diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 10:38:54 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-11 10:38:54 +0000 |
commit | 762b8c6e12bde3fcd4f34b25324224c9c4aab64d (patch) | |
tree | 8b05f467369044008ae99d4278490ac2ef8aea00 /npc/jobs/2-1/assassin.txt | |
parent | 41a6edabbdeb6cec53b0ee6c683943bf9299e51b (diff) | |
download | hercules-762b8c6e12bde3fcd4f34b25324224c9c4aab64d.tar.gz hercules-762b8c6e12bde3fcd4f34b25324224c9c4aab64d.tar.bz2 hercules-762b8c6e12bde3fcd4f34b25324224c9c4aab64d.tar.xz hercules-762b8c6e12bde3fcd4f34b25324224c9c4aab64d.zip |
added yuno warps, fixed wiz quest, fixed assassin quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9449 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fc30115c0..3ed03987b 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.4 +//= 2.5 //===== Compatible With: ===================================== //= eAthena RC4 //===== Description: ========================================= @@ -31,6 +31,7 @@ //= 2.3 Fixed typo and change Nameless addtimer to 100 (with 700ms I //= was still able to bypass it) [Toms] //= 2.4 Fixed skipping of Nameless NPC [Lupus] +//= 2.5 Fixed a Rogue exploit [Lupus] //============================================================ @@ -90,23 +91,23 @@ in_moc_16.gat,19,33,4 script Guildsman 55,{ emotion e_gg; close; } - if(baseClass != Job_Thief){ + if(baseClass != Job_Thief || BaseJob == Job_Rogue){ mes ".... Hmm.... although you're not an Assassin or Thief... I have to say I like your sense of style."; close; } - if(JobLevel >= 40) goto L_Start; - mes "Hmm? What brings you here?.... I don't think I like the way you're looking at me....?!"; - emotion e_what; - next; - mes "[Angry looking man]"; - mes ".... Hmm.... You're not qualified yet. To become an Assassin you will have to meet our expectations."; - next; - mes "[Angry looking man]"; - mes "Why don't you go train some more...... You need to have a job level of at least 40 to even hope of becoming one of us...."; - close; + if(JobLevel < 40){ + mes "Hmm? What brings you here?.... I don't think I like the way you're looking at me....?!"; + emotion e_what; + next; + mes "[Angry looking man]"; + mes ".... Hmm.... You're not qualified yet. To become an Assassin you will have to meet our expectations."; + next; + mes "[Angry looking man]"; + mes "Why don't you go train some more...... You need to have a job level of at least 40 to even hope of becoming one of us...."; + close; + } -L_Start: if(ASSIN_Q == 1) goto L_Failed1; if(ASSIN_Q == 2) goto L_Failed2; if(ASSIN_Q == 4) goto L_Change; |