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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/jobs/1-1e/ninja.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/jobs/1-1e/ninja.txt')
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index dcd9a851a..d74ed85d6 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -1,21 +1,19 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ninja Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Legionaire, Kisuka -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.6 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= Ninja Job Change Quest -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Optimized, updated, checked [Lupus] //= 1.2 Added Akagi [Playtester] //= 1.3 Updated dialogs to official ones and optimized [SinSloth] //= 1.4 Fixed a minor bug [SinSloth] //= 1.5 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //= 1.6 Fixed AEGIS amatsu warp typo. [Kisuka] -//============================================================ +//============================================================ alberta,30,65,3 script Akagi 730,{ if (Class == Job_Novice) { @@ -53,7 +51,7 @@ alberta,30,65,3 script Akagi 730,{ warp "amatsu",178,176; end; } - }else{ + } else { mes "[Akagi]"; mes "Hm? I cannot be"; mes "of any service to"; @@ -61,7 +59,7 @@ alberta,30,65,3 script Akagi 730,{ mes "a little stronger..."; close; } - }else{ + } else { mes "[Akagi]"; mes "Hmm..."; mes "You and I..."; @@ -192,7 +190,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ setquest 6015; close; } - else if(NINJ_Q == 1) { + else if (NINJ_Q == 1) { mes "[Cougar]"; mes "Even if this task"; mes "isn't that urgent,"; @@ -201,7 +199,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "my letter to Wildcat Joe."; close; } - else if(NINJ_Q == 2) { + else if (NINJ_Q == 2) { mes "[Cougar]"; mes "Did you deliver that"; mes "letter to Wildcat Joe?"; @@ -211,7 +209,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "if you can needle him for it."; close; } - else if(NINJ_Q == 3) { + else if (NINJ_Q == 3) { mes "[Cougar]"; mes "Ah, you've returned."; mes "So did Wildcat Joe send"; @@ -259,7 +257,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ changequest 6017,6018; close; } - else if(NINJ_Q == 4) { + else if (NINJ_Q == 4) { if (countitem(7053) < 5 || countitem(1010) < 1) { mes "[Cougar]"; mes "Hurry and bring"; @@ -270,7 +268,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "against Wildcat Joe!"; close; } - if (Skillpoint != 0) { + if (SkillPoint != 0) { mes "[Cougar]"; mes "Whoa, whoa..."; mes "You still have some"; @@ -350,7 +348,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "the respect of any Ninja~"; close; } - }else{ + } else { if (Class == Job_Ninja) { mes "[Cougar]"; mes "How have you been?"; @@ -360,7 +358,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "can do that, you'll get"; mes "the respect of any Ninja~"; close; - }else{ + } else { mes "[Cougar]"; mes "What...?"; mes "How were you able"; @@ -436,7 +434,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ changequest 6015,6016; close; } - else if(NINJ_Q == 2) { + else if (NINJ_Q == 2) { if (countitem(7053) < 5 || countitem(1010) < 1) { mes "[Suspicious Man]"; mes "Please bring"; @@ -532,7 +530,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ warp "amatsu",113,127; end; } - else if(NINJ_Q == 3) { + else if (NINJ_Q == 3) { mes "[Red Leopard Joe]"; mes "Eh? I'm not sure what"; mes "happened, but it seems"; @@ -555,7 +553,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ warp "amatsu",113,127; end; } - else if(NINJ_Q == 4) { + else if (NINJ_Q == 4) { mes "[Red Leopard Joe]"; mes "Cougar asked you to"; mes "gather some materials"; @@ -565,7 +563,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ mes "to beat him in a fair fight~"; close; } - else if(NINJ_Q == 5 && Class == Job_Ninja) { + else if (NINJ_Q == 5 && Class == Job_Ninja) { mes "[Red Leopard Joe]"; mes "Oh, you're a Ninja~"; mes "I hope you continue to"; |