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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-11 04:52:10 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-11 04:52:10 +0000 |
commit | a55285b3c3ff19cbd2b933e60a6e2b4440937236 (patch) | |
tree | 8a008f5e6861353898f391f8925c80fc432af89e /npc/jobs/2-1/blacksmith.txt | |
parent | cb109f91b0b953413b9245a1bee305cf0ada841f (diff) | |
download | hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.tar.gz hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.tar.bz2 hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.tar.xz hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.zip |
- Added quest log commands to all job quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14054 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 58 |
1 files changed, 52 insertions, 6 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index fad707f21..d09cb3a80 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -7,7 +7,7 @@ //= Optimized and further edited by kobra_k88. //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.6 +//= 2.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -38,6 +38,7 @@ //= 2.5 Krongast is in Lighthalzen. (DarkValmir) [L0ne_W0lf] //= 2.6 Fixed 4 bugs [Lupus] //= 2.6a Typo fix [Yommy] +//= 2.7 Added Quest Log commands. [Kisuka] //============================================================== ein_in01,18,28,4 script Guildsman#BLS 731,{ @@ -163,6 +164,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ mes "One of our Blacksmiths in Einbech, ^8E6B23Geschupenschte^000000 has sent us word that he's short on help. Your first test of character will be to help him out."; next; set BSMITH_Q,1; + setquest 2000; mes "[Altiregen]"; mes "Be careful"; mes "and good luck!"; @@ -217,6 +219,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ next; if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) { set BSMITH_Q,16; + changequest 2013,2014; mes "[Altiregen]"; mes "I'm sorry, but I'm sure you understand, right? We can't just casually accept anybody into"; mes "our guild!"; @@ -246,6 +249,9 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) { mes "[Altiregen]"; mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith."; + if(checkquest(2015) != -1) { + changequest 2015,2016; + } next; set .@joblvl,JobLevel; callfunc "Job_Change",Job_Blacksmith; @@ -255,6 +261,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ mes "and greed."; next; delitem 1005,1; //Hammer_Of_Blacksmith + completequest 2016; mes "[Altiregen]"; mes "Here is a little"; mes "gift to mark the"; @@ -458,6 +465,11 @@ L_AskQuestions: mes "Let's see...your score is..." + .@black_q + " points."; if (.@black_q == 100) { set BSMITH_Q,3; + if(checkquest(2001) != -1) { + changequest 2001,2002; + }else{ + changequest 2000,2002; + } mes "Oh ho ho~"; mes "You'll have"; mes "no problem"; @@ -470,6 +482,9 @@ L_AskQuestions: close; } set BSMITH_Q,2; + if(checkquest(2001) == -1) { + changequest 2000,2001; + } mes "............."; next; mes "[Geschupenschte]"; @@ -531,15 +546,15 @@ L_AskQuestions: next; switch(rand(1,5)) { //Steel, Rotten_Bandage, Blue_Gemstone, Arc_Wand - case 1: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 4; break; + case 1: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 4; changequest 2002,2003; break; //Sparkling_Dust, Skel_Bone, Zargon, Gladius - case 2: setarray .@items[0], 1001,2, 932,1, 912,1, 1219,1, 5; break; + case 2: setarray .@items[0], 1001,2, 932,1, 912,1, 1219,1, 5; changequest 2002,2004; break; //Coal, Shell, Boody_Red, Tsurugi - case 3: setarray .@items[0], 1003,1, 935,2, 990,2, 1119,1, 6; break; + case 3: setarray .@items[0], 1003,1, 935,2, 990,2, 1119,1, 6; changequest 2002,2005; break; //Iron_Ore, Eye_Bandage, Blue_Gemstone, Arbalest - case 4: setarray .@items[0], 1002,1, 2212,1, 717,2, 1713,1, 7; break; + case 4: setarray .@items[0], 1002,1, 2212,1, 717,2, 1713,1, 7; changequest 2002,2006; break; //Iron, Green_Herb, Animal's_Skin, Ring_Pommel_Saber - default: setarray .@items[0], 998,1, 511,1, 919,2, 1122,1, 8; break; + default: setarray .@items[0], 998,1, 511,1, 919,2, 1122,1, 8; changequest 2002,2007; break; } set BSMITH_Q,.@items[8]; mes "[Geschupenschte]"; @@ -618,6 +633,9 @@ L_AskQuestions: case 9: mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; getitem 1610,1; //Arc_Wand + if(checkquest(2003) != -1) { + changequest 2003,2008; + } next; mes "[Geschupenschte]"; mes "Hmm...?"; @@ -640,6 +658,9 @@ L_AskQuestions: case 10: mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt."; getitem 1219,1; //Gladius + if(checkquest(2004) != -1) { + changequest 2004,2009; + } next; mes "[Geschupenschte]"; mes "Hmm...?"; @@ -662,6 +683,9 @@ L_AskQuestions: Case 11: mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt."; getitem 1119,1; //Tsurugi + if(checkquest(2005) != -1) { + changequest 2005,2010; + } next; mes "[Geschupenschte]"; mes "Hmm...?"; @@ -685,6 +709,9 @@ L_AskQuestions: case 12: mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt."; getitem 1713,1; //Arbalest + if(checkquest(2006) != -1) { + changequest 2006,2011; + } next; mes "[Geschupenschte]"; mes "Hmm...?"; @@ -706,6 +733,9 @@ L_AskQuestions: case 13: mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt."; getitem 1122,1; //Ring_Pommel_Saber + if(checkquest(2007) != -1) { + changequest 2007,2012; + } next; mes "[Geschupenschte]"; mes "Hmm...?"; @@ -800,6 +830,21 @@ L_AskQuestions: if (countitem(1073) > 0) { set BSMITH_Q,15; delitem 1073,1; //Merchant_Voucher_1 + if(checkquest(2008) != -1) { + changequest 2008,2013; + } + else if(checkquest(2009) != -1) { + changequest 2009,2013; + } + else if(checkquest(2010) != -1) { + changequest 2010,2013; + } + else if(checkquest(2011) != -1) { + changequest 2011,2013; + } + else { + changequest 2012,2013; + } mes "[Geschupenschte]"; mes "Oh ho ho~"; mes "Great!"; @@ -1460,6 +1505,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{ mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith."; set BSMITH_Q,17; getitem 1005,1; //Hammer_Of_Blacksmith + changequest 2014,2015; next; mes "[Mitehmaeeuh]"; mes "Take this Hammer"; |