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authorHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
committerHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
commit1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch)
tree4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/instances/EndlessTower.txt
parente68aa1f74d315f7bf24d7c8829002d0031b23539 (diff)
parent0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff)
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Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/instances/EndlessTower.txt')
-rw-r--r--npc/instances/EndlessTower.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt
index b1126c0bc..3082cfdce 100644
--- a/npc/instances/EndlessTower.txt
+++ b/npc/instances/EndlessTower.txt
@@ -125,7 +125,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
mes "[Captain Janssen]";
mes "Shall we leave now?";
next;
- switch(select("Yes, let's go!:No, I'm not quite ready...")) {
+ switch(select("Yes, let's go!", "No, I'm not quite ready...")) {
case 1:
mes "[Captain Janssen]";
mes "Then pull up the anchor, first mate!";
@@ -142,7 +142,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
mes "[Captain Janssen]";
mes "Well, to travel the ocean again, we need to restock on goods. If you give me 10,000 Zeny, I'll take care of the rest.";
next;
- switch(select("I'll come back later.:Let's go, now!")) {
+ switch(select("I'll come back later.", "Let's go, now!")) {
case 1:
mes "["+.@name$+"]";
mes "I'm sorry, but I don't have that much money. I'll come back when I save enough.";
@@ -175,7 +175,7 @@ alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
mes "[Captain Janssen]";
mes "Can you donate ^0000ff10,000 Zeny^000000 to me? It's for a cause that's important to me...";
next;
- switch(select("No!:Sure thing.")) {
+ switch(select("No!", "Sure thing.")) {
case 1:
mes "["+.@name$+"]";
mes "I'm sorry, but you've got the wrong person to ask that.";
@@ -224,7 +224,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{
if (getcharid(0) == getpartyleader(.@party_id,2)) {
mes "Confirmed the party has been made. Would you like to reserve entrance to the Endless Tower?";
next;
- switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) {
+ switch(select("Generate dungeon "+.@md_name$, "Enter the dungeon", "Return to Alberta", "Cancel")) {
case 1:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
@@ -256,7 +256,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{
close;
}
}
- switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) {
+ switch(select("Enter the "+.@md_name$, "Return to Alberta", "Cancel")) {
case 1:
callsub L_Enter,1,1,.@md_name$,.@p_name$;
case 2:
@@ -286,7 +286,7 @@ e_tower,81,105,0 script Tower Protection Stone 2_MONEMUS,{
} else if (.@etower_timer == 1) {
mes "If you have the dungeon generated already, you can enter it. ";
next;
- switch(select("Enter the "+.@md_name$+":Return to Alberta:Cancel")) {
+ switch(select("Enter the "+.@md_name$, "Return to Alberta", "Cancel")) {
case 1:
callsub L_Enter,0,0,.@md_name$,.@p_name$;
case 2:
@@ -341,7 +341,7 @@ e_tower,1,1,2 script #102Administrator Mode CLEAR_NPC,{
.@i = callfunc("F_GM_NPC","dmc2008",1);
next;
if (.@i == 1) {
- switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) {
+ switch(select("Generate Purification Stone", "Remove Purification Stone", "Cancel")) {
case 1:
mes "Create the Purification Stone that stays for 30 minutes.";
donpcevent "Purification Stone#et1::OnEnable";
@@ -1201,7 +1201,7 @@ function script F_Tower_Warp {
setarray .@level$[1],"26th","51st","76th";
setarray .@map$[1],"2@tower","3@tower","4@tower";
- .@i = select("26th Level:51st Level:76th Level");
+ .@i = select("26th Level", "51st Level", "76th Level");
if (countitem(Dark_Ashes) < .@i) {
mes "-Warning-";
@@ -2141,12 +2141,12 @@ OnMyMobDead:
mes "[Lost Souls]";
mes "They may appear to be one-handed swords, but I can put them together to make a two-handed one if you want. That's the only way I can repay you for freeing me.";
next;
- switch(select("Make a Two-Handed Sword.:No, thanks.")) {
+ switch(select("Make a Two-Handed Sword.", "No, thanks.")) {
case 1:
mes "[Lost Souls]";
mes "If it is already upgraded or has a card inside, those effects will be disappear. Is this ok with you?";
next;
- switch(select("It's fine with me. Please make one.:No way!")) {
+ switch(select("It's fine with me. Please make one.", "No way!")) {
case 1:
mes "[Lost Souls]";
mes "Good, then I'll combine these to create a two-handed sword.";