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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/jobs/1-1e/gunslinger.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1e/gunslinger.txt')
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 423 |
1 files changed, 0 insertions, 423 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt deleted file mode 100644 index 4b768a58a..000000000 --- a/npc/jobs/1-1e/gunslinger.txt +++ /dev/null @@ -1,423 +0,0 @@ -//===== rAthena Script ======================================= -//= Gunslinger Job Quest -//===== By: ================================================== -//= erKURITA, RockmanEXE, Kisuka -//===== Current Version: ===================================== -//= 2.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Gunslinger Job Change Quest -//===== Additional Comments: ================================= -//= 1.0 Made the NPC [erKURITA] -//= 1.5 Couple fixes to the npc, aswell as adding the missing -//= 3 green herbs. [erKURITA] -//= 1.6 job number->const, commonized variable name, -//= optimized [Lupus] -//= 1.7 Now uses only ONE variable GUNS_Q [Lupus] -//= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster] -//= 1.7b Parenthesis fixes [KarLaeda] -//= 1.8 Fixed the reward you can get [Playtester] -//= 1.9 Removed some 'clever' script constructs [ultramage] -//= 2.0 Updated to official version - Thanks to Omega for -//= his first try [SinSloth] 1.10b - removed .GATs [Lupus] -//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf] -//= 2.1a Corrected a Typo error ";;". [Samuray22] -//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22] -//= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka] -//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] -//============================================================ - -que_ng,152,167,3 script Master Miller 901,{ - if (Upper == 2) { - mes "[Master Miller]"; - mes "Well, aren't you an"; - mes "adorable little child~"; - mes "Where's your mommy?"; - mes "This place is dangerous, so"; - mes "please go home soon, okay?"; - close; - } - if (Class == Job_Novice) { - if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) { - mes "[Master Miller]"; - mes "Interested in becoming"; - mes "a Gunslinger, eh? You've"; - mes "got potential, but you're"; - mes "not yet experienced enough."; - mes "Just train yourself a bit more,"; - mes "and then come back, you hear?"; - close; - } - if (GUNS_Q == 0) { - mes "[Master Miller]"; - mes "I'm Miller, a full time"; - mes "Gunslinger drillmaster, and"; - mes "full time guardian for Lady"; - mes "Selena. Now, what do you"; - mes "need? If it's not important, then I can't make the time for you."; - next; - if(select("Nothing.:I want to become a Gunslinger.") == 1) { - mes "[Master Miller]"; - mes "Don't waste my time."; - mes "If you do want to become"; - mes "a Gunslinger, then come"; - mes "back and talk to me."; - close; - } - mes "[Master Miller]"; - mes "Hm. You're pretty young, but"; - mes "your eyes tell me that you're"; - mes "pretty ambitious. You'll need to pass our interview and educational"; - mes "course to become a Gunslinger. Do you want to apply for the job?"; - next; - if(select("Give me some time to think.:Sure!") == 1) { - mes "[Master Miller]"; - mes "Understandable."; - mes "If you do decide that"; - mes "you want to become"; - mes "a Gunslinger, then let"; - mes "me know right away."; - mes "I'll get you started."; - close; - } - mes "[Master Miller]"; - mes "Great, great. Alright then,"; - mes "let's get you started. Take"; - mes "this letter to Mr. Wise Bull"; - mes "Horn in Payon. He's a shaman"; - mes "that will judge whether or not"; - mes "you qualify to be a Gunslinger."; - set GUNS_Q,1; - setquest 6020; - close; - } - else if(GUNS_Q == 1) { - mes "[Master Miller]"; - mes "Take that letter of"; - mes "introduction I've written"; - mes "for you to Mr. Wise Bull"; - mes "Horn in Payon. He'll test"; - mes "you to see if you're really"; - mes "Gunslinger material."; - close; - } - else if(GUNS_Q == 2) { - mes "[Master Miller]"; - mes "Hmm... Wise Bull Horn"; - mes "asked you to collect the"; - mes "items you need to make the"; - mes "voucher? Hm. I guess that's"; - mes "part of his qualification test."; - close; - } - else if(GUNS_Q == 3) { - mes "[Master Miller]"; - mes "Wise Bull Horn asked"; - mes "you to bring him some"; - mes "Milk? He must really like"; - mes "you if he's already asking"; - mes "for favors. Good luck, friend."; - close; - } - else if(GUNS_Q == 4) { - mes "[Master Miller]"; - mes "I expect to hear good"; - mes "news from you soon. You"; - mes "know, I have no doubt that"; - mes "you'll become a Gunslinger."; - close; - } - else if(GUNS_Q == 5) { - if (Skillpoint != 0) { - mes "[Master Miller]"; - mes "Hey, you have leftover"; - mes "Skill Points. You better"; - mes "use them all up before you"; - mes "come and talk to me again."; - close; - } - mes "[Master Miller]"; - mes "Oh, you've brought a"; - mes "voucher from Wise Bull Horn?"; - mes "It's been a while since he's"; - mes "given one to anybody, so"; - mes "I'm really proud of you!"; - next; - mes "[Master Miller]"; - mes "If Wise Bull Horn approves,"; - mes "then I have no reason to"; - mes "reject you. Alright then, I'll"; - mes "promote you to a Gunslinger."; - mes "But first, let me explain"; - mes "our job in more detail."; - next; - mes "[Master Miller]"; - mes "As a Gunslinger, you must"; - mes "keep your gun with you at"; - mes "all times. The Gunslinger"; - mes "Guild keeps track of every Gun"; - mes "and Bullet, so you can only get"; - mes "them from our guild members."; - next; - mes "[Master Miller]"; - mes "Don't worry, Gunslinger"; - mes "Guildsmen can be found almost"; - mes "anywhere these days. Anyway,"; - mes "it has to be this way by order of our guild leader, Lady Selena."; - next; - mes "[Master Miller]"; - mes "You might get the chance to"; - mes "meet her one of these days."; - mes "Anyway, just now that we have"; - mes "to regulate Gun and Bullet sales to keep them away from evil"; - mes "or irresponsible folk."; - next; - mes "[Master Miller]"; - mes "In any case, it's always"; - mes "a pleasure for me to talk"; - mes "to another Gunslinger, so"; - mes "let's keep in touch. May the"; - mes "power of the earth protect"; - mes "you in all of your adventures~"; - callfunc "Job_Change",Job_Gunslinger; - set GUNS_Q,6; - completequest 6024; - if (rand(1,2) == 1) { - getitem 13100,1; // Six_Shooter - }else{ - getitem 13150,1; // Branch - } - close; - } - }else{ - if (Class == Job_Gunslinger) { - mes "[Master Miller]"; - mes "Oh! Long time, no see,"; - mes "friend. How have you been?"; - mes "I hope you've been keeping"; - mes "you Gun well maintained."; - mes "Take care of it, and it'll take"; - mes "care of you. Remember it."; - close; - }else{ - mes "[Master Miller]"; - mes "If you don't have"; - mes "any business with me,"; - mes "then please go on your way."; - close; - } - } -} - -payon,184,65,3 script Wise Bull Horn 866,{ - if (GUNS_Q == 1) { - mes "[Wise Bull Horn]"; - mes "Hello, young wolf."; - mes "What business has"; - mes "brought you before me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mr. Miller sent me to"; - mes "deliver this letter to you."; - mes "Actually, I'm interested in"; - mes "becoming a Gunslinger..."; - next; - mes "[Wise Bull Horn]"; - mes "Miller, you said?"; - mes "Hm, the Black Fox doesn't"; - mes "give introductions for anyone"; - mes "he doesn't believe will make"; - mes "a good Gunslinger. Yes, I think"; - mes "I know why he sent you to me."; - next; - mes "[Wise Bull Horn]"; - mes "I can see it in your eyes:"; - mes "you've got a warm heart and a"; - mes "strong sense of responsibility."; - mes "All you need is the blessing"; - mes "of the Earth to protect you"; - mes "as a Gunslinger."; - next; - mes "[Wise Bull Horn]"; - mes "I can make a voucher that"; - mes "will demonstrate your desire"; - mes "to become a warrior of the"; - mes "earth for you to present to"; - mes "Gunslinger drillmasters."; - mes "I shall need these items..."; - next; - mes "[Wise Bull Horn]"; - mes "^3355FF1 Trunk^000000,"; - mes "^3355FF3 Fluffs^000000,"; - mes "^3355FF3 Zargons^000000,"; - mes "^3355FF10 Shells^000000,"; - mes "^3355FF3 Green Herbs^000000, and"; - mes "^3355FF3 Rainbow Shells^000000."; - next; - mes "[Wise Bull Horn]"; - mes "After I complete the"; - mes "voucher, you may bring"; - mes "it to Black Fox, and he"; - mes "will help you achieve"; - mes "your goal of becoming"; - mes "a Gunslinger."; - set GUNS_Q,2; - changequest 6020,6021; - close; - } - else if(GUNS_Q == 2) { - if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) { - mes "[Wise Bull Horn]"; - mes "I can make a voucher that"; - mes "will demonstrate your desire"; - mes "to become a warrior of the"; - mes "earth for you to present to"; - mes "Gunslinger drillmasters."; - mes "I shall need these items..."; - next; - mes "[Wise Bull Horn]"; - mes "^3355FF1 Trunk^000000,"; - mes "^3355FF3 Fluffs^000000,"; - mes "^3355FF3 Zargons^000000,"; - mes "^3355FF10 Shells^000000,"; - mes "^3355FF3 Green Herbs^000000, and"; - mes "^3355FF3 Rainbow Shells^000000."; - next; - mes "[Wise Bull Horn]"; - mes "After I complete the"; - mes "voucher, you may bring"; - mes "it to Black Fox, and he"; - mes "will help you achieve"; - mes "your goal of becoming"; - mes "a Gunslinger."; - close; - } - delitem 912,3; // Zargon - delitem 914,3; // Fluff - delitem 1019,1; // Wooden_Block - delitem 935,10; // Shell - delitem 511,3; // Green_Herb - delitem 1013,3; // Colorful_Shell - set GUNS_Q,3; - changequest 6021,6022; - mes "[Wise Bull Horn]"; - mes "Ah, you've returned"; - mes "with everything I need."; - mes "Please give me some time"; - mes "to make the voucher. If you"; - mes "come back in a little while,"; - mes "I should be finished with it."; - close; - } - else if(GUNS_Q == 3) { - mes "[Wise Bull Horn]"; - mes "Oh, you've arrived just"; - mes "in time. It's been a while"; - mes "since I've made one of these vouchers, so I might be a little"; - mes "rusty. Still, this really takes me back to the days of my youth."; - next; - mes "[Wise Bull Horn]"; - mes "I've been serving in this"; - mes "position of choosing worthy"; - mes "recipients of Gunslinger"; - mes "vouchers for a few decades"; - mes "now. But before that, I was a"; - mes "young adventurer just like you."; - next; - mes "[Wise Bull Horn]"; - mes "It feels like it was only"; - mes "yesterday when I held my own"; - mes "little voucher as a Gunslinger,"; - mes "a warrior of the earth. That's"; - mes "when I met Selena's father..."; - mes "How can time pass so quickly?"; - next; - mes "[Wise Bull Horn]"; - mes "Ah... I reallly appreciate"; - mes "Selena and Black Fox for all"; - mes "of their help in recruiting"; - mes "young Gunslingers. I'm very"; - mes "old now, and can't do everything by myself. *Sigh...* Such is life."; - next; - mes "[Wise Bull Horn]"; - mes "Before you leave, may"; - mes "I ask you for a small favor?"; - mes "I'm thirsty, and would like"; - mes "a cold glass of Milk. Would"; - mes "you please bring me some?"; - set GUNS_Q,4; - changequest 6022,6023; - close; - } - else if(GUNS_Q == 4) { - if (countitem(519) < 1) { - mes "[Wise Bull Horn]"; - mes "I'm an old man that will"; - mes "soon be reunited with mother"; - mes "earth. Would you do this old"; - mes "Gunslinger a favor a bring me"; - mes "a cold glass of Milk, please?"; - close; - } - delitem 519,1; // Milk - set GUNS_Q,5; - changequest 6023,6024; - mes "[Wise Bull Horn]"; - mes "Oh, thank you for your!"; - mes "generosity--I see that"; - mes "you've brought me some"; - mes "Milk. Ahhhh, delicious~"; - next; - mes "[Wise Bull Horn]"; - mes "I admire the patience,"; - mes "gentleness, and kindness"; - mes "that you've proven by bringing"; - mes "this to me. Yes, those are traits we all want Gunslingers to have."; - next; - mes "[Wise Bull Horn]"; - mes "Now, please take this voucher"; - mes "to Miller, the Black Fox, with"; - mes "my whole hearted approval."; - mes "I hope that you will use your"; - mes "gun to uphold justice as a"; - mes "noble warrior of the earth."; - next; - mes "[Wise Bull Horn]"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Maaaaarrraaa Neeey~"; - mes "Yippee Yippee Yai Yocaiyay~"; - close; - } - else if(GUNS_Q == 5) { - mes "[Wise Bull Horn]"; - mes "Please take this voucher"; - mes "to Miller, the Black Fox, with"; - mes "my whole hearted approval."; - mes "I hope that you will use your"; - mes "gun to uphold justice as a"; - mes "noble warrior of the earth."; - next; - mes "[Wise Bull Horn]"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Eeh~Yeah~Eeh~Hooom"; - mes "Maaaaarrraaa Neeey~"; - mes "Yippee Yippee Yai Yocaiyay~"; - close; - } - else if(GUNS_Q == 6) { - mes "[Wise Bull Horn]"; - mes "AAh, long time no see."; - mes "I hope that you become"; - mes "a smart beast, and use"; - mes "your powers as a Gunslinger to protect what is good and just."; - close; - } - else { - mes "[Wise Bull Horn]"; - mes "Zzzzzz~"; - mes "^333333*Phew*^000000"; - close; - } -} |