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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
commit | 8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch) | |
tree | d485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/1-1/thief.txt | |
parent | a0524f718cfe1dadfe0c3428d353ed272caf085e (diff) | |
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* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1/thief.txt')
-rw-r--r-- | npc/jobs/1-1/thief.txt | 839 |
1 files changed, 460 insertions, 379 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index a6ed2f28a..8a70598cd 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -3,11 +3,12 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.6a +//= 1.7 //===== Compatible With: ===================================== -//= eAthena 1.0 + +//= eAthena SVN //===== Description: ========================================= -//= <Description> +//= [Aegis Conversion] +//= Job quest for Thief classes //===== Additional Comments: ================================= //= Fully working //= v1.1 Added instant job change for High Novice [Lupus] @@ -16,445 +17,525 @@ //= Fixed possible EXP abuse [Lupus] //= 1.5 Now saves/restores all quest skills [Lupus] //= 1.6 Merged back JFunc [Lupus] 1.6a typos +//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= No longer uses function "F_ToHigh" //============================================================ - -// == Monsters == -//Spawn is included in this file so make shure its not elsewhere to! -job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 -job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0 -job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0 -job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0 - - -// == NPCs == -// -- Interviewer -- -moc_prydb1,39,129,5 script Thief Guide 69,{ - - mes "[Thief Guide]"; - if(BaseJob == Job_Thief) { - mes "You're already a thief..... What do you want from me... go away!"; - emotion e_swt; - close; - } - if(BaseClass == Job_Swordman) { - mes "What the heck...? Meh!~Here's another 'Bash' head. Do me a favor... why don't you go 'BASH', yourself in the head. Ha!"; - emotion e_gg; - close; - } - if(BaseClass == Job_Mage) { - mes "What the heck...? Ehhh??? A Circus Sideshow? Make a fire without a Matchstick, will ya?"; - emotion e_swt2; - close; - } - if(BaseClass == Job_Archer) { - mes "What the heck...? Hahahaha~are you a 'Kill Stealing' Archer...?"; - emotion e_heh; - close; - } - if(BaseClass == Job_Acolyte) { - mes "What the heck...? Ohhhhhh~GOD... PORING's worshipper, Acolyte..."; - mes "So why aren't you in church praying, instead of wandering about here, huh?"; - close; - } - if(BaseClass == Job_Merchant) { - mes "What the heck...? Eeeeeek~Merchant Scammer here...!!!! I am gonna report you to the GM!!!"; - emotion e_gasp; - close; +moc_prydb1,39,129,2 script Thief Guide 69,{ + if (Upper == 1) { + if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { + if (BaseJob == Job_Novice_High) { + mes "[Thief Guide]"; + mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; + next; + if (getskilllv(1) < 9) { + mes "[Thief Guide]"; + mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; + next; + mes "[Thief Guide]"; + mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; + close; + } + mes "[Thief Guide]"; + mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; + next; + skill 143,0,0; + jobchange Job_Thief_High; + skill 149,1,0; + skill 150,1,0; + skill 151,1,0; + skill 152,1,0; + mes "[Thief Guide]"; + mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; + close; + } + else { + mes "[Thief Guide]"; + if (sex) + mes "Hey, dude."; + else + mes "Hey, baby~"; + close; + } + } + else { + mes "[Thief Guide]"; + if (sex) + mes "Hey, dude."; + else + mes "Hey, baby."; + mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; + close; + } } - if(BaseClass != Job_Novice) { - mes "You already have a job. Stop bothering me and go help out some newbies or something."; - emotion e_no1; + if (BaseJob == Job_Thief) { + mes "[Thief Guide]"; + mes "If you have a problem, feel free to speak to me anytime, alright?"; close; } - - if(job_thief_q==2) goto L_1; - if(job_thief_q==1) goto L_Back; - - if(Sex) { - mes "Heh... You look like a well to do boy... what brought you down to this rat hole?"; - }else{ - mes "Heh... You look like a well to do girl... what brought you down to this rat hole?"; - } - next; -M_Menu: - menu "'I didn't come here for the atmosphere.....",M_0,"Me? I'm just looking around...",M_End,"Just looking for the one truth",M_Truth; - - M_0: + else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { mes "[Thief Guide]"; - mes "Hmph... you sound a little cocky.... Yah know, being a Thief isn't all it's cracked up to be...."; - mes "That reminds me.... I must have been at lvl 9 or 10 when I did my first robbery...."; - next; - mes "[Thief Guide]"; - mes "Hahahaha... I can still remember the look on that guy's face..."; - emotion e_heh; - next; - mes "[Thief Guide]"; - mes "But anyways... I assume you're here to become a thief..."; - next; - menu "You got it.",sM_0a, "Nope. Just wasting your time. ^ ^",sM_0b, "Why did you steal from that man?",sM_0c; - - sM_0a: - goto L_Test; - sM_0b: + mes "What the heck...?"; + switch(Class) { + case 1: + mes "Huh."; + mes "Now, that's"; + mes "a big sword."; + next; mes "[Thief Guide]"; - mes "Wow... thanks... now get the HELL OUTA HERE!!"; - emotion e_an; - close; - sM_0c: + mes "So..."; + mes "Trying to make"; + mes "up for something"; + mes "...Buddy?"; + break; + case 2: + mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country..."; + next; + mes "[Thief Guide]"; + mes "Oh wait,"; + mes "it's not..."; + mes "Get outta here!"; + break; + case 3: + mes "Man, shouldn't you"; + mes "Archers be playing"; + mes "in the forest"; + mes "or something?"; + break; + case 4: + mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?"; + break; + case 5: + mes "You're a Merchant,"; + mes "right? Why are you"; + mes "walking into a den"; + mes "of Thieves?!"; + next; mes "[Thief Guide]"; - mes "Eh? Me?... Well... I really had no other choice at the time.... It was either I stole or I starved."; - mes "I really couldn't go hungry another day."; + mes "It's like you're begging"; + mes "us to steal from you!"; + mes "Come on, hurry and"; + mes "get outta here~"; + break; + case 8: + mes "Oh my God..."; + mes "Am I dying?"; + next; + mes "[Thief Guide]"; + mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds."; close; - - M_Truth: - mes "[Thief Guide]"; - mes "To see one's light, you need to be under the magic of the book where the royalty looms."; - close; - - M_End: + case 12: + mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now..."; + close; + case 17: + mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!"; + close; + } + next; mes "[Thief Guide]"; - mes "Must you people keep wasting my time!!?"; - emotion e_pif; + mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go."; close; - - L_Test: - mes "[Thief Guide]"; - mes "Okay then; first, fill out this application form."; - next; - mes "^0000FF(You fill out the form and hand it back)^000000"; - next; - if(JobLevel < 10) goto sL_JobLvl; - + } + if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) { mes "[Thief Guide]"; - mes "Alrighty ^FF0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here."; - mes "Let's see.... aggravated assualt... felony larson..... hmm...."; + mes "Hmmm?"; + mes "You gathered Mushrooms for"; + mes "the Thief test, right?"; next; mes "[Thief Guide]"; - mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you've got to do is pass the ^FF0000Morroc Thief Test^000000."; - next; - - L_Explain: + mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms."; + close; + } + else if (job_thief_q == 3) { mes "[Thief Guide]"; - mes " The test will require you to ^FF0000'sneak'^000000 into ^FF0000'Shibu's Farm'^000000, and ^FF0000'borrow'^000000 some ^AAAA00'Mushrooms'^000000."; - mes " There are ^ff00002^000000 kinds of ^AAAA00Mushrooms^000000 on the farm, ^FFBB00Orange Net Mushrooms^000000 and ^FFBB00Orange Gooey Mushrooms^000000."; + mes "So how was the"; + mes "Mushroom Farm?"; + mes "Have any fun?"; next; + if (select("Yeah, kinda Cool.:It was horrible.") == 1) { + mes "[Thief Guide]"; + mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another."; + close; + } mes "[Thief Guide]"; - mes "'Shibu just happens to be the worst merchant scammer in Morroc, in case you're wondering why he's our target."; - next; + mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life."; + close; + } + if (job_thief_q == 2) { mes "[Thief Guide]"; - mes " Bring the Mushrooms back here and someone will give you a score based on the type and the amount of mushrooms you get."; - mes " 1 Orange Net Mushroom = ^0000FF3 points^000000 while 1 Orange Gooey Mushroom = ^0000FF1 point^000000. You need ^FF000025^000000 points to pass the test."; + mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?"; next; + if (select("Yes.:No, that's okay.") == 1) { + mes "[Thief Guide]"; + mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully."; + next; + mes "[Thief Guide]"; + mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed."; + next; + mes "[Thief Guide]"; + mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; + next; + mes "[Thief Guide]"; + mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; + next; + mes "[Thief Guide]"; + mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; + next; + mes "[Thief Guide]"; + mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; + next; + mes "[Thief Guide]"; + mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; + next; + mes "[Thief Guide]"; + mes "Speak to that guy, and he'll take you to the farm through the backdoor."; + next; + mes "[Thief Guide]"; + mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; + close; + } mes "[Thief Guide]"; - mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns."; - mes " He goes by the name ^DDCC00'Irrelevant Man'^000000."; - next; + mes "Huh. For a second there, I thought you had something really important to tell me."; + close; + } + mes "[Thief Guide]"; + if (job_thief_q == 0) { + mes "What brings you down"; + mes "here to this rathole?"; + } + else { + mes "Ah..."; + mes "You came back."; + mes "Are you sure you're"; + mes "ready to try again?"; + } + next; + if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) { + if (job_thief_q == 0) { + mes "[Thief Guide]"; + mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be."; + next; + mes "[Thief Guide]"; + mes "Still..."; + mes "Do you really"; + mes "want to be"; + mes "a Thief?"; + next; + switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) { + case 1: + mes "[Thief Guide]"; + mes "Really..."; + break; + case 2: + mes "[Thief Guide]"; + mes "Yeah..."; + mes "I can see that."; + break; + case 3: + mes "[Thief Guide]"; + mes "Me...?"; + mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story."; + break; + } + next; + mes "[Thief Guide]"; + mes "So do you want to"; + mes "apply to become"; + mes "a Thief or not?"; + next; + switch(select("Yes, I will.:I'm too scared to be a Thief!")) { + case 1: + mes "[Thief Guide]"; + mes "Alright, tell"; + mes "me your name."; + next; + mes "[Thief Guide]"; + mes "" + strcharinfo(0) + "?"; + mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second."; + set job_thief_q,1; + next; + mes "[Thief Guide]"; + mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready."; + next; + switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) { + case 1: + break; + case 2: + mes "[Thief Guide]"; + mes "Not ready?"; + mes "How can you"; + mes "not be ready?!"; + close; + } + break; + case 2: + mes "[Thief Guide]"; + mes "Too scared?!?"; + mes "Hahahahahahah!"; + mes "Oh, please...!"; + mes "That's hilarious!"; + close; + } + } + else { + mes "[Thief Guide]"; + mes "Okay..."; + mes "Give me"; + mes "one second."; + next; + } mes "[Thief Guide]"; - mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'."; - mes " Find him and he'll show you a secrect way into the Farm."; + mes "Your name is..."; + mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see..."; next; mes "[Thief Guide]"; - mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?"; - mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000."; + if (getskilllv(1) < 9) { + mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief."; + close; + } + mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief."; next; mes "[Thief Guide]"; - mes " So, I will give you one tip. ^FF0000Elaborate the Strategy^000000 before you going inside the Farm."; + mes "Because I feel like it, I now decree that you have passed this interview. Good work!"; + set job_thief_q,2; next; mes "[Thief Guide]"; - mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000FFunequip some weapons or armor to attack faster^000000."; - mes " Try not to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!"; + mes "Now, your actual abilities will need to be tested. Do you know anything about the test?"; next; - mes "[Thief Guide]"; - mes " If you don't have any questions... then GET moving!"; - emotion e_go; - set job_thief_q,1; - close; - - sL_JobLvl: + switch(select("Yes, I do.:Sorry, I don't.")) { + case 1: mes "[Thief Guide]"; - mes "Err... I can see how ambitious you are, but we can't hand a gun to a baby only for that. Come back when you learn all Basic Skills."; - close; - - L_Back: - if(countitem(1069)>0 || countitem(1070)>0) goto sL_1;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - - mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??"; - mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......"; - emotion e_hmm; + mes "Oh yeah? Well, this makes things a lot easier."; + break; + case 2: + mes "[Thief Guide]"; + mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief."; next; - menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b; - - sM_1a: - mes "[Thief Guide]"; - mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!...."; - emotion e_pif; - next; - goto L_Explain; - sM_1b: - mes "[Thief Guide]"; - mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME..."; - mes "What... you wanna a piece of me?? HUH!!??"; - emotion e_ag; - close; - - sL_1: - mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?"; - mes "Haha... I can't believe you listened to me..... "; - emotion e_what; + mes "[Thief Guide]"; + mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc."; next; mes "[Thief Guide]"; - mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped."; - emotion e_heh; - close; - - L_1: - mes "So how was the Mushroom Farm? Did yah have much fun?"; - next; - menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not; - - M_Cool: + mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed."; + next; mes "[Thief Guide]"; - mes " Wow! I like you! Fabulous! Everyone before you was #&$@ bloody As#$%^&s#!"; + mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; next; mes "[Thief Guide]"; - mes "...... You won't take my place, will you? If you have any ambition like that, I'll ^ff0000DESTROY YOU^000000!"; - // mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; - // this is just too much lol. - // That line before was just too precious to delete. [KillerBox] - emotion e_gasp; + mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; next; mes "[Thief Guide]"; - mes " Still, in order to pass the test you need to go get some mushrooms."; - close; - M_Not: + mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; + next; mes "[Thief Guide]"; - mes " I know what yah mean. I was there before and it was awful: all those smelly mushrooms and aggressive monsters."; + mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; next; mes "[Thief Guide]"; - mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms."; - emotion e_wah; - close; -} - - -// -- Test Grader -- -moc_prydb1,42,133,2 script Comrade Brad 118,{ - callfunc "F_ToHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Brad"; - if(BaseJob == Job_Novice) goto L_Novice; - if(BaseJob == Job_Thief) goto L_Thief; - -L_Other: - mes "[Brad]"; - mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!"; - emotion e_omg; - close; -L_Thief: - mes "[Brad]"; - mes "We don't have any Special events for Thieves yet. Come back some other time, alright?"; - close; - -L_Novice: - mes "[Comrade Brad]"; - if((job_thief_q == 2) && ((countitem(1069) > 0) || (countitem(1070) > 0))) goto L_4;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - if(job_thief_q >= 1) goto L_3; - - mes "Errr? What's matter newbie? If you want to be a thief, speak to the girl beside me."; - close; -L_3: - mes "Go get some mushrooms so that I can grade them ok."; + mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; + next; + mes "[Thief Guide]"; + mes "Speak to that guy, and he'll take you to the farm through the backdoor."; + next; + mes "[Thief Guide]"; + mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; + } + next; + mes "[Thief Guide]"; + mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?"; + close; + } close; -L_4: - mes "Good. You got some mushrooms from that crooked merchant Shibu"; - next; - - set @mushrm1,countitem(1069)*3;//Items: Orange_Net_Mushroom, - set @mushrm2,countitem(1070);//Items: Orange_Gooey_Mushroom_, - set @TotMush,@mushrm1 + @mushrm2; - set @money_thief,((countitem(1069) * 5) + (countitem(1070)* 2)) + 200;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, - - mes "[Comrade Brad]"; - mes "Let's see you got:"; - mes "^0000ff"+countitem(1069)+"^000000 Orange Net Mushrooms for ^ffbb00"+@mushrm1+"^000000 points,";//Items: Orange_Net_Mushroom, - mes "^0000ff"+countitem(1070)+"^000000 Orange Gooey Mushrooms for ^ffbb00"+@mushrm2+"^000000 points,";//Items: Orange_Gooey_Mushroom_, - mes "Giving you a total score of ^ff0000"+@TotMush+"^000000."; - next; - if (@TotMush > 25) goto L_High; - if (@TotMush == 25) goto L_Medium; +} - mes "[Comrade Brad]"; - mes "Meh!.... looks like you failed. C'mon! You can do better than that! Go get some more mushrooms!!!"; +moc_prydb1,42,133,2 script Comrade 118,{ + if (BaseJob == Job_Thief) { + mes "[Brad]"; + mes "We don't have any special events yet. Come some other time when there's news, alright?"; close; - - L_Medium: - mes "[Comrade Brad]"; - mes "Good. You passed the Test."; + } + else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { + mes "[Comrade]"; + mes "Um..."; + mes "You don't look"; + mes "like a Thief."; next; - goto L_Final; - - L_High: - mes "[Comrade Brad]"; - mes "Ooooh. Above 25, you will make an excellent thief."; + mes "[Comrade]"; + mes "What the heck are"; + mes "you doing here anyway?"; + close; + } + if (job_thief_q == 0 || job_thief_q == 1) { + mes "[Comrade]"; + mes "What's the matter? If you want to be a Thief, speak to the girl beside me."; + close; + } + else if (job_thief_q == 2) { + mes "[Comrade]"; + mes "Did you pass the interview?"; + mes "Then what are you waiting for?"; + close; + } + else if (job_thief_q == 3) { + mes "[Comrade]"; + mes "Ah, the guide told me about you. So, let me check your mushrooms..."; + if (countitem(1069) == 0 && countitem(1070) == 0) { + next; + mes "[Comrade]"; + mes "What the hell..."; + mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!"; + close; + } next; - L_Final: - mes "[Comrade Brad]"; - mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!"; - emotion e_no1; + set .@thief_item1,countitem(1069) * 3; + set .@thief_item2,countitem(1070); + set .@total_thief,.@thief_item1 + .@thief_item2; + set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200; + mes "[Comrade]"; + if (countitem(1069) != 0) { + mes "First, let me check the Orange Net Mushrooms you got."; + mes "Huh, " + countitem(1069) + " of them."; + } + if (countitem(1070) != 0) + mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered."; next; - if(SkillPoint > 0) goto sL_SkPoint; - delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, - delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, - + mes "[Comrade]"; + mes "So that would"; + mes "bring your total to..."; + next; + mes "[Comrade]"; + mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics..."; + next; + mes "[Comrade]"; + mes "Okay!"; + mes "I got it."; + next; + mes "[Comrade]"; + if (.@total_thief > 25) { + mes "You got more"; + mes "than 25 points!"; + mes "Awesome!"; + } + else if (.@total_thief == 25) { + mes "Exactly 25 points!"; + mes "You did it! Badass!"; + } + else { + mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!"; + close; + } + next; + mes "[Comrade]"; + mes strcharinfo(0) + "..."; + mes "You have passed the official Thief Test. You are now one of us."; + if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1 + if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2 callfunc "Job_Change",Job_Thief; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - - mes "[Comrade Brad]"; - mes "Here's a small reward for your hard work. Spend it any way you want to."; + callfunc "F_ClearJobVar"; next; - set Zeny,Zeny+@money_thief; - mes "[Comrade Brad]"; - mes "From now on you must act, think, and even smell like a Thief."; - mes "You are one of us now, which means you have the trust and freindship of Thieves all over Rune Midgard"; + mes "[Comrade]"; + mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild."; next; - mes "[Comrade Brad]"; - mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......"; - mes "How shall I say, ^ff0000'REMOVED'^000000 from the Thief Guild."; - emotion e_gg; + mes "[Comrade]"; + mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride."; next; - mes "[Comrade Brad]"; - mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!"; + mes "[Brad]"; + mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here."; + next; + mes "[Brad]"; + mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~"; + set zeny,zeny+.@money_thief; close; - - sL_SkPoint: - mes "[Comrade Brad]"; - mes "But before that happens please use up all of your skill points, okay?"; - close; - + } } - -// -- Irrelevant Man -- -moc_ruins,141,125,3 script Irrelevant Man 118,{ - if(BaseJob == Job_Thief) goto L_Thief; - if(BaseJob == Job_Novice) goto L_Novice; - -L_Other: - if(@s_flag==1) goto L_1b; - if(@s_flag==2) goto L_1c; - if(@s_flag==3) goto L_1d; - if(@s_flag==4) goto L_1e; - set @s_flag, 0; - - L_1a: - mes "[Irrelevant Man]"; - mes "Howdy~ Howdy. What a Wonderful day today,isn't it?"; - mes "I feel like going on a 'Picnic' in the Pyramids with a couple freinds of mine today."; - set @s_flag, @s_flag+1; - close; - L_1b: - mes "[Irrelevant Man]"; - mes "'Lalalala, Home sweet Home.'"; - mes "I like this saying. Home Sweet Home...."; - set @s_flag, @s_flag+1; - close; - L_1c: - mes "[Irrelevant Man]"; - mes "...... I could fly if I fell off............ "; - set @s_flag, @s_flag+1; - close; - L_1d: - mes "[Irrelevant Man]"; - mes ".......Hmm?....."; +moc_ruins,141,125,3 script Mr. Irrelevant 83,{ + if (BaseJob == Job_Thief) { + mes "[Mr. Irrelevant]"; + mes "Ah, I see that you are now a Thief. I always knew you'd join us."; next; - mes "[Irrelevent Man]"; - mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!"; - set @s_flag, @s_flag+1; - emotion e_an; + mes "[Mr. Irrelevant]"; + mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft."; close; - L_1e: - mes "[Irrelevant Man]"; - mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!"; - emotion e_pif; + } + else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { + mes "[Mr. Irrelevant]"; + switch(rand(4)) { + case 1: + mes "I could use a good, hard drink."; + close; + case 2: + mes "Gimme your money."; + next; + mes "[Mr. Irrelevant]"; + mes "Kidding, I'm off the clock."; + close; + case 3: + mes "WHO YOU CALLING A PSYCHO?!?!"; + close; + case 4: + mes "I've got nothing to say to you. Would you mind leaving me alone?"; + close; + default: + mes "Today looks like a good day to go to the pyramids and hunt with some of my friends."; + close; + } + } + if (job_thief_q == 3) { + mes "[Mr. Irrelevant]"; + mes "Hahahahaha~!"; + mes "You haven't"; + mes "passed the test yet?"; + mes "Alright, I'll let you in..."; + close2; + switch(rand(5)) { + case 1: warp "job_thief1",228,106; end; + case 2: warp "job_thief1",38,50; end; + case 3: warp "job_thief1",66,331; end; + case 4: warp "job_thief1",196,331; end; + default: warp "job_thief1",309,234; end; + } + } + else if (job_thief_q == 2) { + mes "[Mr. Irrelevant]"; + mes "Hmm..."; + mes "You've come to take the test, right? I can see in your eyes that you know something."; + next; + mes "[Mr. Irrelevant]"; + mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety..."; + close2; + set job_thief_q,3; + switch(rand(5)) { + case 1: warp "job_thief1",228,106; end; + case 2: warp "job_thief1",38,50; end; + case 3: warp "job_thief1",66,331; end; + case 4: warp "job_thief1",196,331; end; + default: warp "job_thief1",309,234; end; + } + } + else if (job_thief_q == 1) { + mes "[Mr. Irrelevant]"; + mes "There is this strange smell coming from... You. Now why would that be?"; close; - -L_Thief: - mes "[Irrelevant Man]"; - mes "Yah Hoo! Look at you! You became a Kool Thief!"; - emotion e_no1; - next; - mes "[Irrelevant Man]"; - mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't yah go out and kill some stronger monsters?"; - close; - -L_Novice: - if(job_thief_q==2) goto L_3; - if(job_thief_q==1) goto L_2; - mes "[Irrelevant Man]"; - mes "Hey!! Novice! Want to be Stronger and more Powerful!? Do you like hiding and sneeking around?"; - mes "If so, Join the Thief Guild! You are always welcome! Join now!"; + } + mes "[Mr. Irrelevant]"; + mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause."; next; - mes "[Irrelevant Man]"; - mes "You can get more information in the 1st floor basement of the Pyramid!"; + mes "[Mr. Irrelevant]"; + mes "You can get more information in the Underground Room in the Pyramid 1 BF."; close; -L_2: - mes "[Irrelevant Man]"; - mes "Pssst......Pssst......hey you! You look like your gonna take the ^ff0000'Test'^000000. Am I right?"; - next; - mes "[Irrelevant Man]"; - mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good."; - next; - mes "[Irrelevant Man]"; - mes "Okay! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back."; - next; - - L_Warp: - set @TEMP,rand(5); - set job_thief_q,2; - if(@TEMP != 0) goto warpL03a; - warp "job_thief1",228,106; - close; - warpL03a: - if(@TEMP != 1) goto warpL03b; - warp "job_thief1",38,50; - close; - warpL03b: - if(@TEMP != 2) goto warpL03c; - warp "job_thief1",66,331; - close; - warpL03c: - if(@TEMP != 3) goto warpL03d; - warp "job_thief1",196,331; - close; - warpL03d: - warp "job_thief1",309,234; - close; - -L_3: - mes "[Irrelevant Man]"; - mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!"; - emotion e_heh; - next; - mes "[Irrelevant Man]"; - mes "Just kidding..... NOT!!. Anywho I'll let yah back in!"; - next; - menu "Ready",M_Yes,"Not yet",M_No; - - M_Yes: - goto L_Warp; - - M_No: - mes "[Irrelevant Man]"; - mes "Okay, let me know when you are."; - close; - } -//============================================================================== +// Monsters +//============================================================ +job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 +job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0 +job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0 +job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0 + +//============================================================ // mapflag -//============================================================================== +//============================================================ job_thief1 mapflag nomemo job_thief1 mapflag noteleport job_thief1 mapflag nosave SavePoint job_thief1 mapflag nopenalty job_thief1 mapflag nobranch -job_thief1 mapflag noexp |