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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
commit5455fd1184e75c9192a1f6f84355851a01258e48 (patch)
treec3fc985a7b90c06308f272d551d8e7289485a14b /npc/jobs/2-1/assassin.txt
parent3633262bf2d8db0dd3bd51370826120371aac4a0 (diff)
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constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r--npc/jobs/2-1/assassin.txt35
1 files changed, 18 insertions, 17 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index fbf64e9bb..88b5b5186 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena RC4
//===== Description: =========================================
@@ -25,6 +25,7 @@
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
@@ -34,7 +35,7 @@
//****************************************************************************//
in_moc_16.gat,19,33,4 script Guildsman 55,{
- callfunc "F_BlockHigh",30,"Thief High",36,"Assassin Cross","Assassin Huey";
+ callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross","Assassin Huey";
if(BaseJob==Job_Thief) goto L_Thief;
callfunc "Ass_check";
@@ -42,7 +43,7 @@ in_moc_16.gat,19,33,4 script Guildsman 55,{
L_Thief:
if(JobLevel >= 40) goto L_Start;
mes "Hmm? What brings you here?.... I don't think I like the way you're looking at me....?!";
- emotion 1;
+ emotion e_what;
next;
mes "[Angry looking man]";
mes ".... Hmm.... You're not qualified yet. To become an Assassin you will have to meet our expectations.";
@@ -56,7 +57,7 @@ L_Start:
if(ASSIN_Q == 2) goto L_Failed2;
if(ASSIN_Q == 4) goto L_Change;
mes ".... A Thief huh?..... And a well trained one at that, cause I can't seem to find my wallet!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Angry looking man]";
mes "We need people like you, you know........ So how about taking the next step in the world of crime, and become an Assassin?";
@@ -111,7 +112,7 @@ L_Change:
next;
mes "[Assassin Huey]";
mes "Congratulations! After all of your hard work, you can finally become an Assassin!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Assassin Huey]";
mes "Very well done, you are now offically an Assassin. Although you are free to visit us at anytime..............";
@@ -228,7 +229,7 @@ OnTouch:
M_No:
mes "[Assassin Kai]";
mes "Huh?? You don't?........";
- emotion 1;
+ emotion e_what;
next;
mes "[Assassin Kai]";
mes "Are you trying to play games with me??";
@@ -251,22 +252,22 @@ OnTouch:
L_Failed:
mes "Ehhh? Weren't you just here a minute ago?";
- emotion 1;
+ emotion e_what;
next;
mes "[Assassin Kai]";
mes "What's this?..... You failed the first test?";
next;
mes "[Assassin Kai]";
mes "HAHAHAHAAHAHAHAHA!!!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Assassin Kai]";
mes "Hehe...HAHA...~cough~..Damn.... It's been a long time since I've met a looser like you..... Ha Ha....";
- emotion 18;
+ emotion e_heh;
next;
mes "[Assassin Kai]";
mes "Oh...sorry for laughing in your face like this.... but it's just too funny... hahahehehe....";
- emotion 18;
+ emotion e_heh;
next;
mes "[Assassin Kai]";
mes "So..... do you need me to give you any hints?";
@@ -276,14 +277,14 @@ L_Failed:
mes "[Assassin Kai]";
mes "Hahaahhaha!!! Well at least you're honest.....";
mes "Haha....My stomach...ouch... my stomach hurts!! You're killing me! Hahahaha!!!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Nameless One]";
mes ".....Hahaha.";
next;
mes "[Assasin Kai]";
mes "HAHAHAHA!! Nameless One, you think its funny too?";
- emotion 18;
+ emotion e_heh;
next;
mes "[Nameless One]";
mes "Hehehe..... yes very.....";
@@ -311,7 +312,7 @@ L_Failed:
next;
mes "[Assassin Kai]";
mes "Hahaha.... I can't beleive this..... hahaha.....";
- emotion 18;
+ emotion e_heh;
close2;
warp "in_moc_16.gat", 19, 141;
end;
@@ -381,18 +382,18 @@ L_Failed:
sM_End:
mes "[Assassin Kai]";
mes ".... Hmf... how can you be such an idiot??? You couldn't understand what I was talking about??";
- emotion 23;
+ emotion e_omg;
next;
mes "[Assassin Kai]";
mes "Is an Assassin's honor that hard to comprehend?!";
next;
mes "[Assassin Kai]";
mes "Grrrrr!!! You're probably going to be a moron all of your life...........";
- emotion 6;
+ emotion e_an;
next;
mes "[Assassin Kai]";
mes "GET OUT! Get out of here right now!! You're not fit to become an Assassin!!!";
- emotion 32;
+ emotion e_pif;
close2;
warp "c_tower4.gat", 64, 76;
close;
@@ -1028,7 +1029,7 @@ in_moc_16.gat,21,165,4 script Barcardi 725,{
next;
mes "[Barcardi]";
mes "....... Oh, and don't forget to bring some courage with you loser!";
- emotion 32;
+ emotion e_pif;
next;
warp "moc_fild16.gat", 206, 241;
close;