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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-11-02 20:43:42 +0300
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tree24c2c31c40221e0de41e2bb7cbd36d2faeeaf754 /npc/jobs/1-1e
parent3bdc21c12760aa885d4fe0235159dbca9dd6be6e (diff)
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Remove conf dir.
Diffstat (limited to 'npc/jobs/1-1e')
-rw-r--r--npc/jobs/1-1e/gunslinger.txt437
-rw-r--r--npc/jobs/1-1e/ninja.txt608
-rw-r--r--npc/jobs/1-1e/taekwon.txt439
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diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
deleted file mode 100644
index 1369a209b..000000000
--- a/npc/jobs/1-1e/gunslinger.txt
+++ /dev/null
@@ -1,437 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) ultramage
-//= Copyright (C) Playtester
-//= Copyright (C) KarLaeda
-//= Copyright (C) CBMaster
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//= Copyright (C) erKURITA
-//= Copyright (C) RockmanEXE
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Gunslinger Job Quest
-//================= Description ===========================================
-//= Gunslinger Job Change Quest
-//================= Current Version =======================================
-//= 2.2
-//=========================================================================
-
-que_ng,152,167,3 script Master Miller 4_M_HUOLDARMY,{
- if (Upper == 2) {
- mes "[Master Miller]";
- mes "Well, aren't you an";
- mes "adorable little child~";
- mes "Where's your mommy?";
- mes "This place is dangerous, so";
- mes "please go home soon, okay?";
- close;
- }
- if (Class == Job_Novice) {
- if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) {
- mes "[Master Miller]";
- mes "Interested in becoming";
- mes "a Gunslinger, eh? You've";
- mes "got potential, but you're";
- mes "not yet experienced enough.";
- mes "Just train yourself a bit more,";
- mes "and then come back, you hear?";
- close;
- }
- if (GUNS_Q == 0) {
- mes "[Master Miller]";
- mes "I'm Miller, a full time";
- mes "Gunslinger drillmaster, and";
- mes "full time guardian for Lady";
- mes "Selena. Now, what do you";
- mes "need? If it's not important, then I can't make the time for you.";
- next;
- if(select("Nothing.", "I want to become a Gunslinger.") == 1) {
- mes "[Master Miller]";
- mes "Don't waste my time.";
- mes "If you do want to become";
- mes "a Gunslinger, then come";
- mes "back and talk to me.";
- close;
- }
- mes "[Master Miller]";
- mes "Hm. You're pretty young, but";
- mes "your eyes tell me that you're";
- mes "pretty ambitious. You'll need to pass our interview and educational";
- mes "course to become a Gunslinger. Do you want to apply for the job?";
- next;
- if(select("Give me some time to think.", "Sure!") == 1) {
- mes "[Master Miller]";
- mes "Understandable.";
- mes "If you do decide that";
- mes "you want to become";
- mes "a Gunslinger, then let";
- mes "me know right away.";
- mes "I'll get you started.";
- close;
- }
- mes "[Master Miller]";
- mes "Great, great. Alright then,";
- mes "let's get you started. Take";
- mes "this letter to Mr. Wise Bull";
- mes "Horn in Payon. He's a shaman";
- mes "that will judge whether or not";
- mes "you qualify to be a Gunslinger.";
- GUNS_Q = 1;
- setquest 6020;
- close;
- }
- else if (GUNS_Q == 1) {
- mes "[Master Miller]";
- mes "Take that letter of";
- mes "introduction I've written";
- mes "for you to Mr. Wise Bull";
- mes "Horn in Payon. He'll test";
- mes "you to see if you're really";
- mes "Gunslinger material.";
- close;
- }
- else if (GUNS_Q == 2) {
- mes "[Master Miller]";
- mes "Hmm... Wise Bull Horn";
- mes "asked you to collect the";
- mes "items you need to make the";
- mes "voucher? Hm. I guess that's";
- mes "part of his qualification test.";
- close;
- }
- else if (GUNS_Q == 3) {
- mes "[Master Miller]";
- mes "Wise Bull Horn asked";
- mes "you to bring him some";
- mes "Milk? He must really like";
- mes "you if he's already asking";
- mes "for favors. Good luck, friend.";
- close;
- }
- else if (GUNS_Q == 4) {
- mes "[Master Miller]";
- mes "I expect to hear good";
- mes "news from you soon. You";
- mes "know, I have no doubt that";
- mes "you'll become a Gunslinger.";
- close;
- }
- else if (GUNS_Q == 5) {
- if (SkillPoint != 0) {
- mes "[Master Miller]";
- mes "Hey, you have leftover";
- mes "Skill Points. You better";
- mes "use them all up before you";
- mes "come and talk to me again.";
- close;
- }
- mes "[Master Miller]";
- mes "Oh, you've brought a";
- mes "voucher from Wise Bull Horn?";
- mes "It's been a while since he's";
- mes "given one to anybody, so";
- mes "I'm really proud of you!";
- next;
- mes "[Master Miller]";
- mes "If Wise Bull Horn approves,";
- mes "then I have no reason to";
- mes "reject you. Alright then, I'll";
- mes "promote you to a Gunslinger.";
- mes "But first, let me explain";
- mes "our job in more detail.";
- next;
- mes "[Master Miller]";
- mes "As a Gunslinger, you must";
- mes "keep your gun with you at";
- mes "all times. The Gunslinger";
- mes "Guild keeps track of every Gun";
- mes "and Bullet, so you can only get";
- mes "them from our guild members.";
- next;
- mes "[Master Miller]";
- mes "Don't worry, Gunslinger";
- mes "Guildsmen can be found almost";
- mes "anywhere these days. Anyway,";
- mes "it has to be this way by order of our guild leader, Lady Selena.";
- next;
- mes "[Master Miller]";
- mes "You might get the chance to";
- mes "meet her one of these days.";
- mes "Anyway, just now that we have";
- mes "to regulate Gun and Bullet sales to keep them away from evil";
- mes "or irresponsible folk.";
- next;
- mes "[Master Miller]";
- mes "In any case, it's always";
- mes "a pleasure for me to talk";
- mes "to another Gunslinger, so";
- mes "let's keep in touch. May the";
- mes "power of the earth protect";
- mes "you in all of your adventures~";
- callfunc "Job_Change",Job_Gunslinger;
- GUNS_Q = 6;
- completequest 6024;
- if (rand(1,2) == 1) {
- getitem Six_Shooter,1; // Six_Shooter
- } else {
- getitem Branch,1; // Branch
- }
- close;
- }
- } else {
- if (Class == Job_Gunslinger) {
- mes "[Master Miller]";
- mes "Oh! Long time, no see,";
- mes "friend. How have you been?";
- mes "I hope you've been keeping";
- mes "you Gun well maintained.";
- mes "Take care of it, and it'll take";
- mes "care of you. Remember it.";
- close;
- } else {
- mes "[Master Miller]";
- mes "If you don't have";
- mes "any business with me,";
- mes "then please go on your way.";
- close;
- }
- }
-}
-
-payon,184,65,3 script Wise Bull Horn 4_M_LGTGRAND,{
- if (GUNS_Q == 1) {
- mes "[Wise Bull Horn]";
- mes "Hello, young wolf.";
- mes "What business has";
- mes "brought you before me?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Mr. Miller sent me to";
- mes "deliver this letter to you.";
- mes "Actually, I'm interested in";
- mes "becoming a Gunslinger...";
- next;
- mes "[Wise Bull Horn]";
- mes "Miller, you said?";
- mes "Hm, the Black Fox doesn't";
- mes "give introductions for anyone";
- mes "he doesn't believe will make";
- mes "a good Gunslinger. Yes, I think";
- mes "I know why he sent you to me.";
- next;
- mes "[Wise Bull Horn]";
- mes "I can see it in your eyes:";
- mes "you've got a warm heart and a";
- mes "strong sense of responsibility.";
- mes "All you need is the blessing";
- mes "of the Earth to protect you";
- mes "as a Gunslinger.";
- next;
- mes "[Wise Bull Horn]";
- mes "I can make a voucher that";
- mes "will demonstrate your desire";
- mes "to become a warrior of the";
- mes "earth for you to present to";
- mes "Gunslinger drillmasters.";
- mes "I shall need these items...";
- next;
- mes "[Wise Bull Horn]";
- mes "^3355FF1 Trunk^000000,";
- mes "^3355FF3 Fluffs^000000,";
- mes "^3355FF3 Zargons^000000,";
- mes "^3355FF10 Shells^000000,";
- mes "^3355FF3 Green Herbs^000000, and";
- mes "^3355FF3 Rainbow Shells^000000.";
- next;
- mes "[Wise Bull Horn]";
- mes "After I complete the";
- mes "voucher, you may bring";
- mes "it to Black Fox, and he";
- mes "will help you achieve";
- mes "your goal of becoming";
- mes "a Gunslinger.";
- GUNS_Q = 2;
- changequest 6020,6021;
- close;
- }
- else if (GUNS_Q == 2) {
- if (countitem(Zargon) < 3 || countitem(Fluff) < 3 || countitem(Wooden_Block) < 1 || countitem(Shell) < 10 || countitem(Green_Herb) < 3 || countitem(Colorful_Shell) < 3) {
- mes "[Wise Bull Horn]";
- mes "I can make a voucher that";
- mes "will demonstrate your desire";
- mes "to become a warrior of the";
- mes "earth for you to present to";
- mes "Gunslinger drillmasters.";
- mes "I shall need these items...";
- next;
- mes "[Wise Bull Horn]";
- mes "^3355FF1 Trunk^000000,";
- mes "^3355FF3 Fluffs^000000,";
- mes "^3355FF3 Zargons^000000,";
- mes "^3355FF10 Shells^000000,";
- mes "^3355FF3 Green Herbs^000000, and";
- mes "^3355FF3 Rainbow Shells^000000.";
- next;
- mes "[Wise Bull Horn]";
- mes "After I complete the";
- mes "voucher, you may bring";
- mes "it to Black Fox, and he";
- mes "will help you achieve";
- mes "your goal of becoming";
- mes "a Gunslinger.";
- close;
- }
- delitem Zargon,3; // Zargon
- delitem Fluff,3; // Fluff
- delitem Wooden_Block,1; // Wooden_Block
- delitem Shell,10; // Shell
- delitem Green_Herb,3; // Green_Herb
- delitem Colorful_Shell,3; // Colorful_Shell
- GUNS_Q = 3;
- changequest 6021,6022;
- mes "[Wise Bull Horn]";
- mes "Ah, you've returned";
- mes "with everything I need.";
- mes "Please give me some time";
- mes "to make the voucher. If you";
- mes "come back in a little while,";
- mes "I should be finished with it.";
- close;
- }
- else if (GUNS_Q == 3) {
- mes "[Wise Bull Horn]";
- mes "Oh, you've arrived just";
- mes "in time. It's been a while";
- mes "since I've made one of these vouchers, so I might be a little";
- mes "rusty. Still, this really takes me back to the days of my youth.";
- next;
- mes "[Wise Bull Horn]";
- mes "I've been serving in this";
- mes "position of choosing worthy";
- mes "recipients of Gunslinger";
- mes "vouchers for a few decades";
- mes "now. But before that, I was a";
- mes "young adventurer just like you.";
- next;
- mes "[Wise Bull Horn]";
- mes "It feels like it was only";
- mes "yesterday when I held my own";
- mes "little voucher as a Gunslinger,";
- mes "a warrior of the earth. That's";
- mes "when I met Selena's father...";
- mes "How can time pass so quickly?";
- next;
- mes "[Wise Bull Horn]";
- mes "Ah... I reallly appreciate";
- mes "Selena and Black Fox for all";
- mes "of their help in recruiting";
- mes "young Gunslingers. I'm very";
- mes "old now, and can't do everything by myself. *Sigh...* Such is life.";
- next;
- mes "[Wise Bull Horn]";
- mes "Before you leave, may";
- mes "I ask you for a small favor?";
- mes "I'm thirsty, and would like";
- mes "a cold glass of Milk. Would";
- mes "you please bring me some?";
- GUNS_Q = 4;
- changequest 6022,6023;
- close;
- }
- else if (GUNS_Q == 4) {
- if (countitem(Milk) < 1) {
- mes "[Wise Bull Horn]";
- mes "I'm an old man that will";
- mes "soon be reunited with mother";
- mes "earth. Would you do this old";
- mes "Gunslinger a favor a bring me";
- mes "a cold glass of Milk, please?";
- close;
- }
- delitem Milk,1; // Milk
- GUNS_Q = 5;
- changequest 6023,6024;
- mes "[Wise Bull Horn]";
- mes "Oh, thank you for your!";
- mes "generosity--I see that";
- mes "you've brought me some";
- mes "Milk. Ahhhh, delicious~";
- next;
- mes "[Wise Bull Horn]";
- mes "I admire the patience,";
- mes "gentleness, and kindness";
- mes "that you've proven by bringing";
- mes "this to me. Yes, those are traits we all want Gunslingers to have.";
- next;
- mes "[Wise Bull Horn]";
- mes "Now, please take this voucher";
- mes "to Miller, the Black Fox, with";
- mes "my whole hearted approval.";
- mes "I hope that you will use your";
- mes "gun to uphold justice as a";
- mes "noble warrior of the earth.";
- next;
- mes "[Wise Bull Horn]";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Maaaaarrraaa Neeey~";
- mes "Yippee Yippee Yai Yocaiyay~";
- close;
- }
- else if (GUNS_Q == 5) {
- mes "[Wise Bull Horn]";
- mes "Please take this voucher";
- mes "to Miller, the Black Fox, with";
- mes "my whole hearted approval.";
- mes "I hope that you will use your";
- mes "gun to uphold justice as a";
- mes "noble warrior of the earth.";
- next;
- mes "[Wise Bull Horn]";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Eeh~Yeah~Eeh~Hooom";
- mes "Maaaaarrraaa Neeey~";
- mes "Yippee Yippee Yai Yocaiyay~";
- close;
- }
- else if (GUNS_Q == 6) {
- mes "[Wise Bull Horn]";
- mes "AAh, long time no see.";
- mes "I hope that you become";
- mes "a smart beast, and use";
- mes "your powers as a Gunslinger to protect what is good and just.";
- close;
- }
- else {
- mes "[Wise Bull Horn]";
- mes "Zzzzzz~";
- mes "^333333*Phew*^000000";
- close;
- }
-}
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
deleted file mode 100644
index 762f94b4b..000000000
--- a/npc/jobs/1-1e/ninja.txt
+++ /dev/null
@@ -1,608 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) SinSloth
-//= Copyright (C) Playtester
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//= Copyright (C) Legionaire
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Ninja Job Quest
-//================= Description ===========================================
-//= Ninja Job Change Quest
-//================= Current Version =======================================
-//= 1.7
-//=========================================================================
-
-alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{
- if (Class == Job_Novice) {
- if (JobLevel == 10) {
- mes "[Akagi]";
- mes "Hmmm...";
- mes "You must have come,";
- mes "sensing that someone";
- mes "is waiting for you here.";
- mes "Tell me, do you seek";
- mes "the path of patience?";
- next;
- if(select("No", "Yes") == 1) {
- mes "[Akagi]";
- mes "I see.";
- mes "To each his own,";
- mes "I suppose. Take";
- mes "care of yourself.";
- close;
- }
- mes "[Akagi]";
- mes "Very well.";
- mes "Then, let me";
- mes "set you on that";
- mes "path right away...";
- close2;
- switch(rand(3)) {
- case 1:
- warp "amatsu",170,229;
- end;
- case 2:
- warp "amatsu",216,188;
- end;
- default:
- warp "amatsu",178,176;
- end;
- }
- } else {
- mes "[Akagi]";
- mes "Hm? I cannot be";
- mes "of any service to";
- mes "you until you grow";
- mes "a little stronger...";
- close;
- }
- } else {
- mes "[Akagi]";
- mes "Hmm...";
- mes "You and I...";
- mes "We are fairly equal in";
- mes "terms of combat ability.";
- mes "Perhaps we can spar";
- mes "together sometime.";
- close;
- }
-}
-
-que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
- if (Upper == 2) {
- mes "[Cougar]";
- mes "I... I've never";
- mes "seen a baby as";
- mes "powerful as you!";
- mes "G-get away, you";
- mes "freak of nature!";
- close;
- }
- if (Class == Job_Novice) {
- if (JobLevel < 10) {
- mes "[Cougar]";
- mes "Hm? Have you come to";
- mes "learn how to be a Ninja?";
- mes "You're not quite experienced";
- mes "enough yet, so come back";
- mes "after you're more familiar";
- mes "with fighting monsters.";
- close;
- }
- if (NINJ_Q == 0) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Excuse me.";
- mes "H-hello?";
- next;
- mes "[Cougar]";
- mes "...............................";
- mes "How did you do that?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Do what? I didn't";
- mes "do anything, I don't think...";
- next;
- mes "[Cougar]";
- mes "H-How are you able to";
- mes "see me? I'm supposed to";
- mes "be invisible to the naked eye.";
- mes "Ah, now I get it. Wildcat Joe";
- mes "must have sent you to kill me! I won't fall for your tricks! Die!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "W-wait! I-I don't even";
- mes "know who Wildcat Joe is!";
- mes "Calm down, there's no";
- mes "need to get violent!";
- next;
- mes "[Cougar]";
- mes "What...?";
- mes "How did you dodge";
- mes "all of my attacks?";
- mes "You've got some talent,";
- mes "I'll give you that.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "...............................";
- mes "I came here hoping";
- mes "to change my job";
- mes "to a Ninja.";
- next;
- mes "[Cougar]";
- mes "...Oh. Is that all?";
- mes "Hmm, you've got great";
- mes "potential, but I can't help";
- mes "you now. I've got too many";
- mes "enemies, and I can't let my";
- mes "guard down for even a second.";
- next;
- mes "[Cougar]";
- mes "That Wildcat Joe is";
- mes "completely ruthless...!";
- mes "He could strike at any time!";
- mes "He'll do anything to achieve";
- mes "victory over his enemies!";
- next;
- mes "[Cougar]";
- mes "Wait, wait, I just";
- mes "thought of something.";
- mes "Maybe you can help me out.";
- mes "Do what I ask, and I'll teach";
- mes "you a few of my skills if you";
- mes "really want to be a Ninja.";
- next;
- if(select("Sure.", "No, thanks.") == 2) {
- mes "[Cougar]";
- mes "Hm? Well, alright.";
- mes "Still, I don't see";
- mes "why we can't help";
- mes "each other in this";
- mes "little predicament...";
- close;
- }
- mes "[Cougar]";
- mes "Great! Now, I wanted to";
- mes "ask Wildcat Joe if he'd";
- mes "agree to a temporary truce.";
- mes "I'm aware that both of us";
- mes "are out of weapons, so we";
- mes "should get well equipped first.";
- next;
- mes "[Cougar]";
- mes "Please take this letter,";
- mes "and deliver it to Wildcat";
- mes "Joe in Einbroch. He's a master";
- mes "of disguise, so keep a careful";
- mes "eye out for him. Ah, and look";
- mes "for him in a high place.";
- next;
- mes "[Cougar]";
- mes "Yeah, Wildcat Joe";
- mes "always did have a thing";
- mes "for hiding in high places.";
- mes "Anyway, after you give him";
- mes "the letter, come back and";
- mes "let me know his answer.";
- NINJ_Q = 1;
- setquest 6015;
- close;
- }
- else if (NINJ_Q == 1) {
- mes "[Cougar]";
- mes "Even if this task";
- mes "isn't that urgent,";
- mes "please hurry over to";
- mes "Einbroch and deliver";
- mes "my letter to Wildcat Joe.";
- close;
- }
- else if (NINJ_Q == 2) {
- mes "[Cougar]";
- mes "Did you deliver that";
- mes "letter to Wildcat Joe?";
- mes "I still need to know his";
- mes "response to my proposal";
- mes "for a truce. Anyway, see";
- mes "if you can needle him for it.";
- close;
- }
- else if (NINJ_Q == 3) {
- mes "[Cougar]";
- mes "Ah, you've returned.";
- mes "So did Wildcat Joe send";
- mes "you back here with his";
- mes "response? Great, great,";
- mes "please let me read it.";
- next;
- mes "[Cougar]";
- mes "What...?! How could he";
- mes "reject my proposal for";
- mes "a truce?! This can only";
- mes "mean that he's made another";
- mes "Kunai. Nuts! I have to catch";
- mes "up to him, or I'm a goner!";
- next;
- mes "[Cougar]";
- mes "Listen, you've got to help";
- mes "me out again! I need you to";
- mes "gather some materials so that";
- mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead";
- mes "and change your job to a Ninja.";
- next;
- mes "[Cougar]";
- mes "All you need";
- mes "to bring me is";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000.";
- mes "Please get those";
- mes "as quickly as you can!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Huh? That's funny,";
- mes "Wildcat Joe actually";
- mes "asked me to gather";
- mes "those same materials.";
- next;
- mes "[Cougar]";
- mes "Curses! Then that means...";
- mes "You actually helped Joe";
- mes "in crafting his Kunai! No!";
- mes "I should have thought about";
- mes "that earlier! Well, it's too";
- mes "late now. Just h-hurry it up!";
- NINJ_Q = 4;
- changequest 6017,6018;
- close;
- }
- else if (NINJ_Q == 4) {
- if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) {
- mes "[Cougar]";
- mes "Hurry and bring";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000 to me,";
- mes "so that I can craft";
- mes "my own Kunai to use";
- mes "against Wildcat Joe!";
- close;
- }
- if (SkillPoint != 0) {
- mes "[Cougar]";
- mes "Whoa, whoa...";
- mes "You still have some";
- mes "leftover Skill Points.";
- mes "You'd better spend all";
- mes "of them before you";
- mes "change jobs, right?";
- close;
- }
- mes "[Cougar]";
- mes "Ah, you're back with";
- mes "everything that I need.";
- mes "You've come earlier than";
- mes "I expected, eh? Great,";
- mes "as promised, I'll turn";
- mes "you into a Ninja.";
- next;
- mes "[Cougar]";
- mes "Let me formally introduce";
- mes "myself. I am High Ninja Cougar";
- mes "in the Touga Ninja Corps, and";
- mes "I'm in charge of the search";
- mes "party to find Sir Kazma.";
- next;
- mes "[Cougar]";
- mes "Sir Kazma is the chief";
- mes "of my village, but he's";
- mes "run away. This has resulted";
- mes "in an internal conflict within";
- mes "the Ninja Corps. Things are";
- mes "pretty unstable right now...";
- next;
- mes "[Cougar]";
- mes "I initially didn't want to";
- mes "accept you as a Ninja because";
- mes "of this complicated situation.";
- mes "However, you've proven that";
- mes "you're truly worthy of joining";
- mes "the Ninja ranks.";
- next;
- mes "[Cougar]";
- mes "According to his letter, even";
- mes "Joe thinks highly of you. Just";
- mes "remember that, as a Ninja, your";
- mes "mission is your highest priority. But don't let mission objectives";
- mes "supercede your conscience.";
- next;
- mes "[Cougar]";
- mes "''Secrecy above all else.''";
- mes "To keep our secrets in the";
- mes "shadows, you can only buy";
- mes "or sell Ninja weapons with";
- mes "authorized dealers. Please";
- mes "keep that in mind.";
- next;
- mes "[Cougar]";
- mes "As of today, you are";
- mes "now a proud member of the";
- mes "Touga Ninja Corps. Be as";
- mes "agile as the wind, and as";
- mes "quiet as the falling shadows.";
- callfunc "Job_Change",Job_Ninja;
- NINJ_Q = 5;
- delitem Cyfar,5; // Cyfar
- delitem Phracon,1; // Phracon
- getitem Asura,1; // Asura
- completequest 6018;
- close;
- }
- else {
- mes "[Cougar]";
- mes "How have you been?";
- mes "Train hard: you want";
- mes "to be able to vanish";
- mes "without a trace. If you";
- mes "can do that, you'll get";
- mes "the respect of any Ninja~";
- close;
- }
- } else {
- if (BaseClass == Job_Ninja) {
- mes "[Cougar]";
- mes "How have you been?";
- mes "Train hard: you want";
- mes "to be able to vanish";
- mes "without a trace. If you";
- mes "can do that, you'll get";
- mes "the respect of any Ninja~";
- close;
- } else {
- mes "[Cougar]";
- mes "What...?";
- mes "How were you able";
- mes "to find me hidden";
- mes "in the shadows?!";
- mes "You must be more than";
- mes "a common adventurer, eh?";
- close;
- }
- }
-}
-
-einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
- if (NINJ_Q == 1) {
- mes "[Suspicious Man]";
- mes "I've traveled to many";
- mes "countries, but I've never";
- mes "been on a building as high";
- mes "as Einbroch Tower. All the";
- mes "buildings in my hometown";
- mes "are tiny in comparison...";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Oh, are you from";
- mes "Amatsu? I'm looking";
- mes "for someone named";
- mes "Wildcat Joe from there.";
- next;
- mes "[Suspicious Man]";
- mes "...No. No, I'm actually";
- mes "from Izlude, and I'm only";
- mes "here in Einbroch for some";
- mes "minerals. Tell me, why are";
- mes "you looking for this Wildcat Joe?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Well, I need to deliver";
- mes "this letter to him and";
- mes "get his response so that";
- mes "I can become a Ninja.";
- next;
- mes "[Suspicious Man]";
- mes "Really? Now that I think";
- mes "about it, I do think that I've";
- mes "run once or twice into him";
- mes "in this town. Though, he prefers to be called ''Red Leopard Joe,''";
- mes "instead of ''Wildcat Joe.''";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I really want to help you";
- mes "find him, but first I need";
- mes "to find the minerals that";
- mes "I'm looking for. If you don't";
- mes "mind, would you help me?";
- mes "Then I can help you find Joe.";
- next;
- if(select("Don't worry, I'll find him alone.", "Sure, I'll help you.") == 1) {
- mes "[Suspicious Man]";
- mes "You sure about that...?";
- mes "Red Leopard Joe is a true";
- mes "master of disguise. You'll";
- mes "need all the help you can";
- mes "get to find him...";
- close;
- }
- mes "[Suspicious Man]";
- mes "Great, I'm glad to";
- mes "hear that. Please";
- mes "help me find";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000.";
- NINJ_Q = 2;
- changequest 6015,6016;
- close;
- }
- else if (NINJ_Q == 2) {
- if (countitem(Cyfar) < 5 || countitem(Phracon) < 1) {
- mes "[Suspicious Man]";
- mes "Please bring";
- mes "^3355FF5 Cyfars^000000 and";
- mes "^3355FF1 Phracon^000000 to me as";
- mes "soon as you can. Then,";
- mes "I can help you find";
- mes "Red Leopard Joe.";
- close;
- }
- mes "[Suspicious Man]";
- mes "Good, good. You've";
- mes "brought the minerals...";
- mes "Now, it's my turn to";
- mes "help you now. Here,";
- mes "let me see that letter.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "?????!!";
- next;
- mes "[Suspicious Man]";
- mes "Why? Didn't you bring Cougar's letter for me?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Are you...";
- mes "Are you Wildcat Joe?";
- next;
- mes "[Suspicious Man]";
- mes "...Yes, but I prefer to";
- mes "be called Red Leopard Joe.";
- mes "Cougar sent you to me, right?";
- mes "He's the only one who calls";
- mes "me that. So you want to be";
- mes "a Ninja, eh? Hmm, alright.";
- next;
- mes "[Red Leopard Joe]";
- mes "If you want to be a Ninja,";
- mes "you should always be careful";
- mes "of what you see and what you trust. Don't forget that if your";
- mes "secrets are ever discovered, then you're finished as a Ninja.";
- next;
- mes "[Red Leopard Joe]";
- mes "Remember to move";
- mes "quickly, and to always";
- mes "vanish without a trace.";
- mes "To remain hidden in the";
- mes "shadows is really our";
- mes "ultimate power.";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I see...";
- mes "...........";
- next;
- mes "[Red Leopard Joe]";
- mes "For now, let me read";
- mes "this letter. Let's see...";
- mes "Hm. I thought that Cougar";
- mes "would want to challenge me";
- mes "again, but he actually wants";
- mes "a temporary truce? Hah!";
- next;
- mes "[Red Leopard Joe]";
- mes "Thanks to your help,";
- mes "I now have the minerals";
- mes "I need to construct a Kunai!";
- mes "Hahaha! I won't agree to a truce when I have the advantage!";
- next;
- mes "[Red Leopard Joe]";
- mes "Anyway, let me write my";
- mes "response to him. I'll also";
- mes "give you my recommendation...";
- mes "I think you'll make a very fine";
- mes "Ninja, even if I did trick you";
- mes "just earlier. Heh heh heh!";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "[Red Leopard Joe]";
- mes "Here you go.";
- mes "Please bring this";
- mes "letter to Cougar.";
- mes "It'll take a while to";
- mes "return to Amatsu, so let";
- mes "me send you there directly...";
- delitem Phracon,1; // Phracon
- delitem Cyfar,5; // Cyfar
- NINJ_Q = 3;
- changequest 6016,6017;
- close2;
- warp "amatsu",113,127;
- end;
- }
- else if (NINJ_Q == 3) {
- mes "[Red Leopard Joe]";
- mes "Eh? I'm not sure what";
- mes "happened, but it seems";
- mes "that you haven't delivered";
- mes "my response to Cougar yet.";
- mes "Shall I directly send you";
- mes "to Amatsu right now?";
- next;
- if(select("No, thanks.", "Yes, please.") == 1) {
- mes "[Red Leopard Joe]";
- mes "Alright. Well, I was";
- mes "just trying to save";
- mes "you some time.";
- close;
- }
- mes "[Red Leopard Joe]";
- mes "Okay, then.";
- mes "Goodbye for now.";
- close2;
- warp "amatsu",113,127;
- end;
- }
- else if (NINJ_Q == 4) {
- mes "[Red Leopard Joe]";
- mes "Cougar asked you to";
- mes "gather some materials";
- mes "too? Oh well, I suppose";
- mes "that I can't blame him.";
- mes "Besides, I should be able";
- mes "to beat him in a fair fight~";
- close;
- }
- else if (NINJ_Q == 5 && BaseClass == Job_Ninja) {
- mes "[Red Leopard Joe]";
- mes "Oh, you're a Ninja~";
- mes "I hope you continue to";
- mes "train yourself and master";
- mes "all the Ninja skills that";
- mes "you can. Always remember";
- mes "to blend into the shadows.";
- close;
- }
- else {
- mes "[Tourist]";
- mes "I've traveled to many";
- mes "countries, but I've never";
- mes "been on a building as high";
- mes "as Einbroch Tower. All the";
- mes "buildings in my hometown";
- mes "are tiny in comparison...";
- close;
- }
-}
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
deleted file mode 100644
index 80f3ba0ea..000000000
--- a/npc/jobs/1-1e/taekwon.txt
+++ /dev/null
@@ -1,439 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Kisuka
-//= Copyright (C) Samuray22
-//= Copyright (C) Tsuyuki
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Taekwon Job Quest
-//================= Description ===========================================
-//= Official iRO TaeKwon Job Change Quest
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-- script Phoenix::TKJobChange FAKE_NPC,{
- if(Upper == 2) {
- mes "[Phoenix]";
- mes "Hello, child.";
- close;
- } else if(Class == Job_Taekwon) {
- mes "[Phoenix]";
- mes "How is your training";
- mes "coming along? As your";
- mes "techniques become more";
- mes "refined or spectacular,";
- mes "never forget that you can";
- mes "always rely on the basics.";
- close;
- } else if(Class > Job_Novice) || (Class == Job_Novice && TK_Q == 0) {
- mes "[Phoenix]";
- mes "This land. Our once";
- mes "beautiful world has been";
- mes "stained by evil: there are";
- mes "too many men corrupted by";
- mes "darkness, too many monsters";
- mes "threatening the innocent...";
- next;
- mes "[Phoenix]";
- mes "The havoc that reigns in this";
- mes "world is too much for normal";
- mes "humans, which cannot stand";
- mes "up for themselves against such";
- mes "overwhelming odds. Still, one";
- mes "must aspire to fight the odds.";
- next;
- mes "[Phoenix]";
- mes "And so, I've dedicated";
- mes "myself to becoming stronger.";
- mes "I have been training to achieve";
- mes "enlightenment, developing an art to hone the mind and body that";
- mes "I wish to share with the world.";
- next;
- mes "[Phoenix]";
- mes "I may not be able to change";
- mes "the world on my own, but I'll";
- mes "never stop training myself";
- mes "spiritually and physically.";
- mes "I know that the answer";
- mes "will come in time...";
- next;
- if (Class != Job_Novice) {
- mes "[Phoenix]";
- mes "Noble adventurer:";
- mes "if you know anyone who";
- mes "has not chosen his path";
- mes "in life, please recommend";
- mes "him to me. If interested,";
- mes "I may teach him my art...";
- close;
- }
- mes "[Phoenix]";
- mes "If you have not decided on";
- mes "the path you wish to take in";
- mes "life, I'd like you to consider";
- mes "becoming a practitioner of my";
- mes "art. It won't be easy, but it will lead you to great strength...";
- next;
- if(select("Okay, I will join you.","No, thank you.") == 1) {
- if(getskilllv("NV_BASIC") < 9) {
- mes "[Phoenix]";
- mes "How unfortunate!";
- mes "You're not yet ready to";
- mes "begin training under my";
- mes "tutelege with your current";
- mes "Job Level. Please return when you reach Job Level 9 or higher.";
- close;
- }
- mes "[Phoenix]";
- mes "Very well... I accept you";
- mes "as my student. In beginning";
- mes "training, your physical body";
- mes "must first be conditioned in";
- mes "order to perform the skills";
- mes "that you will be learning.";
- next;
- if(BaseLevel > 19) {
- mes "[Phoenix]";
- mes "Hm. I see that you have";
- mes "undergone sufficient physical";
- mes "training as a Novice. Very good. Then let us prepare for your";
- mes "spiritual training. Take a deep";
- mes "breath, speak to me when ready.";
- TK_Q = 2;
- setquest 6001;
- close;
- }
- mes "[Phoenix]";
- mes "The mind is not necessarily";
- mes "bound to the limits of the body, but you will never fulfill your";
- mes "true potential without integrating mind and body. Go, gain ^FF00001 more";
- mes "Base Level^000000, and then return.";
- next;
- TAEK_Q = BaseLevel;
- TK_Q = 1;
- setquest 6000;
- mes "[Phoenix]";
- mes "I understand this is not an";
- mes "easy task for Novices, but you";
- mes "must ready yourself for the";
- mes "hardship for this job. I shall";
- mes "expect you to be stronger";
- mes "the next time we meet.";
- close;
- }
- mes "[Phoenix]";
- mes "I understand. One's life can";
- mes "take many paths, but you can";
- mes "only choose to travel on one";
- mes "at a time. I hope that you work";
- mes "towards enlightenment in your";
- mes "very own way, adventurer.";
- close;
- }
- switch(TK_Q) {
- case 1:
- if(BaseLevel > TAEK_Q) {
- TK_Q = 2;
- changequest 6000,6001;
- mes "[Phoenix]";
- mes "Good. I sense that you";
- mes "are more in tune with your";
- mes "inner strength. That is the";
- mes "natural result of leveling up.";
- mes "We're ready to proceed with";
- mes "the next portion of training.";
- close;
- }
- mes "[Phoenix]";
- mes "You must gain ^FF00001 more";
- mes "Base Level^000000 to prove that";
- mes "you can endure the hardship";
- mes "that entails this job. Never";
- mes "neglect your training.";
- close;
- case 2:
- mes "[Phoenix]";
- mes "For your spiritual training,";
- mes "I will ask you a series of";
- mes "questions to test your spirit.";
- mes "Relax. Answer as honestly";
- mes "as you can. Your will and";
- mes "convictions will be tested.";
- next;
- mes "[Phoenix]";
- mes "As a practitioner of my";
- mes "art, the ability to quickly";
- mes "make the best decision will";
- mes "be necessary in battle. Now,";
- mes "we will begin the questioning.";
- next;
- mes "[Phoenix]";
- mes "When you encounter";
- mes "great difficulty, how do";
- mes "you generally respond?";
- next;
- switch(select( "I face it head on.", "Avoid it somehow.", "Regroup and analyze the problem.")) {
- case 1:
- mes "[Phoenix]";
- mes "Yes, that is the answer";
- mes "I wanted. Even if you cannot";
- mes "handle a problem at first, we";
- mes "can only benefit from such";
- mes "strong determination. Don't";
- mes "let any obstacle stop you.";
- next;
- mes "[Phoenix]";
- mes "Even if you fail, you";
- mes "can only learn from the";
- mes "experience when you give";
- mes "your all. Half-hearted";
- mes "attempts rarely yield";
- mes "fruitful results.";
- next;
- mes "[Phoenix]";
- mes "Seeing as you already";
- mes "understand the importance";
- mes "of one's will, we'll proceed";
- mes "to the next question.";
- next;
- break;
- case 2:
- mes "[Phoenix]";
- mes "Fool! How do you expect";
- mes "to mature if you run away";
- mes "from challenges? Fear can";
- mes "be a healthy reaction that";
- mes "can save your life, but true";
- mes "cowardice is despicable.";
- next;
- mes "[Phoenix]";
- mes "It disappoints me to";
- mes "hear you say that. Never";
- mes "say such a thing to me again.";
- mes "Hm. Contemplate the meanings";
- mes "of courage and cowardice, and";
- mes "then speak to me once again.";
- close;
- case 3:
- mes "[Phoenix]";
- mes "Regroup? It is good to do that";
- mes "after you have been defeated.";
- mes "But it is best to face problems";
- mes "once you encounter them.";
- mes "You will not always have";
- mes "the luxury of regrouping.";
- next;
- mes "[Phoenix]";
- mes "Problems can be predicted";
- mes "and analyzed, but I think";
- mes "immediate retreat is unwise.";
- mes "Contemplate on your fears,";
- mes "as well as what you define as";
- mes "failure. Then, return to me.";
- close;
- }
- mes "[Phoenix]";
- mes "On your travels, you will";
- mes "encounter many people with";
- mes "differing backgrounds and";
- mes "viewpoints. Inevitably, you";
- mes "will encounter someone whose";
- mes "way of life you cannot fathom.";
- next;
- mes "[Phoenix]";
- mes "Likewise, this person will";
- mes "not understand your way of";
- mes "life. When your two viewpoints";
- mes "clash, causing heated conflict,";
- mes "how would you respond?";
- next;
- switch( select("Insist that I'm right, regardless", "Disregard conflicting viewpoint", "Accept differences and learn from them")) {
- case 1:
- mes "[Phoenix]";
- mes "It's important to have your";
- mes "own opinion. However, you";
- mes "must recognize that you may";
- mes "be wrong, and an opposing";
- mes "view may have some merit.";
- next;
- mes "[Phoenix]";
- mes "There is no one right";
- mes "answer and the light of";
- mes "truth can take many shades.";
- mes "Such is the way of nature.";
- mes "To force ideas on others is";
- mes "an oppressive practice.";
- next;
- mes "[Phoenix]";
- mes "Do not limit yourself";
- mes "to a single view, and do";
- mes "not stifle your growth by";
- mes "adhering to a single truth.";
- mes "Contemplate on this, and";
- mes "then speak with me again.";
- close;
- case 2:
- mes "[Phoenix]";
- mes "It is important to get";
- mes "along with others, but";
- mes "you will bring no value";
- mes "to this world without your";
- mes "own unique contributions,";
- mes "thoughts and opinions.";
- next;
- mes "[Phoenix]";
- mes "A conflict of ideals, when";
- mes "conducted with respect for";
- mes "yourself and others, is a";
- mes "great opportunity to broaden";
- mes "your understanding of the";
- mes "world as it is to others.";
- next;
- mes "[Phoenix]";
- mes "Reflect on this idea of";
- mes "establishing harmony with";
- mes "the self, and harmony with";
- mes "others. Then, return to me.";
- close;
- case 3:
- mes "[Phoenix]";
- mes "Good. You must see";
- mes "differences for what they";
- mes "truly are. You must also";
- mes "take criticism to your own";
- mes "views with grace and ";
- mes "sincere consideration.";
- next;
- mes "[Phoenix]";
- mes "It is impossible to know";
- mes "everything in this world.";
- mes "It is impossible to understand";
- mes "every view. But that does not";
- mes "mean that views you do not";
- mes "understand are meritless.";
- next;
- mes "[Phoenix]";
- mes "The one with whom you";
- mes "disagree may have the";
- mes "answer you do not know.";
- mes "In your time of weakness,";
- mes "this person may be your";
- mes "greatest help. Remember that.";
- next;
- }
- mes "[Phoenix]";
- mes "I am satisfied by the";
- mes "answers you have given";
- mes "me. Please reflect on what";
- mes "we have discussed for a little";
- mes "while. When your mind is calm,";
- mes "come and speak to me.";
- TK_Q = 3;
- changequest 6001,6002;
- close;
- case 3:
- mes "[Phoenix]";
- mes "Are you feeling calm";
- mes "and at peace? I will ask";
- mes "you a very important question.";
- mes "Give me your honest answer.";
- next;
- mes "[Phoenix]";
- mes "^FF0000Are you ready to dedicate";
- mes "yourself to the special art";
- mes "I will teach you, and uphold";
- mes "the dignity of its philosophy?";
- next;
- if( select( "Yes.","No.") == 1) {
- mes "[Phoenix]";
- mes "Very well. You are no";
- mes "longer just a student.";
- mes "You are now entrusted with";
- mes "the powers and responsibilites";
- mes "of a disciple of ^FF0000Taekwon Do^000000.";
- next;
- mes "[Phoenix]";
- mes "''Taekwon'' has the meaning";
- mes "of ''punching and kicking,''";
- mes "and ''Do'' has the meaning";
- mes "of ''art.'' This martial art is";
- mes "focused on skills using";
- mes "the fists and the feet.";
- next;
- mes "[Phoenix]";
- mes "Please use this discipline";
- mes "to hone your body and mind";
- mes "and learn the skills that are";
- mes "best suited to you. Never";
- mes "shirk your training, or bring";
- mes "shame to Taekwon Do.";
- next;
- completequest 6002;
- callfunc "Job_Change",Job_Taekwon;
- callfunc "F_ClearJobVar";
- getitem Guard,1; // Guard[0]
- mes "[Phoenix]";
- mes "You are still young, so";
- mes "I assume you'll want a job";
- mes "title. Mm. In that case, you";
- if (Sex == SEX_FEMALE)
- mes "are now a ^FF0000Taekwon Girl^000000.";
- else
- mes "are now a ^FF0000Taekwon Boy^000000.";
- mes "Yes, that sounds good. ";
- next;
- mes "[Phoenix]";
- mes "Please, take this training";
- mes "uniform and guard set: make";
- mes "good use of these gifts. As";
- mes "you travel and train, enlighten";
- mes "others about our art and learn what you can from them in return.";
- next;
- mes "[Phoenix]";
- mes "It is now time for you to";
- mes "embark on your own journey";
- mes "to find new challenges to";
- mes "develop your strength.";
- mes "Carry yourself with pride";
- mes "as a Taekwon Do practitioner...";
- next;
- mes "[Phoenix]";
- mes "Very well. I wish you luck.";
- mes "I hope to see you again";
- mes "sometime, "+strcharinfo(PC_NAME)+".";
- close;
- }
- mes "[Phoenix]";
- mes "Hm, perhaps you are not";
- mes "quite ready to progress from";
- mes "your status as a student to";
- mes "a full fledged disciple.";
- mes "When you feel prepared,";
- mes "come and speak to me.";
- close;
- }
-}