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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/jobs/1-1e/gunslinger.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/jobs/1-1e/gunslinger.txt')
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 66 |
1 files changed, 32 insertions, 34 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 4b768a58a..a34a8252a 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -1,32 +1,30 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Gunslinger Job Quest -//===== By: ================================================== +//===== By: ================================================== //= erKURITA, RockmanEXE, Kisuka -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= Gunslinger Job Change Quest -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Made the NPC [erKURITA] //= 1.5 Couple fixes to the npc, aswell as adding the missing -//= 3 green herbs. [erKURITA] +//= 3 green herbs. [erKURITA] //= 1.6 job number->const, commonized variable name, -//= optimized [Lupus] +//= optimized [Lupus] //= 1.7 Now uses only ONE variable GUNS_Q [Lupus] //= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster] //= 1.7b Parenthesis fixes [KarLaeda] //= 1.8 Fixed the reward you can get [Playtester] //= 1.9 Removed some 'clever' script constructs [ultramage] //= 2.0 Updated to official version - Thanks to Omega for -//= his first try [SinSloth] 1.10b - removed .GATs [Lupus] +//= his first try [SinSloth] 1.10b - removed .GATs [Lupus] //= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf] //= 2.1a Corrected a Typo error ";;". [Samuray22] //= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22] //= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka] //= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] -//============================================================ +//============================================================ que_ng,152,167,3 script Master Miller 901,{ if (Upper == 2) { @@ -92,7 +90,7 @@ que_ng,152,167,3 script Master Miller 901,{ setquest 6020; close; } - else if(GUNS_Q == 1) { + else if (GUNS_Q == 1) { mes "[Master Miller]"; mes "Take that letter of"; mes "introduction I've written"; @@ -102,7 +100,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "Gunslinger material."; close; } - else if(GUNS_Q == 2) { + else if (GUNS_Q == 2) { mes "[Master Miller]"; mes "Hmm... Wise Bull Horn"; mes "asked you to collect the"; @@ -111,7 +109,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "part of his qualification test."; close; } - else if(GUNS_Q == 3) { + else if (GUNS_Q == 3) { mes "[Master Miller]"; mes "Wise Bull Horn asked"; mes "you to bring him some"; @@ -120,7 +118,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "for favors. Good luck, friend."; close; } - else if(GUNS_Q == 4) { + else if (GUNS_Q == 4) { mes "[Master Miller]"; mes "I expect to hear good"; mes "news from you soon. You"; @@ -128,8 +126,8 @@ que_ng,152,167,3 script Master Miller 901,{ mes "you'll become a Gunslinger."; close; } - else if(GUNS_Q == 5) { - if (Skillpoint != 0) { + else if (GUNS_Q == 5) { + if (SkillPoint != 0) { mes "[Master Miller]"; mes "Hey, you have leftover"; mes "Skill Points. You better"; @@ -184,13 +182,13 @@ que_ng,152,167,3 script Master Miller 901,{ set GUNS_Q,6; completequest 6024; if (rand(1,2) == 1) { - getitem 13100,1; // Six_Shooter - }else{ - getitem 13150,1; // Branch + getitem 13100,1; // Six_Shooter + } else { + getitem 13150,1; // Branch } close; } - }else{ + } else { if (Class == Job_Gunslinger) { mes "[Master Miller]"; mes "Oh! Long time, no see,"; @@ -200,7 +198,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "Take care of it, and it'll take"; mes "care of you. Remember it."; close; - }else{ + } else { mes "[Master Miller]"; mes "If you don't have"; mes "any business with me,"; @@ -266,7 +264,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ changequest 6020,6021; close; } - else if(GUNS_Q == 2) { + else if (GUNS_Q == 2) { if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) { mes "[Wise Bull Horn]"; mes "I can make a voucher that"; @@ -293,12 +291,12 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "a Gunslinger."; close; } - delitem 912,3; // Zargon - delitem 914,3; // Fluff - delitem 1019,1; // Wooden_Block - delitem 935,10; // Shell - delitem 511,3; // Green_Herb - delitem 1013,3; // Colorful_Shell + delitem 912,3; // Zargon + delitem 914,3; // Fluff + delitem 1019,1; // Wooden_Block + delitem 935,10; // Shell + delitem 511,3; // Green_Herb + delitem 1013,3; // Colorful_Shell set GUNS_Q,3; changequest 6021,6022; mes "[Wise Bull Horn]"; @@ -310,7 +308,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "I should be finished with it."; close; } - else if(GUNS_Q == 3) { + else if (GUNS_Q == 3) { mes "[Wise Bull Horn]"; mes "Oh, you've arrived just"; mes "in time. It's been a while"; @@ -350,7 +348,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ changequest 6022,6023; close; } - else if(GUNS_Q == 4) { + else if (GUNS_Q == 4) { if (countitem(519) < 1) { mes "[Wise Bull Horn]"; mes "I'm an old man that will"; @@ -360,7 +358,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "a cold glass of Milk, please?"; close; } - delitem 519,1; // Milk + delitem 519,1; // Milk set GUNS_Q,5; changequest 6023,6024; mes "[Wise Bull Horn]"; @@ -390,7 +388,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "Yippee Yippee Yai Yocaiyay~"; close; } - else if(GUNS_Q == 5) { + else if (GUNS_Q == 5) { mes "[Wise Bull Horn]"; mes "Please take this voucher"; mes "to Miller, the Black Fox, with"; @@ -406,7 +404,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "Yippee Yippee Yai Yocaiyay~"; close; } - else if(GUNS_Q == 6) { + else if (GUNS_Q == 6) { mes "[Wise Bull Horn]"; mes "AAh, long time no see."; mes "I hope that you become"; |