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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-13 05:12:15 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-13 05:12:15 +0000 |
commit | 8494f218353c4806cb1f98c44fb3dfe820c07b9a (patch) | |
tree | 2d17052586a430227d71a2427063786095663d0d /npc/instances | |
parent | 2943a827e95482fa9b222e41c24d0a1fda717f76 (diff) | |
download | hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.tar.gz hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.tar.bz2 hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.tar.xz hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.zip |
* More bug fixing! Lots of little things, really.
- Corrected some condition errors in quests_veins. (bugreport:4088)
- Corrected specialeffects so they play on the right NPC. (bugreport:4090)
- Corrected an item ID in the reward NPC in monster races. (bugreport:4092)
- Corrected NPCs overlapping with quests in msg_boards (bugreport:4093)
- Corrected some of the given errors in the 2007_relay quest. (bugreport:4094)
- Corrected hideonnpc to disablenpc in ice dungeon 4 warps. (bugreport:4102)
- Commented out duplicate library curator in prontera city. (bugreport:4105)
- Corrected cutins not being removed on NPC end in sealed shrine. (bugreport:4117)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14262 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/instances')
-rw-r--r-- | npc/instances/SealedShrine.txt | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index f9def604a..db5f837f6 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.0 First version. [L0ne_W0lf] //= 1.1 Added setquest for instance cooldown. [L0ne_W0lf] //= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf] +//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf] //============================================================ // Sealed Catacomb Entrance @@ -69,7 +70,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; case 2: cutin "ins_cata_pri_n",2; @@ -79,7 +80,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } case 2: @@ -100,7 +101,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } @@ -113,7 +114,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "Name of the leader is "+.@partymembername$[0]+"..."; mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; } else { @@ -184,7 +185,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; } end; } @@ -195,7 +196,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } } @@ -203,7 +204,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } else if (.@ins_bapho_check == 2) { @@ -219,7 +220,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } } @@ -230,7 +231,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Please train more and come again."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; } end; case 3: @@ -251,7 +252,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... Then he will make this doll helpful to you."; setquest 3042; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } case 4: @@ -261,7 +262,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; close2; - cutin "ins_cata_pri_n",255; + cutin "",255; end; } } @@ -1047,7 +1048,7 @@ OnTouch: next; mes "[Soul of Ancient Hero]"; mes "Go ahead, warriors."; - cutin "ins_cata_champ_n",255; + cutin "",255; instance_announce 0, "Soul of Ancient Hero : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00"; close; } @@ -1058,21 +1059,21 @@ OnTouch: next; mes "[Soul of Ancient Hero]"; mes "I'll complete opening the sealed gate when your representative tell me that you're ready."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } else if ('ins_baphomet == 5) { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; mes "What are you doing? The entrance of the mail altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } else { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; mes "I have nothing to talk to you..."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } } @@ -2172,14 +2173,14 @@ OnTouch: next; mes "[Soul of Ancient Hero]"; mes "If you leave, please say hello to Patrick for me."; - cutin "ins_cata_champ_n",255; + cutin "",255; set 'ins_baphomet,0; warp "monk_test",310,150; close; case 2: mes "[Soul of Ancient Hero]"; mes "Do you still have something to do here? If you're done I'll let you leave here safely..."; - cutin "ins_cata_champ_n",255; + cutin "",255; close; } } |