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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/1-1e/ninja.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/1-1e/ninja.txt')
-rw-r--r--npc/jobs/1-1e/ninja.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index d74ed85d6..90cc08edc 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -15,7 +15,7 @@
//= 1.6 Fixed AEGIS amatsu warp typo. [Kisuka]
//============================================================
-alberta,30,65,3 script Akagi 730,{
+alberta,30,65,3 script Akagi 4_M_JOB_ASSASSIN,{
if (Class == Job_Novice) {
if (JobLevel == 10) {
mes "[Akagi]";
@@ -71,7 +71,7 @@ alberta,30,65,3 script Akagi 730,{
}
}
-que_ng,30,65,3 script Cougar#nq 730,{
+que_ng,30,65,3 script Cougar#nq 4_M_JOB_ASSASSIN,{
if (Upper == 2) {
mes "[Cougar]";
mes "I... I've never";
@@ -371,7 +371,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
}
}
-einbroch,184,194,3 script Suspicious Man#nq 881,{
+einbroch,184,194,3 script Suspicious Man#nq 4_M_SITDOWN,{
if (NINJ_Q == 1) {
mes "[Suspicious Man]";
mes "I've traveled to many";