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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/jobs/1-1/thief.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1/thief.txt')
-rw-r--r-- | npc/jobs/1-1/thief.txt | 424 |
1 files changed, 424 insertions, 0 deletions
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt new file mode 100644 index 000000000..11ad20913 --- /dev/null +++ b/npc/jobs/1-1/thief.txt @@ -0,0 +1,424 @@ +//===== eAthena Script =======================================
+//= Thief Job Quest
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= Fully working
+//= v1.1 Added instant job change for High Novice [Lupus]
+//= 1.3 Added Baby Class support [Lupus]
+//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
+//= Fixed possible EXP abuse [Lupus]
+//============================================================
+
+
+// == Monsters ==
+//Spawn is included in this file so make shure its not elsewhere to!
+job_thief1.gat,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0
+job_thief1.gat,0,0,0,0 monster Fabre 1184,50,0,0,0
+job_thief1.gat,0,0,0,0 monster Chonchon 1183,50,0,0,0
+job_thief1.gat,0,0,0,0 monster Spore 1014,30,0,0,0
+
+
+// == NPCs ==
+// -- Interviewer --
+moc_prydb1.gat,39,129,5 script Thief Guide 69,{
+ callfunc "Thi_check";
+ if(job_thief_q==2) goto L_1;
+ if(job_thief_q==1) goto L_Back;
+
+ mes "[Thief Guide]";
+ if(Sex) {
+ mes "Heh... You look like a well to do boy... what brought you down to this rat hole?";
+ }else{
+ mes "Heh... You look like a well to do girl... what brought you down to this rat hole?";
+ }
+ next;
+M_Menu:
+ menu "'I didn't come here for the atmosphere.....",M_0,"Me? I'm just looking around...",M_End,"Just looking for the one truth",M_Truth;
+
+ M_0:
+ mes "[Thief Guide]";
+ mes "Hmph... you sound a little cocky.... Ya know, being a Thief isn't all it's cracked up to be....";
+ mes "That reminds me.... I must have been at lvl 9 or 10.... it was my first robbery....";
+ next;
+ mes "[Thief Guide]";
+ mes "Hahahaha... I can still remember the look on that guy's face...";
+ emotion 18;
+ next;
+ mes "[Thief Guide]";
+ mes "But anyways... I assume you're here to become a thief...";
+ next;
+ menu "-You got it.",sM_0a, "-Nope. Just wasting your time. ^ ^",sM_0b, "-Why did you steal from that man?",sM_0c;
+
+ sM_0a:
+ goto L_Test;
+ sM_0b:
+ mes "[Thief Guide]";
+ mes "Wow... thanks... now get the HELL OUTA HERE!!";
+ emotion 6;
+ close;
+ sM_0c:
+ mes "[Thief Guide]";
+ mes "Eh? Me?... Well... I really had no other choice at the time.... It was either I stole or I starved.";
+ mes "I really couldn't go hungry another day.";
+ close;
+
+ M_Truth:
+ mes "[Thief Guide]";
+ mes "To see one's light, you need to be under the magic of the book where the royalty looms.";
+ close;
+
+ M_End:
+ mes "[Thief Guide]";
+ mes "Must you people keep wasting my time!!?";
+ emotion 32;
+ close;
+
+ L_Test:
+ mes "[Thief Guide]";
+ mes "Ok then. First, fill out this application form.";
+ next;
+ mes "(you fill out the form and hand it back)";
+ next;
+ if(JobLevel < 10) goto sL_JobLvl;
+
+ mes "[Thief Guide]";
+ mes "Alrighty ^ff0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here.";
+ mes "Let's see.... aggravated assualt... felony larson..... hmm....";
+ next;
+ mes "[Thief Guide]";
+ mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you gota do is pass the Morroc Thief Test.";
+ next;
+
+ L_Explain:
+ mes "[Thief Guide]";
+ mes " The test will require you to ^ff0000'sneak'^000000 into ^ff0000'Shibu's Farm'^000000, and ^ff0000'steal'^000000 some ^aaaa00'Mushrooms'^000000.";
+ mes " There are ^ff00002^000000 kinds of ^aaaa00Mushrooms^000000 on the farm, ^ffbb00Orange Net Mushrooms^000000 and ^ffbb00Orange Gooey Mushrooms^000000.";
+ next;
+ mes "[Thief Guide]";
+ mes "'Shibu' just happens to be the worst merchant scammer in Morroc, in case your wondering why he's our target.";
+ next;
+ mes "[Thief Guide]";
+ mes " Bring the Mushrooms back here and someone will give you a score based on the type, and the amount of mushrooms you get.";
+ mes " 1 Orange Net Mushroom = ^0000ff3 points^000000 while 1 Orange Gooey Mushroom = ^0000ff1 point^000000. You need 25 points to pass the test.";
+ next;
+ mes "[Thief Guide]";
+ mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns.";
+ mes " He goes by the name ^ddcc00'Irrelevant Man'^000000.";
+ next;
+ mes "[Thief Guide]";
+ mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'.";
+ mes " Find him and he'll show you a secrect way into the Farm.";
+ next;
+ mes "[Thief Guide]";
+ mes " This sounds easy but ^009900do you know there are Monsters which keep Mushrooms from the robbery^000000?"; //had to leave the engrish in, it was to good not too. d^_^b
+ mes " Please ^0000ffget yourself out of the Fairy Tales^000000 and ^ff0000'Brace up your nerves. That will be the toughest experience to you^000000.";
+ next;
+ mes "[Thief Guide]";
+ mes " So, I will give you one tip. ^ff0000Elaborate the Strategy^000000 before you going inside the Farm.";
+ next;
+ mes "[Thief Guide]";
+ mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000ffunequip some weapons or armor^000000.";
+ mes " You don't want to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!";
+ next;
+ mes "[Thief Guide]";
+ mes " If you don't have any questions... then GET moving!";
+ emotion 27;
+ set job_thief_q,1;
+ close;
+
+ sL_JobLvl:
+ mes "[Thief Guide]";
+ mes "Err I can see how ambitious you are......but we can't hand a gun to a baby only for that? Come back when you learn all Basic Skills.";
+ close;
+
+ L_Back:
+ if(countitem(1069)>0 || countitem(1070)>0) goto sL_1;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
+
+ sL_0:
+ mes "[Thief Guide]";
+ mes "..... What are you doing here? You're supposed to be gathering mushrooms remember??";
+ mes "Don't tell me you forget what to do??? Jeeze... do you want me to explain it to you one more time?......";
+ emotion 20;
+ next;
+ menu "Heh.. yeah I guess..",sM_1a, "Nope.",sM_1b;
+
+ sM_1a:
+ mes "[Thief Guide]";
+ mes "(~sigh~) There's always someone who gets left behind.... This is the last time so listen CAREFULLY!!....";
+ emotion 32;
+ next;
+ goto L_Explain;
+ sM_1b:
+ mes "[Thief Guide]";
+ mes ".... Then what is it??? Do you have something to tell me? YOUR the one who came TO ME...";
+ mes "What... you wanna a piece of me?? HUH!!??";
+ emotion 7;
+ close;
+
+ sL_1:
+ mes "[Thief Guide]";
+ mes "What? You actually went and stole some mushrooms?? Are you some kinda idiot?";
+ mes "Haha... I can't believe you listened to me..... ";
+ emotion 1;
+ next;
+ mes "[Thief Guide]";
+ mes ".... Psych!! Just kidding... heheheh! Speak with the guy next to me about rating the mushrooms you swiped.";
+ emotion 18;
+ close;
+
+ L_1:
+ mes "[Thief Guide]";
+ mes "So how was the Mushroom Farm. Did ya have much fun?";
+ next;
+ menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not;
+
+ M_Cool:
+ mes "[Thief Guide]";
+ mes " Wow! I like you! Fabulous! Everyone before you was `S@#$ Bloody As#$%^&s'.";
+ next;
+ mes "[Thief Guide]";
+ mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol.
+ emotion 0;
+ next;
+ mes "[Thief Guide]";
+ mes " Still, in order to pass the test you need to go get some mushrooms.";
+ close;
+ M_Not:
+ mes "[Thief Guide]";
+ mes " I know what ya mean. I was there before and it was awfull. All those smelly mushrooms and aggressive monsters.";
+ next;
+ mes "[Thief Guide]";
+ mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms.";
+ emotion 16;
+ close;
+}
+
+
+// -- Test Grader --
+moc_prydb1.gat,42,133,2 script Comrade Brad 118,{
+ callfunc "F_ToHigh",30,"Thief High",36,"Assassin Cross",149,150,151,152,"Brad";
+ if(BaseJob == 0) goto L_Novice;
+ if(BaseJob == 6) goto L_Thief;
+
+L_Other:
+ mes "[Brad]";
+ mes "Hey~ Hey~!! You don't look like a Thief. What the heck? You'd BETTER NOT be trying to start someting on THIEF TERRITORY!!";
+ emotion 23;
+ close;
+L_Thief:
+ mes "[Brad]";
+ mes "We don't have any Special events for Thieves yet. Come back some other time, alright?";
+ close;
+
+L_Novice:
+ mes "[Comrade Brad]";
+ if((job_thief_q == 2) && ((countitem(1069) > 0) || (countitem(1070) > 0))) goto L_4;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
+ if(job_thief_q >= 1) goto L_3;
+
+ mes "Errr? What's matter newbie? If you want to be a thief, speak to the girl beside me.";
+ close;
+L_3:
+ mes "Go get some mushrooms so that I can grade them ok.";
+ close;
+L_4:
+ mes "Good. You got some mushrooms from that crooked merchant Shibu";
+ next;
+
+ set @mushrm1,countitem(1069)*3;//Items: Orange_Net_Mushroom,
+ set @mushrm2,countitem(1070);//Items: Orange_Gooey_Mushroom_,
+ set @TotMush,@mushrm1 + @mushrm2;
+ set @money_thief,((countitem(1069) * 5) + (countitem(1070)* 2)) + 200;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
+
+ mes "[Comrade Brad]";
+ mes "Let's see you got:";
+ mes "^0000ff"+countitem(1069)+"^000000 Orange Net Mushrooms for ^ffbb00"+@mushrm1+"^000000 points,";//Items: Orange_Net_Mushroom,
+ mes "^0000ff"+countitem(1070)+"^000000 Orange Gooey Mushrooms for ^ffbb00"+@mushrm2+"^000000 points,";//Items: Orange_Gooey_Mushroom_,
+ mes "Giving you a total score of ^ff0000"+@TotMush+"^000000.";
+ next;
+ if (@TotMush > 25) goto L_High;
+ if (@TotMush == 25) goto L_Medium;
+
+ mes "[Comrade Brad]";
+ mes "Meh!.... looks like you failed. C'mon! You can do better than that! Go get some more mushrooms!!!";
+ close;
+
+ L_Medium:
+ mes "[Comrade Brad]";
+ mes "Good. You passed the Test.";
+ next;
+ goto L_Final;
+
+ L_High:
+ mes "[Comrade Brad]";
+ mes "Ooooh. Above 25, kewl. You passed the Test!";
+ next;
+
+ L_Final:
+ mes "[Comrade Brad]";
+ mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!";
+ emotion 21;
+ next;
+ if(SkillPoint > 0) goto sL_SkPoint;
+ delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
+ delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
+
+ callfunc "Job_Change",Job_Thief;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+
+ mes "[Comrade Brad]";
+ mes "Here's a small reward for your hard work. Spend it any way you want to.";
+ next;
+ set Zeny,Zeny+@money_thief;
+ mes "[Comrade Brad]";
+ mes "From now on you must act, think, and even smell like a Thief.";
+ mes "You are one of us now, which means you have the trust and freindship of Thieves all over Rune Midgard";
+ next;
+ mes "[Comrade Brad]";
+ mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......";
+ mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild.";
+ emotion 29;
+ next;
+ mes "[Comrade Brad]";
+ mes "Good luck and always remeber the ^0000cc'Thief Motto'^000000: ^ff0000DON'T Get Caught^000000l!";
+ close;
+
+ sL_SkPoint:
+ mes "[Comrade Brad]";
+ mes "But before that happens please use up all of your skill points ok?";
+ close;
+
+}
+
+
+// -- Irrelevant Man --
+moc_ruins.gat,141,125,3 script Irrelevant Man 118,{
+ if(BaseJob == 6) goto L_Thief;
+ if(BaseJob == 0) goto L_Novice;
+
+L_Other:
+ if(@s_flag==1) goto L_1b;
+ if(@s_flag==2) goto L_1c;
+ if(@s_flag==3) goto L_1d;
+ if(@s_flag==4) goto L_1e;
+ set @s_flag, 0;
+
+ L_1a:
+ mes "[Irrelevant Man]";
+ mes "Howdy~ Howdy. What a Wonderful day today,isn't it?";
+ mes "I feel like going on a 'Picnic' in the Pyramids with a couple freinds of mine today.";
+ set @s_flag, @s_flag+1;
+ close;
+ L_1b:
+ mes "[Irrelevant Man]";
+ mes "'Lalalala, Home sweet Home.'";
+ mes "I like this saying. Home Sweet Home....";
+ set @s_flag, @s_flag+1;
+ close;
+ L_1c:
+ mes "[Irrelevant Man]";
+ mes "...... I could fly if I fell off............ ";
+ set @s_flag, @s_flag+1;
+ close;
+ L_1d:
+ mes "[Irrelevant Man]";
+ mes ".......Hmm?.....";
+ next;
+ mes "[Irrelevent Man]";
+ mes "Hey!! DON'T LOOK AT ME like that! I'M NOT some WACKO okay!!!";
+ set @s_flag, @s_flag+1;
+ emotion 6;
+ close;
+ L_1e:
+ mes "[Irrelevant Man]";
+ mes "Dude! I got nothin to say with you! Mind your own business! Sheesh!!";
+ emotion 32;
+ close;
+
+L_Thief:
+ mes "[Irrelevant Man]";
+ mes "Yah Hoo! Look at you! You became a Kool Thief!";
+ emotion 21;
+ next;
+ mes "[Irrelevant Man]";
+ mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters.";
+ close;
+
+L_Novice:
+ if(job_thief_q==2) goto L_3;
+ if(job_thief_q==1) goto L_2;
+ mes "[Irrelevant Man]";
+ mes "Hey!! Novice! Want to be Stronger and more Powerful!? Do you like hiding and sneeking around?";
+ mes "If so, Join the Thief Guild! You are always welcome! Join now!";
+ next;
+ mes "[Irrelevant Man]";
+ mes "You can get more information in the 1st floor basement of the Pyramid!";
+ close;
+L_2:
+ mes "[Irrelevant Man]";
+ mes "Pssst......Pssst......hey you! You look like your gonna take the ^ff0000'Test'^000000. Am I right?";
+ next;
+ mes "[Irrelevant Man]";
+ mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good.";
+ next;
+ mes "[Irrelevant Man]";
+ mes "Ok! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back.";
+ next;
+
+ L_Warp:
+ set @TEMP,rand(5);
+ set job_thief_q,2;
+ if(@TEMP != 0) goto warpL03a;
+ warp "job_thief1.gat",228,106;
+ close;
+ warpL03a:
+ if(@TEMP != 1) goto warpL03b;
+ warp "job_thief1.gat",38,50;
+ close;
+ warpL03b:
+ if(@TEMP != 2) goto warpL03c;
+ warp "job_thief1.gat",66,331;
+ close;
+ warpL03c:
+ if(@TEMP != 3) goto warpL03d;
+ warp "job_thief1.gat",196,331;
+ close;
+ warpL03d:
+ warp "job_thief1.gat",309,234;
+ close;
+
+L_3:
+ mes "[Irrelevant Man]";
+ mes "Muhahahaha~~ WHAT???~~ You HAVEN'T PASSED the Test yet? Are you some sort of Idiot!! Kakakaka!!";
+ emotion 18;
+ next;
+ mes "[Irrelevant Man]";
+ mes "Just kidding..... NOT!!. Anywho I'll let ya back in!";
+ next;
+ menu "Ready",M_Yes,"Not yet",M_No;
+
+ M_Yes:
+ goto L_Warp;
+
+ M_No:
+ mes "[Irrelevant Man]";
+ mes "Ok, let me know when you are.";
+ close;
+
+}
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_thief1.gat mapflag nomemo
+job_thief1.gat mapflag noteleport
+job_thief1.gat mapflag nosave SavePoint
+job_thief1.gat mapflag nopenalty
+job_thief1.gat mapflag nobranch
+job_thief1.gat mapflag noexp
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