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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/jobs/2-1/blacksmith.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 1437 |
1 files changed, 0 insertions, 1437 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt deleted file mode 100644 index 100bbc4da..000000000 --- a/npc/jobs/2-1/blacksmith.txt +++ /dev/null @@ -1,1437 +0,0 @@ -//===== eAthena Script ======================================= -//= Blacksmith Quest -//===== By: ================================================== -//= EREMES THE CANIVALIZER(Aegis) -//= Translated by: yoshiki. -//= Converted by: Komurka. -//= Optimized and further edited by kobra_k88. -//= Further bugfixed and tested by Lupus -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= eAthena 0.5.2 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Changed some npc names to the iRO names. Changed some variable -//= names and labels. Edited some text.[kobra_k88] -//= Removed "if(JobLevel > 48) goto higher". It was a left over line. -//= Thx to "Decker".[kobra_k88] -//= Fixed some typos, thanks to Riotblade [celest] -============================================================== - - - -//<==================================================== Blacksmith Altiregen (Job changer)==================================================>\\ -geffen_in.gat,110,169,4 script Guildsman 731,{ - - if (class == 5) goto L_Merc; - mes "[Blacksmith Altiregen]"; - mes "Welcome! We're the masters of the metal, blacksmiths!"; - mes "Our skills in creating weapons, in a way, is almost a art form!."; - next; - mes "[Blacksmith Altiregen]"; - mes "Those weapons, heh, can be sold for quite a profit as well."; - next; - mes "[Blacksmith Altiregen]"; - if (class == 0) goto L_Nov; - if (callfunc("Is_Sword_Class")) goto L_Sword; - if (callfunc("Is_Holy_Class")) goto L_Aco; - if (callfunc("Is_Thief_Class")) goto L_Theif; - if (callfunc("Is_Magic_Class")) goto L_Wiz; - if (callfunc("Is_Bow_Class")) goto L_Arc; - if (class == 10) goto L_Black; - mes "Only Merchants can become Blacksmiths."; - close; - -L_Nov: - if(sex==0) mes "...Hello little lady! If you wish to be a blacksmith, you have to be a merchant first!"; - if(sex==1) mes "Hmmm, you look like you wish to be a blacksmith! Sorry, but only merchants can be blacksmiths!."; - close; -L_Sword: - mes "Hello! Come here to order a sword? Sorry, but I have some paperwork to do, so I can't forge anything now."; - close; -L_Arc: - mes "Hmmm, sorry, but we're not hiring anyone that isn't a merchent."; - close; -L_Wiz: - mes "Interested in training? Our guild cannot assist magic users is such matters."; - close; -L_Aco: - mes "Oh! A Holy one...! Do me a favor and bless the sword I'm crafting!"; - close; -L_Theif: - mes "Sorry, but this is more of a office, so there's nothing worth money. We CAN do knife forges though."; - close; -L_Black: - mes "Hey! Been a while, running a errand for Christopher? I feel like my hammer is getting rusty after all this office work."; - close; - -L_Merc: - mes "[Blacksmith Altiregen]"; - if (BSMITH_Q == 1) goto L_Test1; - if (BSMITH_Q == 2 || BSMITH_Q == 3) goto L_Test2and3; - if (BSMITH_Q == 4) goto L_Test4; - if (BSMITH_Q == 5) goto L_Change; - mes "Hello fellow merchant! Are you here to apply?"; - mes "Write your name and your job level on this piece of paper."; - next; - menu "Apply",M_App,"What's required?",M_Req,"Not now...",M_NtNow; - - M_App: - if(JobLevel < 40) goto sL_Lowlvl; - if(JobLevel == 50) goto sL_HighLvl; - mes "[Blacksmith Altiregen]"; - mes "Hmmm..."; - mes "Your job level is satisfactory."; - next; - mes "[Blacksmith Altiregen]"; - mes "Good, but we don't just accept anybody."; - mes "We'll need to test your merchant skills and your determination."; - next; - mes "[Blacksmith Altiregen]"; - mes "Rustle Rustle"; - next; - mes "[Blacksmith Altiregen]"; - mes "Hmmm, the guildsman ^5533FFGeshupenschte in Alberta^000000, says he's a bit short of hands."; - mes "Go help him, that's the first test."; - next; - mes "[Blacksmith Altiregen]"; - mes "Have a nice trip!"; - set BSMITH_Q,1; - set JBLVL, 40; - close; - - sL_Lowlvl: - mes "[Blacksmith Altiregen]"; - mes "You need more training as a merchant. We only accept job level 40+"; - mes "As much as I want to accept you, we have regulations. Sorry, but return later."; - close; - sL_HighLvl: - mes "[Blacksmith Altiregen]"; - mes "Wow! I'm impressed! You've done a lot of training there. You know what they say, with hard work comes great rewards."; - emotion 1; - next; - mes "[Blacksmith Altiregen]"; - mes "Well, first things first..... The guildsman ^5533FFGeshupenschte in Alberta^000000, says he's a bit short on help."; - mes "Go help him, that's the first test."; - next; - mes "[Blacksmith Altiregen]"; - mes "Have a nice trip!"; - set BSMITH_Q,1; - set JBLVL, 50; - close; - M_Req: - mes "[Blacksmith Altiregen]"; - mes "What is required?"; - mes "First, be job level 40 at least."; - mes "And pass the test."; - mes "That's it. The test is a bit complicated, but passable."; - mes "The test involves delievering items and being quized on the special items of certain regions and then being tested on knowledge of blacksmiths."; - close; - M_NtNow: - mes "[Blacksmith Altiregen]"; - mes "Alright, see you later."; - close; - - -L_Test1: - mes "You didn't leave yet? I told you to go see Geshupenschte in Alberta. See you then."; - emotion 1; - close; - -L_Test2and3: - mes "How was the work Geshupenschte gave you? He can be a pain sometimes."; - close; -L_Test4: - if (BSMITH_Q2 == 1) goto L_NotDone; - mes "Congrats! You've passed Geshupenschte's tests!"; - next; - mes "[Blacksmith Altiregen]"; - mes "Hmm? Heh, there is one last test you know."; - mes "The guildsman for the last test is in Morroc, go there now."; - next; - menu "Cruel, but I'll go.",-,"......I don't wanna travel T_T",M_dontgo; - - set BSMITH_Q2, 1; - mes "[Blacksmith Altiregen]"; - mes "I know its far away, but it's not in my power. Besides, you know the region well, right?"; - mes "I hope you do, because the blacksmith's guild doesn't like shaming it's status by hiring idiots!"; - next; - mes "[Blacksmith Altiregen]"; - mes "If such a thing happened, I can see the guild crumbling down, sob T_T"; - mes "Well..... Get to Morroc and find her!"; - close; - M_dontgo: - mes "[Blacksmith Altiregen]"; - mes "What!? You're giving up!?!........."; - emotion 1; - next; - mes "[Blacksmith Altiregen]"; - mes "HOW DARE YOU INSULT OUR GUILD LIKE THAT!"; - mes "Leave now! Don't you dare even DREAM about becoming a blacksmith!"; - emotion 23; - next; - mes "[Blacksmith Altiregen]"; - mes "Can't endure ANYTHING can you!? How do you plan to become a blacksmith if you can't do these simple tasks!?"; - emotion 6; - close; - - L_NotDone: - mes "Hmmm? Didn't you say you're going to Morroc?"; - mes "Sorry, but you gotta pass the test there."; - close; - -L_Change: - if(countitem(1005) < 1) goto L_NoHam; - if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Blacksmith."; - if(SkillPoint > 0) close; - mes "Lo, I can see the fire in your eyes! You've passed!!"; - mes "I'll grant you the power to work metals!"; - next; - delitem 1005,1; - jobchange 10; - mes "[Blacksmith Altiregen]"; - mes "Don't forget! We're the artists that put beauty into metal! Don't you dare forget that!"; - next; - mes "[Blacksmith Altiregen]"; - mes "Here's a present! Congrats on passing!"; - if(JBLVL == 40) getitem 999,5; - if(JBLVL == 50) getitem 999,10; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - emotion 21; - close; - - L_NoHam: - mes "Did you forget something? You need to show me the ^5533FFHammer of Blacksmiths^000000 to prove that you've passed all of the tests."; - next; - mes "[Blacksmith Altiregen]"; - mes "You DO have it..... don't you???"; - next; - menu "Oh that thing... let me just get it out of storage...",-, "Actually I sold it for pots..... now what?",sM_What; - - mes "[Blacksmith Altiregen]"; - mes "....... grrrrrrr......."; - emotion 7; - close; - sM_What: - mes "[Blacksmith Altiregen]"; - mes ".......... I'll tell you what............."; - next; - mes "[Blacksmith Altiregen]"; - mes "YOU GET TO START ALL OVER!!!!"; - set BSMITH_Q, 0; - set BSMITH_Q2, 0; - emotion 32; - close; -} - - -//<=============================================== Geshupenschte: 1st, 2nd, 3rd Test ===================================================>\\ -alberta_in.gat,174,22,4 script Geshupenschte 63,{ - - if(Class==5) goto L_merchant; - mes "[Geshupenschte]"; - mes "Hello sir! I'm the blacksmith. Geshupenschte! Nice to meet you!"; - next; - mes "[Geshupenschte]"; - mes "Blacksmith is such a great job!! Don't you think so? Hahahahahahah!"; - emotion 18; - close; - -L_merchant: - mes "[Geshupenschte]"; - if (BSMITH_Q == 1) goto L_Test1; - if (BSMITH_Q == 2) goto L_Test2; - if (BSMITH_Q == 3) goto L_Test3; - if (BSMITH_Q == 4) goto L_Done; - if (BSMITH_Q == 5) goto L_GoChange; - mes "Hoho!! A merchant! Excellent! I was in need of some help!!"; - next; - mes "[Geshupenschte]"; - mes "Of course.... I wouldn't want to bother someone as busy as yourself. Go on your way if you must!...."; - next; - mes "[Geshupenschte]"; - mes "~Dum dee dum dee dum~.....I am the best.... I am a blacksmith....(singing)"; - next; - mes "[Geshupenschte]"; - mes "What? Why are you still here?"; - emotion 1; - close; - -// Test 1----------------------------------------------------------------- -L_Test1: - if (BSMITH_Q2 == 1) goto L_ReTest1; - mes "You're the one sent by the guild, right?"; - mes "Whew, the people order so many items >_> We don't have enough people to deliever."; - next; - mes "[Geshupenschte]"; - mes "Well, you ARE the one sent by the guild, right?"; - mes "Oh well, hopefully >_>"; - next; - mes "[Geshupenschte]"; - mes "See, this kid a few days ago,"; - mes "he wasted SO much of our money."; - mes "Just because I sent him on a semi complicated errand >_>"; - mes "Now, let me ask a few questions!"; - next; - menu "Alright",M_Rdy,"Wait, let me go and get prepared",-; - - mes "[Geshupenschte]"; - mes "Ok, return after you're ready."; - mes "I'll be waiting here."; - close; - M_Rdy: - set @score, 0; - set @temp, rand(2); - if (@temp == 1) goto L_setq2; - - L_setq1: - mes "[Geshupenschte]"; - mes "1. Which town and local item don't match?"; - next; - menu "Morroc - Thief Clothes",q1,"Alberta - 2 Hand Axe",q1,"Comodo - Berserk Potion",q1,"Alberta - Swordmace",-; - - set @score,@score+10; - q1: - - mes "[Geshupenschte]"; - mes "2. What does the smith skill Hammerfall do?"; - next; - menu "Stun",-,"Blind",q2,"Poison",q2,"Sleep",q2; - - set @score,@score+10; - q2: - - mes "[Geshupenschte]"; - mes "3. What is a merchant not good at?"; - next; - menu "Opening Shops",q3,"Buying Cheap",q3,"Selling High",q3,"Running Fast",-; - - set @score,@score+10; - - q3: - - mes "[Geshupenschte]"; - mes "4. Where do you buy Blue Gems?"; - next; - menu "Alberta",q4,"Morroc",q4,"Geffen",-,"Prontera",q4; - - set @score,@score+10; - - q4: - - mes "[Geshupenschte]"; - mes "5. Where is the Geffen Tool Shop from the tower?"; - next; - menu "8 o'clock",-,"11 o'clock",q5,"6 o'clock",q5,"5 o'clock",q5; - - set @score,@score+10; - - q5: - - mes "[Geshupenschte]"; - mes "6. What weapon can't be used by merchants?"; - next; - menu "Stiletto",q6,"Buster",q6,"Chain",q6,"Bible",-; - - set @score,@score+10; - - q6: - - mes "[Geshupenschte]"; - mes "7. Which has the highest def?"; - next; - menu "Panty",q7,"Mink Coat",-,"Wooden Mail",q7,"Silk Robe",q7; - - set @score,@score+10; - - q7: - - mes "[Geshupenschte]"; - mes "8. How many times can you upgrade a lvl 3 weapon safely?"; - next; - menu "+3 ",q8,"+4 ",q8,"+5 ",-,"+6 ",q8; - - set @score,@score+10; - q8: - - mes "[Geshupenschte]"; - mes "9. What can you make with Trunks?"; - next; - menu "Sakkat",-,"Ghost Bandana",q9,"Majestic Goat",q9,"Antlers",q9; - - set @score,@score+10; - q9: - - mes "[Geshupenschte]"; - mes "10. What is the most important to merchants!?"; - next; - menu "Helpfulness",-,"Honor",-,"Money",-,"Honesty",-; - - set @score,@score+10; - - if (BSMITH_Q2 == 1) goto L_result2; - goto L_result; - - L_setq2: - mes "[Geshupenschte]"; - mes "1. Which town and local item is mismatched?"; - next; - menu "Aldebaran - Ygg Leaf",q10,"Alberta - Hammer",q10,"Comodo - Berserk Potion",q10,"Aldebaran - Hammer",-; - - set @score,@score+10; - q10: - - mes "[Geshupenschte]"; - mes "2. How much does Jellopy sell for?"; - next; - menu "1z",q11,"2z",q11,"3z",-,"4z",q11; - - set @score,@score+10; - q11: - - mes "[Geshupenschte]"; - mes "3. What's necessary to make a shop?"; - next; - menu "Must have cart",-,"Item to sell",q12,"Have weapon equiped",q12,"Wear Armor",q12; - - set @score,@score+10; - q12: - - mes "[Geshupenschte]"; - mes "4. Where is the merchant guild located?"; - next; - menu "Alberta",-,"Morroc",q13,"Geffen",q13,"Prontera",q13; - - set @score,@score+10; - q13: - - mes "[Geshupenschte]"; - mes "5. Where is the Morroc Weapon Shop from the center?"; - next; - menu "7 o'clock",q14,"11 o'clock",q14,"6 o'clock",q14,"5 o'clock",-; - - set @score,@score+10; - q14: - - mes "[Geshupenschte]"; - mes "6. What can't a merchant equip?"; - next; - menu "Main Gauche",q15,"Claymore",-,"Chain",q15,"2 hand axe",q15; - - set @score,@score+10; - q15: - - mes "[Geshupenschte]"; - mes "7. What has the highest defense?"; - next; - menu "Panty",q16,"Mink Coat",-,"Wooden Mail",q16,"Silk Robe",q16; - - set @score,@score+10; - q16: - - mes "[Geshupenschte]"; - mes "8. How many times can you safely upgrade a lvl 4 weapon?"; - next; - menu "+3 ",q17,"+4",-,"+5",q17,"+6",q17; - - set @score,@score+10; - q17: - - mes "[Geshupenschte]"; - mes "9. Which monster doesn't drop iron ore?"; - next; - menu "Chonchon",q18,"Steel Chonchon",q18,"Zerom",q18,"Anolian",-; - - set @score,@score+10; - q18: - - mes "[Geshupenschte]"; - mes "10. What is the most important to merchants?!"; - next; - menu "Honesty",-,"Helpfulness",-,"Money",-,"Posture",-; - - set @score,@score+10; - - if (BSMITH_Q2 == 1) goto L_result2; - goto L_result; - -L_result: - mes "[Geshupenschte]"; - mes "Good!"; - next; - mes "[Geshupenschte]"; - mes "Lets see....your score is ^5533FF"+@score+".^000000"; - if (@score == 100) goto L_perfect; - mes "............."; - next; - mes "[Geshupenschte]"; - mes "Sorry friend, I don't want to give you the job."; - mes "You need just a bit more knowledge. Go study some more"; - set BSMITH_Q2, 1; - close; - - L_perfect: - set BSMITH_Q,2; - set BSMITH_Q2, 0; - mes "Perfect!"; - next; - mes "[Geshupenschte]"; - mes "Then you definatly can do the errand!"; - mes "Are you prepared?"; - close; -L_result2: - mes "[Geshupenschte]"; - mes "Great!"; - next; - mes "[Geshupenschte]"; - mes "Lets see....your score is ^5533FF"+@score+".^000000"; - if (@score > 80) goto L_pass; - mes "............."; - next; - mes "[Geshupenschte]"; - mes "You've missed again!"; - mes "If you keep missing, I can't give you the job. Go study more."; - set BSMITH_Q2, 1; - close; - - L_pass: - set BSMITH_Q,2; - set BSMITH_Q2, 0; - mes "You Passed!"; - next; - mes "[Geshupenschte]"; - mes "I'll let you do the job"; - mes "Are you prepared?"; - close; -L_ReTest1: - mes "Ah, I see you've studied more. Don't miss any questions! Here we go!"; - next; - goto M_Rdy; - - -// Test 2----------------------------------------------------------------- -L_Test2: - if(BSMITH_Q2 > 0) goto L_CheckTest2; - mes "Let's see... orders...."; - next; - mes "[Geshupenschte]"; - mes "Ah, here it is!"; - mes "Here's the order that's almost due"; - mes "Hmmm"; - next; - mes "[Geshupenschte]"; - mes "I need you to get me...."; - next; - set BSMITH_Q2,rand(1,5); - if (BSMITH_Q2 == 2) goto R_item2; - if (BSMITH_Q2 == 3) goto R_item3; - if (BSMITH_Q2 == 4) goto R_item4; - if (BSMITH_Q2 == 5) goto R_item5; - - R_item1: - mes "[Geshupenschte]"; - mes "^5533FF2 Steel"; - mes "1 Rotten Bandage"; - mes "2 Blue Gemstone^000000"; - mes "and ^5533FF1 Arc Wand^000000 from the store."; - next; - mes "[Geshupenschte]"; - mes "Hey, we're not making you bring these because we're cheap! It's a test!"; - next; - mes "[Geshupenschte]"; - mes "^5533FF2 Steel"; - mes "1 Rotten Bandage"; - mes "2 Blue Gemstone^000000"; - mes "and ^5533FF1 Arc Wand^000000 from the store."; - next; - goto L_finalword; - R_item2: - mes "[Geshupenschte]"; - mes "^5533FF2 Star Dust"; - mes "2 Skel Bones"; - mes "1 Zargons^000000"; - mes "and ^5533FF1 Gladius^000000 from the stores."; - next; - mes "[Geshupenschte]"; - mes "Hey! We're not being cheap, this is a test!"; - next; - mes "[Geshupenschte]"; - mes "I'll list them again"; - mes "^5533FF2 Star Dust"; - mes "2 Skel Bones"; - mes "1 Zargons^000000"; - mes "and ^5533FF1 Gladius^000000 from the stores."; - next; - goto L_finalword; - R_item3: - mes "[Geshupenschte]"; - mes "^5533FF2 Coals"; - mes "2 Shells"; - mes "2 Red Bloods^000000"; - mes "and ^5533FF1 Tsurugi^000000 from the stores."; - next; - mes "[Geshupenschte]"; - mes "Hey! We're not being cheap, this is a test!"; - next; - mes "[Geshupenschte]"; - mes "I'll list them again"; - mes "^5533FF2 Coals"; - mes "2 Shells^000000"; - mes "2 Red Bloods"; - mes "and ^5533FF1 Tsurugi^000000 from the stores."; - next; - goto L_finalword; - R_item4: - mes "[Geshupenschte]"; - mes "^5533FF8 Iron Ores"; - mes "1 Trunk"; - mes "2 Blue Gems^000000"; - mes "And a ^5533FFArbalest^000000 from the stores."; - next; - mes "[Geshupenschte]"; - mes "Hey! We're not being cheap!"; - next; - mes "[Geshupenschte]"; - mes "I'll list them again."; - mes "^5533FF8 Iron Ores"; - mes "1 Trunk"; - mes "2 Blue Gems^000000"; - mes "And a ^5533FFArbalest^000000 from the stores."; - next; - goto L_finalword; - R_item5: - mes "[Geshupenschte]"; - mes "^5533FF8 Iron Ores"; - mes "20 Green Herbs"; - mes "2 Animal Skin^000000"; - mes "and ^5533FF1 Morning Star^000000 from the stores."; - next; - mes "[Geshupenschte]"; - mes "Hey! We're not being cheap! It's a test!"; - next; - mes "[Geshupenschte]"; - mes "I'll list them again."; - mes "^5533FF8 Iron Ores"; - mes "20 Green Herbs"; - mes "2 Animal Skin^000000"; - mes "and ^5533FF1 Morning Star^000000 from the stores."; - next; - L_finalword: - mes "[Geshupenschte]"; - mes "Good luck!"; - close; - -L_CheckTest2: - mes "Hmm? Did you bring all the items?"; - next; - if (BSMITH_Q2 == 2) goto L_2b; - if (BSMITH_Q2 == 3) goto L_2c; - if (BSMITH_Q2 == 4) goto L_2d; - if (BSMITH_Q2 == 5) goto L_2e; - - L_2a: - if(countitem(999) < 2 || countitem(930) < 1 || countitem(717) < 2 || countitem(1610) < 1) goto sL_NtEnuf1; - mes "[Geshupenschte]"; - mes "Didn't I ask for 3 steels?"; - next; - mes "[Geshupenschte]"; - mes "Oh yea! I did ask for 2."; - mes "Gimme a sec."; - delitem 999,2; - delitem 930,1; - delitem 717,2; - delitem 1610,1; - callsub sF_Make; - mes "Deliever this to Geffen's Baisulitst and bring back the reciept."; - getitem 1610,1; - next; - mes "[Geshupenschte]"; - mes "WHAT!? Nothing looks different?"; - mes "Look carefully where my hand is."; - mes "See the emphesized groove!?"; - mes "ITS THE SUPER Geshupenschte ARC WAND MK II!!!!! XDDDDD"; - next; - mes "[Geshupenschte]"; - mes "Feel the difference! Almost no inertia!"; - next; - mes "[Geshupenschte]"; - mes "Now, go deliever to Baisulitst!"; - close; - - sL_NtEnuf1: - mes "[Geshupenschte]"; - mes "You didn't bring all the items!"; - next; - goto R_item1; - L_2b: - if(countitem(1001) < 2 || countitem(932) < 1 || countitem(912) < 1 || countitem(1219) < 1) goto sL_NtEnuf2; - mes "[Geshupenschte]"; - mes "Didn't I ask for 3 Star Dusts?"; - next; - mes "[Geshupenschte]"; - mes "Oh yea, 2, that's right."; - mes "Okay, gimme a sec."; - delitem 1001,2; - delitem 932,1; - delitem 912,1; - delitem 1219,1; - callsub sF_Make; - mes "Now, take this to Morroc's Wickebine"; - getitem 1219,1; - next; - mes "[Geshupenschte]"; - mes "WHAT!? IT DOESN'T LOOK ANY DIFFERENT!?"; - mes "Look carefully at the blade!"; - mes "CAN YOU NOT SEE THE BEAUTIFUL MARKINGS?!"; - mes "ULTRA GLADIUS Geshupenschte Mk II!!"; - next; - mes "[Geshupenschte]"; - mes "Isnt it so pretty ^_^"; - next; - mes "[Geshupenschte]"; - mes "Well, go to Morroc and give it the Wickebine and bring the receipt back."; - close; - next; - - sL_NtEnuf2: - mes "[Geshupenschte]"; - mes "You didn't bring all the items!"; - next; - goto R_item2; - L_2c: - if(countitem(1003) < 2 || countitem(935) < 2 || countitem(990) < 1 || countitem(1119) < 1) goto sL_NtEnuf3; - mes "[Geshupenschte]"; - mes "Didn't I ask for 3 coals??"; - next; - mes "[Geshupenschte]"; - mes "That's right, 2 coals"; - mes "Okay, wait a sec."; - delitem 1003,2; - delitem 935,2; - delitem 990,1; - delitem 1119,1; - callsub sF_Make; - mes "Give this to Izlude's Gromgast and bring back the receipt."; - getitem 1119,1; - next; - mes "[Geshupenschte]"; - mes "WHAT!? NOTHING LOOKS DIFFERENT!?"; - mes "Look carefully at the blade!"; - mes "Look at the beautiful markings!"; - mes "ULTRA Geshupenschte TSURUGI Mk II!!!"; - next; - mes "[Geshupenschte]"; - mes "Isn't it so pretty ^_^"; - next; - mes "[Geshupenschte]"; - mes "Anyways, Izlude's Gromgast! Go!"; - close; - - sL_NtEnuf3: - mes "[Geshupenschte]"; - mes "You didn't bring all the items!"; - next; - goto R_item3; - - L_2d: - if(countitem(1002) < 8 || countitem(1019) < 1 || countitem(717) < 2 || countitem(1713) < 1) goto sL_NtEnuf4; - mes "[Geshupenschte]"; - mes "Didn't I ask for 30 iron ores?"; - next; - mes "[Geshupenschte]"; - mes "Wait, 8 is right >_>"; - mes "Hmmm, wait a sec then."; - delitem 1002,8; - delitem 1019,1; - delitem 717,2; - delitem 1713,1; - callsub sF_Make; - mes "Deliever this to Payon's Tilpitz"; - getitem 1713,1; - next; - mes "[Geshupenschte]"; - mes "WHAT!? NOTHING LOOKS DIFFERENT!?"; - mes "LOOK AT THE GROOVES WHERE THE ARROWS GO!!"; - mes "LOOK HOW CUSTOMIZED IT IS!!!!!"; - mes "Geshupenschte'S MASTER ARCHER ARBALEST Mk II!!!"; - next; - mes "[Geshupenschte]"; - mes "Look how well built the bow is!"; - next; - mes "[Geshupenschte]"; - mes "Well, Tilpitz in Payon, and bring the envelop."; - close; - - sL_NtEnuf4: - mes "[Geshupenschte]"; - mes "You didn't bring all the items!"; - next; - goto R_item4; - - L_2e: - if(countitem(1002) < 8 || countitem(511) < 20 || countitem(919) < 2 || countitem(1513) < 1) goto sL_NtEnuf5; - mes "[Geshupenschte]"; - mes "Didn't I ask for 40 ores?"; - next; - mes "[Geshupenschte]"; - mes "Wait, 8! That's right!"; - mes "Okay, wait a sec!"; - delitem 1002,8; - delitem 511,20; - delitem 919,2; - delitem 1513,1; - callsub sF_Make; - mes "Take this to Bismarck in Comodo and bring me the receipt."; - getitem 1513,1; - next; - mes "[Geshupenschte]"; - mes "WHAT!? NOTHING LOOKS DIFFERENT!?"; - mes "Look carefully at the tips of the spikes!!"; - mes "The green herbs' antidote for poisons have been mixed in!"; - mes "ANTI POISON Geshupenschte MORNING STAR MK II!!!!!"; - next; - mes "[Geshupenschte]"; - mes "Don't you get it!? When you're poisoned, you stab yourself with it!"; - mes "The wound.....probably will get bigger! But the poison will be gone!"; - next; - mes "[Geshupenschte]"; - mes "Well, take this to Bismarck of Comodo!"; - close; - - sL_NtEnuf5: - mes "[Geshupenschte]"; - mes "You didn't bring all the items!"; - next; - goto R_item5; - - sF_Make: - set BSMITH_Q, 3; - next; - mes "[Geshupenschte]"; - mes "Grunt......."; - next; - mes "~clank~clonk~clank~"; - next; - mes "[Geshupenschte]"; - mes "Ergh......"; - next; - mes "~bonk~bang~bonk~"; - next; - mes "[Geshupenschte]"; - mes "Whew. There we go!"; - return; - - -// Test 3----------------------------------------------------------------- -L_Test3: - if (BSMITH_Q3 == 1) goto L_CheckTest3; - mes "Go deliever!"; - mes "........you didn't forget.......right?"; - next; - mes "[Geshupenschte]"; - if (BSMITH_Q2 == 2) goto L_3b; - if (BSMITH_Q2 == 3) goto L_3c; - if (BSMITH_Q2 == 4) goto L_3d; - if (BSMITH_Q2 == 5) goto L_3e; - - L_3a: - if (countitem(1610) < 1) goto L_LostItem; - mes "Baisulitst should be at 11 o'clock of Geffen "; - close; - L_3b: - if (countitem(1210) < 1) goto L_LostItem; - mes "Take it to Wickebine near the Sword Mace dealer in Morroc."; - close; - L_3c: - if (countitem(1119) < 1) goto L_LostItem; - mes "Gromgast hangs out at 11 o'clock of Izlude."; - close; - L_3d: - if (countitem(1713) < 1) goto L_LostItem; - mes "Tilpitz hangs out at 5 o'clock of Payon"; - close; - L_3e: - if (countitem(1513) < 1) goto L_LostItem; - mes "Bismarck is usually at 12 o'clock area of Comodo."; - close; - - L_LostItem: - mes "WHAT!!! YOU LOST THE ITEM I GAVE YOU TO DELIVER!!!!"; - emotion 23; - next; - mes "[Geshupenschte]"; - mes "........... Well then.... I gues you'll just have too....."; - next; - mes "[Geshupenschte]"; - mes "START ALL OVER!! Now get out of my sight!!"; - set BSMITH_Q, 0; - set BSMITH_Q2, 0; - emotion 7; - close; - -L_CheckTest3: - mes "Did you deliever it?"; - mes "Lets see the receipt then!"; - next; - menu "Here you go",-,"Wait a second.",M_Wait; - - if(countitem(1073) < 1) goto sL_noreceipt; - mes "[Geshupenschte]"; - mes "Great! Very good! You're definalty a honest merchant! Go see Altiregen back in Geffen!"; - mes "I know you'll definately pass the test!!!"; - set BSMITH_Q, 4; - set BSMITH_Q2, 0; - set BSMITH_Q3, 0; - delitem 1073,1; - close; - - sL_noreceipt: - mes "[Geshupenschte]"; - mes "........You don't know where you left the receipt........."; - next; - mes "[Geshupenschte]"; - mes "WHAT'S THIS?! YOU LOST IT!? DId you SELL it or something!?"; - emotion 23; - next; - mes "[Geshupenschte]"; - mes "The receipt is the soul of merchants! The life line of blacksmiths!"; - mes "Guess what? You get to..... START ALL OVER!!"; - set BSMITH_Q, 0; - set BSMITH_Q2, 0; - set BSMITH_Q3, 0; - emotion 32; - close; - M_Wait: - mes "[Geshupenschte]"; - mes "Well, tell me if you find the receipt. I HOPE you got one."; - close; - -L_Done: - mes "Thanks for working for me! Now go see Altiregen!"; - close; - -L_GoChange: - mes "There should be nothing you want now........."; - mes "Maybe you're thinking of Morroc or Geffen?"; - close; -} - - -// Delivery Recipients ==================================================>\\ -// Baisulitst ----------------------------------------------------------- -geffen.gat,46,164,4 script Baisulitst 69,{ - if (BSMITH_Q==3) goto L_Start; - - mes "[Baisulitst]"; - mes "Now that I think about it, it's been a while since I've been to Alberta. I'm a little upset with the service I've been getting, especially the late deliveries......"; - next; - mes "[Baisulitst]"; - mes "I ordered something from the Geffen Blacksmith Guild but the order got transfered to a blacksmith in Alberta....."; - next; - mes "[Baisulitst]"; - mes "Hmmm....., I wonder when I will recieve my special order ^5555FFArc Wand^000000....."; - emotion 20; - close; - -L_Start: - if(BSMITH_Q2 != 1) goto L_Wrong; - if(countitem(1073) == 1) goto L_Done; - if(countitem(1610) < 1) goto L_NoItem; - mes "[Baisulitst]"; - mes "Wow! Is it finally here?!"; - mes "Thank you! I was waiting forever!"; - delitem 1610,1; - set BSMITH_Q3, 1; - next; - mes "[Baisulitst]"; - mes "I ordered this from the Geffen BS Guild, but they assigned it to the smith in Alberta!"; - next; - mes "[Baisulitst]"; - mes "Thanks for coming from so far away!"; - mes "Also, make sure to hit Geshupenschte one for me! How could anything be so late >_>"; - next; - mes "[Baisulitst]"; - mes "Here's the receipt!"; - next; - mes "~Scribble, Scribble~ Rip ~"; - next; - getitem 1073,1; - mes "[Baisulitst]"; - mes "Here you go! Good bye! Thank you for the delivery!"; - close; - - L_NoItem: - mes "[Baisulitst]"; - mes "..... Hmm?.... What's this?..... You here to deliver something to me but you don't have the actual item??"; - emotion 32; - L_Wrong: - mes "[Baisulitst]"; - mes "..... Hmm?.... What's this?..... This is not what I ordered....."; - emotion 32; - L_Done: - mes "[Baisulitst]"; - mes "Thanks again for the delivery. I really appreciate it!"; - close; -} - -// Wickebine -------------------------------------------------------------------- -morocc.gat,27,112,4 script Wickebine 725,{ - if (BSMITH_Q == 3) goto L_Start; - - mes "[Wickebine]"; - mes ".........."; - mes ".....When will my order be here?"; - emotion 20; - next; - mes "[Wickebine]"; - mes "The Geffen Blacksmith Guild and Geshupenschte are both CHRONICALLY LATE!"; - emotion 32; - next; - mes "[Wickebine]"; - mes "This is very upsetting......"; - close; -L_Start: - if(BSMITH_Q2 != 2) goto L_Wrong; - if(countitem(1073) == 1) goto L_Done; - if(countitem(1219) < 1) goto L_NoItem; - mes "[Wickebine]"; - mes "Is it finally here!?!"; - mes "Give it!!!!"; - delitem 1219,1; - set BSMITH_Q3, 1; - next; - mes "[Wickebine]"; - mes "Tell the BS guild"; - mes "and your teacher Geshupenschte!"; - next; - mes "[Wickebine]"; - mes "You're LATE"; - mes "and I was WAITING."; - next; - mes "[Wickebine]"; - mes "But the item seems pretty high quality."; - next; - mes "(Writes something down)"; - next; - getitem 1073,1; - mes "[Wickebine]"; - mes "Here's the receipt and thanks for the delivery."; - - L_NoItem: - mes "[Wickebine]"; - mes "Ung! You came all this way to deliver my item and you lost it??!!"; - emotion 6; - close; - L_Wrong: - mes "[Wickebine]"; - mes "I think you're supposed to deliver this somewhere else....."; - emotion 4; - close; - L_Done: - mes "[Wickebine]"; - mes "Thank you"; - close; -} - -// Gromgast --------------------------------------------------------------------- -izlude.gat,69,181,4 script Gromgast 734,{ - if (BSMITH_Q == 3) goto L_Start; - - mes "[Gromgast]"; - mes ".........."; - mes ".....When will that sword arrive >_>"; - next; - mes "[Gromgast]"; - mes "I need that sword for my training!"; - mes "Nooo.....I must not get rusty!"; - next; - mes "[Gromgast]"; - mes "Noooooooo T_T......"; - close; - -L_Start: - if(BSMITH_Q2 != 3) goto L_Wrong; - if(countitem(1073) == 1) goto L_Done; - if(countitem(1119) < 1) goto L_NoItem; - mes "[Gromgast]"; - mes "Ahhh, it's finally here"; - mes "Let me see it."; - delitem 1119,1; - set BSMITH_Q3, 1; - next; - mes "[Gromgast]"; - mes "Nice....."; - mes "It's better then I expected."; - next; - mes "[Gromgast]"; - mes "I think this sword is exactly what I need!!"; - mes "I like it!"; - next; - mes "[Gromgast]"; - mes "Here you go."; - next; - mes "~scribble~rip~"; - next; - getitem 1073,1; - mes "[Gromgast]"; - mes "Here's the receipt! Thank you."; - close; - - L_NoItem: - mes "[Gromgast]"; - mes "Hmm... I don't understand.... where is the item I ordered???...."; - emotion 20; - L_Wrong: - mes "[Gromgast]"; - mes "Sorry, but you've got the wrong person."; - close; - L_Done: - mes "[Gromgast]"; - mes "Thanks for the delivery!"; - close; -} - -// Tilpitz -------------------------------------------------------------------- -payon.gat,214,79,4 script Tilpitz 59,{ - if (BSMITH_Q == 3) goto L_Start; - - mes "[Tilpitz]"; - mes "When's that bow coming.........."; - mes "How long ago did I order this thing >_>"; - next; - mes "[Tilpitz]"; - mes "There's no one that can make it execpt 'him'........."; - mes "but, WHEN WILL IT COME >_>"; - next; - mes "[Tilpitz]"; - mes " T_T "; - close; -L_Start: - if(BSMITH_Q2 != 4) goto L_Wrong; - if(countitem(1073) == 1) goto L_Done; - if(countitem(1713) < 1) goto L_NoItem; - mes "[Tilpitz]"; - mes ".......Ohhh! It's finally here!!!"; - mes "Let me see it!"; - delitem 1713,1; - set BSMITH_Q3, 1; - next; - mes "[Tilpitz]"; - mes "Wow...."; - mes "Not bad......not bad at all!!"; - next; - mes "[Tilpitz]"; - mes "Look at this curve!! It's wonderful!!"; - mes "Oh, I love this"; - next; - mes "[Tilpitz]"; - mes "Thank you!!!"; - next; - mes "scribble scribble rip"; - next; - getitem 1073,1; - mes "[Tilpitz]"; - mes "Here's the receipt! Thank you again!!!!!"; - close; - - L_NoItem: - mes "[Tilpitz]"; - mes "Oooh! The delivery is here? What?..... You don't have anything???....."; - emotion 1; - next; - mes "[Tilpitz]"; - mes "Don't play bad jokes on people!"; - emotion 7; - close; - L_Wrong: - mes "[Tilpitz]"; - mes "What's this? You have a delivery.... for someone else..... Then why not deliver it to that person instead???........"; - emotion 4; - close; - L_Done: - mes "[Tilpitz]"; - mes "More I look at it, more beautiful it gets!!! "; - close; -} - -// Bismarck --------------------------------------------------------------------------- -comodo.gat,158,342,4 script Bismarck 118,{ - if (BSMITH_Q == 3) goto L_Start; - - mes "[Bismarck]"; - mes "......Ugh?..."; - mes ".....When's that delivery coming......"; - next; - mes "[Bismarck]"; - mes "....the.....p...poison...... >_>...."; - mes "Ack....."; - next; - mes "[Bismarck]"; - mes "....Looks like... I'm....screwed."; - close; - -L_Start: - if(BSMITH_Q2 != 5) goto L_Wrong; - if(countitem(1073) == 1) goto L_Done; - if(countitem(1513) < 1) goto L_NoItem; - mes "[Bismarck]"; - mes "Ugh.........finally..........."; - mes "Pant pant..........give it to me~"; - delitem 1513,1; - set BSMITH_Q3, 1; - next; - mes "[Bismarck]"; - mes "Ugh...."; - mes "The green herb is in it........right?"; - next; - mes "[Bismarck]"; - mes "I........can't move.........help me up"; - mes "....grunt....."; - next; - mes "- STAB! -"; - next; - mes "[Bismarck]"; - mes "AAAAAAAAAAACCCCCCCCCKKKKKK!!!"; - next; - mes "[Bismarck]"; - mes "whew, that works pretty well.."; - next; - getitem 1073,1; - mes "[Bismarck]"; - mes "Cough.... Here's the receipt..... thank you for the delivery! I guess I get to live longer......"; - close; - - L_NoItem: - mes "[Bismarck]"; - mes "ARE YOU TRYING TO TOY WITH ME!!?? How.... ~cough~... could....~ung~.... you....~ack~....."; - emotion 23; - close; - L_Wrong: - mes "[Bismarck]"; - mes "I NEED AN ANTIDOTE DAMMIT!! Not this stuff ~ack~........"; - emotion 23; - close; - L_Done: - mes "[Bismarck]"; - mes "Whew, thank you."; - close; -} - - - -//<===================================================== Mitehmaeeuh: Last Test ===================================================>\\ -morocc.gat,95,133,4 script BS Guildsman 726,{ - if (BSMITH_Q == 4) goto L_Start; - if (BSMITH_Q == 5) goto L_Done; - mes "[Mitmayer]"; - mes "Whew.... the sun in Morroc is just too strong.... I guess it will gie me tougher skin... Oh well......"; - emotion 19; - next; - mes "[Mitmayer]"; - mes "Afteralll, we Blacksmiths are used to high temperatures since we work with fire everyday!"; - next; - mes "[Mitmayer]"; - mes "Getting nice and tan isn't so bad..... I think it gives you a healthy athletic look."; - close; -L_Done: - mes "[Mitmayer]"; - mes "I told you that you've passed."; - next; - mes "[Mitmayer]"; - mes "Return to the guild"; - next; - mes "[Mitmayer]"; - mes "Also, don't lose the Hammer of Blacksmiths!!"; - next; - mes "[Mitmayer]"; - mes "Don't forget to use the skill points too!"; - close; -L_Start: - mes "[Mitmayer]"; - mes "Welcome! You want to be a smith?"; - mes "Okay, but know that not everyody passes."; - next; - mes "[Mitmayer]"; - mes "It's a quiz about how well you know metals and the blacksmith class."; - mes "I have quite a bit to ask, so lets start"; - next; - menu "Ok",M_Test,"Not now",-; - - mes "[Mitmayer]"; - mes "Okay, I'll see you then."; - close; - M_Test: - mes "[Mitmayer]"; - mes "Okay, lets start You'll fail if you don't get enough right."; - next; - mes "[Mitmayer]"; - mes "5 questions"; - mes "I won't tell you what's right or wrong."; - next; - set @score, 0; - set @temp, rand(3); - if (@temp == 1) goto R_Set2; - if (@temp == 2) goto R_Set3; - - R_Set1: - mes "[Mitmayer]"; - mes "1. Which skill is needed for discount?"; - next; - menu "Pushcart Lv 3",sM_1a,"Item Appraisal",sM_1a,"Mammonite Lv 10",sM_1a,"Enlarge Weight Lv 3",-; - - set @score,@score+20; - sM_1a: - - mes "[Mittmayer]"; - mes "2. What effect does hammerfall have?"; - next; - menu "Stun",-,"Blind",sM_1b,"Confuse",sM_1b,"Poison",sM_1b; - - set @score,@score+20; - sM_1b: - - mes "[Mitmayer]"; - mes "3. How much zeny is taken when Mammonite 10 is used?"; - next; - menu "900z",sM_1c,"1,000z",-,"2,000z",sM_1c,"1,000,000z",sM_1c; - - set @score,@score+20; - sM_1c: - - mes "[Mitmayer]"; - mes "4. How much money is saved with max discount??"; - next; - menu "21 % ",sM_1d,"22 % ",sM_1d,"23 % ",sM_1d,"24 % ",-; - - set @score,@score+20; - sM_1d: - - mes "[Mitmayer]"; - mes "5. How much can you earn with max overcharge?"; - next; - menu "21 % ",sM_1e,"22 % ",sM_1e,"23 % ",-,"24 % ",sM_1e; - - set @score,@score+20; - sM_1e: - goto L_Result; - - R_Set2: - mes "[Mittmayer]"; - mes "1. Which monster drops steel?"; - next; - menu "Zerom",sM_2a,"Steel Chonchon",sM_2a,"Skel Worker",-,"Requiem",sM_2a; - - set @score,@score+20; - sM_2a: - - mes "[Mitmayer]"; - mes "2. What can you make with Red Bloods?"; - next; - menu "Flame Heart",-,"Rough Wind",sM_2b,"Great Nature",sM_2b,"Mystic Frozen",sM_2b; - - set @score,@score+20; - sM_2b: - - mes "[Mitmayer]"; - mes "3. Which ore do you have the most of in storage?"; - next; - menu "WoV",sM_2c,"Red Blood",-,"Green Live",-,"Crystal Blue",-; - - set @score,@score+20; - sM_2c: - - mes "[Mitmayer]"; - mes "4. What kind of monsters are weak against wind weapons?"; - next; - menu "Fire",sM_2d,"Water",-,"Earth",sM_2d,"Wind",sM_2d; - - set @score,@score+20; - sM_2d: - - mes "[Mitmayer]"; - mes "5. How many irons are needed to make steel?"; - next; - menu "5",-,"4",sM_2e,"3",sM_2e,"6",sM_2e; - - set @score,@score+20; - sM_2e: - goto L_Result; - - R_Set3: - mes "[Mitmayer]"; - mes "1. What do you do when you find a person in distress?"; - next; - menu "Ask what they need",-,"Talk for a bit",-,"Ignore",sM_3a,"Drop item and leave",sM_3a; - - set @score,@score+20; - sM_3a: - - mes "[Mitmayer]"; - mes "2. Where do you learn change cart?"; - next; - menu "Aldebaran",sM_3b,"Alberta",-,"Morroc",sM_3b,"Izlude",sM_3b; - - set @score,@score+20; - sM_3b: - - mes "[Mitmayer]"; - mes "3. Geffen tower is the center, where is the BS guild?"; - next; - menu "11oclock",sM_3c,"5oclock",-,"7oclock",sM_3c,"12oclock",sM_3c; - - set @score,@score+20; - sM_3c: - - mes "[Mitmayer]"; - mes "4. Which town has the most smiths"; - next; - menu "Prontera",sM_3d,"Morroc",sM_3d,"Alberta",sM_3d,"Geffen",-; - - set @score,@score+20; - sM_3d: - - mes "[Mitmayer]"; - mes "5. Which stat affect forge?"; - next; - menu "STR",sM_3e, "DEX ",-, "AGI",sM_3e, "VIT",sM_3e; - - set @score,@score+20; - sM_3e: - -L_Result: - mes "[Mitmayer]"; - mes "Great work!"; - next; - mes "[Mitmayer]"; - mes "lets see... your score is ^5533FF"+@score+"^000000 points!"; - next; - mes "[Mitmayer]"; - if (@score > 70) goto L_Pass; - - mes "Failed, go study more!!"; - next; - mes "[Mitmayer]"; - mes "It's just not enough....."; - mes "Please return after you've studied more."; - close; - - L_Pass: - mes "Great! Congrats! You pass!"; - emotion 21; - next; - mes "[Mitmayer]"; - mes "You'll need to return to the guild. Here is proof that you passed the test.... the ^5533FFHammer of Blacksmiths^000000."; - getitem 1005,1; - set BSMITH_Q, 5; - set BSMITH_Q2, 0; - next; - mes "[Mitmayer]"; - mes "DON'T LOOSE THIS!!"; - emotion 0; - next; - mes "[Mitmayer]"; - mes "Well, good luck!!!!"; - close; -} |