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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
commit | eae54381afdd231dcf771754bd667b54c146f7bd (patch) | |
tree | 00d732b2f32f3680830957edf24b2d0d1b6ac7e7 /npc/jobs/2-1/assassin.txt | |
parent | 143bf7f0214f2498a98a0d1deb3b2715f75a9325 (diff) | |
download | hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.gz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.bz2 hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.xz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.zip |
* Bug fixes to the updated 2-2 job quests.
- Testing and fixes courtesy of Barron-Monster and Samaury22.
* Corrected the second "Line" selling in the Comodo shop to "Whip".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 4cb362265..47fd7f866 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.6 +//= 2.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -33,6 +33,7 @@ //= 2.4 Fixed skipping of Nameless NPC [Lupus] //= 2.5 Fixed a Rogue exploit [Lupus] //= 2.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 2.7 Several bugfixes with the help of Samuray22 and Barron-Monster. [L0ne_W0lf] //============================================================ in_moc_16,19,33,1 script Guildsman#asn 55,{ @@ -151,17 +152,17 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{ mes "What brings you here?"; mes "I don't think I like the way you're looking at me... Punk."; next; - if (BaseJob == Job_Novice) { + if (BaseClass == Job_Novice) { mes "[Ferocious-looking guy]"; mes "Hey Newbie. You should really get out of here as soon as you can. I can't guarantee your safety."; close; } - else if (BaseJob == Job_Swordman) { + else if (BaseClass == Job_Swordman) { mes "[Ferocious-looking guy]"; mes "What brings a man of the sword to this place? Why don't you try smashing stuff somewhere else, ya lunkhead."; close; } - else if (BaseJob == Job_Mage) { + else if (BaseClass == Job_Mage) { mes "[Ferocious-looking guy]"; mes "Now what would a magic user be doing here?"; next; @@ -169,7 +170,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{ mes "There's a library in Prontera and Juno where you're welcome, so why don't you make like a magic trick and disappear?"; close; } - else if (BaseJob == Job_Archer) { + else if (BaseClass == Job_Archer) { mes "[Ferocious-looking guy]"; mes "Well well well."; mes "Look at that purdy bow."; @@ -178,12 +179,12 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{ mes "There aren't many Bowmen with the gall to even come close to this place. Well, what do you think you're doin' here?!"; close; } - else if (BaseJob == Job_Acolyte) { + else if (BaseClass == Job_Acolyte) { mes "[Ferocious-looking guy]"; mes "I thought something smelled funny. What's a servant of God doing in this place? You don't belong here."; close; } - else if (BaseJob == Job_Merchant) { + else if (BaseClass == Job_Merchant) { mes "[Ferocious-looking guy]"; mes "We don't like greedy people around these parts. You better sell your stuff somewhere else, Moneybags."; close; @@ -683,7 +684,7 @@ OnTouch: mes "I am not necessarily cruel. Before we proceed, is there anything you wish to know?"; next; set ASSIN_Q2,0; - while(ASSIN_Q2 < 4) { + while(ASSIN_Q2 < 3) { switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) { case 1: mes "[The Anonymous One]"; @@ -2037,7 +2038,7 @@ OnTouch: mes "A Jur..."; mes "Good choice. There you are. I hope it will serve you well."; getitem 1251,1; //Jur_ - next; + break; case 2: mes "[Guildmaster]"; mes "A Katar..."; @@ -2046,19 +2047,19 @@ OnTouch: mes "I know it will"; mes "serve you well."; getitem 1253,1; //Katar_ - next; + break; case 3: mes "[Guildmaster]"; mes "I see. You want to use both hands. Here, take your Main Gauche."; getitem 1208,1; //Main_Gauche_ - next; + break; case 4: mes "[Guildmaster]"; mes "A Gladius..."; mes "It used to rule over the Assassin weapon market. Please take care of my gladius."; getitem 1220,1; //Gladius_ - next; } + next; } else { set ASSIN_Q,17; |