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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-03 14:56:29 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-03 14:56:29 +0000 |
commit | 8b332024d2f21cffdab22f31cc9016cde7fc75e5 (patch) | |
tree | 0c39181430965d778c4a436c22b047f0771fc2cf /npc/jobs/1-1/swordman.txt | |
parent | 98c42dd9f7401a77f326c22263785515a9b9a7e9 (diff) | |
download | hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.tar.gz hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.tar.bz2 hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.tar.xz hercules-8b332024d2f21cffdab22f31cc9016cde7fc75e5.zip |
Fixed some condition checks in archer, mage, and swordie, jobs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13038 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index 77ea8dfe2..1a99e6d89 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -33,11 +33,12 @@ //= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] //= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] //= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] +//= 2.1 Fixed mistake in condition check. [L0ne_W0lf] //============================================================ izlude_in,74,172,4 script Swordman#swd_1 119,{ if (Upper == 1) { - if (Class == Job_Novice_High && ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) { + if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { mes "[Swordman]"; mes "It..."; mes "Can't be..."; |