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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-07 20:41:23 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-07 20:41:23 +0000 |
commit | af306b56124259b09be194430f949ea0f3703a76 (patch) | |
tree | f4fff472ced0b493582889cde005b4ff97d60f8f /npc/jobs/1-1 | |
parent | bbedfd67468dc5105169fc114a54d30ae1a36f23 (diff) | |
download | hercules-af306b56124259b09be194430f949ea0f3703a76.tar.gz hercules-af306b56124259b09be194430f949ea0f3703a76.tar.bz2 hercules-af306b56124259b09be194430f949ea0f3703a76.tar.xz hercules-af306b56124259b09be194430f949ea0f3703a76.zip |
* Moved quest_variables.txt to /doc
* Added comments to some getitem/delitem calls
* Disabled nightmare drop in the custom mvp arena script
* Fixed problem with baby novice + swordsman quest (topic:160247)
* Fixed a typo and problem in the airship typing challenge
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11138 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1')
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index 072df242e..d66971121 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.8 +//= 1.9b //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -31,6 +31,7 @@ //= Removed "green" traps, quest is no longer timed. //= No longer uses function "F_ToHigh" //= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] +//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] //============================================================ izlude_in,74,172,4 script Swordman 119,{ @@ -150,7 +151,7 @@ izlude_in,74,172,4 script Swordman 119,{ else if (job_sword_q == 4) { mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!"; next; - jobchange Job_Swordman; + callfunc "Job_Change",Job_Swordman; set job_sword_q,0; mes "[Swordman]"; mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association."; |