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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-03-08 09:58:56 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-03-08 09:58:56 +0000 |
commit | b4208257ea0906e375024f811d8e51208d539d35 (patch) | |
tree | 93cb249f75cadbec4118e5102b99bc037c061844 /npc/jobs/1-1/swordman.txt | |
parent | 1f0255185ae893e51c18229494e8de147e7697d9 (diff) | |
download | hercules-b4208257ea0906e375024f811d8e51208d539d35.tar.gz hercules-b4208257ea0906e375024f811d8e51208d539d35.tar.bz2 hercules-b4208257ea0906e375024f811d8e51208d539d35.tar.xz hercules-b4208257ea0906e375024f811d8e51208d539d35.zip |
- Some fixes to the Novice Training Grounds.
- Added Renewal 1-1 Job Change.
- Updated monster spawns to Renewal.
- Disabled Umbala dungeon mob spawns (Since it was removed).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14736 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/jobs/1-1/swordman.txt | 643 |
1 files changed, 61 insertions, 582 deletions
diff --git a/npc/jobs/1-1/swordman.txt b/npc/jobs/1-1/swordman.txt index 7f8793f0c..0e5f2e476 100644 --- a/npc/jobs/1-1/swordman.txt +++ b/npc/jobs/1-1/swordman.txt @@ -1,44 +1,17 @@ //===== eAthena Script ======================================= -//= Swordsman Job Quest +//= Renewal Swordman Job Change //===== By: ================================================== -//= kobra_k88; L0ne_W0lf +//= Kisuka //===== Current Version: ===================================== -//= 2.3 +//= 1.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Swordman classes -//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1. -//= EXPLOITABLE in a sense because while the sword_x-1 maps -//= are marked as "inside" by the client, job_sword1 is not. -//= giving players FREE camera rotation while doing the job quest. +//= Job Change to Swordman Class //===== Additional Comments: ================================= -//= Fully working. I have created a custom warp to get into the test room so disable -//= the one in your warp script or scripts. It is this warp: "izlude_in",40,170. -//= 1.1 Added instant job change for High Novice [Lupus] -//= 1.3 Added Baby Class support [Lupus] -//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time -//= and are limited to 7min to complete the quest [Fredzilla] -//= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller] -//= 1.5.1 Fixed possible EXP abuse [Lupus] -//= 1.5.2 Now saves/restores all quest skills [Lupus] -//= 1.5.3 Removed Duplicates [Silent] -//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] -//= 1.7 changed location from its clone to the original [Lupus] -//= 1.7.1 Fixed warp on timeout [KarLaeda] -//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= Removed "green" traps, quest is no longer timed. -//= No longer uses function "F_ToHigh" -//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] -//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] -//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] -//= 2.1 Fixed mistake in condition check. [L0ne_W0lf] -//= 2.2 Warp portals dont end with ; [Yommy] -//= 2.3 Added Quest Log commands. [L0ne_W0lf] +//= 1.0 First Version. [Kisuka] //============================================================ - -izlude_in,74,172,4 script Swordman#swd_1 119,{ +izlude_in,74,172,4 script Swordman#swd 119,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { mes "[Swordman]"; @@ -68,8 +41,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{ mes "[Swordman]"; mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!"; close; - } - else { + }else{ mes "[Swordman]"; mes "Hm...?"; mes "You're a reborn"; @@ -85,564 +57,71 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{ close; } } - mes "[Swordman]"; - mes "Welcome to the"; - mes "Swordman Association!"; - next; - mes "[Swordman]"; - mes "So..."; - mes "What business"; - mes "brings you to us?"; + mes "[Swordman Guildsman]"; + mes "This is the Swordman Guild."; + mes "Why are you here?"; next; - switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) { + switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) { case 1: - if (BaseJob == Job_Swordman) { - mes "[Swordman]"; - mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!"; - close; - } - else if (BaseJob != Job_Novice) { - mes "[Swordman]"; - mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you..."; + mes "[Swordman Guildsman]"; + mes "So you wish to know more about the mighty Swordman? Okay!"; + next; + mes "[Swordman Guildsman]"; + mes "The most distinctive feature of the Swordman is that the Swordman can show us his/her real abilities in close combat."; + mes "There are three reasons!"; + next; + mes "[Swordman Guildsman]"; + mes "First, Swordman has higher HP than other jobs."; + mes "Second, except for Bows and Rods, Swordman can use all other weapons so they can fight at their optimal ability."; + mes "And third, most of the skills of the Swordman give powerful physical attacks."; + next; + mes "[Swordman Guildsman]"; + mes "Though I gave you a simple explanation, I believe you understand the core meaning of what it is to be a Swordman."; + mes "In my opinion, Swordman is the best job ever!"; + close; + case 2: + if(Class != Job_Novice) { + mes "[Swordman Guildsman]"; + if(Class == Job_Swordman) { + mes "You are already an excellent Swordman, aren't you?"; + mes "Just devote yourself to be a great Swordman."; + }else{ + mes "You already have one of the other jobs, don't you?"; + mes "You've gone too far with that joke."; + } close; - } - if (job_sword_q == 0) { - mes "[Swordman]"; - mes "So you wish to become a proud Swordman? By all means, please sign up!"; - next; - if (select("Sign up.:Cancel.") == 1) { - savepoint "izlude_in",65,165; - set job_sword_q,1; - setquest 1014; - mes "[Swordman]"; - mes "Ah, yes. Your application will be reviewed as soon as possible."; - next; - mes "[Swordman]"; - mes "If you have already met the requirements, you can take an interview right now. Would you like to?"; + }else{ + if (getskilllv("NV_BASIC") < 9) { + mes "[Swordman Guildsman]"; + mes "I'm sorry to tell you this but to be a Swordman, you must reach at least ^4A4AFFJob Level 10^000000."; + mes "and ^4A4AFFBasic Skill Level 9^000000."; next; - if (select("Yes.:No.") == 1) { - mes "[Swordman]"; - mes "Good, good."; - mes "Now, let's see..."; - next; - } - else { - mes "[Swordman]"; - mes "Alright then. Feel free to come back whenever you are ready. All you ahve to do now is meet our requirements. Good luck to you."; - close; - } - } - else { - mes "[Swordman]"; - mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!"; + mes "[Swordman Guildsman]"; + mes "Want to be a Swordman without having the minimum requirement?"; + mes "Do you think being a Swordman is that easy?"; close; } - } - mes "[Swordman]"; - if (getskilllv("NV_BASIC") < 9) { - mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman."; - next; - mes "[Swordman]"; - mes "Check the requirements for job change again, and come back when you are ready."; - close; - } - else if (job_sword_q <= 3) { - mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman."; + mes "[Swordman Guildsman]"; + mes "Hmm, both your Job Level and Basic Skill Level check out."; + mes "Good. Do you want to be a Swordman right away?"; next; - mes "[Swordman]"; - mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area."; - close; - } - else if (job_sword_q == 4) { - mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!"; + if(select("Yes, I do.:I'll consider it again.") == 2) { + mes "[Swordman Guildsman]"; + mes "Yeah. Prudent decision is needed for choosing a job."; + mes "But I feel sorry... that you consider it again after overcoming all the hardships...."; + close; + } + mes "[Swordman Guildsman]"; + mes "Congratulations! From now on, you are going to live a Swordman's life!"; + mes "Let's do it right now!"; next; + mes "[Swordman Guildsman]"; + mes "Congratulations again for being a Swordman and I hope that you participate in many activities for the revival of our guild."; callfunc "Job_Change",Job_Swordman; - set job_sword_q,0; - completequest 1014; - mes "[Swordman]"; - mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association."; + getitem 13415,1; // N_Falchion close; } - case 2: - mes "[Swordman]"; - mes "So you wish to know more about the mighty Swordman job? Well, then..."; - next; - mes "[Swordman]"; - mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons."; - mes "There are 3 reasons why Swordy is the best to approch a fight!"; - next; - mes "[Swordman]"; - mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs."; - next; - mes "[Swordman]"; - mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!"; - close; case 3: - mes "[Swordman]"; - mes "Hmmm..."; - if (BaseJob != Job_Novice) { - if (BaseJob == Job_Swordman) - mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway..."; - else - mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you..."; - } - next; - mes "[Swordman]"; - mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job."; - next; - mes "[Swordman]"; - mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test."; - next; - mes "[Swordman]"; - mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want."; close; - case 4: - mes "[Swordman]"; - mes "Ha ha ha!"; - mes "Ah, youth!"; - close; - } -} - -izlude_in,62,170,6 script Swordman#swd_2 85,{ - mes "[Swordman]"; - if (BaseJob == Job_Swordman) { - mes "Sorry guy, but I can only allow Novices to enter the Test Hall."; - close; - } - else if (BaseJob != Job_Novice) { - mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!"; - close; - } - else if (getskilllv("NV_BASIC") < 9) { - mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!"; - close; - } - else if (job_sword_q == 4) { - mes "Hey. You need to talk to the Swordman in the center of the room, not me."; - close; - } - else if (job_sword_q == 0) { - mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first."; - next; - mes "[Swordman]"; - mes "The Swordman in the center of the room can help you with that, got it?"; - close; - } - else { - savepoint "izlude_in",65,165; - warp "izlude_in",39,170; - end; - } -} - -izlude_in,30,175,4 script Swordman#swd_3 92,{ - mes "[Swordman]"; - mes "I will tell you about the Test! Listen carefully, I won't repeat myself."; - next; - mes "[Swordman]"; - mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!"; - next; - mes "[Swordman]"; - mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple."; - next; - mes "[Swordman]"; - mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000."; - next; - mes "[Swordman]"; - mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test."; - next; - mes "[Swordman]"; - mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager."; - next; - mes "[Swordman]"; - mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back."; - next; - mes "[Swordman]"; - mes "However, be careful, as this will waste your time! Godspeed to you."; - close; -} - -izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ - mes "[Test Hall Staff]"; - if (BaseJob == Job_Swordman) { - mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now."; - close2; - warp "izlude_in",66,170; - end; } - else if (BaseJob != Job_Novice) { - mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!"; - close2; - warp "izlude_in",66,170; - end; - } - if (job_sword_q == 1) { - mes "So are you the one who wants to be a Swordman? Alright! You look reliable!"; - next; - mes "[Test Hall Staff]"; - mes "Try to relax and do your best. This course isn't so difficult."; - set job_sword_q,2; - } - else if (job_sword_q == 2) { - mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!"; - getitem 512,5; //Apple - set job_sword_q,3; - } - else if (job_sword_q == 3) - mes "Don't ever give up! Now retesting!"; - close2; - warp "job_sword1",10,245; - end; -} - -// Examination Courses NPCs -//============================================================ -// 1-1 -job_sword1,230,245,2 script Medic#swd_1 105,{ - callfunc "F_JobSwdMedic","1st"; -} -job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{ - callfunc "F_JobSwdStaff",1; -} -job_sword1,230,207,2 script Medic#2swd_2 105,{ - callfunc "F_JobSwdMedic","2nd"; -} -job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{ - callfunc "F_JobSwdStaff",1; -} -job_sword1,223,167,2 script Mae#swd_1_success 92,{ - mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map; - set job_sword_q,4; - mes "[Mae]"; - mes "I sencerely congratulate you for passing the test!"; - mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you."; - close2; - warp "izlude_in",66,173; - end; -} - -// Examination Course Functions -//============================================================ -function script F_JobSwdMedic { - percentheal 100,0; - mes "[Medic]"; - mes "This is the "+getarg(0)+" check point!Cheer up!"; - close; -} - -function script F_JobSwdStaff { - mes "[Test Hall Staff]"; - mes "Do you surrender?"; - next; - if (select("Yes.:No.") == 1) { - mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map; - warp "izlude_in",65,165; - end; - } - mes "[Test Hall Staff]"; - mes "Bravo! Go for it again!"; - close; -} - -function script F_JobSwdTestStaff { -OnTouch: - mes "[Test Hall Staff]"; - mes "Applicant " + strcharinfo(0) + ". Do you surrender??"; - next; - if (select("Yes.:No.") == 1) { - mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map; - warp "izlude_in",65,165; - end; - } - warp "job_sword1",getarg(0),getarg(1); - end; -} - -function script F_JobSwdTestStaff2 { -OnTouch: - mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map; - warp "job_sword1",getarg(1),getarg(2); - end; -} - -// Examination Course 1 -//============================================================ -job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206 -job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168 - -job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{ - callfunc "F_JobSwdTestStaff",10,245; -} - -job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{ - callfunc "F_JobSwdTestStaff",11,207; -} - -job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{ - callfunc "F_JobSwdTestStaff",11,169; -} - -job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{ - callfunc "F_JobSwdTestStaff2","1st",215,244; -} - -job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{ - callfunc "F_JobSwdTestStaff2","2nd",215,205; - warp "job_sword1",215,205; -} - -job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{ - callfunc "F_JobSwdTestStaff2","3rd",215,167; -} - -// Pitfalls (Set 1) -//============================================================ -job_sword1,65,117,0 warp ����01-01 1,1,job_sword1,10,245 -job_sword1,98,27,0 warp ����02-01 1,1,job_sword1,11,207 -job_sword1,161,27,0 warp ����02-02 1,1,job_sword1,11,207 -job_sword1,239,117,0 warp ����03-01 1,1,job_sword1,11,169 - -job_sword1,16,251,0 script 1_blank_1_a::SwdTrap1 -1,0,1,{ -OnTouch: - switch(rand(1,5)) { - case 1: warp "job_sword1",65,56; end; - case 2: warp "job_sword1",29,26; end; - case 3: warp "job_sword1",43,16; end; - case 4: warp "job_sword1",23,112; end; - case 5: warp "job_sword1",58,83; end; - } -} -job_sword1,19,251,0 duplicate(SwdTrap1) 1_blank_1_b -1,0,1 -job_sword1,17,250,0 duplicate(SwdTrap1) 1_blank_1_c -1,1,0 -job_sword1,16,238,0 duplicate(SwdTrap1) 1_blank_2_a -1,0,1 -job_sword1,19,238,0 duplicate(SwdTrap1) 1_blank_2_b -1,0,1 -job_sword1,17,239,0 duplicate(SwdTrap1) 1_blank_2_c -1,0,1 -job_sword1,28,247,0 duplicate(SwdTrap1) 1_blank_3_a -1,4,0 -job_sword1,33,245,0 duplicate(SwdTrap1) 1_blank_3_b -1,0,2 -job_sword1,29,242,0 duplicate(SwdTrap1) 1_blank_3_c -1,4,0 -job_sword1,24,244,0 duplicate(SwdTrap1) 1_blank_3_d -1,0,2 -job_sword1,38,251,0 duplicate(SwdTrap1) 1_blank_4_a -1,0,1 -job_sword1,41,251,0 duplicate(SwdTrap1) 1_blank_4_b -1,0,1 -job_sword1,39,250,0 duplicate(SwdTrap1) 1_blank_4_c -1,1,0 -job_sword1,38,238,0 duplicate(SwdTrap1) 1_blank_5_a -1,0,1 -job_sword1,41,238,0 duplicate(SwdTrap1) 1_blank_5_b -1,0,1 -job_sword1,39,239,0 duplicate(SwdTrap1) 1_blank_5_c -1,1,0 -job_sword1,54,251,0 duplicate(SwdTrap1) 1_blank_6_a -1,0,1 -job_sword1,71,251,0 duplicate(SwdTrap1) 1_blank_6_b -1,0,1 -job_sword1,62,250,0 duplicate(SwdTrap1) 1_blank_6_c -1,9,0 -job_sword1,62,247,0 duplicate(SwdTrap1) 1_blank_7_a -1,8,0 -job_sword1,71,244,0 duplicate(SwdTrap1) 1_blank_7_b -1,0,2 -job_sword1,63,242,0 duplicate(SwdTrap1) 1_blank_7_c -1,8,0 -job_sword1,54,244,0 duplicate(SwdTrap1) 1_blank_7_d -1,0,2 -job_sword1,54,238,0 duplicate(SwdTrap1) 1_blank_8_a -1,0,1 -job_sword1,71,238,0 duplicate(SwdTrap1) 1_blank_8_b -1,0,1 -job_sword1,62,239,0 duplicate(SwdTrap1) 1_blank_8_c -1,9,0 -job_sword1,102,247,0 duplicate(SwdTrap1) 1_blank_9_a -1,2,0 -job_sword1,105,245,0 duplicate(SwdTrap1) 1_blank_9_b -1,0,2 -job_sword1,103,242,0 duplicate(SwdTrap1) 1_blank_9_c -1,2,0 -job_sword1,100,244,0 duplicate(SwdTrap1) 1_blank_9_d -1,0,2 -job_sword1,156,249,0 duplicate(SwdTrap1) 1_blank_10_a -1,14,0 -job_sword1,156,248,0 duplicate(SwdTrap1) 1_blank_10_b -1,14,0 -job_sword1,170,249,0 duplicate(SwdTrap1) 1_blank_10_c -1,1,0 -job_sword1,170,248,0 duplicate(SwdTrap1) 1_blank_10_d -1,1,0 -job_sword1,156,245,0 duplicate(SwdTrap1) 1_blank_11_a -1,14,0 -job_sword1,156,244,0 duplicate(SwdTrap1) 1_blank_11_b -1,14,0 -job_sword1,170,245,0 duplicate(SwdTrap1) 1_blank_11_c -1,1,0 -job_sword1,170,244,0 duplicate(SwdTrap1) 1_blank_11_d -1,1,0 -job_sword1,156,241,0 duplicate(SwdTrap1) 1_blank_12_a -1,14,0 -job_sword1,156,240,0 duplicate(SwdTrap1) 1_blank_12_b -1,14,0 -job_sword1,170,241,0 duplicate(SwdTrap1) 1_blank_12_c -1,1,0 -job_sword1,170,240,0 duplicate(SwdTrap1) 1_blank_12_d -1,1,0 -job_sword1,180,251,0 duplicate(SwdTrap1) 1_blank_13_a -1,0,1 -job_sword1,183,251,0 duplicate(SwdTrap1) 1_blank_13_b -1,0,1 -job_sword1,181,250,0 duplicate(SwdTrap1) 1_blank_13_c -1,1,0 -job_sword1,180,238,0 duplicate(SwdTrap1) 1_blank_14_a -1,0,1 -job_sword1,183,238,0 duplicate(SwdTrap1) 1_blank_14_b -1,0,1 -job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0 - -job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244 - -// Pitfalls (Set 2) -//============================================================ -job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{ -OnTouch: - switch(rand(1,5)) { - case 1: warp "job_sword1",162,120; end; - case 2: warp "job_sword1",94,120; end; - case 3: warp "job_sword1",94,85; end; - case 4: warp "job_sword1",162,85; end; - case 5: warp "job_sword1",130,47; end; - } -} - -job_sword1,95,212,0 duplicate(SwdTrap2) 2_blank_1_b -1,2,0 -job_sword1,56,210,0 duplicate(SwdTrap2) 2_blank_2_a -1,40,0 -job_sword1,95,210,0 duplicate(SwdTrap2) 2_blank_2_b -1,2,0 -job_sword1,16,206,0 duplicate(SwdTrap2) 2_blank_2_c -1,0,3 -job_sword1,97,206,0 duplicate(SwdTrap2) 2_blank_2_d -1,0,3 -job_sword1,56,203,0 duplicate(SwdTrap2) 2_blank_2_e -1,40,0 -job_sword1,95,203,0 duplicate(SwdTrap2) 2_blank_2_f -1,2,0 -job_sword1,56,201,0 duplicate(SwdTrap2) 2_blank_3_a -1,40,0 -job_sword1,95,201,0 duplicate(SwdTrap2) 2_blank_3_b -1,2,0 - -job_sword1,113,212,0 duplicate(SwdTrap2) 2_blank_4_a -1,14,0 -job_sword1,125,212,0 duplicate(SwdTrap2) 2_blank_4_b -1,2,0 -job_sword1,113,210,0 duplicate(SwdTrap2) 2_blank_5_a -1,14,0 -job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_b -1,2,0 -job_sword1,100,206,0 duplicate(SwdTrap2) 2_blank_5_c -1,0,3 -job_sword1,127,206,0 duplicate(SwdTrap2) 2_blank_5_d -1,0,3 -job_sword1,113,203,0 duplicate(SwdTrap2) 2_blank_5_e -1,14,0 -job_sword1,125,210,0 duplicate(SwdTrap2) 2_blank_5_f -1,2,0 -job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_a -1,14,0 -job_sword1,113,201,0 duplicate(SwdTrap2) 2_blank_6_b -1,2,0 - -job_sword1,155,212,0 duplicate(SwdTrap2) 2_blank_7_a -1,21,0 -job_sword1,181,212,0 duplicate(SwdTrap2) 2_blank_7_b -1,2,0 -job_sword1,155,210,0 duplicate(SwdTrap2) 2_blank_8_a -1,21,0 -job_sword1,181,210,0 duplicate(SwdTrap2) 2_blank_8_b -1,2,0 -job_sword1,130,206,0 duplicate(SwdTrap2) 2_blank_8_c -1,0,3 -job_sword1,183,206,0 duplicate(SwdTrap2) 2_blank_8_d -1,0,3 -job_sword1,155,203,0 duplicate(SwdTrap2) 2_blank_8_e -1,21,0 -job_sword1,181,203,0 duplicate(SwdTrap2) 2_blank_8_f -1,2,0 -job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0 -job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0 - -// Pitfalls (Set 3) -//============================================================ -job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{ -OnTouch: - switch(rand(1,5)) { - case 1: warp "job_sword1",195,15; end; - case 2: warp "job_sword1",195,38; end; - case 3: warp "job_sword1",231,30; end; - case 4: warp "job_sword1",198,65; end; - case 5: warp "job_sword1",196,116; end; - } -} - -job_sword1,17,163,0 duplicate(SwdTrap3) 3_blank_2_a -1,2,0 -job_sword1,29,171,0 duplicate(SwdTrap3) 3_blank_3_a -1,2,0 -job_sword1,31,168,0 duplicate(SwdTrap3) 3_blank_3_b -1,0,2 -job_sword1,28,166,0 duplicate(SwdTrap3) 3_blank_3_c -1,2,0 -job_sword1,26,168,0 duplicate(SwdTrap3) 3_blank_3_d -1,0,2 -job_sword1,36,169,0 duplicate(SwdTrap3) 3_blank_4_a -1,0,0 -job_sword1,37,169,0 duplicate(SwdTrap3) 3_blank_4_b -1,0,0 -job_sword1,37,168,0 duplicate(SwdTrap3) 3_blank_4_c -1,0,0 -job_sword1,36,168,0 duplicate(SwdTrap3) 3_blank_4_c2 -1,0,0 -job_sword1,40,175,0 duplicate(SwdTrap3) 3_blank_5_a -1,0,1 -job_sword1,41,175,0 duplicate(SwdTrap3) 3_blank_5_b -1,0,1 -job_sword1,41,171,0 duplicate(SwdTrap3) 3_blank_6_a -1,1,0 -job_sword1,41,170,0 duplicate(SwdTrap3) 3_blank_6_b -1,1,0 -job_sword1,41,167,0 duplicate(SwdTrap3) 3_blank_6_c -1,1,0 -job_sword1,41,166,0 duplicate(SwdTrap3) 3_blank_6_d -1,1,0 -job_sword1,42,169,0 duplicate(SwdTrap3) 3_blank_6_e -1,0,1 -job_sword1,43,170,0 duplicate(SwdTrap3) 3_blank_6_f -1,0,1 -job_sword1,43,167,0 duplicate(SwdTrap3) 3_blank_6_g -1,0,1 -job_sword1,40,162,0 duplicate(SwdTrap3) 3_blank_7_a -1,0,1 -job_sword1,41,162,0 duplicate(SwdTrap3) 3_blank_7_b -1,0,1 -job_sword1,46,175,0 duplicate(SwdTrap3) 3_blank_8_a -1,0,1 -job_sword1,51,175,0 duplicate(SwdTrap3) 3_blank_8_b -1,0,1 -job_sword1,47,174,0 duplicate(SwdTrap3) 3_blank_8_c -1,1,0 -job_sword1,50,174,0 duplicate(SwdTrap3) 3_blank_8_d -1,1,0 -job_sword1,48,173,0 duplicate(SwdTrap3) 3_blank_8_e -1,0,1 -job_sword1,49,173,0 duplicate(SwdTrap3) 3_blank_8_f -1,0,1 -job_sword1,46,162,0 duplicate(SwdTrap3) 3_blank_9_a -1,0,1 -job_sword1,51,162,0 duplicate(SwdTrap3) 3_blank_9_b -1,0,1 -job_sword1,47,163,0 duplicate(SwdTrap3) 3_blank_9_c -1,1,0 -job_sword1,50,163,0 duplicate(SwdTrap3) 3_blank_9_d -1,1,0 -job_sword1,48,164,0 duplicate(SwdTrap3) 3_blank_9_e -1,0,1 -job_sword1,49,164,0 duplicate(SwdTrap3) 3_blank_9_f -1,0,1 -job_sword1,54,170,0 duplicate(SwdTrap3) 3_blank_10_a -1,0,1 -job_sword1,55,170,0 duplicate(SwdTrap3) 3_blank_10_b -1,0,1 -job_sword1,54,167,0 duplicate(SwdTrap3) 3_blank_10_c -1,0,1 -job_sword1,55,167,0 duplicate(SwdTrap3) 3_blank_10_d -1,0,1 -job_sword1,53,169,0 duplicate(SwdTrap3) 3_blank_10_e -1,1,0 -job_sword1,53,168,0 duplicate(SwdTrap3) 3_blank_10_f -1,1,0 -job_sword1,56,169,0 duplicate(SwdTrap3) 3_blank_10_g -1,1,0 -job_sword1,56,168,0 duplicate(SwdTrap3) 3_blank_10_h -1,1,0 -job_sword1,58,175,0 duplicate(SwdTrap3) 3_blank_11_a -1,0,1 -job_sword1,59,174,0 duplicate(SwdTrap3) 3_blank_11_b -1,1,0 -job_sword1,60,173,0 duplicate(SwdTrap3) 3_blank_11_c -1,0,1 -job_sword1,61,172,0 duplicate(SwdTrap3) 3_blank_11_d -1,1,0 -job_sword1,58,162,0 duplicate(SwdTrap3) 3_blank_12_a -1,0,1 -job_sword1,59,163,0 duplicate(SwdTrap3) 3_blank_12_b -1,1,0 -job_sword1,60,164,0 duplicate(SwdTrap3) 3_blank_12_c -1,0,1 -job_sword1,61,165,0 duplicate(SwdTrap3) 3_blank_12_d -1,1,0 -job_sword1,76,172,0 duplicate(SwdTrap3) 3_blank_13_a -1,1,0 -job_sword1,77,173,0 duplicate(SwdTrap3) 3_blank_13_b -1,0,1 -job_sword1,78,174,0 duplicate(SwdTrap3) 3_blank_13_c -1,1,0 -job_sword1,79,175,0 duplicate(SwdTrap3) 3_blank_13_d -1,0,1 -job_sword1,76,165,0 duplicate(SwdTrap3) 3_blank_14_a -1,1,0 -job_sword1,77,164,0 duplicate(SwdTrap3) 3_blank_14_b -1,0,1 -job_sword1,78,163,0 duplicate(SwdTrap3) 3_blank_14_c -1,1,0 -job_sword1,79,162,0 duplicate(SwdTrap3) 3_blank_14_d -1,0,1 -job_sword1,94,175,0 duplicate(SwdTrap3) 3_blank_15_a -1,0,1 -job_sword1,95,174,0 duplicate(SwdTrap3) 3_blank_15_b -1,1,0 -job_sword1,98,174,0 duplicate(SwdTrap3) 3_blank_15_c -1,1,0 -job_sword1,99,175,0 duplicate(SwdTrap3) 3_blank_16_d -1,0,1 -job_sword1,96,169,0 duplicate(SwdTrap3) 3_blank_17_a -1,0,0 -job_sword1,97,169,0 duplicate(SwdTrap3) 3_blank_17_b -1,0,0 -job_sword1,97,168,0 duplicate(SwdTrap3) 3_blank_17_c -1,0,0 -job_sword1,96,168,0 duplicate(SwdTrap3) 3_blank_17_d -1,0,0 -job_sword1,94,162,0 duplicate(SwdTrap3) 3_blank_18_a -1,0,1 -job_sword1,95,163,0 duplicate(SwdTrap3) 3_blank_18_b -1,1,0 -job_sword1,98,163,0 duplicate(SwdTrap3) 3_blank_18_c -1,1,0 -job_sword1,99,162,0 duplicate(SwdTrap3) 3_blank_18_d -1,0,1 -job_sword1,114,175,0 duplicate(SwdTrap3) 3_blank_19_a -1,0,1 -job_sword1,115,175,0 duplicate(SwdTrap3) 3_blank_19_b -1,0,1 -job_sword1,114,162,0 duplicate(SwdTrap3) 3_blank_20_a -1,0,1 -job_sword1,115,162,0 duplicate(SwdTrap3) 3_blank_20_b -1,0,1 -job_sword1,126,175,0 duplicate(SwdTrap3) 3_blank_21_a -1,0,1 -job_sword1,127,175,0 duplicate(SwdTrap3) 3_blank_21_b -1,0,1 -job_sword1,126,162,0 duplicate(SwdTrap3) 3_blank_23_a -1,0,1 -job_sword1,127,162,0 duplicate(SwdTrap3) 3_blank_23_b -1,0,1 -job_sword1,160,174,0 duplicate(SwdTrap3) 3_blank_24_a -1,0,2 -job_sword1,161,174,0 duplicate(SwdTrap3) 3_blank_24_b -1,0,2 -job_sword1,160,163,0 duplicate(SwdTrap3) 3_blank_25_a -1,0,2 -job_sword1,161,163,0 duplicate(SwdTrap3) 3_blank_25_b -1,0,2 -job_sword1,168,175,0 duplicate(SwdTrap3) 3_blank_26_a -1,0,2 -job_sword1,169,175,0 duplicate(SwdTrap3) 3_blank_26_b -1,0,2 -job_sword1,168,162,0 duplicate(SwdTrap3) 3_blank_27_a -1,0,2 -job_sword1,169,162,0 duplicate(SwdTrap3) 3_blank_27_b -1,0,2 -job_sword1,176,174,0 duplicate(SwdTrap3) 3_blank_28_a -1,0,2 -job_sword1,177,174,0 duplicate(SwdTrap3) 3_blank_28_b -1,0,2 -job_sword1,178,173,0 duplicate(SwdTrap3) 3_blank_28_c -1,1,0 -job_sword1,178,172,0 duplicate(SwdTrap3) 3_blank_28_d -1,1,0 -job_sword1,181,174,0 duplicate(SwdTrap3) 3_blank_28_e -1,2,0 -job_sword1,179,169,0 duplicate(SwdTrap3) 3_blank_29_a -1,3,0 -job_sword1,179,168,0 duplicate(SwdTrap3) 3_blank_29_b -1,3,0 -job_sword1,182,169,0 duplicate(SwdTrap3) 3_blank_29_c -1,0,2 -job_sword1,183,169,0 duplicate(SwdTrap3) 3_blank_29_d -1,0,2 -job_sword1,181,167,0 duplicate(SwdTrap3) 3_blank_29_e -1,1,0 -job_sword1,181,166,0 duplicate(SwdTrap3) 3_blank_29_f -1,1,0 -job_sword1,183,167,0 duplicate(SwdTrap3) 3_blank_29_g -1,0,1 -job_sword1,176,163,0 duplicate(SwdTrap3) 3_blank_30_a -1,0,2 -job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2 -job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0 - -// Monsters (all three courses) -//============================================================ -job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0 -job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0 -job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0 -job_sword1,61,28,0,0 monster Fabre 1184,3,60000,30000,0 -job_sword1,61,92,0,0 monster Fabre 1184,3,60000,30000,0 -job_sword1,110,112,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,161,94,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,130,76,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,103,58,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,130,24,0,0 monster Fabre 1184,5,60000,30000,0 -job_sword1,201,36,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,201,16,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,239,44,0,0 monster Fabre 1184,3,60000,30000,0 -job_sword1,239,76,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,231,101,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,234,117,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,198,91,0,0 monster Fabre 1184,2,60000,30000,0 -job_sword1,200,63,0,0 monster Fabre 1184,2,60000,30000,0 - - -//============================================================ -// mapflag -//============================================================ +}
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