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author | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-19 05:12:30 +0000 |
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committer | Lance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-19 05:12:30 +0000 |
commit | 6de5cb578078dfafbf1da489712304f43144bd7d (patch) | |
tree | 0b311cd7242f2317fd771de21a52e066c449fc8c /npc/jobs/1-1e/ninja.txt | |
parent | c116ea51790a6d42280cf599192614dc373cf91d (diff) | |
download | hercules-6de5cb578078dfafbf1da489712304f43144bd7d.tar.gz hercules-6de5cb578078dfafbf1da489712304f43144bd7d.tar.bz2 hercules-6de5cb578078dfafbf1da489712304f43144bd7d.tar.xz hercules-6de5cb578078dfafbf1da489712304f43144bd7d.zip |
Applied security patches. PLEASE CHECK THEM ALL.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9260 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1e/ninja.txt')
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 1444 |
1 files changed, 724 insertions, 720 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index f2e9f2be3..ccd51081d 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -1,721 +1,725 @@ -//===== eAthena Script ======================================= -//= Ninja Job Quest -//===== By: ================================================== -//= Legionaire -//===== Current Version: ===================================== -//= 1.1a -//===== Compatible With: ===================================== -//= eAthena SVN that supports Ninjas -//===== Description: ========================================= -//= Semi-official Ninja Job Change script using dialogue from -//= Mandarin Aegis Ninja script. -//===== Additional Comments: ================================= -//= The dialouge isn't exactly the best available, but until -//= The official dialouge in English comes out, this is the -//= Best that I can do. -//= 1.1 Optimized, updated, checked [Lupus] -//============================================================ - - -que_ng.gat,30,65,3 script Cool Kid#nq 730,{ - set @npcname$,"[Cool Kid]"; - if(Class == Job_Novice && JobLevel > 9){ - switch(NINJ_Q){ - case 1: - mes @npcname$; - mes "Mmm... This isn't a pressing matter."; - mes "Though I hope you can do it soon."; - mes "Wildcat Zhao, he's over in"; - mes "Einbroch"; - close; - case 2: - mes @npcname$; - mes "Don't forget to get something from him."; - mes "Otherwise he'll forget."; - close; - case 3: - mes @npcname$; - mes "Did you bring it back?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yup, right here."; - next; - mes @npcname$; - mes "Ohh, not bad"; - mes "Hand it over."; - mes "Let's see... Well."; - mes "- *letter opening sounds*... -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "- He's intently reading -"; - mes "- the letter I brought back. -"; - next; - mes @npcname$; - mes "Ai YA~!! How can this be?!"; - mes "He rejected my offer of a ceasefire!!!"; - mes "Could it be... Could it be...!"; - mes "That he's already made another sword?..."; - next; - mes @npcname$; - mes "Ohhh, my head hurts now."; - mes "Hey, sorry to bother you again."; - mes "I need something to fight"; - mes "Zhao with,"; - mes "but I don't have the materials."; - next; - mes @npcname$; - mes "If you bring me the materials..."; - mes "I'll acknowledge you..."; - mes "And let you become a Ninja."; - mes "I need you to get me..."; - mes "One piece of Phracon."; - mes "and five cygar, quick, there's no time!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Aahh!!"; - mes "This is..."; - next; - mes @npcname$; - mes "Hmm, what's the matter?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "These items... Were the ones"; - mes "I promised to Mr. Zhao..."; - next; - mes @npcname$; - mes "WHAT?!!!"; - mes "Then the person helping him..."; - mes "IS!"; - mes "Aaahhh..."; - mes "Ai ya, you fool!!!!"; - next; - mes @npcname$; - mes "Oh.. Oh... Calm.. Must be calm."; - mes "Haha..."; - next; - mes @npcname$; - mes "Well, you've already promised to help me."; - mes "No point in arguing now..."; - mes "We can do that later."; - mes "Quick, gather the items."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh.. Oh.. Ok.."; - next; - mes @npcname$; - mes "Quick~~!!"; - mes "Aiii~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "- I have to give him 1 Phracon... -"; - mes "- and 5 Cyfars -"; - set NINJ_Q,4; - close; - case 4: - mes @npcname$; - if(countitem(7053) < 4 || countitem(1010) < 1){ - mes "Bring me a Phracon"; - mes "and five cyfar"; - mes "Right now, you still don't have enough."; - mes "It's urgent.. So do it quickly."; - close; - } - if(getskilllv(1) < 9){ - mes "Come back once you have the basic skills..."; - close; - } - delitem 1010,1; - delitem 7035,1; - mes "Oh... you've brought it."; - mes "Let's see..."; - mes "Mmm~ so you've brought it all"; - mes "and followed my instructions."; - next; - mes @npcname$; - mes "Huu... This doesn't look too bad."; - mes "Better than I expected at least?"; - next; - mes @npcname$; - mes "Ok."; - mes "I'll follow through with the ritual"; - mes "and change you into a Ninja."; - next; - mes @npcname$; - mes "Well, I guess I can introduce myself to you now."; - mes "I am part of the Doga Ninja clan"; - mes "the top Ninja head in the clan."; - mes "I'm the squad leader of the team..."; - mes "trying to find our chief, Kazma"; - mes "So here I am."; - next; - mes @npcname$; - mes "Actually, there's been a bit of a distrubance"; - mes "amongst our ranks"; - mes "so actually, I didn't want you"; - mes "to join the clan"; - mes "at first."; - next; - mes @npcname$; - mes "But Zhao, in the letter..."; - mes "rate you pretty high, and you performed"; - mes "orders rather well,"; - mes "so I had a change of mind."; - next; - mes @npcname$; - mes "Being a Ninja is a solitary job."; - mes "We value our work above all"; - mes "but not to the point of fanaticism."; - next; - mes @npcname$; - mes "Your path will be one of hardship."; - mes "Many of us live within villages..."; - mes "Working away covertly."; - next; - mes @npcname$; - mes "Our techniques and our equipmnet..."; - mes "How to handle and use them..."; - mes "That is all done covertly"; - mes "As well, buying and selling..."; - mes "is also done via special means, so,"; - mes "be especially careful."; - next; - mes @npcname$; - mes "Well, from now on"; - mes "You're a member of the ..."; - mes "Doga Ninja Clan."; - next; - mes @npcname$; - mes "Speed, as that of the western wind."; - mes "Movement, like the falling leaf in that wind"; - mes "Soft!!!"; - next; - mes @npcname$; - mes "Haaa!!!!"; - next; - nude; - callfunc "Job_Change",Job_Ninja; - callfunc "F_ClearJobVar"; - getitem 13010,1; - close; - default: - mes "["+strcharinfo(0)+"]"; - mes "Hey."; - next; - mes @npcname$; - mes "Oh?..."; - mes "That's impossible~!!"; - mes "You can see me!"; - next; - mes @npcname$; - mes "Aaaahhh~!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "- Kick the man with the chopsticks. -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "- Huu~! -"; - mes "Ahh~!"; - mes "Ahh~! What are you doing?!"; - next; - mes @npcname$; - mes "Oh?..."; - mes "You aren't an assassin trying to kill me."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh jeez... What did I get myself into."; - mes "This guy is nuts."; - mes "Hasn't even seen me and is throwing stuff around..."; - next; - mes @npcname$; - mes "ohohoh~! Anger, anger~~"; - mes "My forever rival... Forever hated enemy!"; - mes "Wildcat!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "........"; - next; - mes @npcname$; - mes "Ahah~~~!!!"; - mes "E~E~"; - mes "Pa! Pa! Pa~"; - next; - mes "["+strcharinfo(0)+"]"; - mes "- I'm right here... -"; - next; - mes @npcname$; - mes "Mmm..."; - mes "Oh! Who are you?!"; - mes "When did you suddenly appear"; - mes "beside me!"; - mes "Here, TAKE THIS!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Augh...~"; - mes "Jeez, can't you stop..."; - mes "What are you doing now.."; - next; - mes @npcname$; - mes "Ohoho..."; - mes "Not bad, not bad~"; - mes "You managed to dodge my attacks..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- What.. Is wrong with him... -"; - mes "- Not listening to me at all. -"; - next; - mes @npcname$; - mes "mmm~ok~"; - mes "Well, why did you come find me?"; - mes "What do you need?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "........."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh...mm..."; - mes "Right."; - mes "I want to become a Ninja."; - next; - mes @npcname$; - mes "Ok, great, perfect..."; - mes "BUT!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "....."; - next; - mes @npcname$; - mes "It's not that simple."; - next; - mes "["+strcharinfo(0)+"]"; - mes "... What now~"; - next; - mes @npcname$; - mes "I still have no trust in you."; - mes "In my opinion, you have no experience."; - mes "You'll have trouble becoming a Ninja."; - next; - mes @npcname$; - mes "So..."; - mes "You should!!!Go home~!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..........."; - next; - mes @npcname$; - mes "Mmm..."; - mes "Right!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "..........."; - next; - mes @npcname$; - mes "Well, if you aren't deaf, leave."; - mes "You've seen it for yourself, I'm a busy fellow."; - mes "Aahh..."; - next; - mes @npcname$; - mes "My opponents are everywhere..."; - mes "I cannot afford to waste time!"; - next; - mes @npcname$; - mes "Well now, I've got to run"; - mes "You know, for practice and all."; - mes "*prepares to leave*"; - next; - mes @npcname$; - mes "I shall win next time!"; - mes "Wait for me."; - mes "Wildcat Zhao!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Wildcat... Zhao?"; - mes "You're fighting a cat?"; - next; - mes @npcname$; - mes "Uhh..? Oh that, hahaha~"; - mes "Wildcat Zhao is that fellow's..."; - mes "title."; - next; - mes @npcname$; - mes "He's a vicious and barbaric fellow."; - mes "For victory..."; - mes "He'll use any method."; - next; - mes @npcname$; - mes "His ninjutsu"; - mes "is also a bit too strong..."; - next; - mes @npcname$; - mes "Right now, both of our"; - mes "shuriken and scrolls..."; - mes "are still in repair, so,"; - mes "we're temporarily calling it a break."; - next; - mes @npcname$; - mes "If you really..."; - mes "Want to become a Ninja."; - mes "Wanna help me out?"; - mes "If you help me..."; - mes "I probably won't be able to make you a Ninja"; - mes "But I'll teach you several skills?"; - next; - if(select("Sure.:Reject.") == 2){ - mes "["+strcharinfo(0)+"]"; - mes "I'm not here to help"; - mes "Just looking for someone to teach me the skills."; - mes "Sorry."; - mes "Find somebody else."; - next; - mes @npcname$; - mes "Oh... I see..."; - mes "Ok then."; - mes "Sorry if I offended you."; - mes "You may leave now."; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "Mm... Ok then."; - next; - mes @npcname$; - mes "Ok..great."; - mes "Bring this letter"; - mes "Over to Wildcat Zhao"; - mes "Grr... That fellow."; - next; - mes @npcname$; - mes "It basically says..."; - mes "Let's have a ceasefire"; - mes "While our equipment is being fixed."; - mes "You must get a reply from him."; - next; - mes @npcname$; - mes "I heard he's somewhere..."; - mes "in Einbroch..."; - mes "Don't know."; - mes "What's he doing over there?"; - mes "..."; - next; - mes @npcname$; - mes "Zhao..."; - mes "He changes his appearance..."; - mes "So check everybody, since you won't know who he is."; - next; - mes @npcname$; - mes "Don't give up though."; - mes "He likes high places."; - mes "Search around."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok~"; - mes "Ok."; - set NINJ_Q,1; - close; - } - }else if(Class == Job_Novice && JobLevel < 10){ - mes @npcname$; - mes "Not enough training."; - mes "Come back later."; - close; - } - mes @npcname$; - if(Class == Job_Ninja){ - mes "Mm... How's it been?"; - mes "Missions can happen at any moment"; - mes "At any time"; - mes "Don't slack off"; - close; - } - mes "Oh what, this smell!!"; - mes "It's coming from you!."; - mes "It's been a long time since I've"; - mes "smelled anybody so stinky."; - mes "Away with you!"; - close; -} - -einbroch.gat,184,194,3 script Exceptional Man 881,{ - if(NINJ_Q >= 3 || Class == Job_Ninja) - set @npcname$,"[Red Cougar Zhao]"; - else - set @npcname$,"[Exceptional Man]"; - if(!NINJ_Q){ - mes @npcname$; - if(Class == Job_Ninja){ - mes "Oh, you're a Ninja now."; - mes "Stay true to the path, though there..."; - mes "may be difficulties ahead, remember..."; - mes "train hard."; - close; - } - mes "Whoo... So happy."; - mes "I've been to many places."; - mes "But a building this tall..."; - mes "First time I've seen it, and the scenery is beautiful too."; - mes "Really too sad that I don't have the time to admire it"; - mes "*sighs*"; - close; - } - switch(NINJ_Q){ - case 1: - mes @npcname$; - mes "The place I lived in..."; - mes "was peaceful, the air was good, the houses were small"; - mes "but warm."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh, it can't be!"; - mes "Amatsu?!!!"; - next; - mes @npcname$; - mes "Nope."; - mes "...."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mmm~"; - mes "Wait..."; - mes "You've lived in Izlude before?"; - next; - mes @npcname$; - mes "Yes."; - mes "I come from Izlude."; - next; - mes @npcname$; - mes "Due to certain events though..."; - mes "I've come here, to the mines."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Really..."; - mes "Oh, do you know a person called.... Wildcat Zhao?"; - mes "He's a Ninja from Amatsu"; - next; - mes @npcname$; - mes "Hmm that's the first time I've heard that name."; - mes "You have some important reason.."; - mes "to meet him?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Yes, I have a latter to give him"; - mes "and I need a reply letter"; - mes "before I can change class"; - mes "and become a Ninja."; - next; - mes @npcname$; - mes "Mm.. So I see, you too, are a traveller."; - next; - mes @npcname$; - mes "Oh, I remember now"; - mes "I think... I know"; - mes "Who you're trying to find."; - next; - mes @npcname$; - mes "I saw him here"; - mes "or at least... I think I did."; - next; - mes @npcname$; - mes "I'd really like to help you"; - mes "but I still have..."; - mes "some unfinished business."; - next; - mes @npcname$; - mes "If you can help me do something"; - mes "I'll help you find him."; - next; - if(select("I'll find him myself.:Ok, I'll help you.") == 1){ - mes @npcname$; - mes "Ahh ok."; - mes "I understand."; - mes "Well, good luck"; - mes "if you ever are in"; - mes "need of help."; - mes "Before I leave"; - mes "tell me..."; - close; - }else{ - mes @npcname$; - mes "Mm Ok."; - mes "I came here"; - mes "to find some ores."; - mes "I have something that needs these ores"; - mes "in order to work"; - next; - mes @npcname$; - mes "I would come with you...."; - mes "But I need to watch over this, so."; - mes "If you can get me five Cyfars, and"; - mes "one Phracon..."; - mes "I would really appreciated it."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- I need to bring, one Phracon and five Cyfars. -"; - set NINJ_Q,2; - close; - } - case 2: - if(countitem(1010) < 1 || countitem(7053) < 5){ - mes @npcname$; - mes "1 Phracon and 5 Cyfars."; - mes "Hmm the amount isn't enough."; - mes "Even though there's no hurry, still,"; - mes "bring back the correct amount."; - close; - } - mes @npcname$; - mes "Very good, very good.."; - mes "Mmm.... Ok."; - mes "You've given me what I needed"; - mes "now I need to help you in return"; - mes "and find him. Mmm...."; - next; - mes @npcname$; - mes "Let me see the letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "?????!!"; - next; - mes @npcname$; - mes "Oh? Can it be him..."; - mes "that sent it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh.... So you are"; - mes "Wildcat~!"; - next; - mes @npcname$; - mes "No."; - mes "My name is not Wildcat Zhao"; - mes "It is Cougar Zhao."; - mes "Wildcat is the name that kid"; - mes "uses in order"; - mes "to aggravate me, haha."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hahaha... ~~"; - next; - set @npcname$,"[Red Cougar Zhao]"; - mes @npcname$; - mes "If you want to become a Ninja"; - mes "then you must not trust"; - mes "what you see."; - next; - mes @npcname$; - mes "The clothing and gear you see in books."; - mes "Is not used by real Ninjas"; - mes "or rather, there are very few"; - mes "who wear such things."; - next; - mes @npcname$; - mes "Do not forget."; - mes "Once the identity of a Ninja"; - mes "has been revealed, his life is"; - mes "forfeit."; - next; - mes @npcname$; - mes "Even right now"; - mes "what I say and tell you"; - mes "may not be the truth."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ohh..."; - mes "..........."; - next; - mes @npcname$; - mes "Well, can I see it?"; - mes "That letter."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh ok."; - mes "Hmm."; - mes "-*Takes out letter*-"; - next; - mes @npcname$; - mes "Mmmm.. Let's see..."; - mes "Oh, and here, I thought it would be"; - mes "another declaration of battle."; - mes "He wants a ceasfire now."; - next; - mes @npcname$; - mes "What to do, what to do."; - mes "You've already helped me"; - mes "make another sword."; - mes "Haha~"; - next; - mes @npcname$; - mes "I'll write a reply I guess."; - mes "From my point of view though"; - mes "based on the speed that you got what I asked for"; - mes "if you want to become a Ninja"; - mes "learn to become a bit faster"; - mes "and more experienced"; - next; - mes "["+strcharinfo(0)+"]"; - mes "....."; - next; - mes @npcname$; - mes "Wait."; - mes "I shall write a reply letter."; - mes "Let's see..."; - mes "Mm...*slides letter in*......"; - next; - mes @npcname$; - mes "Here you go."; - mes "Give it to him"; - mes "and he'll understand."; - next; - mes "["+strcharinfo(0)+"]"; - mes "- Good, got the letter -"; - mes "- that Mr. Zhao wrote in a second. -"; - next; - mes @npcname$; - mes "Well now, be on your way."; - mes "If you want to become a Ninja"; - mes "learn to treasure what time you have."; - next; - mes @npcname$; - mes "When you do become a Ninja"; - mes "Come have a chat with me"; - mes "I will be waiting for you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mmm.... Then I'll...."; - next; - mes @npcname$; - mes "Ohh.... It'll take awhile to get to Amatsu"; - mes "definitely a long trip."; - mes "I'll take "+strcharinfo(0)+" to Amatasu."; - mes "Ok."; - delitem 1010,1; - delitem 7053,5; - set NINJ_Q,3; - close2; - warp "amatsu.gat",113,127; - end; - case 3: - mes @npcname$; - mes "Hmmm I wonder what happened"; - mes "you haven't seen him yet"; - mes "why are you here?"; - next; - mes @npcname$; - mes "If you want"; - mes "I'll take you back to Amatsu."; - next; - if(select("No thanks.:Sure.") == 1){ - mes @npcname$; - mes "Mm, ok then."; - mes "The decision is yours to make."; - close; - } - mes @npcname$; - mes "Ok. Then I'll take you to Amatsu."; - close2; - warp "amatsu.gat",113,127; - end; - case 4: - mes @npcname$; - mes "Haha, the kid seems to order you"; - mes "to do lots of bothersome chores."; - mes "Work hard, all of these tasks"; - mes "will help you become a Ninja."; - close; - } +//===== eAthena Script =======================================
+//= Ninja Job Quest
+//===== By: ==================================================
+//= Legionaire
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: =====================================
+//= eAthena SVN that supports Ninjas
+//===== Description: =========================================
+//= Semi-official Ninja Job Change script using dialogue from
+//= Mandarin Aegis Ninja script.
+//===== Additional Comments: =================================
+//= The dialouge isn't exactly the best available, but until
+//= The official dialouge in English comes out, this is the
+//= Best that I can do.
+//= 1.1 Optimized, updated, checked [Lupus]
+//============================================================
+
+
+que_ng.gat,30,65,3 script Cool Kid#nq 730,{
+ set @npcname$,"[Cool Kid]";
+ if(Class == Job_Novice && JobLevel > 9){
+ switch(NINJ_Q){
+ case 1:
+ mes @npcname$;
+ mes "Mmm... This isn't a pressing matter.";
+ mes "Though I hope you can do it soon.";
+ mes "Wildcat Zhao, he's over in";
+ mes "Einbroch";
+ close;
+ case 2:
+ mes @npcname$;
+ mes "Don't forget to get something from him.";
+ mes "Otherwise he'll forget.";
+ close;
+ case 3:
+ mes @npcname$;
+ mes "Did you bring it back?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yup, right here.";
+ next;
+ mes @npcname$;
+ mes "Ohh, not bad";
+ mes "Hand it over.";
+ mes "Let's see... Well.";
+ mes "- *letter opening sounds*... -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- He's intently reading -";
+ mes "- the letter I brought back. -";
+ next;
+ mes @npcname$;
+ mes "Ai YA~!! How can this be?!";
+ mes "He rejected my offer of a ceasefire!!!";
+ mes "Could it be... Could it be...!";
+ mes "That he's already made another sword?...";
+ next;
+ mes @npcname$;
+ mes "Ohhh, my head hurts now.";
+ mes "Hey, sorry to bother you again.";
+ mes "I need something to fight";
+ mes "Zhao with,";
+ mes "but I don't have the materials.";
+ next;
+ mes @npcname$;
+ mes "If you bring me the materials...";
+ mes "I'll acknowledge you...";
+ mes "And let you become a Ninja.";
+ mes "I need you to get me...";
+ mes "One piece of Phracon.";
+ mes "and five cygar, quick, there's no time!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Aahh!!";
+ mes "This is...";
+ next;
+ mes @npcname$;
+ mes "Hmm, what's the matter?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "These items... Were the ones";
+ mes "I promised to Mr. Zhao...";
+ next;
+ mes @npcname$;
+ mes "WHAT?!!!";
+ mes "Then the person helping him...";
+ mes "IS!";
+ mes "Aaahhh...";
+ mes "Ai ya, you fool!!!!";
+ next;
+ mes @npcname$;
+ mes "Oh.. Oh... Calm.. Must be calm.";
+ mes "Haha...";
+ next;
+ mes @npcname$;
+ mes "Well, you've already promised to help me.";
+ mes "No point in arguing now...";
+ mes "We can do that later.";
+ mes "Quick, gather the items.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh.. Oh.. Ok..";
+ next;
+ mes @npcname$;
+ mes "Quick~~!!";
+ mes "Aiii~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- I have to give him 1 Phracon... -";
+ mes "- and 5 Cyfars -";
+ set NINJ_Q,4;
+ close;
+ case 4:
+ mes @npcname$;
+ if(countitem(7053) < 4 || countitem(1010) < 1){
+ mes "Bring me a Phracon";
+ mes "and five cyfar";
+ mes "Right now, you still don't have enough.";
+ mes "It's urgent.. So do it quickly.";
+ close;
+ }
+ if(getskilllv(1) < 9){
+ mes "Come back once you have the basic skills...";
+ close;
+ }
+ delitem 1010,1;
+ delitem 7035,1;
+ mes "Oh... you've brought it.";
+ mes "Let's see...";
+ mes "Mmm~ so you've brought it all";
+ mes "and followed my instructions.";
+ next;
+ mes @npcname$;
+ mes "Huu... This doesn't look too bad.";
+ mes "Better than I expected at least?";
+ next;
+ mes @npcname$;
+ mes "Ok.";
+ mes "I'll follow through with the ritual";
+ mes "and change you into a Ninja.";
+ next;
+ mes @npcname$;
+ mes "Well, I guess I can introduce myself to you now.";
+ mes "I am part of the Doga Ninja clan";
+ mes "the top Ninja head in the clan.";
+ mes "I'm the squad leader of the team...";
+ mes "trying to find our chief, Kazma";
+ mes "So here I am.";
+ next;
+ mes @npcname$;
+ mes "Actually, there's been a bit of a distrubance";
+ mes "amongst our ranks";
+ mes "so actually, I didn't want you";
+ mes "to join the clan";
+ mes "at first.";
+ next;
+ mes @npcname$;
+ mes "But Zhao, in the letter...";
+ mes "rate you pretty high, and you performed";
+ mes "orders rather well,";
+ mes "so I had a change of mind.";
+ next;
+ mes @npcname$;
+ mes "Being a Ninja is a solitary job.";
+ mes "We value our work above all";
+ mes "but not to the point of fanaticism.";
+ next;
+ mes @npcname$;
+ mes "Your path will be one of hardship.";
+ mes "Many of us live within villages...";
+ mes "Working away covertly.";
+ next;
+ mes @npcname$;
+ mes "Our techniques and our equipmnet...";
+ mes "How to handle and use them...";
+ mes "That is all done covertly";
+ mes "As well, buying and selling...";
+ mes "is also done via special means, so,";
+ mes "be especially careful.";
+ next;
+ mes @npcname$;
+ mes "Well, from now on";
+ mes "You're a member of the ...";
+ mes "Doga Ninja Clan.";
+ next;
+ mes @npcname$;
+ mes "Speed, as that of the western wind.";
+ mes "Movement, like the falling leaf in that wind";
+ mes "Soft!!!";
+ next;
+ mes @npcname$;
+ mes "Haaa!!!!";
+ next;
+ nude;
+ callfunc "Job_Change",Job_Ninja;
+ callfunc "F_ClearJobVar";
+ getitem 13010,1;
+ close;
+ default:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey.";
+ next;
+ mes @npcname$;
+ mes "Oh?...";
+ mes "That's impossible~!!";
+ mes "You can see me!";
+ next;
+ mes @npcname$;
+ mes "Aaaahhh~!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Kick the man with the chopsticks. -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Huu~! -";
+ mes "Ahh~!";
+ mes "Ahh~! What are you doing?!";
+ next;
+ mes @npcname$;
+ mes "Oh?...";
+ mes "You aren't an assassin trying to kill me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh jeez... What did I get myself into.";
+ mes "This guy is nuts.";
+ mes "Hasn't even seen me and is throwing stuff around...";
+ next;
+ mes @npcname$;
+ mes "ohohoh~! Anger, anger~~";
+ mes "My forever rival... Forever hated enemy!";
+ mes "Wildcat!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "........";
+ next;
+ mes @npcname$;
+ mes "Ahah~~~!!!";
+ mes "E~E~";
+ mes "Pa! Pa! Pa~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- I'm right here... -";
+ next;
+ mes @npcname$;
+ mes "Mmm...";
+ mes "Oh! Who are you?!";
+ mes "When did you suddenly appear";
+ mes "beside me!";
+ mes "Here, TAKE THIS!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Augh...~";
+ mes "Jeez, can't you stop...";
+ mes "What are you doing now..";
+ next;
+ mes @npcname$;
+ mes "Ohoho...";
+ mes "Not bad, not bad~";
+ mes "You managed to dodge my attacks...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- What.. Is wrong with him... -";
+ mes "- Not listening to me at all. -";
+ next;
+ mes @npcname$;
+ mes "mmm~ok~";
+ mes "Well, why did you come find me?";
+ mes "What do you need?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh...mm...";
+ mes "Right.";
+ mes "I want to become a Ninja.";
+ next;
+ mes @npcname$;
+ mes "Ok, great, perfect...";
+ mes "BUT!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".....";
+ next;
+ mes @npcname$;
+ mes "It's not that simple.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "... What now~";
+ next;
+ mes @npcname$;
+ mes "I still have no trust in you.";
+ mes "In my opinion, you have no experience.";
+ mes "You'll have trouble becoming a Ninja.";
+ next;
+ mes @npcname$;
+ mes "So...";
+ mes "You should!!!Go home~!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...........";
+ next;
+ mes @npcname$;
+ mes "Mmm...";
+ mes "Right!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...........";
+ next;
+ mes @npcname$;
+ mes "Well, if you aren't deaf, leave.";
+ mes "You've seen it for yourself, I'm a busy fellow.";
+ mes "Aahh...";
+ next;
+ mes @npcname$;
+ mes "My opponents are everywhere...";
+ mes "I cannot afford to waste time!";
+ next;
+ mes @npcname$;
+ mes "Well now, I've got to run";
+ mes "You know, for practice and all.";
+ mes "*prepares to leave*";
+ next;
+ mes @npcname$;
+ mes "I shall win next time!";
+ mes "Wait for me.";
+ mes "Wildcat Zhao!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wildcat... Zhao?";
+ mes "You're fighting a cat?";
+ next;
+ mes @npcname$;
+ mes "Uhh..? Oh that, hahaha~";
+ mes "Wildcat Zhao is that fellow's...";
+ mes "title.";
+ next;
+ mes @npcname$;
+ mes "He's a vicious and barbaric fellow.";
+ mes "For victory...";
+ mes "He'll use any method.";
+ next;
+ mes @npcname$;
+ mes "His ninjutsu";
+ mes "is also a bit too strong...";
+ next;
+ mes @npcname$;
+ mes "Right now, both of our";
+ mes "shuriken and scrolls...";
+ mes "are still in repair, so,";
+ mes "we're temporarily calling it a break.";
+ next;
+ mes @npcname$;
+ mes "If you really...";
+ mes "Want to become a Ninja.";
+ mes "Wanna help me out?";
+ mes "If you help me...";
+ mes "I probably won't be able to make you a Ninja";
+ mes "But I'll teach you several skills?";
+ next;
+ if(select("Sure.:Reject.") == 2){
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm not here to help";
+ mes "Just looking for someone to teach me the skills.";
+ mes "Sorry.";
+ mes "Find somebody else.";
+ next;
+ mes @npcname$;
+ mes "Oh... I see...";
+ mes "Ok then.";
+ mes "Sorry if I offended you.";
+ mes "You may leave now.";
+ close;
+ }
+ if(@menu > 2)
+ end;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mm... Ok then.";
+ next;
+ mes @npcname$;
+ mes "Ok..great.";
+ mes "Bring this letter";
+ mes "Over to Wildcat Zhao";
+ mes "Grr... That fellow.";
+ next;
+ mes @npcname$;
+ mes "It basically says...";
+ mes "Let's have a ceasefire";
+ mes "While our equipment is being fixed.";
+ mes "You must get a reply from him.";
+ next;
+ mes @npcname$;
+ mes "I heard he's somewhere...";
+ mes "in Einbroch...";
+ mes "Don't know.";
+ mes "What's he doing over there?";
+ mes "...";
+ next;
+ mes @npcname$;
+ mes "Zhao...";
+ mes "He changes his appearance...";
+ mes "So check everybody, since you won't know who he is.";
+ next;
+ mes @npcname$;
+ mes "Don't give up though.";
+ mes "He likes high places.";
+ mes "Search around.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok~";
+ mes "Ok.";
+ set NINJ_Q,1;
+ close;
+ }
+ }else if(Class == Job_Novice && JobLevel < 10){
+ mes @npcname$;
+ mes "Not enough training.";
+ mes "Come back later.";
+ close;
+ }
+ mes @npcname$;
+ if(Class == Job_Ninja){
+ mes "Mm... How's it been?";
+ mes "Missions can happen at any moment";
+ mes "At any time";
+ mes "Don't slack off";
+ close;
+ }
+ mes "Oh what, this smell!!";
+ mes "It's coming from you!.";
+ mes "It's been a long time since I've";
+ mes "smelled anybody so stinky.";
+ mes "Away with you!";
+ close;
+}
+
+einbroch.gat,184,194,3 script Exceptional Man 881,{
+ if(NINJ_Q >= 3 || Class == Job_Ninja)
+ set @npcname$,"[Red Cougar Zhao]";
+ else
+ set @npcname$,"[Exceptional Man]";
+ if(!NINJ_Q){
+ mes @npcname$;
+ if(Class == Job_Ninja){
+ mes "Oh, you're a Ninja now.";
+ mes "Stay true to the path, though there...";
+ mes "may be difficulties ahead, remember...";
+ mes "train hard.";
+ close;
+ }
+ mes "Whoo... So happy.";
+ mes "I've been to many places.";
+ mes "But a building this tall...";
+ mes "First time I've seen it, and the scenery is beautiful too.";
+ mes "Really too sad that I don't have the time to admire it";
+ mes "*sighs*";
+ close;
+ }
+ switch(NINJ_Q){
+ case 1:
+ mes @npcname$;
+ mes "The place I lived in...";
+ mes "was peaceful, the air was good, the houses were small";
+ mes "but warm.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, it can't be!";
+ mes "Amatsu?!!!";
+ next;
+ mes @npcname$;
+ mes "Nope.";
+ mes "....";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mmm~";
+ mes "Wait...";
+ mes "You've lived in Izlude before?";
+ next;
+ mes @npcname$;
+ mes "Yes.";
+ mes "I come from Izlude.";
+ next;
+ mes @npcname$;
+ mes "Due to certain events though...";
+ mes "I've come here, to the mines.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Really...";
+ mes "Oh, do you know a person called.... Wildcat Zhao?";
+ mes "He's a Ninja from Amatsu";
+ next;
+ mes @npcname$;
+ mes "Hmm that's the first time I've heard that name.";
+ mes "You have some important reason..";
+ mes "to meet him?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I have a latter to give him";
+ mes "and I need a reply letter";
+ mes "before I can change class";
+ mes "and become a Ninja.";
+ next;
+ mes @npcname$;
+ mes "Mm.. So I see, you too, are a traveller.";
+ next;
+ mes @npcname$;
+ mes "Oh, I remember now";
+ mes "I think... I know";
+ mes "Who you're trying to find.";
+ next;
+ mes @npcname$;
+ mes "I saw him here";
+ mes "or at least... I think I did.";
+ next;
+ mes @npcname$;
+ mes "I'd really like to help you";
+ mes "but I still have...";
+ mes "some unfinished business.";
+ next;
+ mes @npcname$;
+ mes "If you can help me do something";
+ mes "I'll help you find him.";
+ next;
+ if(select("I'll find him myself.:Ok, I'll help you.") == 1){
+ mes @npcname$;
+ mes "Ahh ok.";
+ mes "I understand.";
+ mes "Well, good luck";
+ mes "if you ever are in";
+ mes "need of help.";
+ mes "Before I leave";
+ mes "tell me...";
+ close;
+ }else{
+ if(@menu > 2)
+ end;
+ mes @npcname$;
+ mes "Mm Ok.";
+ mes "I came here";
+ mes "to find some ores.";
+ mes "I have something that needs these ores";
+ mes "in order to work";
+ next;
+ mes @npcname$;
+ mes "I would come with you....";
+ mes "But I need to watch over this, so.";
+ mes "If you can get me five Cyfars, and";
+ mes "one Phracon...";
+ mes "I would really appreciated it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- I need to bring, one Phracon and five Cyfars. -";
+ set NINJ_Q,2;
+ close;
+ }
+ case 2:
+ if(countitem(1010) < 1 || countitem(7053) < 5){
+ mes @npcname$;
+ mes "1 Phracon and 5 Cyfars.";
+ mes "Hmm the amount isn't enough.";
+ mes "Even though there's no hurry, still,";
+ mes "bring back the correct amount.";
+ close;
+ }
+ mes @npcname$;
+ mes "Very good, very good..";
+ mes "Mmm.... Ok.";
+ mes "You've given me what I needed";
+ mes "now I need to help you in return";
+ mes "and find him. Mmm....";
+ next;
+ mes @npcname$;
+ mes "Let me see the letter.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "?????!!";
+ next;
+ mes @npcname$;
+ mes "Oh? Can it be him...";
+ mes "that sent it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh.... So you are";
+ mes "Wildcat~!";
+ next;
+ mes @npcname$;
+ mes "No.";
+ mes "My name is not Wildcat Zhao";
+ mes "It is Cougar Zhao.";
+ mes "Wildcat is the name that kid";
+ mes "uses in order";
+ mes "to aggravate me, haha.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hahaha... ~~";
+ next;
+ set @npcname$,"[Red Cougar Zhao]";
+ mes @npcname$;
+ mes "If you want to become a Ninja";
+ mes "then you must not trust";
+ mes "what you see.";
+ next;
+ mes @npcname$;
+ mes "The clothing and gear you see in books.";
+ mes "Is not used by real Ninjas";
+ mes "or rather, there are very few";
+ mes "who wear such things.";
+ next;
+ mes @npcname$;
+ mes "Do not forget.";
+ mes "Once the identity of a Ninja";
+ mes "has been revealed, his life is";
+ mes "forfeit.";
+ next;
+ mes @npcname$;
+ mes "Even right now";
+ mes "what I say and tell you";
+ mes "may not be the truth.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ohh...";
+ mes "...........";
+ next;
+ mes @npcname$;
+ mes "Well, can I see it?";
+ mes "That letter.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh ok.";
+ mes "Hmm.";
+ mes "-*Takes out letter*-";
+ next;
+ mes @npcname$;
+ mes "Mmmm.. Let's see...";
+ mes "Oh, and here, I thought it would be";
+ mes "another declaration of battle.";
+ mes "He wants a ceasfire now.";
+ next;
+ mes @npcname$;
+ mes "What to do, what to do.";
+ mes "You've already helped me";
+ mes "make another sword.";
+ mes "Haha~";
+ next;
+ mes @npcname$;
+ mes "I'll write a reply I guess.";
+ mes "From my point of view though";
+ mes "based on the speed that you got what I asked for";
+ mes "if you want to become a Ninja";
+ mes "learn to become a bit faster";
+ mes "and more experienced";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".....";
+ next;
+ mes @npcname$;
+ mes "Wait.";
+ mes "I shall write a reply letter.";
+ mes "Let's see...";
+ mes "Mm...*slides letter in*......";
+ next;
+ mes @npcname$;
+ mes "Here you go.";
+ mes "Give it to him";
+ mes "and he'll understand.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "- Good, got the letter -";
+ mes "- that Mr. Zhao wrote in a second. -";
+ next;
+ mes @npcname$;
+ mes "Well now, be on your way.";
+ mes "If you want to become a Ninja";
+ mes "learn to treasure what time you have.";
+ next;
+ mes @npcname$;
+ mes "When you do become a Ninja";
+ mes "Come have a chat with me";
+ mes "I will be waiting for you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mmm.... Then I'll....";
+ next;
+ mes @npcname$;
+ mes "Ohh.... It'll take awhile to get to Amatsu";
+ mes "definitely a long trip.";
+ mes "I'll take "+strcharinfo(0)+" to Amatasu.";
+ mes "Ok.";
+ delitem 1010,1;
+ delitem 7053,5;
+ set NINJ_Q,3;
+ close2;
+ warp "amatsu.gat",113,127;
+ end;
+ case 3:
+ mes @npcname$;
+ mes "Hmmm I wonder what happened";
+ mes "you haven't seen him yet";
+ mes "why are you here?";
+ next;
+ mes @npcname$;
+ mes "If you want";
+ mes "I'll take you back to Amatsu.";
+ next;
+ if(select("No thanks.:Sure.") != 2){
+ mes @npcname$;
+ mes "Mm, ok then.";
+ mes "The decision is yours to make.";
+ close;
+ }
+ mes @npcname$;
+ mes "Ok. Then I'll take you to Amatsu.";
+ close2;
+ warp "amatsu.gat",113,127;
+ end;
+ case 4:
+ mes @npcname$;
+ mes "Haha, the kid seems to order you";
+ mes "to do lots of bothersome chores.";
+ mes "Work hard, all of these tasks";
+ mes "will help you become a Ninja.";
+ close;
+ }
}
\ No newline at end of file |