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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-04-24 16:10:38 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2015-04-24 16:10:38 +0530 |
commit | 81942b7de445204ca2b197817298cc14b78cc00d (patch) | |
tree | 2b40d483d70747f05badf99be2e93187737408ad /npc/jobs/1-1e/ninja.txt | |
parent | dc5a7bc039d1fb2c4aa0f77ffe5b6e1164acc684 (diff) | |
parent | 2dce430b26c9cc4a4c7cabf9bbd6fa4dd0d7b360 (diff) | |
download | hercules-81942b7de445204ca2b197817298cc14b78cc00d.tar.gz hercules-81942b7de445204ca2b197817298cc14b78cc00d.tar.bz2 hercules-81942b7de445204ca2b197817298cc14b78cc00d.tar.xz hercules-81942b7de445204ca2b197817298cc14b78cc00d.zip |
Merge branch 'master' of https://github.com/HerculesWS/Hercules
Diffstat (limited to 'npc/jobs/1-1e/ninja.txt')
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index be8753834..485f4afd1 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Legionaire, Kisuka //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Description: ========================================= //= Ninja Job Change Quest //===== Additional Comments: ================================= @@ -13,6 +13,7 @@ //= 1.4 Fixed a minor bug [SinSloth] //= 1.5 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //= 1.6 Fixed AEGIS amatsu warp typo. [Kisuka] +//= 1.7 Kagerou/Oboro support (Class -> BaseClass) [Euphy] //============================================================ alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{ @@ -349,7 +350,7 @@ que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{ close; } } else { - if (Class == Job_Ninja) { + if (BaseClass == Job_Ninja) { mes "[Cougar]"; mes "How have you been?"; mes "Train hard: you want"; @@ -563,7 +564,7 @@ einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{ mes "to beat him in a fair fight~"; close; } - else if (NINJ_Q == 5 && Class == Job_Ninja) { + else if (NINJ_Q == 5 && BaseClass == Job_Ninja) { mes "[Red Leopard Joe]"; mes "Oh, you're a Ninja~"; mes "I hope you continue to"; |