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author | nana <nana@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 23:27:51 +0000 |
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committer | nana <nana@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 23:27:51 +0000 |
commit | 32ea1940a8a9a15e3ae8fe778cfbd4071f8e7a09 (patch) | |
tree | 5c2529bf3ebc2522b192a9f3cbd4b5680f4eb327 /npc/jobs/2-1-1/Sniper.txt | |
parent | 14380ba0d1e63585c3135ac53418bf1a376c099a (diff) | |
download | hercules-32ea1940a8a9a15e3ae8fe778cfbd4071f8e7a09.tar.gz hercules-32ea1940a8a9a15e3ae8fe778cfbd4071f8e7a09.tar.bz2 hercules-32ea1940a8a9a15e3ae8fe778cfbd4071f8e7a09.tar.xz hercules-32ea1940a8a9a15e3ae8fe778cfbd4071f8e7a09.zip |
Changed the Advance jobchangers to kRO normals.
They now check if you are level 99/50 as a 2nd class or above, your Quest Skills (and gives them back when you reach 1st Advance Class) and if you have a Cart or Falcon equiped. Also, the minimum requirement to change from Advance 1st class is job level 45 so i added that in too.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@183 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1-1/Sniper.txt')
-rw-r--r-- | npc/jobs/2-1-1/Sniper.txt | 132 |
1 files changed, 86 insertions, 46 deletions
diff --git a/npc/jobs/2-1-1/Sniper.txt b/npc/jobs/2-1-1/Sniper.txt index 32468bfae..3b39fb628 100644 --- a/npc/jobs/2-1-1/Sniper.txt +++ b/npc/jobs/2-1-1/Sniper.txt @@ -1,64 +1,104 @@ -//Sniper Made by Evera/Lorri +// Advance Class jobchanger after kRO Normals. +// Checks if the player have any questskills, cart\falcon, level and such. +// Made by Nana. + +// -== Sniper ==- valkyrie.gat,44,55,6 script Sniper 727,{ - if ((readparam(11) >= 99) && (Class == 11) && (JobLevel >= 50)) goto Lnovice; - if ((Class == 4001) && (readparam(55) >= 10)) goto Lharcher; - if ((Class == 4001) && (readparam(55) < 10)) goto LCem; - if ((Class == 4004) && (readparam(55) >= 40)) goto Lhsni; - if ((Class == 4004) && (readparam(55) < 40)) goto LCem; - if (Class == 4012) goto Lcrazy; + if(getskilllv(147) > 0) set @qsk,1; + if(getskilllv(148) > 0) set @qsk1,1; + if(checkfalcon(0) > 0) goto L_Falcon; + if(checkcart(0) > 0) goto L_Cart; + if(readparam(12) > 0) goto Skill_Points; + if(readparam(19) >= 4008) goto L_Advance; + if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov; + if((readparam(19) == 4004) && (readparam(55) >= 45)) goto L_HARC; + if(readparam(19) < 7) goto L_Class; + if(readparam(19) == 4001) goto L_Class1; + if(readparam(19) == 4004) goto L_Class; + if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change; + if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels; mes "[Sniper]"; - mes "Who are you?"; - mes "Only the archer class can become a Sniper..."; - mes "Meet all the requirements first."; + mes "Hi there..."; close; -Lnovice: + +L_Change: mes "[Sniper]"; - mes "Now, here's the deal. I change you into a High Novice."; - mes "You come back to become a Sniper, then become a sniper."; - mes "You wanna do it?"; - menu "Yes",Lnovice2,"No",Lcancel; -Lnovice2: - if (readparam(12) != 0) goto Lskpt; - mes "By the tip of my arrow.. The distance it moves..."; - next; - jobchange 24;// Job: Job_Novice_High + mes "Hello there "+strcharinfo(0)+"!"; + mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Sniper,"; + mes "I wish you good fortune in the near future!"; + jobchange 24; resetlvl(1); close; -Lharcher: + +L_Cart: mes "[Sniper]"; - mes "Wanna become a High Arhcer?"; - menu "Yes",Lhtheif2,"No",Lcancel; -Lhtheif2: - if (readparam(12) != 0) goto Lskpt; + mes "Please un-equip that cart before continuing."; + close; + +L_Class1: mes "[Sniper]"; - mes "By the tip of my arrow.. The distance it moves..."; - next; - jobchange 27;// Job: Job_Archer_High + mes "You're not ready to become an High Archer yet."; + close; + +L_Class: + mes "[Sniper]"; + mes "You've come far to get here. unfortunately, you're not ready to become an Sniper yet."; + close; + +L_Levels: + mes "[Sniper]"; + mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Sniper"; close; -Lhsni: + +L_HNov: mes "[Sniper]"; - mes "Ready to become a sniper, like me??"; - menu "Yes",Lhsni2,"No",Lcancel; -Lhsni2: - if (readparam(12) != 0) goto Lskpt; + mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok."; + mes "Must great fortune follow you!"; + jobchange 27; + next; + mes "[Sniper]"; + mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+"."; + next; + if(@qsk > 0) goto qsk; + if(@qsk1 > 0) goto qsk1; + if(@qsk2 > 0) goto qsk2; + if(@qsk3 > 0) goto qsk3; + next; +qsk: + skill 147,1,0; + set @qsk,0; + if(@qsk1 > 0) goto qsk1; + goto L_HNov_2; +qsk1: + skill 148,1,0; + set @qsk1,0; + if(@qsk > 0) goto qsk; + goto L_HNov_2; + +L_HNov_2: + mes "[Sniper]"; + mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Archer"; + close; +L_HARC: mes "[Sniper]"; - mes "By the tip of my arrow.. The distance it moves..."; - jobchange 35;// Job: Job_Sniper + mes "Congratulations!"; + mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Sniper!"; + jobchange 35; close; -Lcrazy: + +Skill_Points: mes "[Sniper]"; - mes "You're already a Sniper!"; - mes "How are you doing?"; + mes "Please use all of your skillpoints before proceeding."; close; -Lskpt: + +L_Advance: mes "[Sniper]"; - mes "Please finish up your skillpoints first"; + mes "Hey there! You are already an Reborn. You cannot reach any higher"; + mes "*whistles*"; close; -LCem: + +L_Falcon: mes "[Sniper]"; - mes "Please train your arrows to move faster."; - close; -Lcancel: - mes "Bye"; + mes "Please take your Falcon off before proceeding "+strcharinfo(0)+"."; close; -} +}
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