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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-02 22:06:40 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-04-02 22:06:40 +0000 |
commit | ab9000884a33241b4a293826a9dc0506b8c3c326 (patch) | |
tree | 4a32734282524268a39fd3181d8c1ce34936ab91 /npc/jobs/2-1/assassin.txt | |
parent | 47b830dbd449936e3dffc96424f025930bad719f (diff) | |
download | hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.tar.gz hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.tar.bz2 hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.tar.xz hercules-ab9000884a33241b4a293826a9dc0506b8c3c326.zip |
finished Valkirye
fixed Skill Points exploit in Assassin Job Quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1383 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 659da0c3d..f9b7a730a 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena RC4 //===== Description: ========================================= @@ -12,12 +12,13 @@ //===== Additional Comments: ================================= //= v1.0 Used some dialogue from the aegis Assassin script translated By: Pgro Team (OwNaGe) //= Also converted the booby traps from the aegis script.[kobra_k88] -//=v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality. +//= v1.1 Made adjustments to ontouch npcs to work with the new "ontouch" functionality. //= Fixed some duplicate npc names. Added missing waitingroom triggers. //= Fixed warp in "TimerSin", was supposed to be an areawarp. //= For some reason sometimes the "Nameless One" would have message windows //= without controls. Changed the doevent that triggers him to an //= addtimer and that seemed make the prob. go away[kobra_k88] +//= 1.2 Fixed WRONG skillpoint check! [Lupus] //============================================================ @@ -147,7 +148,7 @@ L_Failed2: end; L_Change: - if (skpoint > 0) goto L_SkPoints; + if (skillpoint > 0) goto L_SkPoints; if(countitem(1008) < 1) goto L_NoNecklace; mes "Ah... the Necklace of Oblivion..... that means that the Guild Master has accepted you into the Assassin clan."; next; |