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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-16 17:09:33 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-16 17:09:33 +0000 |
commit | 3f3b01c7d55277f4ee6ebbe04eea3c021b027d61 (patch) | |
tree | 58af6aba38628336d595dd2bd8670a32b83e6410 /npc/instances | |
parent | a4795646cf4a042cd21a982f0d85e16abc6cc1da (diff) | |
download | hercules-3f3b01c7d55277f4ee6ebbe04eea3c021b027d61.tar.gz hercules-3f3b01c7d55277f4ee6ebbe04eea3c021b027d61.tar.bz2 hercules-3f3b01c7d55277f4ee6ebbe04eea3c021b027d61.tar.xz hercules-3f3b01c7d55277f4ee6ebbe04eea3c021b027d61.zip |
* Fixed Flavius only needing 1 person on either side to start.
* Updated the level 4 weapon quest to aegis conversion.
* Corrected a variable typo in the dts_warper script.
* Fixed a script hang in Hugel Temple Excavation quest.
* Fixed Cat Hand Agent checks, and mysterious rock#31.
* Corrected the two hour time limit for Sealed Shrine.
* Corrected a few other minor issues in Sealed Shrine.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14376 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/instances')
-rw-r--r-- | npc/instances/SealedShrine.txt | 299 |
1 files changed, 136 insertions, 163 deletions
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index 99d168870..9c82a0d57 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -15,10 +15,12 @@ //= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf] //= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf] //= 1.4 Fixed some typos. [Gepard] +//= 1.5 Fixed not being able to enter dungeon for the first two hours. //============================================================ // Sealed Catacomb Entrance monk_test,309,146,3 script Friar Patrick#edq 412,{ + if (checkquest(3040)>=0) erasequest 3040; cutin "ins_cata_pri_n",2; mes "[Friar Patrick]"; mes "The peace of this world cannot last forever... The hands of Evil are reaching into the world again..."; @@ -70,9 +72,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ next; mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; - close2; - cutin "",255; - end; + break; case 2: cutin "ins_cata_pri_n",2; mes "[Friar Patrick]"; @@ -80,10 +80,9 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ next; mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; - close2; - cutin "",255; - end; + break; } + break; case 2: if (BaseLevel > 74) { @@ -95,135 +94,118 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Do you mean you'll go to the grave and reseal Baphomet?"; next; - set .@ins_bapho_check,checkquest(3040,PLAYTIME); - set .@ins_bapho_check2,checkquest(3045,PLAYTIME); - - if ((.@ins_bapho_check != 2) && (.@ins_bapho_check2 == 2)) { - mes "[Friar Patrick]"; - mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; - close2; - cutin "",255; - end; - } - - if (.@ins_bapho_check == -1) { - if ((getpartyleader(.@party_id,2) == getcharid(0)) && (.@partymembercount > 1)) { - set .@instance, instance_create("Sealed Catacombs", .@party_id); - if (.@instance < 0) { - mes "[Friar Patrick]"; - mes "Party name is "+getpartyname(.@party_id)+"..."; - mes "Name of the leader is "+.@partymembername$[0]+"..."; - mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait."; - close2; - cutin "",255; - } - else { - - for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) { - if( instance_attachmap("" + .@i + "@cata", .@instance) == "" ) - break; - } - if( .@i < 2 ) { - instance_destroy(.@instance); - close; - } - instance_attach(.@instance); - instance_set_timeout 14400,300,.@instance; - instance_init(.@instance); - - // First Floor - disablenpc instance_npcname("Soul of Ancient Hero#1F", instance_id()); - disablenpc instance_npcname("ins_bapho_to_2f", instance_id()); + // 12 hour cooldown + set .@ins_bapho_check,checkquest(3046,PLAYTIME); + // Two hour play limit + set .@ins_bapho_check2,checkquest(3045,PLAYTIME); - for( set .@i, 1; .@i < 13; set .@i, .@i + 1 ) { - disablenpc instance_npcname("Gravestone#1F_"+.@i+"T", instance_id()); - disablenpc instance_npcname("Gravestone#1F_"+.@i+"F", instance_id()); + if (.@ins_bapho_check < 2) { + if (.@ins_bapho_check == -1) { + if ((getpartyleader(.@party_id,2) == getcharid(0)) && (.@partymembercount > 1)) { + set .@instance, instance_create("Sealed Catacombs", .@party_id); + if (.@instance < 0) { + mes "[Friar Patrick]"; + mes "Party name is "+getpartyname(.@party_id)+"..."; + mes "Name of the leader is "+.@partymembername$[0]+"..."; + mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait."; } - for( set .@i, 1; .@i <= 12; set .@i, .@i + 1 ) { - disablenpc instance_npcname("Bobbing Torch#"+.@i, instance_id()); + else { + + for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) { + if( instance_attachmap("" + .@i + "@cata", .@instance) == "" ) + break; + } + if( .@i < 2 ) { + instance_destroy(.@instance); + close; + } + + instance_attach(.@instance); + instance_set_timeout 14400,300,.@instance; + instance_init(.@instance); + + // First Floor + disablenpc instance_npcname("Soul of Ancient Hero#1F", instance_id()); + disablenpc instance_npcname("ins_bapho_to_2f", instance_id()); + + for( set .@i, 1; .@i < 13; set .@i, .@i + 1 ) { + disablenpc instance_npcname("Gravestone#1F_"+.@i+"T", instance_id()); + disablenpc instance_npcname("Gravestone#1F_"+.@i+"F", instance_id()); + } + for( set .@i, 1; .@i <= 12; set .@i, .@i + 1 ) { + disablenpc instance_npcname("Bobbing Torch#"+.@i, instance_id()); + } + + // Second Floor + disablenpc instance_npcname("ins_baphomet_1f_timer", instance_id()); + disablenpc instance_npcname("ins_2f_enter_broad", instance_id()); + disablenpc instance_npcname("Magical Seal#0", instance_id()); + disablenpc instance_npcname("Magical Seal#2", instance_id()); + disablenpc instance_npcname("Magical Seal#4", instance_id()); + disablenpc instance_npcname("Magical Seal#8", instance_id()); + disablenpc instance_npcname("Magical Seal#10", instance_id()); + disablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id()); + disablenpc instance_npcname("control_baphomet", instance_id()); + disablenpc instance_npcname("ins_2f_hero_broad2", instance_id()); + disablenpc instance_npcname("2f_callmon_pattern_c", instance_id()); + disablenpc instance_npcname("2f_callmon_pattern", instance_id()); + disablenpc instance_npcname("ins_2f_hero_pattern_c", instance_id()); + disablenpc instance_npcname("ins_2f_hero_pattern", instance_id()); + + // Pick proper grave + donpcevent instance_npcname("ins_baphomet_lotto", instance_id())+"::OnEnable"; + + // Spawn monsters. + donpcevent instance_npcname("ins_1f_spawn_mobs", instance_id())+"::OnEnable"; + + mes "[Friar Patrick]"; + mes "Party name is "+getpartyname(.@party_id)+"..."; + mes "Name of the leader is "+.@partymembername$[0]+"..."; + mes "Okay... I'll adjust the seal of the grave so that you and your company can enter."; + next; + mes "[Friar Patrick]"; + mes "You will see a sign when the control of the seal is finished. Please wait until the sign shows..."; + next; + mes "[Friar Patrick]"; + mes "When you see the sign, put your hands on the altar of the grave... Then you can move to inside of the grave."; + next; + mes "[Friar Patrick]"; + mes "One thing that you should remember is... Anyone who enters this grave, will be cursed by Baphomet and they can't enter or leave this grave while they are cursed."; + next; + mes "[Friar Patrick]"; + mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power, are prohibited by the effect of the seal."; + next; + mes "[Friar Patrick]"; + mes "For example, the skills like ^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave."; } - - // Second Floor - disablenpc instance_npcname("ins_baphomet_1f_timer", instance_id()); - disablenpc instance_npcname("ins_2f_enter_broad", instance_id()); - disablenpc instance_npcname("Magical Seal#0", instance_id()); - disablenpc instance_npcname("Magical Seal#2", instance_id()); - disablenpc instance_npcname("Magical Seal#4", instance_id()); - disablenpc instance_npcname("Magical Seal#8", instance_id()); - disablenpc instance_npcname("Magical Seal#10", instance_id()); - disablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id()); - disablenpc instance_npcname("control_baphomet", instance_id()); - disablenpc instance_npcname("ins_2f_hero_broad2", instance_id()); - disablenpc instance_npcname("2f_callmon_pattern_c", instance_id()); - disablenpc instance_npcname("2f_callmon_pattern", instance_id()); - disablenpc instance_npcname("ins_2f_hero_pattern_c", instance_id()); - disablenpc instance_npcname("ins_2f_hero_pattern", instance_id()); - - // Pick proper grave - donpcevent instance_npcname("ins_baphomet_lotto", instance_id())+"::OnEnable"; - - // Spawn monsters. - donpcevent instance_npcname("ins_1f_spawn_mobs", instance_id())+"::OnEnable"; - - mes "[Friar Patrick]"; - mes "Party name is "+getpartyname(.@party_id)+"..."; - mes "Name of the leader is "+.@partymembername$[0]+"..."; - mes "Okay... I'll adjust the seal of the grave so that you and your company can enter."; - next; - mes "[Friar Patrick]"; - mes "You will see a sign when the control of the seal is finished. Please wait until the sign shows..."; - next; - mes "[Friar Patrick]"; - mes "When you see the sign, put your hands on the altar of the grave... Then you can move to inside of the grave."; - next; - mes "[Friar Patrick]"; - mes "One thing that you should remember is... Anyone who enters this grave, will be cursed by Baphomet and they can't enter or leave this grave while they are cursed."; - next; + } + else { mes "[Friar Patrick]"; - mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power, are prohibited by the effect of the seal."; + mes "Umm... I recognize your courage, but... I can't permit anyone to enter this place. I can only permit the leader of a party to enter first."; next; mes "[Friar Patrick]"; - mes "For example, the skills like ^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave."; - close2; - cutin "",255; + mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand."; } - end; } - else { + else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) { + mes "[Friar Patrick]"; + mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; + } + else if (.@ins_bapho_check == 2) { + mes "[Friar Patrick]"; + mes "Umm... It seems that Baphomet's Curse has weakened. I can remove it now."; + next; mes "[Friar Patrick]"; - mes "Umm... I recognize your courage, but... I can't permit anyone to enter this place. I can only permit the leader of a party to enter first."; + mes "Haaaaaaap... Hocus Pocus Wingardium Abracadabra!!!!!"; next; + if (checkquest(3046)) erasequest 3046; + if (checkquest(3041)) erasequest 3041; + if (checkquest(3045)) erasequest 3045; mes "[Friar Patrick]"; - mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand."; - close2; - cutin "",255; - end; + mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again."; } } - else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) { - mes "[Friar Patrick]"; - mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; - close2; - cutin "",255; - end; - } - else if (.@ins_bapho_check == 2) { - mes "[Friar Patrick]"; - mes "Umm... It seems that Baphomet's Curse has weakened. I can remove it now."; - next; - mes "[Friar Patrick]"; - mes "Haaaaaaap... Hocus Pocus Wingardium Abracadabra!!!!!"; - next; - erasequest 3040; - erasequest 3041; - erasequest 3045; - mes "[Friar Patrick]"; - mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again."; - close2; - cutin "",255; - end; - } } else { mes "[Friar Patrick]"; @@ -231,10 +213,8 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ next; mes "[Friar Patrick]"; mes "Please train more and come again."; - close2; - cutin "",255; } - end; + break; case 3: if (.@doll == 1) { mes "[Friar Patrick]"; @@ -252,9 +232,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ mes "[Friar Patrick]"; mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... Then he will make this doll helpful to you."; setquest 3042; - close2; - cutin "",255; - end; + break; } case 4: mes "[Friar Patrick]"; @@ -262,16 +240,17 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{ next; mes "[Friar Patrick]"; mes "Train more and use your skills to prevent the world from evil's looming presence..."; - close2; - cutin "",255; - end; + break; } + close2; + cutin "",255; + end; } monk_test,306,151,3 script Grave of Baphomet#edq 111,{ - if (countitem(6002) > 0) { + if (checkquest(3040)>=0) erasequest 3040; + if (countitem(6002) > 0) delitem 6002,countitem(6002); //Token_Of_Apostle - } mes "This stone-grave has a carving of a wicked devil with large horns. An ominous feeling emits from it."; next; switch(select("Touch this.:Step back.")) { @@ -285,18 +264,14 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ set .@instance, instance_id(1); instance_attach(.@instance); - set .@ins_bapho_check,checkquest(3040,PLAYTIME); + // 12 hour cooldown + set .@ins_bapho_check,checkquest(3046,PLAYTIME); + // Two hour play limit set .@ins_bapho_check2,checkquest(3045,PLAYTIME); - if ((.@ins_bapho_check != 2) && (.@ins_bapho_check2 == 2)) { - mes "[Friar Patrick]"; - mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed."; - close; - } - if (.@ins_bapho_check == -1) { + if ((.@ins_bapho_check == -1) || ((.@ins_bapho_check2 >= 0) && (.@ins_bapho_check2 < 2))) { if (has_instance("1@cata") == "") { mes "It's cold to the touch. But, there is no response."; - close; } //else if (ret == 2) { // mes "It's cold to the touch. But, there is no response."; @@ -305,21 +280,19 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ else if ((has_instance("1@cata") != "") && (.@partymembercount < 2)) { mes "[Friar Patrick]"; mes "To enter this dangerous place, you can't go alone. Come again after you join a party."; - close; } //else if (ret == 0) { else { mapannounce "monk_test","[" + strcharinfo(0) + "] member of [" + getpartyname(.@party_id) + "] party enters the Sealed catacombs.",bc_map,"0x00ff99"; - setquest 3040; + setquest 3046; + setquest 3045; warp "1@cata",100,224; - close; } } else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) { mes "[Friar Patrick]"; mes "It seems you have entered this grave recently... You cannot enter because the curse of Baphomet still remains."; mes "The curse of Baphomet disappears after a certain amount of time after you entered."; - close; } else if (.@ins_bapho_check == 2) { mes "[Friar Patrick]"; @@ -328,17 +301,18 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{ mes "[Friar Patrick]"; mes "Haaaaaaap... Wingardium Leviosa Expecto Patronum !!!!!"; specialeffect2 EF_HOLYHIT; - erasequest 3040; - erasequest 3041; - erasequest 3045; + if (checkquest(3046)) erasequest 3046; + if (checkquest(3041)) erasequest 3041; + if (checkquest(3045)) erasequest 3045; next; mes "[Friar Patrick]"; mes "Huu... It's over. Now I released all the curses on you. You can enter again."; - close; } + break; case 2: - close; + break; } + close; } prt_monk,261,91,3 script Rust Blackhand#edq 826,{ @@ -853,7 +827,6 @@ OnMyMobDead: } end; -//OnTouch2: OnTouch: if ('ins_baphomet == 0) { mes "'Krrrr... Krrrr...'"; @@ -990,7 +963,7 @@ OnTouch: else { mes "[Soul of Ancient Hero]"; mes "To remind you again, I can be substantialized in one hour. So everyone, finish your work within that time."; - set 'ins_baphomet,3; + //set 'ins_baphomet,3; } close2; cutin "",255; @@ -1005,7 +978,7 @@ OnTouch: delitem 6001,countitem(6001); //Essence_Of_Fire set 'ins_baphomet,4; mes "[Soul of Ancient Hero]"; - mes "Okay. You've done your work. Now check your companies and tell me when everyone finished their work."; + mes "Okay. You've done your work. Now check your companions and tell me when everyone finished their work."; } else { mes "[Soul of Ancient Hero]"; @@ -1015,7 +988,7 @@ OnTouch: cutin "",255; end; } - else if (('ins_baphomet == 3) && (getpartyleader(.@party_id,2) == getcharid(0))) { + else if ('ins_baphomet == 3) { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; mes "Do you have ^0000FFToken of Apostle^000000?"; @@ -1023,7 +996,7 @@ OnTouch: if (countitem(6002) > 0) { set 'ins_baphomet,4; mes "[Soul of Ancient Hero]"; - mes "Okay. You've done your work. Tell your representative to check your companies and come to me when everyone finished their work."; + mes "Okay. You've done your work. Tell your representative to check your companions and come to me when everyone finished their work."; } else { mes "[Soul of Ancient Hero]"; @@ -1053,7 +1026,7 @@ OnTouch: instance_announce 0, "Soul of Ancient Hero : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00"; close; } - else if (('ins_baphomet == 4) && (getpartyleader(.@party_id,2) == getcharid(0))) { + else if ('ins_baphomet == 4) { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; mes "Are you ready? I opened the sealed gate right now. To pass the gate, you should carry ^0000FFToken of Apostle^000000."; @@ -1066,14 +1039,14 @@ OnTouch: else if ('ins_baphomet == 5) { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; - mes "What are you doing? The entrance of the mail altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor."; + mes "What are you doing? The entrance of the main altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor."; cutin "",255; close; } else { cutin "ins_cata_champ_n",2; mes "[Soul of Ancient Hero]"; - mes "I have nothing to talk to you..."; + mes "I have nothing to say to you..."; cutin "",255; close; } @@ -1081,7 +1054,7 @@ OnTouch: //===================== TO 2F Warp ======================== 1@cata,281,12,0 script ins_bapho_to_2f 45,1,1,{ -//OnTouch2: + OnTouch: if (countitem(6002) > 0) { delitem 6002,countitem(6002); //Token_Of_Apostle @@ -2152,9 +2125,9 @@ OnTouch: 2@cata,80,63,4 script Soul of Ancient Hero#2F 411,{ cutin "ins_cata_champ_s",2; - erasequest 3041; - erasequest 3040; - setquest 3040; + if (checkquest(3041)) erasequest 3041; + if (checkquest(3046)) erasequest 3046; + setquest 3046; mes "[Soul of Ancient Hero]"; mes "Good job, my descendants... You've satisfied our long-cherished desire that me and my companies can't accomplish."; next; @@ -2239,7 +2212,7 @@ OnDisable: OnMyMobDead: if (mobcount("2@cata",instance_npcname("control_baphomet", instance_id())+"::OnMyMobDead") < 1) { set 'ins_baphomet,7; - setquest 3040; + setquest 3046; erasequest 3041; instance_announce 0, "Baphomet : No! Nonono! I get this insult again from these trivial bugs... No...",bc_map,"0xdb7093"; enablenpc instance_npcname("Soul of Ancient Hero#2F", instance_id()); |