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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-21 15:25:44 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-21 15:25:44 +0000 |
commit | 0f6c399c236ac332eb6a44ebc1b0ea77ec75d878 (patch) | |
tree | c59c5a024d8d0a1107bc32131ce172f2ad783b77 /npc/jobs/2-1/blacksmith.txt | |
parent | dedf21753972f6f743c20aa7df2ff00fbf3f5a3b (diff) | |
download | hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.tar.gz hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.tar.bz2 hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.tar.xz hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.zip |
* Removed usage of the 'goto' command from job quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14351 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/blacksmith.txt')
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 66 |
1 files changed, 44 insertions, 22 deletions
diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index d09cb3a80..04637210d 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -7,7 +7,7 @@ //= Optimized and further edited by kobra_k88. //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.7 +//= 2.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -39,6 +39,7 @@ //= 2.6 Fixed 4 bugs [Lupus] //= 2.6a Typo fix [Yommy] //= 2.7 Added Quest Log commands. [Kisuka] +//= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================== ein_in01,18,28,4 script Guildsman#BLS 731,{ @@ -305,27 +306,46 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{ mes "to be busy~"; close; } - else if (BSMITH_Q == 1) { - mes "[Geschupenschte]"; - mes "Am I correct in assuming you are the help sent by the Blacksmith Guild? There aren't many trustyworthy people I can hire to help me, so I'm always"; - mes "short on help."; - next; - mes "[Geschupenschte]"; - mes "Hmm, in any case,"; - mes "you are the help that was sent, right? Okay, I have some work for you that must be handled"; - mes "right away!"; - next; - mes "[Geschupenschte]"; - mes "Some time ago, I had a boy working for me who had no experience and bought the wrong supplies! It was terrible..."; - next; - mes "[Geschupenschte]"; - mes "Anyone would hate to lose money through a foolish mistake like that. However, I have a slightly more difficult job for you."; - next; - mes "[Geschupenschte]"; - mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay."; - next; - if (select("Yes.:Um, can I have some time to prepare?") == 1) { -L_AskQuestions: + else if ((BSMITH_Q == 1) || (BSMITH_Q == 2)) { + if (BSMITH_Q == 1) { + mes "[Geschupenschte]"; + mes "Am I correct in assuming you are the help sent by the Blacksmith Guild? There aren't many trustyworthy people I can hire to help me, so I'm always"; + mes "short on help."; + next; + mes "[Geschupenschte]"; + mes "Hmm, in any case,"; + mes "you are the help that was sent, right? Okay, I have some work for you that must be handled"; + mes "right away!"; + next; + mes "[Geschupenschte]"; + mes "Some time ago, I had a boy working for me who had no experience and bought the wrong supplies! It was terrible..."; + next; + mes "[Geschupenschte]"; + mes "Anyone would hate to lose money through a foolish mistake like that. However, I have a slightly more difficult job for you."; + next; + mes "[Geschupenschte]"; + mes "However, I want to make sure that you have some basic knowledge as a Merchant. I'd like to ask you some questions, if that's okay."; + next; + set .@selection,select("Yes.:Um, can I have some time to prepare?"); + } + else if (BSMITH_Q == 2) { + mes "[Geschupenschte]"; + mes "So, have you"; + mes "studied a little"; + mes "more this time?"; + next; + mes "[Geschupenschte]"; + mes "I admit that it's pretty unreasonable to expect anyone to get a perfect score the first time around, so I'll give you"; + mes "a little break..."; + next; + mes "[Geschupenschte]"; + mes "You can miss"; + mes "one problem!"; + mes "Alright, let's start"; + mes "with the questions~"; + next; + } + if (.@selection != 2) { if (rand(2)) { mes "[Geschupenschte]"; mes "1. Which one of the following regions is matched incorrectly"; @@ -506,6 +526,7 @@ L_AskQuestions: mes "being careful~"; close; } + /* else if (BSMITH_Q == 2) { mes "[Geschupenschte]"; mes "So, have you"; @@ -524,6 +545,7 @@ L_AskQuestions: next; goto L_AskQuestions; } + */ else if (BSMITH_Q == 3) { mes "[Geschupenschte]"; mes "Hmm..."; |