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authoramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-07 18:00:13 +0000
committeramber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-07 18:00:13 +0000
commit1a348ede4934a1ba78f337ee1dffe11a699f4bef (patch)
tree883d4c1ae282fb67e1720f81c20f564499298ff4 /npc/jobs/2-1-1/LordKnight.txt
parent7cb0d361f1b4260b47ab1da99224332947320553 (diff)
parenta6cd6538e4271ea08dc86803e8b7e8c8f235960b (diff)
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branch for major stability breakage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@1440 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1-1/LordKnight.txt')
-rw-r--r--npc/jobs/2-1-1/LordKnight.txt120
1 files changed, 16 insertions, 104 deletions
diff --git a/npc/jobs/2-1-1/LordKnight.txt b/npc/jobs/2-1-1/LordKnight.txt
index 9dbeaa345..6cd7ec155 100644
--- a/npc/jobs/2-1-1/LordKnight.txt
+++ b/npc/jobs/2-1-1/LordKnight.txt
@@ -1,107 +1,19 @@
-// Advance Class jobchanger after kRO Normals.
-// Checks if the player have any questskills, cart\falcon, level and such.
-// Made by Nana.
+//===== eAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//============================================================
// -== Lord Knight ==-
valkyrie.gat,44,39,6 script Lord Knight 56,{
- if(getskilllv(144) > 0) set @qsk,1;
- if(getskilllv(145) > 0) set @qsk1,1;
- if(getskilllv(146) > 0) set @qsk2,1;
- if(checkcart(0) > 0) goto L_Cart;
- if(readparam(12) > 0) goto Skill_Points;
- if(readparam(19) >= 4008) goto L_Advance;
- if((readparam(19) == 4001) && (readparam(55) >= 10)) goto L_HNov;
- if((readparam(19) == 4002) && (readparam(55) >= 45)) goto L_HSWM;
- if(readparam(19) < 7) goto L_Class;
- if(readparam(19) == 4001) goto L_Class1;
- if(readparam(19) == 4002) goto L_Class;
- if((readparam(11) >= 99) && (readparam(55) >= 50) && (readparam(19) >= 7)) goto L_Change;
- if((readparam(11) < 99) && (readparam(55) < 50)) goto L_Levels;
- mes "[Lord Knight]";
- mes "Hi there...";
- close;
-
-L_Change:
- mes "[Lord Knight]";
- mes "Hello there "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the ranks of Lord Knight,";
- mes "I wish you good fortune in the near future!";
- jobchange 24;
- resetlvl(1);
- close;
-
-L_Cart:
- mes "[Lord Knight]";
- mes "Please un-equip that cart before continuing.";
- close;
-
-L_Class1:
- mes "[Lord Knight]";
- mes "You're not ready to become an High Swordsman yet.";
- close;
-
-L_Class:
- mes "[Lord Knight]";
- mes "You've come far to get here. unfortunately, you're not ready to become an Lord Knight yet.";
- close;
-
-L_Levels:
- mes "[Lord Knight]";
- mes "You're doing great! keep up the good work. You'll eventually get to the point where you can be an Lord Knight";
- close;
-
-L_HNov:
- mes "[Lord Knight]";
- mes "Tread lightly ahead as you're about to enter the distinguished world of Ragnarok.";
- mes "Must great fortune follow you!";
- jobchange 25;
- next;
- mes "[Lord Knight]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process if you had any, "+strcharinfo(0)+".";
- next;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- if(@qsk3 > 0) goto qsk3;
- next;
-qsk:
- skill 144,1,0;
- set @qsk,0;
- if(@qsk1 > 0) goto qsk1;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk1:
- skill 145,1,0;
- set @qsk1,0;
- if(@qsk > 0) goto qsk;
- if(@qsk2 > 0) goto qsk2;
- goto L_HNov_2;
-qsk2:
- skill 146,1,0;
- set @qsk2,0;
- if(@qsk > 0) goto qsk;
- if(@qsk1 > 0) goto qsk1;
- goto L_HNov_2;
-
-L_HNov_2:
- mes "[Lord Knight]";
- mes "Now when the formalities are fixed, I congratulate you on your Advancement to High Swordsman";
- close;
-L_HSWM:
- mes "[Lord Knight]";
- mes "Congratulations!";
- mes "You're not finally after alot of hard work, able to enter the halls of Valkyrie as an Lord Knight!";
- jobchange 31;
- close;
-
-Skill_Points:
- mes "[Lord Knight]";
- mes "Please use all of your skillpoints before proceeding.";
- close;
-
-L_Advance:
- mes "[Lord Knight]";
- mes "Hey there! You are already an Reborn. You cannot reach any higher";
- mes "*whistles*";
- close;
-} \ No newline at end of file
+ callfunc "F_Rebirth",25,"Swordman High",31,"Lord Knight",144,145,146,0;
+}