test1: + if (BSMITH_Q2 == 1) goto L_ReTest1; + mes "You're the one sent by the guild, right?"; + mes "Whew, the people order so many items >_> We don't have enough people to deliever."; + next; + mes "[Geshupenschte]"; + mes "Well, you ARE the one sent by the guild, right?"; + mes "Oh well, hopefully >_>"; + next; + mes "[Geshupenschte]"; + mes "See, this kid a few days ago,"; + mes "he wasted SO much of our money."; + mes "Just because I sent him on a semi complicated errand >_>"; + mes "Now, let me ask a few questions!"; + next; + menu "Alright",M_Rdy,"Wait, let me go and get prepared",-; + + mes "[Geshupenschte]"; + mes "Ok, return after you're ready."; + mes "I'll be waiting here."; + close; + M_Rdy: + set @score, 0; + set @temp, rand(2); + if (@temp == 1) goto L_setq2; + + L_setq1: + mes "[Geshupenschte]"; + mes "1. Which town and local item don't match?"; + next; + menu "Morroc - Thief Clothes",q1,"Alberta - 2 Hand Axe",q1,"Comodo - Berserk Potion",q1,"Alberta - Swordmace",-; + + set @score,@score+10; + q1: + + mes "[Geshupenschte]"; + mes "2. What does the smith skill Hammerfall do?"; + next; + menu "Stun",-,"Blind",q2,"Poison",q2,"Sleep",q2; + + set @score,@score+10; + q2: + + mes "[Geshupenschte]"; + mes "3. What is a merchant not good at?"; + next; + menu "Opening Shops",q3,"Buying Cheap",q3,"Selling High",q3,"Running Fast",-; + + set @score,@score+10; + + q3: + + mes "[Geshupenschte]"; + mes "4. Where do you buy Blue Gems?"; + next; + menu "Alberta",q4,"Morroc",q4,"Geffen",-,"Prontera",q4; + + set @score,@score+10; + + q4: + + mes "[Geshupenschte]"; + mes "5. Where is the Geffen Tool Shop from the tower?"; + next; + menu "8 o'clock",-,"11 o'clock",q5,"6 o'clock",q5,"5 o'clock",q5; + + set @score,@score+10; + + q5: + + mes "[Geshupenschte]"; + mes "6. What weapon can't be used by merchants?"; + next; + menu "Stiletto",q6,"Buster",q6,"Chain",q6,"Bible",-; + + set @score,@score+10; + + q6: + + mes "[Geshupenschte]"; + mes "7. Which has the highest def?"; + next; + menu "Panty",q7,"Mink Coat",-,"Wooden Mail",q7,"Silk Robe",q7; + + set @score,@score+10; + + q7: + + mes "[Geshupenschte]"; + mes "8. How many times can you upgrade a lvl 3 weapon safely?"; + next; + menu "+3 ",q8,"+4 ",q8,"+5 ",-,"+6 ",q8; + + set @score,@score+10; + q8: + + mes "[Geshupenschte]"; + mes "9. What can you make with Trunks?"; + next; + menu "Sakkat",-,"Ghost Bandana",q9,"Majestic Goat",q9,"Antlers",q9; + + set @score,@score+10; + q9: + + mes "[Geshupenschte]"; + mes "10. What is the most important to merchants!?"; + next; + menu "Helpfulness",-,"Honor",-,"Money",-,"Honesty",-; + + set @score,@score+10; + + if (BSMITH_Q2 == 1) goto L_result2; + goto L_result; + + L_setq2: + mes "[Geshupenschte]"; + mes "1. Which town and local item is mismatched?"; + next; + menu "Aldebaran - Ygg Leaf",q10,"Alberta - Hammer",q10,"Comodo - Berserk Potion",q10,"Aldebaran - Hammer",-; + + set @score,@score+10; + q10: + + mes "[Geshupenschte]"; + mes "2. How much does Jellopy sell for?"; + next; + menu "1z",q11,"2z",q11,"3z",-,"4z",q11; + + set @score,@score+10; + q11: + + mes "[Geshupenschte]"; + mes "3. What's necessary to make a shop?"; + next; + menu "Must have cart",-,"Item to sell",q12,"Have weapon equiped",q12,"Wear Armor",q12; + + set @score,@score+10; + q12: + + mes "[Geshupenschte]"; + mes "4. Where is the merchant guild located?"; + next; + menu "Alberta",-,"Morroc",q13,"Geffen",q13,"Prontera",q13; + + set @score,@score+10; + q13: + + mes "[Geshupenschte]"; + mes "5. Where is the Morroc Weapon Shop from the center?"; + next; + menu "7 o'clock",q14,"11 o'clock",q14,"6 o'clock",q14,"5 o'clock",-; + + set @score,@score+10; + q14: + + mes "[Geshupenschte]"; + mes "6. What can't a merchant equip?"; + next; + menu "Main Gauche",q15,"Claymore",-,"Chain",q15,"2 hand axe",q15; + + set @score,@score+10; + q15: + + mes "[Geshupenschte]"; + mes "7. What has the highest defense?"; + next; + menu "Panty",q16,"Mink Coat",-,"Wooden Mail",q16,"Silk Robe",q16; + + set @score,@score+10; + q16: + + mes "[Geshupenschte]"; + mes "8. How many times can you safely upgrade a lvl 4 weapon?"; + next; + menu "+3 ",q17,"+4",-,"+5",q17,"+6",q17; + + set @score,@score+10; + q17: + + mes "[Geshupenschte]"; + mes "9. Which monster doesn't drop iron ore?"; + next; + menu "Chonchon",q18,"Steel Chonchon",q18,"Zerom",q18,"Anolian",-; + + set @score,@score+10; + q18: + + mes "[Geshupenschte]"; + mes "10. What is the most important to merchants?!"; + next; + menu "Honesty",-,"Helpfulness",-,"Money",-,"Posture",-; + + set @score,@score+10; + + if (BSMITH_Q2 == 1) goto L_result2; + goto L_result; + +L_result: + mes "[Geshupenschte]"; + mes "Good!"; + next; + mes "[Geshupenschte]"; + mes "Lets see....your score is ^5533FF"+@score+".^000000"; + if (@score == 100) goto L_perfect; + mes "............."; + next; + mes "[Geshupenschte]"; + mes "Sorry friend, I don't want to give you the job."; + mes "You need just a bit more knowledge. Go study some more"; + set BSMITH_Q2, 1; + close; + + L_perfect: + set BSMITH_Q,2; + set BSMITH_Q2, 0; + mes "Perfect!"; + next; + mes "[Geshupenschte]"; + mes "Then you definatly can do the errand!"; + mes "Are you prepared?"; + close; +L_result2: + mes "[Geshupenschte]"; + mes "Great!"; + next; + mes "[Geshupenschte]"; + mes "Lets see....your score is ^5533FF"+@score+".^000000"; + if (@score > 80) goto L_pass; + mes "............."; + next; + mes "[Geshupenschte]"; + mes "You've missed again!"; + mes "If you keep missing, I can't give you the job. Go study more."; + set BSMITH_Q2, 1; + close; + + L_pass: + set BSMITH_Q,2; + set BSMITH_Q2, 0; + mes "You Passed!"; + next; + mes "[Geshupenschte]"; + mes "I'll let you do the job"; + mes "Are you prepared?"; + close; +L_ReTest1: + mes "Ah, I see you've studied more. Don't miss any questions! Here we go!"; + next; + goto M_Rdy; + + +// Test 2----------------------------------------------------------------- +L_Test2: + if(BSMITH_Q2 > 0) goto L_CheckTest2; + mes "Let's see... orders...."; + next; + mes "[Geshupenschte]"; + mes "Ah, here it is!"; + mes "Here's the order that's almost due"; + mes "Hmmm"; + next; + mes "[Geshupenschte]"; + mes "I need you to get me...."; + next; + set BSMITH_Q2,rand(1,5); + if (BSMITH_Q2 == 2) goto R_item2; + if (BSMITH_Q2 == 3) goto R_item3; + if (BSMITH_Q2 == 4) goto R_item4; + if (BSMITH_Q2 == 5) goto R_item5; + + R_item1: + mes "[Geshupenschte]"; + mes "^5533FF2 Steel"; + mes "1 Rotten Bandage"; + mes "2 Blue Gemstone^000000"; + mes "and ^5533FF1 Arc Wand^000000 from the store."; + next; + mes "[Geshupenschte]"; + mes "Hey, we're not making you bring these because we're cheap! It's a test!"; + next; + mes "[Geshupenschte]"; + mes "^5533FF2 Steel"; + mes "1 Rotten Bandage"; + mes "2 Blue Gemstone^000000"; + mes "and ^5533FF1 Arc Wand^000000 from the store."; + next; + goto L_finalword; + R_item2: + mes "[Geshupenschte]"; + mes "^5533FF2 Star Dust"; + mes "2 Skel Bones"; + mes "1 Zargons^000000"; + mes "and ^5533FF1 Gladius^000000 from the stores."; + next; + mes "[Geshupenschte]"; + mes "Hey! We're not being cheap, this is a test!"; + next; + mes "[Geshupenschte]"; + mes "I'll list them again"; + mes "^5533FF2 Star Dust"; + mes "2 Skel Bones"; + mes "1 Zargons^000000"; + mes "and ^5533FF1 Gladius^000000 from the stores."; + next; + goto L_finalword; + R_item3: + mes "[Geshupenschte]"; + mes "^5533FF2 Coals"; + mes "2 Shells"; + mes "2 Red Bloods^000000"; + mes "and ^5533FF1 Tsurugi^000000 from the stores."; + next; + mes "[Geshupenschte]"; + mes "Hey! We're not being cheap, this is a test!"; + next; + mes "[Geshupenschte]"; + mes "I'll list them again"; + mes "^5533FF2 Coals"; + mes "2 Shells"; + mes "2 Red Bloods^000000"; + mes "and ^5533FF1 Tsurugi^000000 from the stores."; + next; + goto L_finalword; + R_item4: + mes "[Geshupenschte]"; + mes "^5533FF8 Iron Ores"; + mes "1 Trunk"; + mes "2 Blue Gems^000000"; + mes "And a ^5533FFArbalest^000000 from the stores."; + next; + mes "[Geshupenschte]"; + mes "Hey! We're not being cheap!"; + next; + mes "[Geshupenschte]"; + mes "I'll list them again."; + mes "^5533FF8 Iron Ores"; + mes "1 Trunk"; + mes "2 Blue Gems^000000"; + mes "And a ^5533FFArbalest^000000 from the stores."; + next; + goto L_finalword; + R_item5: + mes "[Geshupenschte]"; + mes "^5533FF8 Iron Ores"; + mes "20 Green Herbs"; + mes "2 Animal Skin^000000"; + mes "and ^5533FF1 Morning Star^000000 from the stores."; + next; + mes "[Geshupenschte]"; + mes "Hey! We're not being cheap! It's a test!"; + next; + mes "[Geshupenschte]"; + mes "I'll list them again."; + mes "^5533FF8 Iron Ores"; + mes "20 Green Herbs"; + mes "2 Animal Skin^000000"; + mes "and ^5533FF1 Morning Star^000000 from the stores."; + next; + L_finalword: + mes "[Geshupenschte]"; + mes "Good luck!"; + close; + +L_CheckTest2: + mes "Hmm? Did you bring all the items?"; + next; + if (BSMITH_Q2 == 2) goto L_2b; + if (BSMITH_Q2 == 3) goto L_2c; + if (BSMITH_Q2 == 4) goto L_2d; + if (BSMITH_Q2 == 5) goto L_2e; + + L_2a: + if(countitem(999) < 2 || countitem(930) < 1 || countitem(717) < 2 || countitem(1610) < 1) goto sL_NtEnuf1; + mes "[Geshupenschte]"; + mes "Didn't I ask for 3 steels?"; + next; + mes "[Geshupenschte]"; + mes "Oh yea! I did ask for 2."; + mes "Gimme a sec."; + delitem 999,2; + delitem 930,1; + delitem 717,2; + delitem 1610,1; + callsub sF_Make; + mes "Deliever this to Geffen's Baisulitst and bring back the reciept."; + getitem 1610,1; + next; + mes "[Geshupenschte]"; + mes "WHAT!? Nothing looks different?"; + mes "Look carefully where my hand is."; + mes "See the emphesized groove!?"; + mes "ITS THE SUPER Geshupenschte ARC WAND MK II!!!!! XDDDDD"; + next; + mes "[Geshupenschte]"; + mes "Feel the difference! Almost no inertia!"; + next; + mes "[Geshupenschte]"; + mes "Now, go deliever to Baisulitst!"; + close; + + sL_NtEnuf1: + mes "[Geshupenschte]"; + mes "You didn't bring all the items!"; + next; + goto R_item1; + L_2b: + if(countitem(1001) < 2 || countitem(932) < 2 || countitem(912) < 1 || countitem(1219) < 1) goto sL_NtEnuf2; + mes "[Geshupenschte]"; + mes "Didn't I ask for 3 Star Dusts?"; + next; + mes "[Geshupenschte]"; + mes "Oh yea, 2, that's right."; + mes "Okay, gimme a sec."; + delitem 1001,2; + delitem 932,2; + delitem 912,1; + delitem 1219,1; + callsub sF_Make; + mes "Now, take this to Morroc's Wickebine"; + getitem 1219,1; + next; + mes "[Geshupenschte]"; + mes "WHAT!? IT DOESN'T LOOK ANY DIFFERENT!?"; + mes "Look carefully at the blade!"; + mes "CAN YOU NOT SEE THE BEAUTIFUL MARKINGS?!"; + mes "ULTRA GLADIUS Geshupenschte Mk II!!"; + next; + mes "[Geshupenschte]"; + mes "Isnt it so pretty ^_^"; + next; + mes "[Geshupenschte]"; + mes "Well, go to Morroc and give it the Wickebine and bring the receipt back."; + close; + + sL_NtEnuf2: + mes "[Geshupenschte]"; + mes "You didn't bring all the items!"; + next; + goto R_item2; + L_2c: + if(countitem(1003) < 2 || countitem(935) < 2 || countitem(990) < 1 || countitem(1119) < 1) goto sL_NtEnuf3; + mes "[Geshupenschte]"; + mes "Didn't I ask for 3 coals??"; + next; + mes "[Geshupenschte]"; + mes "That's right, 2 coals"; + mes "Okay, wait a sec."; + delitem 1003,2; + delitem 935,2; + delitem 990,1; + delitem 1119,1; + callsub sF_Make; + mes "Give this to Izlude's Gromgast and bring back the receipt."; + getitem 1119,1; + next; + mes "[Geshupenschte]"; + mes "WHAT!? NOTHING LOOKS DIFFERENT!?"; + mes "Look carefully at the blade!"; + mes "Look at the beautiful markings!"; + mes "ULTRA Geshupenschte TSURUGI Mk II!!!"; + next; + mes "[Geshupenschte]"; + mes "Isn't it so pretty ^_^"; + next; + mes "[Geshupenschte]"; + mes "Anyways, Izlude's Gromgast! Go!"; + close; + + sL_NtEnuf3: + mes "[Geshupenschte]"; + mes "You didn't bring all the items!"; + next; + goto R_item3; + + L_2d: + if(countitem(1002) < 8 || countitem(1019) < 1 || countitem(717) < 2 || countitem(1713) < 1) goto sL_NtEnuf4; + mes "[Geshupenschte]"; + mes "Didn't I ask for 30 iron ores?"; + next; + mes "[Geshupenschte]"; + mes "Wait, 8 is right >_>"; + mes "Hmmm, wait a sec then."; + delitem 1002,8; + delitem 1019,1; + delitem 717,2; + delitem 1713,1; + callsub sF_Make; + mes "Deliever this to Payon's Tilpitz"; + getitem 1713,1; + next; + mes "[Geshupenschte]"; + mes "WHAT!? NOTHING LOOKS DIFFERENT!?"; + mes "LOOK AT THE GROOVES WHERE THE ARROWS GO!!"; + mes "LOOK HOW CUSTOMIZED IT IS!!!!!"; + mes "Geshupenschte'S MASTER ARCHER ARBALEST Mk II!!!"; + next; + mes "[Geshupenschte]"; + mes "Look how well built the bow is!"; + next; + mes "[Geshupenschte]"; + mes "Well, Tilpitz in Payon, and bring the envelop."; + close; + + sL_NtEnuf4: + mes "[Geshupenschte]"; + mes "You didn't bring all the items!"; + next; + goto R_item4; + + L_2e: + if(countitem(1002) < 8 || countitem(511) < 20 || countitem(919) < 2 || countitem(1513) < 1) goto sL_NtEnuf5; + mes "[Geshupenschte]"; + mes "Didn't I ask for 40 ores?"; + next; + mes "[Geshupenschte]"; + mes "Wait, 8! That's right!"; + mes "Okay, wait a sec!"; + delitem 1002,8; + delitem 511,20; + delitem 919,2; + delitem 1513,1; + callsub sF_Make; + mes "Take this to Bismarck in Comodo and bring me the receipt."; + getitem 1513,1; + next; + mes "[Geshupenschte]"; + mes "WHAT!? NOTHING LOOKS DIFFERENT!?"; + mes "Look carefully at the tips of the spikes!!"; + mes "The green herbs' antidote for poisons have been mixed in!"; + mes "ANTI POISON Geshupenschte MORNING STAR MK II!!!!!"; + next; + mes "[Geshupenschte]"; + mes "Don't you get it!? When you're poisoned, you stab yourself with it!"; + mes "The wound.....probably will get bigger! But the poison will be gone!"; + next; + mes "[Geshupenschte]"; + mes "Well, take this to Bismarck of Comodo!"; + close; + + sL_NtEnuf5: + mes "[Geshupenschte]"; + mes "You didn't bring all the items!"; + next; + goto R_item5; + + sF_Make: + set BSMITH_Q, 3; + next; + mes "[Geshupenschte]"; + mes "Grunt......."; + next; + mes "~clank~clonk~clank~"; + next; + mes "[Geshupenschte]"; + mes "Ergh......"; + next; + mes "~bonk~bang~bonk~"; + next; + mes "[Geshupenschte]"; + mes "Whew. There we go!"; + return; + + +// Test 3----------------------------------------------------------------- +L_Test3: + if (BSMITH_Q3 == 1) goto L_CheckTest3; + mes "Go deliever!"; + mes "........you didn't forget.......right?"; + next; + mes "[Geshupenschte]"; + if (BSMITH_Q2 == 2) goto L_3b; + if (BSMITH_Q2 == 3) goto L_3c; + if (BSMITH_Q2 == 4) goto L_3d; + if (BSMITH_Q2 == 5) goto L_3e; + + L_3a: + if (countitem(1610) < 1) goto L_LostItem; + mes "Baisulitst should be at 11 o'clock of Geffen "; + close; + L_3b: + if (countitem(1219) < 1) goto L_LostItem; + mes "Take it to Wickebine near the Sword Mace dealer in Morroc."; + close; + L_3c: + if (countitem(1119) < 1) goto L_LostItem; + mes "Gromgast hangs out at 11 o'clock of Izlude."; + close; + L_3d: + if (countitem(1713) < 1) goto L_LostItem; + mes "Tilpitz hangs out at 5 o'clock of Payon"; + close; + L_3e: + if (countitem(1513) < 1) goto L_LostItem; + mes "Bismarck is usually at 12 o'clock area of Comodo."; + close; + + L_LostItem: + mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!"; + emotion e_omg; + next; + mes "[Geshupenschte]"; + mes "........... Well then.... I gues you'll just have too....."; + next; + mes "[Geshupenschte]"; + mes "START ALL OVER!! Now get out of my sight!!"; + set BSMITH_Q, 0; + set BSMITH_Q2, 0; + emotion e_ag; + close; + +L_CheckTest3: + mes "Did you deliever it?"; + mes "Lets see the receipt then!"; + next; + menu "Here you go",-,"Wait a second.",M_Wait; + + if(countitem(1073) < 1) goto sL_noreceipt; + mes "[Geshupenschte]"; + mes "Great! Very good! You're definalty a honest merchant! Go see Altiregen back in Einbroch!"; + mes "I know you'll definately pass the test!!!"; + set BSMITH_Q, 4; + set BSMITH_Q2, 0; + set BSMITH_Q3, 0; + delitem 1073,1; + close; + + sL_noreceipt: + mes "[Geshupenschte]"; + mes "........You don't know where you left the receipt........."; + next; + mes "[Geshupenschte]"; + mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?"; + emotion e_omg; + next; + mes "[Geshupenschte]"; + mes "The receipt is the soul of merchants! The life line of blacksmiths!"; + mes "Guess what? You get to..... START ALL OVER!!"; + set BSMITH_Q, 0; + set BSMITH_Q2, 0; + set BSMITH_Q3, 0; + emotion e_pif; + close; + M_Wait: + mes "[Geshupenschte]"; + mes "Well, tell me if you find the receipt. I HOPE you got one."; + close; + +L_Done: + mes "Thanks for working for me! Now go see Altiregen!"; + close; + +L_GoChange: + mes "There should be nothing you want now........."; + mes "Maybe you're thinking of Einbroch?"; + close; +} + + +// Delivery Recipients ==================================================>\\ +// Baisulitst ----------------------------------------------------------- +geffen.gat,46,164,4 script Baisulitst 69,{ + if (BSMITH_Q==3) goto L_Start; + + mes "[Baisulitst]"; + mes "Now that I think about it, it's been a while since I've been to Alberta. I'm a little upset with the service I've been getting, especially the late deliveries......"; + next; + mes "[Baisulitst]"; + mes "I ordered something from the Geffen Blacksmith Guild but the order got transfered to a blacksmith in Alberta....."; + next; + mes "[Baisulitst]"; + mes "Hmmm....., I wonder when I will recieve my special order ^5555FFArc Wand^000000....."; + emotion e_hmm; + close; + +L_Start: + if(BSMITH_Q2 != 1) goto L_Wrong; + if(countitem(1073) == 1) goto L_Done; + if(countitem(1610) < 1) goto L_NoItem; + mes "[Baisulitst]"; + mes "Wow! Is it finally here?!"; + mes "Thank you! I was waiting forever!"; + delitem 1610,1; + set BSMITH_Q3, 1; + next; + mes "[Baisulitst]"; + mes "I ordered this from the Geffen BS Guild, but they assigned it to the smith in Alberta!"; + next; + mes "[Baisulitst]"; + mes "Thanks for coming from so far away!"; + mes "Also, make sure to hit Geshupenschte one for me! How could anything be so late >_>"; + next; + mes "[Baisulitst]"; + mes "Here's the receipt!"; + next; + mes "~Scribble, Scribble~ Rip ~"; + next; + getitem 1073,1; + mes "[Baisulitst]"; + mes "Here you go! Good bye! Thank you for the delivery!"; + close; + + L_NoItem: + mes "[Baisulitst]"; + mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??"; + emotion e_pif; + L_Wrong: + mes "[Baisulitst]"; + mes "..... Hmm?.... What's this?..... This is not what I ordered....."; + emotion e_pif; + L_Done: + mes "[Baisulitst]"; + mes "Thanks again for the delivery. I really appreciate it!"; + close; +} + +// Wickebine -------------------------------------------------------------------- +morocc.gat,27,112,4 script Wickebine 725,{ + if (BSMITH_Q == 3) goto L_Start; + + mes "[Wickebine]"; + mes ".........."; + mes ".....When will my order be here?"; + emotion e_hmm; + next; + mes "[Wickebine]"; + mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!"; + emotion e_pif; + next; + mes "[Wickebine]"; + mes "This is very upsetting......"; + close; +L_Start: + if(BSMITH_Q2 != 2) goto L_Wrong; + if(countitem(1073) == 1) goto L_Done; + if(countitem(1219) < 1) goto L_NoItem; + mes "[Wickebine]"; + mes "Is it finally here!?!"; + mes "Give it!!!!"; + delitem 1219,1; + set BSMITH_Q3, 1; + next; + mes "[Wickebine]"; + mes "Tell the BS guild"; + mes "and your teacher Geshupenschte!"; + next; + mes "[Wickebine]"; + mes "You're LATE"; + mes "and I was WAITING."; + next; + mes "[Wickebine]"; + mes "But the item seems pretty high quality."; + next; + mes "(Writes something down)"; + next; + getitem 1073,1; + mes "[Wickebine]"; + mes "Here's the receipt and thanks for the delivery."; + close; + + L_NoItem: + mes "[Wickebine]"; + mes "Ung! You came all this way to deliver my item and you lost it??!!"; + emotion e_an; + close; + L_Wrong: + mes "[Wickebine]"; + mes "I think you're supposed to deliver this somewhere else....."; + emotion e_swt; + close; + L_Done: + mes "[Wickebine]"; + mes "Thank you"; + close; +} + +// Gromgast --------------------------------------------------------------------- +izlude.gat,69,181,4 script Gromgast 734,{ + if (BSMITH_Q == 3) goto L_Start; + + mes "[Gromgast]"; + mes ".........."; + mes ".....When will that sword arrive >_>"; + next; + mes "[Gromgast]"; + mes "I need that sword for my training!"; + mes "Nooo.....I must not get rusty!"; + next; + mes "[Gromgast]"; + mes "Noooooooo T_T......"; + close; + +L_Start: + if(BSMITH_Q2 != 3) goto L_Wrong; + if(countitem(1073) == 1) goto L_Done; + if(countitem(1119) < 1) goto L_NoItem; + mes "[Gromgast]"; + mes "Ahhh, it's finally here"; + mes "Let me see it."; + delitem 1119,1; + set BSMITH_Q3, 1; + next; + mes "[Gromgast]"; + mes "Nice....."; + mes "It's better then I expected."; + next; + mes "[Gromgast]"; + mes "I think this sword is exactly what I need!!"; + mes "I like it!"; + next; + mes "[Gromgast]"; + mes "Here you go."; + next; + mes "~scribble~rip~"; + next; + getitem 1073,1; + mes "[Gromgast]"; + mes "Here's the receipt! Thank you."; + close; + + L_NoItem: + mes "[Gromgast]"; + mes "Hmm... I don't understand.... where is the item I ordered???...."; + emotion e_hmm; + L_Wrong: + mes "[Gromgast]"; + mes "Sorry, but you've got the wrong person."; + close; + L_Done: + mes "[Gromgast]"; + mes "Thanks for the delivery!"; + close; +} + +// Tilpitz -------------------------------------------------------------------- +payon.gat,214,79,4 script Tilpitz 59,{ + if (BSMITH_Q == 3) goto L_Start; + + mes "[Tilpitz]"; + mes "When's that bow coming.........."; + mes "How long ago did I order this thing >_>"; + next; + mes "[Tilpitz]"; + mes "There's no one that can make it execpt 'him'........."; + mes "but, WHEN WILL IT COME >_>"; + next; + mes "[Tilpitz]"; + mes " T_T "; + close; +L_Start: + if(BSMITH_Q2 != 4) goto L_Wrong; + if(countitem(1073) == 1) goto L_Done; + if(countitem(1713) < 1) goto L_NoItem; + mes "[Tilpitz]"; + mes ".......Ohhh! It's finally here!!!"; + mes "Let me see it!"; + delitem 1713,1; + set BSMITH_Q3, 1; + next; + mes "[Tilpitz]"; + mes "Wow...."; + mes "Not bad......not bad at all!!"; + next; + mes "[Tilpitz]"; + mes "Look at this curve!! It's wonderful!!"; + mes "Oh, I love this"; + next; + mes "[Tilpitz]"; + mes "Thank you!!!"; + next; + mes "scribble scribble rip"; + next; + getitem 1073,1; + mes "[Tilpitz]"; + mes "Here's the receipt! Thank you again!!!!!"; + close; + + L_NoItem: + mes "[Tilpitz]"; + mes "Oooh! The delivery is here? What?..... You don't have anything???....."; + emotion e_what; + next; + mes "[Tilpitz]"; + mes "Don't play bad jokes on people!"; + emotion e_ag; + close; + L_Wrong: + mes "[Tilpitz]"; + mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........"; + emotion e_swt; + close; + L_Done: + mes "[Tilpitz]"; + mes "More I look at it, more beautiful it gets!!! "; + close; +} + +// Bismarck --------------------------------------------------------------------------- +comodo.gat,158,342,4 script Bismarck 118,{ + if (BSMITH_Q == 3) goto L_Start; + + mes "[Bismarck]"; + mes "......Ugh?..."; + mes ".....When's that delivery coming......"; + next; + mes "[Bismarck]"; + mes "....the.....p...poison...... >_>...."; + mes "Ack....."; + next; + mes "[Bismarck]"; + mes "....Looks like... I'm....screwed."; + close; + +L_Start: + if(BSMITH_Q2 != 5) goto L_Wrong; + if(countitem(1073) == 1) goto L_Done; + if(countitem(1513) < 1) goto L_NoItem; + mes "[Bismarck]"; + mes "Ugh.........finally..........."; + mes "Pant pant..........give it to me~"; + delitem 1513,1; + set BSMITH_Q3, 1; + next; + mes "[Bismarck]"; + mes "Ugh...."; + mes "The green herb is in it........right?"; + next; + mes "[Bismarck]"; + mes "I........can't move.........help me up"; + mes "....grunt....."; + next; + mes "- STAB! -"; + next; + mes "[Bismarck]"; + mes "AAAAAAAAAAACCCCCCCCCKKKKKK!!!"; + next; + mes "[Bismarck]"; + mes "whew, that works pretty well.."; + next; + getitem 1073,1; + mes "[Bismarck]"; + mes "Cough.... Here's the receipt..... thank you for the delivery! I guess I get to live longer......"; + close; + + L_NoItem: + mes "[Bismarck]"; + mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~....."; + emotion e_omg; + close; + L_Wrong: + mes "[Bismarck]"; + mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........"; + emotion e_omg; + close; + L_Done: + mes "[Bismarck]"; + mes "Whew, thank you."; + close; +} + + + +//<===================================================== Mitehmaeeuh: Last Test ===================================================>\\ +ein_in01.gat,24,41,4 script Mitmayer 726,{ + if (BSMITH_Q == 4) goto L_Start; + if (BSMITH_Q == 5) goto L_Done; + mes "[Mitmayer]"; + mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......"; + emotion e_swt2; + next; + mes "[Mitmayer]"; + mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!"; + next; + mes "[Mitmayer]"; + mes "Getting nice and tan isn't so bad..... I think it gives you a healthy athletic look."; + close; +L_Done: + mes "[Mitmayer]"; + mes "I told you that you've passed."; + next; + mes "[Mitmayer]"; + mes "Return to the guild"; + next; + mes "[Mitmayer]"; + mes "Also, don't lose the Hammer of Blacksmiths!!"; + next; + mes "[Mitmayer]"; + mes "Don't forget to use the skill points too!"; + close; +L_Start: + mes "[Mitmayer]"; + mes "Welcome! You want to be a smith?"; + mes "Okay, but know that not everyody passes."; + next; + mes "[Mitmayer]"; + mes "It's a quiz about how well you know metals and the blacksmith class."; + mes "I have quite a bit to ask, so lets start"; + next; + menu "Ok",M_Test,"Not now",-; + + mes "[Mitmayer]"; + mes "Okay, I'll see you then."; + close; + M_Test: + mes "[Mitmayer]"; + mes "Okay, lets start You'll fail if you don't get enough right."; + next; + mes "[Mitmayer]"; + mes "5 questions"; + mes "I won't tell you what's right or wrong."; + next; + set @score, 0; + set @temp, rand(3); + if (@temp == 1) goto R_Set2; + if (@temp == 2) goto R_Set3; + + R_Set1: + mes "[Mitmayer]"; + mes "1. Which skill is needed for discount?"; + next; + menu "Pushcart Lv 3",sM_1a,"Item Appraisal",sM_1a,"Mammonite Lv 10",sM_1a,"Enlarge Weight Lv 3",-; + + set @score,@score+20; + sM_1a: + + mes "[Mittmayer]"; + mes "2. What effect does hammerfall have?"; + next; + menu "Stun",-,"Blind",sM_1b,"Confuse",sM_1b,"Poison",sM_1b; + + set @score,@score+20; + sM_1b: + + mes "[Mitmayer]"; + mes "3. How much zeny is taken when Mammonite 10 is used?"; + next; + menu "900z",sM_1c,"1,000z",-,"2,000z",sM_1c,"1,000,000z",sM_1c; + + set @score,@score+20; + sM_1c: + + mes "[Mitmayer]"; + mes "4. How much money is saved with max discount??"; + next; + menu "21 % ",sM_1d,"22 % ",sM_1d,"23 % ",sM_1d,"24 % ",-; + + set @score,@score+20; + sM_1d: + + mes "[Mitmayer]"; + mes "5. How much can you earn with max overcharge?"; + next; + menu "21 % ",sM_1e,"22 % ",sM_1e,"23 % ",sM_1e,"24 % ",-; + + set @score,@score+20; + sM_1e: + goto L_Result; + + R_Set2: + mes "[Mittmayer]"; + mes "1. Which monster drops steel?"; + next; + menu "Zerom",sM_2a,"Steel Chonchon",sM_2a,"Skel Worker",-,"Requiem",sM_2a; + + set @score,@score+20; + sM_2a: + + mes "[Mitmayer]"; + mes "2. What can you make with Red Bloods?"; + next; + menu "Flame Heart",-,"Rough Wind",sM_2b,"Great Nature",sM_2b,"Mystic Frozen",sM_2b; + + set @score,@score+20; + sM_2b: + + mes "[Mitmayer]"; + mes "3. Which ore do you have the most of in storage?"; + next; + menu "WoV",sM_2c,"Red Blood",-,"Green Live",-,"Crystal Blue",-; + + set @score,@score+20; + sM_2c: + + mes "[Mitmayer]"; + mes "4. What kind of monsters are weak against wind weapons?"; + next; + menu "Fire",sM_2d,"Water",-,"Earth",sM_2d,"Wind",sM_2d; + + set @score,@score+20; + sM_2d: + + mes "[Mitmayer]"; + mes "5. How many irons are needed to make steel?"; + next; + menu "5",-,"4",sM_2e,"3",sM_2e,"6",sM_2e; + + set @score,@score+20; + sM_2e: + goto L_Result; + + R_Set3: + mes "[Mitmayer]"; + mes "1. What do you do when you find a person in distress?"; + next; + menu "Ask what they need",-,"Talk for a bit",-,"Ignore",sM_3a,"Drop item and leave",sM_3a; + + set @score,@score+20; + sM_3a: + + mes "[Mitmayer]"; + mes "2. Where do you learn change cart?"; + next; + menu "Aldebaran",sM_3b,"Alberta",-,"Morroc",sM_3b,"Izlude",sM_3b; + + set @score,@score+20; + sM_3b: + + mes "[Mitmayer]"; + mes "3. Geffen tower is the center, where is the BS guild?"; + next; + menu "11oclock",sM_3c,"5oclock",-,"7oclock",sM_3c,"12oclock",sM_3c; + + set @score,@score+20; + sM_3c: + + mes "[Mitmayer]"; + mes "4. Which town has the most smiths"; + next; + menu "Prontera",sM_3d,"Morroc",sM_3d,"Alberta",sM_3d,"Geffen",-; + + set @score,@score+20; + sM_3d: + + mes "[Mitmayer]"; + mes "5. Which stat affect forge?"; + next; + menu "STR",sM_3e, "DEX ",-, "AGI",sM_3e, "VIT",sM_3e; + + set @score,@score+20; + sM_3e: + +L_Result: + mes "[Mitmayer]"; + mes "Great work!"; + next; + mes "[Mitmayer]"; + mes "lets see... your score is ^5533FF"+@score+"^000000 points!"; + next; + mes "[Mitmayer]"; + if (@score > 70) goto L_Pass; + + mes "Failed, go study more!!"; + next; + mes "[Mitmayer]"; + mes "It's just not enough....."; + mes "Please return after you've studied more."; + close; + + L_Pass: + mes "Great! Congrats! You pass!"; + emotion e_no1; + next; + mes "[Mitmayer]"; + mes "You'll need to return to the guild. Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000."; + getitem 1005,1; + set BSMITH_Q, 5; + set BSMITH_Q2, 0; + next; + mes "[Mitmayer]"; + mes "DON'T LOOSE THIS!!"; + emotion e_gasp; + next; + mes "[Mitmayer]"; + mes "Well, good luck!!!!"; + close; +} + +//=========================== NPC that tells you, that the Guild moved +//=========================== She's there on kRO, but the current text is custom ^^ +geffen_in.gat,110,169,4 script Guildsman#01 726,{ + mes "[Blacksmith Guildsman]"; + mes "Welcome! We're the masters of the metal, blacksmiths!"; + mes "Our skills in creating weapons, in a way, is almost an art form!."; + next; + mes "[Blacksmith Guildsman]"; + mes "Our Guild was recently moved to a biger building in the steel city of Einbroch."; + mes "If you are here to take part in your training, please go there"; + next; + menu "What? Where? How?",-,"OK, thank you!",M_ok; + + mes "[Blacksmith Guildsman]"; + mes "Ah. I'm sorry. You must be unfamiliar with the new and wonderful Airship Transportation System!"; + next; + menu "Air...what?",-,"Oh, that!",M_know; + + mes "[Blacksmith Guildsman]"; + mes "The Airship Transportation System!"; + mes "It's realy a wonderful thing. No more relying on stupid Magic Teleports."; + mes "The Airship is a big flying machine that will get you to your destination in no time"; + next; + mes "[Blacksmith Guildsman]"; + mes "Just think about it. The blue sky and white clouds. The wind in your hair."; + mes "How I adore that feeling!"; + next; + menu "Um.. about that guild...",-,"She's nuts! RUN!",M_run; + + mes "[Blacksmith Guildsman]"; + mes "Huh? Oh right. I get carried away sometimes..."; + next; + mes "[Blacksmith Guildsman]"; + mes "There are two Airships. One is flying from Izlude to Yuno, and the other one flys throughout the whole Shwarzwald Republic."; + mes "Thats Yuno, Hugel, Lighthalzen and Einbroch."; + next; +M_know: + mes "[Blacksmith Guildsman]"; + mes "If you wish to go to Einbroch, simply board the Airship in Izlude, get of in Yuno and take the second ship until it reaches Einbroch."; + mes "When you reach your destination just ask one of the Guides for the Blacksmith Guild"; + next; + mes "[Blacksmith Guildsman]"; + mes "Now I know that this may be a bit confusing. That's why our guild in association with the Kafra Corporation is serving free warps to Izlude!"; + mes "Would you like to use our services?"; + next; + menu "Yes, please.",-,"No, thank you.",M_no; + + mes "[Blacksmith Guildsman]"; + mes "Have a nice trip!!"; + close2; + warp "izlude.gat",145,39; + end; + +M_ok: + mes "[Blacksmith Guildsman]"; + mes "Always at your service!"; + close; + +M_run: + mes "[Blacksmith Guildsman]"; + mes "Huh? Hey! Where are you going?!"; + close; + +M_no: + mes "[Blacksmith Guildsman]"; + mes "No? Don't tell me you're afraid of flying..."; + close; }
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