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author | Haru <haru@dotalux.com> | 2015-11-16 14:34:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:53 +0100 |
commit | bec90279c8edae4c2ab5690567f9ec978ab03285 (patch) | |
tree | bccc1703a00d7b913421531983d01d4948d947fe /npc/instances/EndlessTower.txt | |
parent | ca2c900a349676867bae1af90c9515c4642439d3 (diff) | |
download | hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.tar.gz hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.tar.bz2 hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.tar.xz hercules-bec90279c8edae4c2ab5690567f9ec978ab03285.zip |
Standardized header in scripts (part 12)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Instance scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/instances/EndlessTower.txt')
-rw-r--r-- | npc/instances/EndlessTower.txt | 91 |
1 files changed, 42 insertions, 49 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt index 474abf315..2f58b6276 100644 --- a/npc/instances/EndlessTower.txt +++ b/npc/instances/EndlessTower.txt @@ -1,40 +1,40 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Joseph +//= Copyright (C) Gepard +//= Copyright (C) L0ne_W0lf +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= //= Endless Tower -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 2.4 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Endless Tower Memorial Dungeon. //= Consists of 101 floors. -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Removed a disablenpc from #102FShadowDust1. (bugreport:4415) -//= 1.2 Added ends to several NPCs which would allow you to restart timers. -//= Added some missing stopnpctimers to npcs. (bugreport:4418) -//= 1.3 Fixed a couple copy/paste errors :D I fail. [L0ne_W0lf] -// Timer no longer resets when re-entering. -//= 1.4 Added quest log entries based on iRO. [L0ne_W0lf] -//= You may need to update your questid2display. -//= Changed White lady spawn to MVP White Lady. (bugreport:4601) -//= 1.5 Corrected some grammar and typos. -//= 1.6 Corrected the tower re-entry blocked condition. (bugreport:4677) [L0ne_W0lf] -//= Corrected floor 75 warp disabling the wrong NPC. (bugreport:4711) -//= 1.7 Added missing end's to prevent accidental disabling of -//= warps between floors. (bugreport:4623) -//= Added missing end's to prevent infinite mobspawn (bugreport:4540) -//= Commented out remaining GM-only NPCs. [Gepard] -//= 1.8 Adjusted Instance Attach Map to Validate ALL Maps, instead of -//= only 1@tower -> 5@tower (bugreport:4983) -//= 1.9 Added 'instance_check_party' command to the script for proper checking if -//= the invoking party meets the requirements to join the Memorial Dungeon. -//= 2.0 Fixed broken else/if chaining. [Joseph] -//= 2.1 Updated to match latest official script. [Euphy] -//= 2.2 Instance system rewrite. [Euphy] -//= 2.3 Added some missing announcements. [Euphy] -//= 2.4 Added GM management function. [Euphy] -//============================================================ +//================= Current Version ======================================= +//= 2.4 +//========================================================================= 1@tower mapflag src4instance 2@tower mapflag src4instance @@ -42,7 +42,7 @@ 4@tower mapflag src4instance 5@tower mapflag src4instance 6@tower mapflag src4instance -//============================================================ + alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{ if (checkweight(1201,1) == 0) { mes "^008800Wait here!!"; @@ -401,8 +401,7 @@ e_tower,151,185,4 script Purification Stone#et2 CLEAR_NPC,{ end; } -// Core Functions -//============================================================ +//== Core Functions ======================================== function script F_Tower_Monster { .@level = getarg(0); @@ -1194,8 +1193,7 @@ function script F_Tower_Warp { return; } -// Levels 1-25 -//============================================================ +//== Levels 1-25 =========================================== 1@tower,50,360,0 script Immortal Brazier# CLEAR_NPC,{ mes "- A Message is Engraved on the Brazier -"; mes "The one who scatters the ashes of the darkness in this place shall become one step closer to Nacht Sieger, the Hegemon King of the Darkness..."; @@ -1401,8 +1399,7 @@ OnTimer120000: close; } -// Levels 26-50 -//============================================================ +//== Levels 26-50 ========================================== 2@tower,29,365,2 script Immortal Furnace#1 CLEAR_NPC,{ end; @@ -1517,8 +1514,7 @@ OnTouch_: close; } -// Levels 51-75 -//============================================================ +//== Levels 51-75 ========================================== 3@tower,29,365,2 script Immortal Furnace#2 CLEAR_NPC,{ end; @@ -1633,8 +1629,7 @@ OnTouch_: close; } -// Levels 76-99 -//============================================================ +//== Levels 76-99 ========================================== 4@tower,29,365,2 script Immortal Furnace#3 CLEAR_NPC,{ end; @@ -1748,8 +1743,7 @@ OnTouch_: close; } -// Level 100 -//============================================================ +//== Level 100 ============================================= 5@tower,106,109,2 script Lucid Crystal#102 CLEAR_NPC,{ if (in_102tower < 10) { mes "^0000ffA mysterious voice echoes through the room as you touch the lucid crystal radiating a strong light.^000000"; @@ -1932,8 +1926,7 @@ OnEnable: close; } -// Level 101 -//============================================================ +//== Level 101 ============================================= 6@tower,45,89,2 script Life Spring#1 CLEAR_NPC,{ mes "^0066ffYou took a sip of the spring's clear water, and you feel invigorated.^000000"; heal (MaxHp-Hp),(MaxSp-Sp); |