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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/1-1/archer.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/1-1/archer.txt')
-rw-r--r-- | npc/jobs/1-1/archer.txt | 366 |
1 files changed, 183 insertions, 183 deletions
diff --git a/npc/jobs/1-1/archer.txt b/npc/jobs/1-1/archer.txt index 2ed2c0afe..f72f7b11b 100644 --- a/npc/jobs/1-1/archer.txt +++ b/npc/jobs/1-1/archer.txt @@ -1,183 +1,183 @@ -//===== eAthena Script =======================================
-//= Archer Job Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Added instant job change for High Novice [Lupus]
-//= v1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc [Lupus]
-//============================================================
-
-
-// -- Archer Guildsman --
-payon_in02.gat,64,71,4 script Archer Guildsman 59,{
- callfunc "F_ToHigh",Job_Archer_High,"High Archer",Job_Sniper,"Archer Guildsman";
- mes "[Archer Guildsman]";
- if(BaseJob == Job_Novice && job_archer_q == 1) goto L_Check;
- mes "Good Day. How may I help you?";
- next;
- menu "I would like to become an Archer.",M_0,"What are the Requirements?",M_1,"Never mind.",M_End;
-
- M_0:
- mes "[Archer Guildsman]";
- if(BaseJob == Job_Archer) {
- mes "Your free spirited nature tells me that you're already an archer....that and the bow and arrow in your hands...Haha";
- emotion e_heh;
- close;
- }
- if(BaseJob != Job_Novice) {
- mes "I'm sorry but you cannot leave your current job to become an Archer...though I can understand why you would want to do so.";
- close;
- }
- mes "You have made an excellent job choice.";
- mes "Please submit your resume so that I can check your qualifications.";
- next;
- mes "(You hand over your resume)";
- next;
- mes "[Archer Guildsman]";
- if(JobLevel < 10) {
- mes "It seems that you are not qualified to become an Archer yet. Please take a look at the job requirments once more.";
- close;
- }
- set job_archer_q,1;
- mes "Looks good. You have the necesssary skills to become an archer....";
- next;
- mes "[Archer Guildsman]";
- mes "but.... ";
- next;
- mes "[Archer Guildsman]";
- mes "you must first pass a test in order to do so. I hope you didn't think becoming an archer was going to be that easy. Ha ha!";
- next;
- mes "[Archer Guildsman]";
- mes "A well made bow is essential for a good archer, and high quality wood is in turn essential for a well made bow.";
- mes "You will be tested on how well you are able to gather high quality wood.";
- next;
- mes "[Archer Guildsman]";
- mes "The higher the quality of the wood you gather the higher your score.";
- mes "You must recieve a score of ^ff0000at least 25^000000 in order to ^ff0000pass the test^000000.";
- next;
- mes "[Archer Guildsman]";
- mes "You can find wood by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest.";
- mes "They drop the wood in the form of^0000ff 'Trunks'^000000.";
- next;
- mes "[Archer Guildsman]";
- mes "There are a total of 4 different kind of trunks each with a different point value. Gather a variety of trunks and bring them back here for me to grade.";
- next;
- mes "[Archer Guildsman]";
- mes "I must warn you, the Willows can be tough monsters so be carefull and remember to rest and use your healing items. Good luck!";
- close;
-
- M_1:
- mes "[Archer Guildsman]";
- if(BaseJob == Job_Archer) goto sM_1a;
- if(BaseJob != Job_Novice) goto sM_1b;
- mes "Let me explain the requirements for becoming an archer to you:";
- next;
- mes "[Archer Guildsman]";
- mes "First of all, you have to have a job level of 9 and you must learn all of the skills that come with that job level.";
- next;
- mes "[Archer Guildsman]";
- mes "Secondly, you will have to take a test that will determine whether or not you have the skills to become an archer.";
- next;
- mes "[Archer Guildsman]";
- mes "Those are the requirements. Fullfill them and you will be able to live life as only an Archer can.";
- close;
-
- sM_1a:
- mes "Have you already forgotten how you became an Archer?....";
- emotion 1;
- close;
- sM_1b:
- mes "Telling you the requirements won't help you become an Archer since you already have another job.";
- close;
-
- M_End:
- mes "[Archer Guildsman]";
- mes "Ok then, take care.";
- close;
-
-L_Check:
- mes "Oh, I see you've come back.";
- next;
- mes "[Archer Guildsman]";
- if((countitem(1066) == 0) && (countitem(1067) == 0) && (countitem(1068) == 0) && (countitem(1019) == 0)) goto sL_NotRdy;
- if(SkillPoint > 0) goto sL_SkPoints;
- set @Trunk1, countitem(1066)*5;
- set @Trunk2, countitem(1067)*3;
- set @Trunk3, countitem(1068)*2;
- set @Trunk4, countitem(1019);
- set @TrunkTotal, @Trunk1 + @Trunk2 + @Trunk3 + @Trunk4;
-
- mes "Lets see.....";
- next;
- mes "[Archer Guildsman]";
- mes "You have:";
- mes "^0000FF" +countitem(1066)+ "^000000 Fine grained trunks for ^ff0000" +@Trunk1+ "^000000 points,";
- mes "^0000FF" +countitem(1067)+ "^000000 Solid trunks for ^ff0000" +@Trunk2+ "^000000 points,";
- mes "^0000FF" +countitem(1068)+ "^000000 Barren trunks for ^ff0000" +@Trunk3+ "^000000 points,";
- mes "^0000FF" +countitem(1019)+ "^000000 Trunks for ^ff0000" +@Trunk4+ "^000000 points.....";
- next;
- mes "[Archer Guildsman]";
- mes "That gives you a total score of: ^ff0000" +@TrunkTotal+"^000000";
- next;
- mes "[Archer Guildsman]";
- if(@TrunkTotal < 25) goto sL_Failed;
-
- mes "Very good! You have passed the test. Congratulations, you are now fully qualified to become an archer.";
- emotion 21;
- next;
- mes "[Archer Guildsman]";
- mes "I will now transform you...";
- next;
- callfunc "Job_Change",Job_Archer;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- mes "[Archer Guildsman]";
- mes "In exchange for the trunks you brought in I will give you this Bow and some arrows. Please take them.";
- next;
- getitem 1702,1;//Items: Bow_,
- getitem 1750,200;//Items: Arrow,
- delitem 1066, countitem(1066);//Items: Fine-grained_Trunk,
- delitem 1067, countitem(1067);//Items: Solid_Trunk,
- delitem 1068, countitem(1068);//Items: Barren_Trunk,
- delitem 1019, countitem(1019);//Items: Trunk,
- mes "[Archer Guildsman]";
- mes "An Archer knows no bounds so live your life to its fullest. I know you will make an exellent archer.";
- next;
- mes "[Archer Guildsman]";
- mes "Farewell and good luck on your journey.";
- close;
-
- sL_NotRdy:
- mes "What? You didn't bring any trunks back for me to grade? Let me explain the test requirements again just in case you forgot...";
- emotion 1;
- next;
- mes "[Archer Guildsman]";
- mes "There are a total of ^5555FF4 different kind of Trunks^000000 each with a different point value.";
- mes "Gather a variety of Trunks and bring them back here for me to grade.";
- next;
- mes "[Archer Guildsman]";
- mes "You can find Trunks by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest.";
- close;
- sL_SkPoints:
- mes "You need to use up all of your skill points before I can make you an Archer.";
- close;
- sL_Failed:
- mes "I'm sorry but your score is too low. I'm afraid that you have failed the test.";
- next;
- mes "[Archer Guildsman]";
- mes "Fortunatley for you I'm somewhat softhearted so I'll give you another chance. Go gather some more trunks and come back.";
- next;
- mes "[Archer Guildsman]";
- mes "Hopefull they will be of a high enough quality for you to pass the test.";
- close;
-
-}
+//===== eAthena Script ======================================= +//= Archer Job Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= Fully working +//= v1.1 Added instant job change for High Novice [Lupus] +//= v1.3 Added Baby Class support [Lupus] +//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] +//= 1.5 Now saves/restores all quest skills [Lupus] +//= 1.6 Merged back JFunc [Lupus] +//============================================================ + + +// -- Archer Guildsman -- +payon_in02.gat,64,71,4 script Archer Guildsman 59,{ + callfunc "F_ToHigh",Job_Archer_High,"High Archer",Job_Sniper,"Archer Guildsman"; + mes "[Archer Guildsman]"; + if(BaseJob == Job_Novice && job_archer_q == 1) goto L_Check; + mes "Good Day. How may I help you?"; + next; + menu "I would like to become an Archer.",M_0,"What are the Requirements?",M_1,"Never mind.",M_End; + + M_0: + mes "[Archer Guildsman]"; + if(BaseJob == Job_Archer) { + mes "Your free spirited nature tells me that you're already an archer....that and the bow and arrow in your hands...Haha"; + emotion e_heh; + close; + } + if(BaseJob != Job_Novice) { + mes "I'm sorry but you cannot leave your current job to become an Archer...though I can understand why you would want to do so."; + close; + } + mes "You have made an excellent job choice."; + mes "Please submit your resume so that I can check your qualifications."; + next; + mes "(You hand over your resume)"; + next; + mes "[Archer Guildsman]"; + if(JobLevel < 10) { + mes "It seems that you are not qualified to become an Archer yet. Please take a look at the job requirments once more."; + close; + } + set job_archer_q,1; + mes "Looks good. You have the necesssary skills to become an archer...."; + next; + mes "[Archer Guildsman]"; + mes "but.... "; + next; + mes "[Archer Guildsman]"; + mes "you must first pass a test in order to do so. I hope you didn't think becoming an archer was going to be that easy. Ha ha!"; + next; + mes "[Archer Guildsman]"; + mes "A well made bow is essential for a good archer, and high quality wood is in turn essential for a well made bow."; + mes "You will be tested on how well you are able to gather high quality wood."; + next; + mes "[Archer Guildsman]"; + mes "The higher the quality of the wood you gather the higher your score."; + mes "You must recieve a score of ^ff0000at least 25^000000 in order to ^ff0000pass the test^000000."; + next; + mes "[Archer Guildsman]"; + mes "You can find wood by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest."; + mes "They drop the wood in the form of^0000ff 'Trunks'^000000."; + next; + mes "[Archer Guildsman]"; + mes "There are a total of 4 different kind of trunks each with a different point value. Gather a variety of trunks and bring them back here for me to grade."; + next; + mes "[Archer Guildsman]"; + mes "I must warn you, the Willows can be tough monsters so be carefull and remember to rest and use your healing items. Good luck!"; + close; + + M_1: + mes "[Archer Guildsman]"; + if(BaseJob == Job_Archer) goto sM_1a; + if(BaseJob != Job_Novice) goto sM_1b; + mes "Let me explain the requirements for becoming an archer to you:"; + next; + mes "[Archer Guildsman]"; + mes "First of all, you have to have a job level of 9 and you must learn all of the skills that come with that job level."; + next; + mes "[Archer Guildsman]"; + mes "Secondly, you will have to take a test that will determine whether or not you have the skills to become an archer."; + next; + mes "[Archer Guildsman]"; + mes "Those are the requirements. Fullfill them and you will be able to live life as only an Archer can."; + close; + + sM_1a: + mes "Have you already forgotten how you became an Archer?...."; + emotion 1; + close; + sM_1b: + mes "Telling you the requirements won't help you become an Archer since you already have another job."; + close; + + M_End: + mes "[Archer Guildsman]"; + mes "Ok then, take care."; + close; + +L_Check: + mes "Oh, I see you've come back."; + next; + mes "[Archer Guildsman]"; + if((countitem(1066) == 0) && (countitem(1067) == 0) && (countitem(1068) == 0) && (countitem(1019) == 0)) goto sL_NotRdy; + if(SkillPoint > 0) goto sL_SkPoints; + set @Trunk1, countitem(1066)*5; + set @Trunk2, countitem(1067)*3; + set @Trunk3, countitem(1068)*2; + set @Trunk4, countitem(1019); + set @TrunkTotal, @Trunk1 + @Trunk2 + @Trunk3 + @Trunk4; + + mes "Lets see....."; + next; + mes "[Archer Guildsman]"; + mes "You have:"; + mes "^0000FF" +countitem(1066)+ "^000000 Fine grained trunks for ^ff0000" +@Trunk1+ "^000000 points,"; + mes "^0000FF" +countitem(1067)+ "^000000 Solid trunks for ^ff0000" +@Trunk2+ "^000000 points,"; + mes "^0000FF" +countitem(1068)+ "^000000 Barren trunks for ^ff0000" +@Trunk3+ "^000000 points,"; + mes "^0000FF" +countitem(1019)+ "^000000 Trunks for ^ff0000" +@Trunk4+ "^000000 points....."; + next; + mes "[Archer Guildsman]"; + mes "That gives you a total score of: ^ff0000" +@TrunkTotal+"^000000"; + next; + mes "[Archer Guildsman]"; + if(@TrunkTotal < 25) goto sL_Failed; + + mes "Very good! You have passed the test. Congratulations, you are now fully qualified to become an archer."; + emotion 21; + next; + mes "[Archer Guildsman]"; + mes "I will now transform you..."; + next; + callfunc "Job_Change",Job_Archer; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + mes "[Archer Guildsman]"; + mes "In exchange for the trunks you brought in I will give you this Bow and some arrows. Please take them."; + next; + getitem 1702,1;//Items: Bow_, + getitem 1750,200;//Items: Arrow, + delitem 1066, countitem(1066);//Items: Fine-grained_Trunk, + delitem 1067, countitem(1067);//Items: Solid_Trunk, + delitem 1068, countitem(1068);//Items: Barren_Trunk, + delitem 1019, countitem(1019);//Items: Trunk, + mes "[Archer Guildsman]"; + mes "An Archer knows no bounds so live your life to its fullest. I know you will make an exellent archer."; + next; + mes "[Archer Guildsman]"; + mes "Farewell and good luck on your journey."; + close; + + sL_NotRdy: + mes "What? You didn't bring any trunks back for me to grade? Let me explain the test requirements again just in case you forgot..."; + emotion 1; + next; + mes "[Archer Guildsman]"; + mes "There are a total of ^5555FF4 different kind of Trunks^000000 each with a different point value."; + mes "Gather a variety of Trunks and bring them back here for me to grade."; + next; + mes "[Archer Guildsman]"; + mes "You can find Trunks by battling ^0000ff'Willows'^000000, a type of tree monster found outside of town in Payon forest."; + close; + sL_SkPoints: + mes "You need to use up all of your skill points before I can make you an Archer."; + close; + sL_Failed: + mes "I'm sorry but your score is too low. I'm afraid that you have failed the test."; + next; + mes "[Archer Guildsman]"; + mes "Fortunatley for you I'm somewhat softhearted so I'll give you another chance. Go gather some more trunks and come back."; + next; + mes "[Archer Guildsman]"; + mes "Hopefull they will be of a high enough quality for you to pass the test."; + close; + +} |