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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-06-26 21:14:20 +0300 |
commit | 610130172552889d6dfb4c5ebc964bb90fdc73d2 (patch) | |
tree | 79b344a1753308a461c7a27613f92fc7f67a08ee /npc/instances/OrcsMemory.txt | |
parent | ba2840f8462390889ad5f3031b5bcc3068e3aba5 (diff) | |
download | hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.gz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.bz2 hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.xz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.zip |
Remove conf dir.
Diffstat (limited to 'npc/instances/OrcsMemory.txt')
-rw-r--r-- | npc/instances/OrcsMemory.txt | 896 |
1 files changed, 0 insertions, 896 deletions
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt deleted file mode 100644 index 383786696..000000000 --- a/npc/instances/OrcsMemory.txt +++ /dev/null @@ -1,896 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Orc's Memory -//================= Description =========================================== -//= Relive the memory of an orc. -//================= Current Version ======================================= -//= 1.7 -//========================================================================= - -//== Entrance ============================================== -gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{ - - .@party_id = getcharid(CHAR_ID_PARTY); - .@p_name$ = getpartyname(.@party_id); - .@md_name$ = _("Orc's Memory"); - - if (!instance_check_party(.@party_id, 2, 30, 80)) { - mes("Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon."); - close(); - } - - .@orctime = questprogress(12059, PLAYTIME); - if (.@orctime == 2) { - mes("^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000"); - erasequest(12059); - close(); - } - - if (.@orctime == 1) { - mes("You can enter the Dungeon if it has been generated."); - next(); - .@str$ = sprintf(_$("Enter the Dungeon %s"), .@md_name$); - if (select(.@str$, "Cancel") == 2) - close(); - // Fall through to access the dungeon - } else { // !.@orctime - if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) { - mesf("Party status confirmed. Would you like to book entrance to the %s?", .@md_name$); - next(); - .@str$ = sprintf(_$("Reserve the %s"), .@md_name$); - switch (select(.@str$, "Enter the Dungeon", "Cancel")) { - case 1: - .@instance = instance_create(.@md_name$, .@party_id); - if (.@instance >= 0) { - for (.@i = 1; .@i <= 2; ++.@i) { - if (instance_attachmap(.@i + "@orcs", .@instance) == "") { - mesf("Party Name: %s", .@p_name$); - mesf("Party Leader: %s", strcharinfo(PC_NAME)); - mesf("^0000ff%s ^000000 - Reservation Failed.", .@md_name$); - instance_destroy(.@instance); - close(); - } - } - instance_set_timeout(7200, 300, .@instance); - instance_init(.@instance); - } - mesf("^0000ff%s^000000- Attempting to book an entrance", .@md_name$); - mesf("After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the %s.", .@md_name$); - close(); - case 2: - break; // Fall through to access the dungeon (after the else) - case 3: - close(); - } - } else if (select(sprintf(_$("%s Enter the Memorial Dungeon"), .@md_name$), "Cancel") == 2) { - end; - } - // Else access the dungeon - } - - // Dungeon access - - if (has_instance("1@orcs") == "") { - mesf("Memorial Dungeon %s does not exist.", .@md_name$); - mes("The party leader has not reserved entrance to the dungeon yet."); - next(); - mes("Once the reservation is complete, the dungeon will be generated."); - mes("If your dungeon has been destroyed you must wait 7 days before re-entering."); - close(); - } - - mapannounce("gef_fild10", sprintf(_$("%s of the party, %s is entering the %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); - if (!questprogress(12059)) - setquest(12059); - warp("1@orcs", 179, 15); - end; -} - -gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{ - if (BaseLevel < 50) { - mes("The Mad Scientist doesn't seem to notice you and keeps mumbling to himself..."); - close(); - } - if (mad == 0) { - mes("[Mad Scientist]"); - mes("Haha, no Orcs are coming near me!"); - mes("The power of the Dimensional Gorge is undefeatable!!"); - next(); - switch (select("Orcs don't attack you?", "You wish!")) { - case 1: - mes("[Mad Scientist]"); - mes("Yeah, yeah.. I know it's hard to belive. I don't blame ya."); - mes("I used to study the Dimensional Gorge discovered near Morroc."); - mes("According to my research, the minerals found there have enormous power inside them!"); - next(); - break; - case 2: - mes("[Mad Scientist]"); - mes("You are a pretty distrustful person, huh?"); - next(); - break; - } - select("Oh? Like what, travel to alternate space?"); - mes("[Mad Scientist]"); - mes("Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!"); - next(); - mes("[Mad Scientist]"); - mes("I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?"); - next(); - select("...Um, that doesn't sound legal?"); - mes("[Mad Scientist]"); - mes("Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!"); - next(); - mes("[Mad Scientist]"); - mes("Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!"); - next(); - switch (select("Alright... What do I do?", "Umm, maybe not.")) { - case 1: - mes("[Mad Scientist]"); - mes("Very good! Just sit in the hands of this statue! And try to act natural when you're in there!"); - mad = 1; - close(); - case 2: - mes("[Mad Scientist]"); - mes("Oh fine, be that way!"); - close(); - } - } else if (mad == 1) { - mes("[Mad Scientist]"); - mes("Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!"); - close(); - } else { - mad = 1; - end; - } -} - -//== Orc's Memory Floor 1 ================================== -1@orcs,180,30,0 script #Resurrect Monsters1 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("#Resurrect Monsters1")); - end; - -OnDisable: - stopnpctimer(); - killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - end; - -OnEnable: - enablenpc(instance_npcname("#Resurrect Monsters1")); - monster(instance_mapname("1@orcs"), 0, 0, _("Orc Warrior"), ORK_WARRIOR, 30, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 30 - mobcount(.@map$, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) { - .@mob_ran = rand(1, 30); - if (.@mob_ran > 29) { - monster(.@map$, 0, 0, _("Orc Warrior"), ORK_WARRIOR, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - } else if (.@mob_ran > 28 && .@mob_ran < 30) { - monster(.@map$, 0, 0, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - if (rand(1, 10) == 9) - mapannounce(.@map$, _("High Orc: We need more defenses! Get more people here!"), bc_map, "0xff4444"); - } else if (.@mob_ran > 26 && .@mob_ran < 29) { - areamonster(.@map$, 41, 91, 51, 81, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - if (rand(1, 10) == 9) - mapannounce(.@map$, _("Where are the High Orcs!? Get them to stop the enemies!"), bc_map, "0xff4444"); - } else { - areamonster(.@map$, 17, 187, 27, 177, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - if (rand(1, 5) == 3) - mapannounce(.@map$, _("Caution: The army's starting to concentrate at Zone No. 4."), bc_map, "0x77ff77"); - if (rand(1, 100) == 50) - initnpctimer(); - } - } - end; - -OnTimer10: - mapannounce(instance_mapname("1@orcs"), _("Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!"), bc_map, "0xff4444"); - end; - -OnTimer4010: - .@map$ = instance_mapname("1@orcs"); - mapannounce(.@map$, _("Stalactic Golems are digging out of the deep underground."), bc_map, "0x77ff77"); - areamonster(.@map$, 17, 187, 27, 177, _("Stalactic Golem"), STALACTIC_GOLEM, 20, instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead"); - stopnpctimer(); - end; -} - -1@orcs,180,30,0 script #Resurrect Monsters2 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("#Resurrect Monsters2")); - end; - -OnDisable: - killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"); - end; - -OnEnable: - enablenpc(instance_npcname("#Resurrect Monsters2")); - monster(instance_mapname("1@orcs"), 0, 0, _("Trained Wolf"), DESERT_WOLF, 15, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"); - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"); - if (rand(1, 30) > 15) { - if (.@mob_dead_num > 0) - monster(.@map$, 0, 0, _("Trained Wolf"), DESERT_WOLF, .@mob_dead_num, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"); - } else { - if (.@mob_dead_num > 0) - areamonster(.@map$, 17, 187, 27, 177, _("Trained Wolf"), DESERT_WOLF, .@mob_dead_num, instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead"); - } - end; -} - -1@orcs,180,30,0 script #Resurrect Monsters3 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("#Resurrect Monsters3")); - end; - -OnDisable: - killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"); - end; - -OnEnable: - enablenpc(instance_npcname("#Resurrect Monsters3")); - monster(instance_mapname("1@orcs"), 0, 0, _("Orc Archer"), ORC_ARCHER, 15, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"); - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"); - .@mob_ran = rand(1, 30); - if (.@mob_ran > 29) { - if (.@mob_dead_num > 0) - monster(.@map$, 0, 0, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"); - } else if (.@mob_ran > 26 && .@mob_ran < 30) { - if (.@mob_dead_num > 0) { - areamonster(.@map$, 43, 155, 47, 159, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"); - if (rand(1, 3) == 3) - mapannounce(.@map$, _("High Orc: Attack them from behind! Cut off their support!"), bc_map, "0xff4444"); - } - } else { - if (.@mob_dead_num > 0) - areamonster(.@map$, 17, 187, 27, 177, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead"); - } - end; -} - -1@orcs,180,30,0 script #Resurrect Monsters4 CLEAR_NPC,{ - end; - -OnInstanceInit: - enablenpc(instance_npcname("#Resurrect Monsters4")); - areamonster(instance_mapname("1@orcs"), 98, 35, 178, 115, _("Anopheles"), ANOPHELES, 10, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"); - end; - -OnMyMobDead: - .@map$ = instance_mapname("1@orcs"); - .@mob_dead_num = 10 - mobcount(.@map$, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) - monster(.@map$, 0, 0, _("Anopheles"), ANOPHELES, .@mob_dead_num, instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"); - end; - -OnDisable: - killmonster(instance_mapname("1@orcs"), instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead"); - end; -} - -1@orcs,180,29,4 script Kruger#1-1 4_ORCWARRIOR,{ - donpcevent(instance_npcname("Kruger#1-2")+"::OnEnable"); - end; -} - -1@orcs,180,29,4 script Kruger#1-2 4_ORCWARRIOR,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("Kruger#1-2")); - end; - -OnEnable: - disablenpc(instance_npcname("Kruger#1-1")); - enablenpc(instance_npcname("Kruger#1-2")); - initnpctimer(); - end; - -OnTimer10: - mapannounce(instance_mapname("1@orcs"), _("Kruger: Damn... What took you so long!! I don't have all day!!"), bc_map, C_YELLOW); - end; - -OnTimer5710: - mapannounce(instance_mapname("1@orcs"), _("Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman."), bc_map, C_YELLOW); - end; - -OnTimer14610: - mapannounce(instance_mapname("1@orcs"), _("Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!"), bc_map, "0xff4444"); - end; - -OnTimer20210: - mapannounce(instance_mapname("1@orcs"), _("Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now."), bc_map, C_YELLOW); - end; - -OnTimer24910: - mapannounce(instance_mapname("1@orcs"), _("Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone."), bc_map, C_YELLOW); - end; - -OnTimer34310: - mapannounce(instance_mapname("1@orcs"), _("Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone."), bc_map, C_YELLOW); - end; - -OnTimer39710: - mapannounce(instance_mapname("1@orcs"), _("Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor."), bc_map, C_YELLOW); - end; - -OnTimer49210: - mapannounce(instance_mapname("1@orcs"), _("Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible."), bc_map, C_YELLOW); - end; - -OnTimer56310: - mapannounce(instance_mapname("1@orcs"), _("Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor."), bc_map, "0x44ffff"); - donpcevent(instance_npcname("#Resurrect Monsters1")+"::OnEnable"); - donpcevent(instance_npcname("#Resurrect Monsters2")+"::OnEnable"); - donpcevent(instance_npcname("#Resurrect Monsters3")+"::OnEnable"); - disablenpc(instance_npcname("Kruger#1-2")); - end; - -OnTimer60000: - areamonster(instance_mapname("1@orcs"), 137, 83, 143, 89, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead"); - stopnpctimer(); - end; - -} - -1@orcs,168,125,0 script B1 Area 1 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("B1 Area 1")); - end; - -OnEnable: - enablenpc(instance_npcname("B1 Area 1")); - areamonster(instance_mapname("1@orcs"), 103, 105, 109, 111, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead1"); - end; - -OnTouch: - warp(instance_mapname("1@orcs"), 168, 130); - end; - -OnContinue: - donpcevent(instance_npcname("B1 Area 2")+"::OnEnable"); - initnpctimer(); - end; - -OnTimer10300: - mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic."), bc_map, "0xff4499"); - end; - -OnTimer18700: - mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes."), bc_map, "0xff4499"); - stopnpctimer(); - end; -} - -1@orcs,89,94,0 script B1 Area 2 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("B1 Area 2")); - end; - -OnEnable: - enablenpc(instance_npcname("B1 Area 2")); - areamonster(instance_mapname("1@orcs"), 32, 40, 38, 46, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead2"); - end; - -OnTouch: - warp(instance_mapname("1@orcs"), 85, 85); - end; - -OnContinue: - donpcevent(instance_npcname("B1 Area 3")+"::OnEnable"); - initnpctimer(); - end; - -OnTimer30300: - mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals."), bc_map, "0xff4499"); - end; - -OnTimer37600: - mapannounce(instance_mapname("1@orcs"), _("Kruger's Whisper: ... It all has to do with me. I am responsible for this evil."), bc_map, "0xff4499"); - stopnpctimer(); - end; -} - -1@orcs,38,105,0 script B1 Area 3 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("B1 Area 3")); - end; - -OnEnable: - enablenpc(instance_npcname("B1 Area 3")); - areamonster(instance_mapname("1@orcs"), 19, 177, 25, 183, _("Enchanted Orc"), ORK_WARRIOR, 1, instance_npcname("B1 Area Mobs")+"::OnMyMobDead3"); - end; - -OnTouch: - warp(instance_mapname("1@orcs"), 38, 110); - end; - -OnContinue: - donpcevent(instance_npcname("B1 Area 4")+"::OnEnable"); - initnpctimer(); - end; - -OnTimer30300: - mapannounce(instance_mapname("1@orcs"), _("Please, hang in there!"), bc_map, "0xff4499"); - end; - -OnTimer32700: - mapannounce(instance_mapname("1@orcs"), _("We'll get some rest when we get to the 2nd basement after passing through here."), bc_map, "0xff4499"); - stopnpctimer(); - end; -} - -1@orcs,21,189,0 script B1 Area 4 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("B1 Area 4")); - end; - -OnEnable: - enablenpc(instance_npcname("B1 Area 4")); - donpcevent(instance_npcname("#Resurrect Monsters1")+"::OnDisable"); - donpcevent(instance_npcname("#Resurrect Monsters2")+"::OnDisable"); - donpcevent(instance_npcname("#Resurrect Monsters3")+"::OnDisable"); - donpcevent(instance_npcname("#Resurrect Monsters4")+"::OnDisable"); - end; - -OnTouch: - warp(instance_mapname("2@orcs"), 32, 171); - end; -} - -1@orcs,1,1,0 script B1 Area Mobs FAKE_NPC,{ - end; - -OnMyMobDead: - donpcevent(instance_npcname("B1 Area 1")+"::OnEnable"); - end; - -OnMyMobDead1: - donpcevent(instance_npcname("B1 Area 1")+"::OnContinue"); - end; - -OnMyMobDead2: - donpcevent(instance_npcname("B1 Area 2")+"::OnContinue"); - end; - -OnMyMobDead3: - donpcevent(instance_npcname("B1 Area 3")+"::OnContinue"); - end; -} - -//== Orc's Memory Floor 2 ================================== -2@orcs,36,171,0 script #2Resurrect Monsters1 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("#2Resurrect Monsters1")); - end; - -OnEnable: - enablenpc(instance_npcname("#2Resurrect Monsters1")); - monster(instance_mapname("2@orcs"), 0, 0, _("Vengeful Orc"), ORC_SKELETON, 30, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - end; - -OnDisable: - stopnpctimer(); - killmonster(instance_mapname("2@orcs"), instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - end; - -OnMyMobDead: - .@map$ = instance_mapname("2@orcs"); - .@mob_dead_num = 30 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) { - .@mob_ran = rand(1, 30); - if (.@mob_ran > 29) { - monster(.@map$, 0, 0, _("Vengeful Orc"), ORC_SKELETON, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - } else if (.@mob_ran > 28 && .@mob_ran < 30) { - monster(.@map$, 0, 0, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - } else if (.@mob_ran > 26 && .@mob_ran < 29) { - areamonster(.@map$, 157, 112, 167, 122, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - if (rand(1, 10) == 9) - mapannounce(.@map$, _("Warning: High Orcs are gathering near area 3."), bc_map, "0xff4444"); - } else { - areamonster(.@map$, 173, 13, 183, 23, _("High Orc"), HIGH_ORC, .@mob_dead_num, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - if (rand(1, 5) == 3) - mapannounce(.@map$, _("Caution: The Forces have started to concentrate at the Shaman's Altar."), bc_map, "0x77ff77"); - if (rand(1, 70) == 50) - initnpctimer(); - } - } - end; - -OnTimer10: - mapannounce(instance_mapname("2@orcs"), _("Voice from somewhere: Foolish... Do you really think the altar would fall like that?"), bc_map, "0xff4444"); - end; - -OnTimer4010: - .@map$ = instance_mapname("2@orcs"); - mapannounce(.@map$, _("[ Wraiths were summoned by an unknown power ]"), bc_map, "0x77ff77"); - areamonster(.@map$, 167, 25, 177, 35, _("Wraith"), G_WRAITH, 30, instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead"); - stopnpctimer(); - end; -} - -2@orcs,36,171,0 script #2Resurrect Monsters3 CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("#2Resurrect Monsters3")); - end; - -OnEnable: - enablenpc(instance_npcname("#2Resurrect Monsters3")); - monster(instance_mapname("2@orcs"), 0, 0, _("Orc Zombie"), ORC_ZOMBIE, 15, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"); - end; - -OnMyMobDead: - .@map$ = instance_mapname("2@orcs"); - .@mob_dead_num = 15 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"); - .@mob_ran = rand(1, 30); - if (.@mob_ran > 29) { - if (.@mob_dead_num > 0) { - monster(.@map$, 0, 0, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"); - } - } else if (.@mob_ran > 6 && .@mob_ran < 30) { - if (.@mob_dead_num > 0) { - areamonster(.@map$, 168, 10, 184, 26, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"); - if (rand(1, 15) == 3) - mapannounce(.@map$, _("Warning: Orc Archer teams are gathering near the altar."), bc_map, "0xff4444"); - } - } else { - if (.@mob_dead_num > 0) - areamonster(.@map$, 168, 21, 184, 21, _("Orc Archer"), ORC_ARCHER, .@mob_dead_num, instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"); - } - end; - -OnDisable: - killmonster(instance_mapname("2@orcs"), instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead"); - end; -} - -2@orcs,180,30,0 script #2Resurrect Monsters4 CLEAR_NPC,{ - end; - -OnInstanceInit: - enablenpc(instance_npcname("#2Resurrect Monsters4")); - monster(instance_mapname("2@orcs"), 0, 0, _("Anopheles"), ANOPHELES, 10, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead"); - end; - -OnMyMobDead: - .@map$ = instance_mapname("2@orcs"); - .@mob_dead_num = 10 - mobcount(.@map$, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead"); - if (.@mob_dead_num > 0) - monster(.@map$, 0, 0, _("Anopheles"), ANOPHELES, 1, instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead"); - end; -} - -2@orcs,35,169,4 script Kruger#2-1 4_ORCWARRIOR,{ - donpcevent(instance_npcname("Kruger#2-2")+"::OnEnable"); - end; -} - -2@orcs,35,169,4 script Kruger#2-2 4_ORCWARRIOR,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("Kruger#2-2")); - end; - -OnEnable: - disablenpc(instance_npcname("Kruger#2-1")); - enablenpc(instance_npcname("Kruger#2-2")); - initnpctimer(); - end; - -OnTimer10: - mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: I'll tell you how to get to the Shaman's altar."), bc_map, C_YELLOW); - end; - -OnTimer3510: - mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames."), bc_map, C_YELLOW); - end; - -OnTimer10710: - mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily."), bc_map, C_YELLOW); - end; - -OnTimer16310: - mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad."), bc_map, C_YELLOW); - end; - -OnTimer21910: - mapannounce(instance_mapname("2@orcs"), _("Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader."), bc_map, C_YELLOW); - end; - -OnTimer23910: - mapannounce(instance_mapname("2@orcs"), _("Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful."), bc_map, "0x4444ff"); - donpcevent(instance_npcname("#2Resurrect Monsters1")+"::OnEnable"); - donpcevent(instance_npcname("#2Resurrect Monsters3")+"::OnEnable"); - donpcevent(instance_npcname("Torch#1-1")+"::OnEnable"); - disablenpc(instance_npcname("Kruger#2-2")); - end; -} - -2@orcs,26,164,0 script Torch#1-1 CLEAR_NPC,{ - if (getpartyleader(getcharid(CHAR_ID_PARTY), 2) != getcharid(CHAR_ID_CHAR)) - end; - progressbar(sprintf("0x%x", C_YELLOW), 5); - setarray(.@id[0], atoi(charat(strnpcinfo(NPC_NAME_HIDDEN), 0)), atoi(charat(strnpcinfo(NPC_NAME_HIDDEN), 2))); - if (.@id[1] == 4) - donpcevent(instance_npcname("#Warp2-"+.@id[0])+"::OnEnable"); - else - donpcevent(instance_npcname("Torch#"+.@id[0]+"-"+(.@id[1]+1))+"::OnEnable"); - initnpctimer(); - disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; - -OnInstanceInit: - if (strnpcinfo(NPC_NAME) != "Torch#2-1" && strnpcinfo(NPC_NAME) != "Torch#3-1") - disablenpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; - -OnEnable: - enablenpc(instance_npcname(strnpcinfo(NPC_NAME))); - end; - -OnTimer100: - specialeffect(EF_FIREPILLAR); - end; - -OnTimer2000: - specialeffect(EF_FIREPILLARBOMB); - stopnpctimer(); - end; -} -2@orcs,55,155,0 duplicate(Torch#1-1) Torch#1-2 CLEAR_NPC -2@orcs,108,146,0 duplicate(Torch#1-1) Torch#1-3 CLEAR_NPC -2@orcs,98,171,0 duplicate(Torch#1-1) Torch#1-4 CLEAR_NPC - -2@orcs,48,100,0 script #Warp2-1 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("#Warp2-1")); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster(.@map$, 109, 156, _("Safeguard Chief"), I_HIGH_ORC, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead1"); - mapannounce(.@map$, _("The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!"), bc_map, "0xff8888"); - end; - -OnContinue: - enablenpc(instance_npcname("#Warp2-1")); - initnpctimer(); - end; - -OnTimer10000: - areamonster(instance_mapname("2@orcs"), 28, 158, 40, 170, _("Safeguard Chief"), I_HIGH_ORC, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead1"); - stopnpctimer(); - end; - -OnTouch: - warp(instance_mapname("2@orcs"), 47, 93); - end; -} - -2@orcs,35,92,0 duplicate(Torch#1-1) Torch#2-1 CLEAR_NPC -2@orcs,32,70,0 duplicate(Torch#1-1) Torch#2-2 CLEAR_NPC -2@orcs,70,31,0 duplicate(Torch#1-1) Torch#2-3 CLEAR_NPC -2@orcs,84,51,0 duplicate(Torch#1-1) Torch#2-4 CLEAR_NPC - -2@orcs,101,55,0 script #Warp2-2 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("#Warp2-2")); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster(.@map$, 67, 64, _("Orc Sniper"), I_ORC_ARCHER, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead2"); - mapannounce(.@map$, _("Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here..."), bc_map, "0xff8888"); - end; - -OnContinue: - enablenpc(instance_npcname("#Warp2-2")); - initnpctimer(); - end; - -OnTimer10000: - areamonster(instance_mapname("2@orcs"), 40, 91, 52, 103, _("Orc Sniper"), I_ORC_ARCHER, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead2"); - stopnpctimer(); - end; - -OnTouch: - warp(instance_mapname("2@orcs"), 107, 55); - end; -} - -2@orcs,142,145,0 duplicate(Torch#1-1) Torch#3-1 CLEAR_NPC -2@orcs,162,134,0 duplicate(Torch#1-1) Torch#3-2 CLEAR_NPC -2@orcs,144,117,0 duplicate(Torch#1-1) Torch#3-3 CLEAR_NPC -2@orcs,136,98,0 duplicate(Torch#1-1) Torch#3-4 CLEAR_NPC - -2@orcs,167,104,0 script #Warp2-3 WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("#Warp2-3")); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster(.@map$, 152, 147, _("Depraved Orc Spirit"), I_ORC_SKELETON, 1, instance_npcname("#Mobs Control")+"::OnMyMobDead3"); - mapannounce(.@map$, _("Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!"), bc_map, "0xff8888"); - end; - -OnContinue: - areamonster(instance_mapname("2@orcs"), 117, 61, 129, 73, _("Depraved Orc Spirit"), I_ORC_SKELETON, 1); - donpcevent(instance_npcname("#Boss Control")+"::OnEnable"); - enablenpc(instance_npcname("#Warp2-3")); - initnpctimer(); - end; - -OnTimer10: - mapannounce(instance_mapname("2@orcs"), _("Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet."), bc_map, C_YELLOW); - end; - -OnTimer6810: - mapannounce(instance_mapname("2@orcs"), _("Shaman Cargalache: My loyal slave, go get those intruders!"), bc_map, C_YELLOW); - end; - -OnTimer10310: - mapannounce(instance_mapname("2@orcs"), _("Depraved Orc Hero: Whatever you say, my lord."), bc_map, "0xff7777"); - end; - -OnTimer13110: - mapannounce(instance_mapname("2@orcs"), _("Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger."), bc_map, "0x8888ff"); - stopnpctimer(); - end; - -OnTouch: - warp(instance_mapname("2@orcs"), 167, 95); - end; -} - -2@orcs,36,171,0 script #Boss Control CLEAR_NPC,{ - end; - -OnInstanceInit: - disablenpc(instance_npcname("#Boss Control")); - end; - -OnEnable: - .@map$ = instance_mapname("2@orcs"); - monster(.@map$, 185, 8, _("Shaman Cargalache"), I_ORC_LADY, 1, instance_npcname("#Boss Control")+"::OnMyMobDead"); - monster(.@map$, 179, 15, _("Depraved Orc Hero"), ORK_HERO, 1); - enablenpc(instance_npcname("#Boss Control")); - end; - -OnMyMobDead: - donpcevent(instance_npcname("Kruger#")+"::OnEnable"); - .@map$ = instance_mapname("2@orcs"); - .@mob_ran = rand(1, 5); - if (.@mob_ran == 1) - mapannounce(.@map$, _("Shaman Cargalache: How... How could this be... How could someone like you...!!"), bc_map, C_YELLOW); - else if (.@mob_ran == 2) - mapannounce(.@map$, _("Shaman Cargalache: How is it that I've been overpowered by mere humans!"), bc_map, C_YELLOW); - else if (.@mob_ran == 3) - mapannounce(.@map$, _("Shaman Cargalache: This... This can't be the end..."), bc_map, C_YELLOW); - else if (.@mob_ran == 4) - mapannounce(.@map$, _("Shaman Cargalache: I... Can't die... Yet...!"), bc_map, C_YELLOW); - else - mapannounce(.@map$, _("Shaman Cargalache: Defeated by these fools... It can't be happening...!"), bc_map, C_YELLOW); - donpcevent(instance_npcname("#2Resurrect Monsters1")+"::OnDisable"); - donpcevent(instance_npcname("#2Resurrect Monsters3")+"::OnDisable"); - donpcevent(instance_npcname("#Warp Outside Orc Dun")+"::OnEnable"); - end; -} - -2@orcs,182,8,0 script #Warp Outside Orc Dun WARPNPC,3,3,{ -OnInstanceInit: - disablenpc(instance_npcname("#Warp Outside Orc Dun")); - end; - -OnEnable: - enablenpc(instance_npcname("#Warp Outside Orc Dun")); - end; - -OnTouch: - warp("gef_fild10", 240, 197); - end; -} - -2@orcs,172,13,0 script Kruger# 4_ORCWARRIOR2,{ - if (yong_odun < 2) { - mes("[Kruger]"); - mes("*Coughing*"); - mesf("%s, it's you...", strcharinfo(PC_NAME)); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("Don't move! You are wounded!"); - next(); - mes("[Kruger]"); - mes("It's... all right.. I'm dying..."); - mes("...."); - mes("The Shaman? What about the Shaman?"); - next(); - mesf("[%s]", strcharinfo(PC_NAME)); - mes("The Shaman's dead now. Who was that Shaman really?"); - next(); - mes("Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face."); - next(); - mes("[Kruger]"); - mes("I.. I just couldn't kill my own daughter..."); - mes("Thank you, I'm sure she's finally free from the nightmare that used to choke her soul."); - next(); - mes("Kruger was about to say something more, but he breathed his last breath before he could..."); - yong_odun = 2; - close(); - } else { - mes("You can see the dead body of Kruger, peacefully lying on the ground."); - close(); - } - -OnInstanceInit: - disablenpc(instance_npcname("Kruger#")); - end; - -OnEnable: - enablenpc(instance_npcname("Kruger#")); - end; -} - -2@orcs,36,171,0 script #Mobs Control CLEAR_NPC,{ - end; - -OnMyMobDead1: - donpcevent(instance_npcname("#Warp2-1")+"::OnContinue"); - end; - -OnMyMobDead2: - donpcevent(instance_npcname("#Warp2-2")+"::OnContinue"); - end; - -OnMyMobDead3: - donpcevent(instance_npcname("#Warp2-3")+"::OnContinue"); - end; -} |