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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== eAthena Script =======================================
-//= Acolyte Job Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= v1.0 Fully working.
-//= v1.1 Added function calls for Priest Quest.
-//= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus]
-//= v1.2a Added instant job change for High Novice [Lupus]
-//= v1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc [Lupus]
-//============================================================
-
-
-// -- Father Mareusis --
-prt_church.gat,184,41,4 script Father Mareusis 60,{
- callfunc "F_ToHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"Father Mareusis";
- mes "[Father Mareusis]";
- if(BaseJob == Job_Novice && job_acolyte_q > 0) goto L_Check;
- mes "What is it you are looking for?";
- next;
- menu "Father, I want to become an Acolyte.",M_0,"The Requirements.",M_1,"I'm just looking around that's all",M_End;
- close;
-
- M_0:
- mes "[Father Mareusis]";
- if(BaseJob == Job_Acolyte) {
- mes "Are you feeling okay?....";
- emotion e_hmm;
- next;
- mes "[Father Mareusis]";
- mes "...your attire...";
- next;
- mes "[Father Mareusis]";
- mes "You're already are an Acolyte.....";
- next;
- mes "[Father Mareusis]";
- mes "You are not joking with me, are you? Hoho!!..kids these days.";
- emotion e_heh;
- close;
- }
- if(BaseJob != Job_Novice) {
- mes "I am sorry child. You have already devoted your life to another profession. I am afraid that you will no longer be able to devote it to God.";
- close;
- }
- if(JobLevel < 10) {
- mes "My child you do not yet possess the necessary skills to serve the lord.";
- mes "Please come back when your faith in God has become stronger";
- next;
- mes "[Father Mareusis]";
- mes "May God bless you.";
- close;
- }
- mes "Do you truly wish to become a servant of God?";
- next;
- menu "Yes, Father, I do.",sM_0,"Nope, I lied.",sM_1;
- close;
-
- sM_0:
- mes "[Father Mareusis]";
- mes "Good. I accept your will to become an Acolyte.";
- mes "You understand that you need to do penance before you become a servant of God, don't you?";
- next;
- mes "[Father Mareusis]";
- mes "Well then, here is your Divine Quest.....";
- next;
- mes "[Father Mareusis]";
- set job_acolyte_q, rand(1,3);
- if(job_acolyte_q == 2) goto sR_2;
- if(job_acolyte_q == 3) goto sR_3;
-
- sR_1:
- mes "Please visit ^0000ffFather Rubalkabara^000000, a member of the Prontera Parish and report back here.";
- mes "He has been Practicing Asceticism near the ^0000ffSt. Capitolina Abbey, 1 map North, and 2 maps East of Prontera City.^000000.";
- goto sL_End;
-
- sR_2:
- mes "Please Visit ^0000ffMother Marthilda^000000 and report back here.";
- mes "She has been Practicing Asceticism in the ^0000ffSograt Desert, one map north from the town of Morroc^000000. Morroc is SouthWest from Prontera.";
- goto sL_End;
-
- sR_3:
- mes "Please Visit ^0000ffFather Yosuke^000000 and report back here.";
- mes "He has been Practicing Asceticism on ^0000ffa very small island 2 maps West, and 1 map North, of Prontera City.^000000.";
-
- sL_End:
- next;
- mes "[Father Mareusis]";
- mes "May the Grace of God enlighten your path.";
- close;
-
- sM_1:
- mes "[Father Mareusis]";
- mes "Lying is a sin my child!";
- mes "Please come back when you are ready";
- emotion e_swt2;
- close;
-
- M_1:
- mes "[Father Mareusis]";
- if(BaseJob == Job_Acolyte) goto M1b;
- if(BaseJob != Job_Novice) goto M1a;
-
- mes "So you wish to become an Acolyte do you?";
- mes "Here are the two requirements you must fullfill first in order to do so.";
- next;
- mes "[Father Mareusis]";
- mes "First of all, you have to reach ^0000ffnovice job Level 9^000000 and learn the ^0000ffBasic Skills^000000 that come with it.";
- next;
- mes "[Father Mareusis]";
- mes "Secondly, you have to embark on a Divine Quest!!";
- next;
- mes "[Father Mareusis]";
- mes "You'll will become an Acolyte in no time if, from the bottom of your heart, you are truly eager to become a servant of God.";
- close;
-
- M1a:
- mes "You have already devoted your life to another profession....";
- close;
- M1b:
- mes "You have already devoted your life to the lord my child. Please go with God's blessing.";
- close;
-
- M_End:
- mes "[Father Mareusis]";
- mes "I see. I pray for your salvation.";
- close;
-
-L_Check:
- mes "Oh, You've come back. Let me check to see if you are ready to serve God... Let's see...";
- next;
- mes "[Father Mareusis]";
- if(job_acolyte_q < 4) goto sL_NotRdy;
- if(SkillPoint > 0) goto sL_Skpoint;
- mes "Your prayers have been answered my child. That which has been asked of you has been fullfilled!!.";
- next;
- mes "[Father Mareusis]";
- mes "With the powers vested in me I hearby make you, ^0000ff"+strcharinfo(0)+"^000000, an Acolyte!!!";
- next;
- mes "(whispers a prayer)";
- next;
- callfunc "Job_Change",Job_Acolyte;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- mes "[Father Mareusis]";
- mes "Remember to be thankful to God, who is taking care of us all of the time.";
- mes "That you have the unique chance to serve him...you should feel very fortunate and blessed.";
- next;
- mes "[Father Mareusis]";
- mes "Now go forth my child and VANQUISH the EVILS of this world. You have my blessing and the blessing of the church.";
- close;
-
- sL_NotRdy:
- mes "Hmm... you don't seem to have finished your Divine Quest my child.";
- next;
- mes "[Father Mareusis]";
- if(job_acolyte_q == 1) goto sR_1;
- if(job_acolyte_q == 2) goto sR_2;
- if(job_acolyte_q == 3) goto sR_3;
- close;
-
- sL_Skpoint:
- mes "Before we can move on, please use up all of your skill points my child.";
- close;
-}
-
-
-// == Devine Quest ==
-// -- Father Rubalkabara --
-prt_fild03.gat,365,259,2 script Father Rubalkabara 110,{
- mes "[Father Rubalkabara]";
- if(BaseJob == Job_Acolyte || BaseJob == Job_Priest) callfunc "F_FatherRub";
- if(BaseJob == Job_Novice) goto L_Novice;
-
-L_Other:
- mes "Oh.. Have you come here to train Or are you just a Wanderer..?";
- next;
- mes "[Father Rubalkabara]";
- mes "Whoever you are, please take care of yourself. Monsters in here are shockingly Strong contrary to their Cute apprearance.";
- close;
-
-L_Novice:
- if(job_acolyte_q==4) goto QuestOver;
- if(job_acolyte_q > 0) goto L_Start;
- mes "Huh..? What brings you here? This is a Very dangerous place for a Novice like you. Please Go back quickly.";
- emotion e_gasp;
- close;
-
-L_Start:
- mes "Oh... Are you the young one who wishes to become an Acolyte...? I've already received the news of your comming from the Santuary.";
- next;
- mes "[Father Rubalkabara]";
- mes "Let me just check my list of candidates here to make sure you are at the right place......";
- next;
- mes "[Father Rubalkabara]";
- if(job_acolyte_q != 1) goto Goback;
- mes "You're ^0000ff"+strcharinfo(0)+"^000000, right? Thank you for comming to vist me.";
- next;
- mes "[Father Rubalkabara]";
- mes "I believe you have already been informed about Acolytes from Father Mareusis. So I won't bother to bore you with any futher lectures on the subject.";
- next;
- mes "[Father Rubalkabara]";
- mes "Besides, I know your generation doesn't like to be lectured by old men like myself. Hahaha...";
- emotion e_heh;
- next;
- mes "[Father Rubalkabara]";
- mes "But you might have to learn to endure what your elders say, because God loves to teach his children. You will see.";
- next;
- mes "[Father Rubalkabara]";
- mes "I will send a message to Father Mareusis stating that you visted me as proof of the completion of your Divine Quest.";
- next;
- mes "[Father Rubalkabara]";
- mes "You may go back to Prontera now. Farewell and may God bless you.";
- set job_acolyte_q,4;
- close;
-
- QuestOver:
- mes "Your Divine Quest is has been completed. You may continue in your journey to serve God.";
- close;
-
- Goback:
- mes "Hmmm... I do not think you name is on my list of candidates.";
- emotion e_hmm;
- next;
- mes "[Father Rubalkabara]";
- mes "...... Why don't you go back to the Santuary and check again.";
- close;
-}
-
-// -- Mother Marthilda --
-moc_fild07.gat,36,354,4 script Mother Marthilda 79,{
- mes "[Mother Marthilda]";
- if(BaseJob == Job_Acolyte || BaseJob == Job_Priest) callfunc "F_MotherMart";
- if(BaseJob == Job_Novice) goto L_Novice;
-
-L_Other:
- mes "Hello and welcome. I am Mother Marthilda. Are you a weary traveler or a mighty warrior?";
- mes "Whoever you are please make sure to keep your faith in God.";
- close;
-
-L_Novice:
- if(job_acolyte_q == 5) goto QuestOver;
- if(job_acolyte_q > 0) goto L_Start;
- mes "My!! Aren't you a little far from your town? A novice like you could get hurt. Please be safe.";
- emotion e_gasp;
- close;
-L_Start:
- mes "Ah, You are one of the Acolyte Applicants. I sincerely welcome you.";
- next;
- mes "[Mother Marthilda]";
- mes "Let me just check my list of candidates here to make sure you are at the right place......";
- next;
- if(job_acolyte_q != 2) goto Goback;
- mes "[Mother Marthilda]";
- mes ".... ^0000ff"+strcharinfo(0)+"^000000, Yes! I found you.";
- next;
- mes "[Mother Marthilda]";
- mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest.";
- next;
- mes "[Mother Marthilda]";
- mes "Thank you for visiting me. I am even more greatfull that you chose to follow your heart and devote your life to the divinity.";
- mes "God is only as powerfull as our devotion to him. Remember that.";
- next;
- mes "[Mother Marthilda]";
- mes "You may go back to Prontera now.";
- mes "Be safe and may God bless.";
- set job_acolyte_q,5;
- close;
-
- Goback:
- mes "[Mother Marthilda]";
- mes "Hmm....let's see....";
- mes "..Well... I can't find your name on the List ....";
- emotion e_hmm;
- next;
- mes "[Mother Marthilda]";
- mes "I recommend that you to return to the Santuary and Check again.";
- close;
-
- QuestOver:
- mes "Your Divine Quest is has been completed. You may continue in your journey to serve God.";
- close;
-}
-
-// -- Father Yosuke --
-prt_fild00.gat,208,218,6 script Father Yosuke 120,{
- mes "[Father Yosuke]";
- if(BaseJob == Job_Acolyte || BaseJob == Job_Priest) callfunc "F_FatherYos";
- if(BaseJob == Job_Novice) goto L_Novice;
-
-L_Other:
- mes "What brings you to this place. Try not to bother me ok.";
- close;
-
-L_Novice:
- if(job_acolyte_q == 6) goto QuestOver;
- if(job_acolyte_q > 0) goto L_Start;
- mes "You, Novice...wanna tell me something?";
- mes "If not go back home.";
- close;
-
-L_Start:
- mes "Hey!! You there.";
- next;
- mes "[Father Yosuke]";
- mes "You look like an Acolyte Applicant...am I right?";
- next;
- mes "[Father Yosuke]";
- mes "Let me just check my list of candidates here to make sure you are at the right place......";
- next;
- if(job_acolyte_q != 3) goto Goback;
- mes "[Father Yosuke]";
- mes "Here we are, ^0000ff"+strcharinfo(0)+"^000000, correct? Not bad, Not bad. You withstood the long journey to get here pretty well.";
- next;
- mes "[Father Yosuke]";
- mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest.";
- next;
- mes "[Father Yosuke]";
- mes "Now go back to the Sanctuary and don't forget to carry God's teachings with you where ever you go!";
- emotion e_go;
- set job_acolyte_q,6;
- close;
-
- Goback:
- mes "[Father Yosuke]";
- mes "Interesting.. I can't find your name on my list..";
- emotion e_hmm;
- next;
- mes "[Father Yosuke]";
- mes "I think you've come here by mistake.";
- mes "Go back to the Santuary and check with Father Mareusis.";
- close;
-
- QuestOver:
- mes "What ? You Have more Business with me?";
- emotion e_what;
- next;
- mes "[Father Yosuke]";
- mes "Your Divine Quest is complete. Go back to the Sanctuary Now!";
- emotion e_go;
- close;
-}
-
+//===== eAthena Script =======================================
+//= Acolyte Job Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.6
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= v1.0 Fully working.
+//= v1.1 Added function calls for Priest Quest.
+//= v1.2 Fixed Marthilda, Yosuke bugs. [Lupus]
+//= v1.2a Added instant job change for High Novice [Lupus]
+//= v1.3 Added Baby Class support [Lupus]
+//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
+//= 1.5 Now saves/restores all quest skills [Lupus]
+//= 1.6 Merged back JFunc [Lupus]
+//============================================================
+
+
+// -- Father Mareusis --
+prt_church.gat,184,41,4 script Father Mareusis 60,{
+ callfunc "F_ToHigh",Job_Acolyte_High,"Acolyte High",Job_High_Priest,"Father Mareusis";
+ mes "[Father Mareusis]";
+ if(BaseJob == Job_Novice && job_acolyte_q > 0) goto L_Check;
+ mes "What is it you are looking for?";
+ next;
+ menu "Father, I want to become an Acolyte.",M_0,"The Requirements.",M_1,"I'm just looking around that's all",M_End;
+ close;
+
+ M_0:
+ mes "[Father Mareusis]";
+ if(BaseJob == Job_Acolyte) {
+ mes "Are you feeling okay?....";
+ emotion e_hmm;
+ next;
+ mes "[Father Mareusis]";
+ mes "...your attire...";
+ next;
+ mes "[Father Mareusis]";
+ mes "You're already are an Acolyte.....";
+ next;
+ mes "[Father Mareusis]";
+ mes "You are not joking with me, are you? Hoho!!..kids these days.";
+ emotion e_heh;
+ close;
+ }
+ if(BaseJob != Job_Novice) {
+ mes "I am sorry child. You have already devoted your life to another profession. I am afraid that you will no longer be able to devote it to God.";
+ close;
+ }
+ if(JobLevel < 10) {
+ mes "My child you do not yet possess the necessary skills to serve the lord.";
+ mes "Please come back when your faith in God has become stronger";
+ next;
+ mes "[Father Mareusis]";
+ mes "May God bless you.";
+ close;
+ }
+ mes "Do you truly wish to become a servant of God?";
+ next;
+ menu "Yes, Father, I do.",sM_0,"Nope, I lied.",sM_1;
+ close;
+
+ sM_0:
+ mes "[Father Mareusis]";
+ mes "Good. I accept your will to become an Acolyte.";
+ mes "You understand that you need to do penance before you become a servant of God, don't you?";
+ next;
+ mes "[Father Mareusis]";
+ mes "Well then, here is your Divine Quest.....";
+ next;
+ mes "[Father Mareusis]";
+ set job_acolyte_q, rand(1,3);
+ if(job_acolyte_q == 2) goto sR_2;
+ if(job_acolyte_q == 3) goto sR_3;
+
+ sR_1:
+ mes "Please visit ^0000ffFather Rubalkabara^000000, a member of the Prontera Parish and report back here.";
+ mes "He has been Practicing Asceticism near the ^0000ffSt. Capitolina Abbey, 1 map North, and 2 maps East of Prontera City.^000000.";
+ goto sL_End;
+
+ sR_2:
+ mes "Please Visit ^0000ffMother Marthilda^000000 and report back here.";
+ mes "She has been Practicing Asceticism in the ^0000ffSograt Desert, one map north from the town of Morroc^000000. Morroc is SouthWest from Prontera.";
+ goto sL_End;
+
+ sR_3:
+ mes "Please Visit ^0000ffFather Yosuke^000000 and report back here.";
+ mes "He has been Practicing Asceticism on ^0000ffa very small island 2 maps West, and 1 map North, of Prontera City.^000000.";
+
+ sL_End:
+ next;
+ mes "[Father Mareusis]";
+ mes "May the Grace of God enlighten your path.";
+ close;
+
+ sM_1:
+ mes "[Father Mareusis]";
+ mes "Lying is a sin my child!";
+ mes "Please come back when you are ready";
+ emotion e_swt2;
+ close;
+
+ M_1:
+ mes "[Father Mareusis]";
+ if(BaseJob == Job_Acolyte) goto M1b;
+ if(BaseJob != Job_Novice) goto M1a;
+
+ mes "So you wish to become an Acolyte do you?";
+ mes "Here are the two requirements you must fullfill first in order to do so.";
+ next;
+ mes "[Father Mareusis]";
+ mes "First of all, you have to reach ^0000ffnovice job Level 9^000000 and learn the ^0000ffBasic Skills^000000 that come with it.";
+ next;
+ mes "[Father Mareusis]";
+ mes "Secondly, you have to embark on a Divine Quest!!";
+ next;
+ mes "[Father Mareusis]";
+ mes "You'll will become an Acolyte in no time if, from the bottom of your heart, you are truly eager to become a servant of God.";
+ close;
+
+ M1a:
+ mes "You have already devoted your life to another profession....";
+ close;
+ M1b:
+ mes "You have already devoted your life to the lord my child. Please go with God's blessing.";
+ close;
+
+ M_End:
+ mes "[Father Mareusis]";
+ mes "I see. I pray for your salvation.";
+ close;
+
+L_Check:
+ mes "Oh, You've come back. Let me check to see if you are ready to serve God... Let's see...";
+ next;
+ mes "[Father Mareusis]";
+ if(job_acolyte_q < 4) goto sL_NotRdy;
+ if(SkillPoint > 0) goto sL_Skpoint;
+ mes "Your prayers have been answered my child. That which has been asked of you has been fullfilled!!.";
+ next;
+ mes "[Father Mareusis]";
+ mes "With the powers vested in me I hearby make you, ^0000ff"+strcharinfo(0)+"^000000, an Acolyte!!!";
+ next;
+ mes "(whispers a prayer)";
+ next;
+ callfunc "Job_Change",Job_Acolyte;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ mes "[Father Mareusis]";
+ mes "Remember to be thankful to God, who is taking care of us all of the time.";
+ mes "That you have the unique chance to serve him...you should feel very fortunate and blessed.";
+ next;
+ mes "[Father Mareusis]";
+ mes "Now go forth my child and VANQUISH the EVILS of this world. You have my blessing and the blessing of the church.";
+ close;
+
+ sL_NotRdy:
+ mes "Hmm... you don't seem to have finished your Divine Quest my child.";
+ next;
+ mes "[Father Mareusis]";
+ if(job_acolyte_q == 1) goto sR_1;
+ if(job_acolyte_q == 2) goto sR_2;
+ if(job_acolyte_q == 3) goto sR_3;
+ close;
+
+ sL_Skpoint:
+ mes "Before we can move on, please use up all of your skill points my child.";
+ close;
+}
+
+
+// == Devine Quest ==
+// -- Father Rubalkabara --
+prt_fild03.gat,365,259,2 script Father Rubalkabara 110,{
+ mes "[Father Rubalkabara]";
+ if(BaseJob == Job_Acolyte || BaseJob == Job_Priest) callfunc "F_FatherRub";
+ if(BaseJob == Job_Novice) goto L_Novice;
+
+L_Other:
+ mes "Oh.. Have you come here to train Or are you just a Wanderer..?";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "Whoever you are, please take care of yourself. Monsters in here are shockingly Strong contrary to their Cute apprearance.";
+ close;
+
+L_Novice:
+ if(job_acolyte_q==4) goto QuestOver;
+ if(job_acolyte_q > 0) goto L_Start;
+ mes "Huh..? What brings you here? This is a Very dangerous place for a Novice like you. Please Go back quickly.";
+ emotion e_gasp;
+ close;
+
+L_Start:
+ mes "Oh... Are you the young one who wishes to become an Acolyte...? I've already received the news of your comming from the Santuary.";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "Let me just check my list of candidates here to make sure you are at the right place......";
+ next;
+ mes "[Father Rubalkabara]";
+ if(job_acolyte_q != 1) goto Goback;
+ mes "You're ^0000ff"+strcharinfo(0)+"^000000, right? Thank you for comming to vist me.";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "I believe you have already been informed about Acolytes from Father Mareusis. So I won't bother to bore you with any futher lectures on the subject.";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "Besides, I know your generation doesn't like to be lectured by old men like myself. Hahaha...";
+ emotion e_heh;
+ next;
+ mes "[Father Rubalkabara]";
+ mes "But you might have to learn to endure what your elders say, because God loves to teach his children. You will see.";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "I will send a message to Father Mareusis stating that you visted me as proof of the completion of your Divine Quest.";
+ next;
+ mes "[Father Rubalkabara]";
+ mes "You may go back to Prontera now. Farewell and may God bless you.";
+ set job_acolyte_q,4;
+ close;
+
+ QuestOver:
+ mes "Your Divine Quest is has been completed. You may continue in your journey to serve God.";
+ close;
+
+ Goback:
+ mes "Hmmm... I do not think you name is on my list of candidates.";
+ emotion e_hmm;
+ next;
+ mes "[Father Rubalkabara]";
+ mes "...... Why don't you go back to the Santuary and check again.";
+ close;
+}
+
+// -- Mother Marthilda --
+moc_fild07.gat,36,354,4 script Mother Marthilda 79,{
+ mes "[Mother Marthilda]";
+ if(BaseJob == Job_Acolyte || BaseJob == Job_Priest) callfunc "F_MotherMart";
+ if(BaseJob == Job_Novice) goto L_Novice;
+
+L_Other:
+ mes "Hello and welcome. I am Mother Marthilda. Are you a weary traveler or a mighty warrior?";
+ mes "Whoever you are please make sure to keep your faith in God.";
+ close;
+
+L_Novice:
+ if(job_acolyte_q == 5) goto QuestOver;
+ if(job_acolyte_q > 0) goto L_Start;
+ mes "My!! Aren't you a little far from your town? A novice like you could get hurt. Please be safe.";
+ emotion e_gasp;
+ close;
+L_Start:
+ mes "Ah, You are one of the Acolyte Applicants. I sincerely welcome you.";
+ next;
+ mes "[Mother Marthilda]";
+ mes "Let me just check my list of candidates here to make sure you are at the right place......";
+ next;
+ if(job_acolyte_q != 2) goto Goback;
+ mes "[Mother Marthilda]";
+ mes ".... ^0000ff"+strcharinfo(0)+"^000000, Yes! I found you.";
+ next;
+ mes "[Mother Marthilda]";
+ mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest.";
+ next;
+ mes "[Mother Marthilda]";
+ mes "Thank you for visiting me. I am even more greatfull that you chose to follow your heart and devote your life to the divinity.";
+ mes "God is only as powerfull as our devotion to him. Remember that.";
+ next;
+ mes "[Mother Marthilda]";
+ mes "You may go back to Prontera now.";
+ mes "Be safe and may God bless.";
+ set job_acolyte_q,5;
+ close;
+
+ Goback:
+ mes "[Mother Marthilda]";
+ mes "Hmm....let's see....";
+ mes "..Well... I can't find your name on the List ....";
+ emotion e_hmm;
+ next;
+ mes "[Mother Marthilda]";
+ mes "I recommend that you to return to the Santuary and Check again.";
+ close;
+
+ QuestOver:
+ mes "Your Divine Quest is has been completed. You may continue in your journey to serve God.";
+ close;
+}
+
+// -- Father Yosuke --
+prt_fild00.gat,208,218,6 script Father Yosuke 120,{
+ mes "[Father Yosuke]";
+ if(BaseJob == Job_Acolyte || BaseJob == Job_Priest) callfunc "F_FatherYos";
+ if(BaseJob == Job_Novice) goto L_Novice;
+
+L_Other:
+ mes "What brings you to this place. Try not to bother me ok.";
+ close;
+
+L_Novice:
+ if(job_acolyte_q == 6) goto QuestOver;
+ if(job_acolyte_q > 0) goto L_Start;
+ mes "You, Novice...wanna tell me something?";
+ mes "If not go back home.";
+ close;
+
+L_Start:
+ mes "Hey!! You there.";
+ next;
+ mes "[Father Yosuke]";
+ mes "You look like an Acolyte Applicant...am I right?";
+ next;
+ mes "[Father Yosuke]";
+ mes "Let me just check my list of candidates here to make sure you are at the right place......";
+ next;
+ if(job_acolyte_q != 3) goto Goback;
+ mes "[Father Yosuke]";
+ mes "Here we are, ^0000ff"+strcharinfo(0)+"^000000, correct? Not bad, Not bad. You withstood the long journey to get here pretty well.";
+ next;
+ mes "[Father Yosuke]";
+ mes "I will send a message to 'Father Mareusis' stating that you visted me as proof of the completion of your Divine Quest.";
+ next;
+ mes "[Father Yosuke]";
+ mes "Now go back to the Sanctuary and don't forget to carry God's teachings with you where ever you go!";
+ emotion e_go;
+ set job_acolyte_q,6;
+ close;
+
+ Goback:
+ mes "[Father Yosuke]";
+ mes "Interesting.. I can't find your name on my list..";
+ emotion e_hmm;
+ next;
+ mes "[Father Yosuke]";
+ mes "I think you've come here by mistake.";
+ mes "Go back to the Santuary and check with Father Mareusis.";
+ close;
+
+ QuestOver:
+ mes "What ? You Have more Business with me?";
+ emotion e_what;
+ next;
+ mes "[Father Yosuke]";
+ mes "Your Divine Quest is complete. Go back to the Sanctuary Now!";
+ emotion e_go;
+ close;
+}
+