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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-03 06:01:21 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-03-03 06:01:21 +0000 |
commit | 9606310c0fd523f9de934760efb913ac66d4153f (patch) | |
tree | 509c1c2ceeba081f7e9392c87cb4bc27dae53234 /npc/guild2/schg_cas05.txt | |
parent | dcb944663cfdf8dc428ca864887c7b0b76cc3e9e (diff) | |
download | hercules-9606310c0fd523f9de934760efb913ac66d4153f.tar.gz hercules-9606310c0fd523f9de934760efb913ac66d4153f.tar.bz2 hercules-9606310c0fd523f9de934760efb913ac66d4153f.tar.xz hercules-9606310c0fd523f9de934760efb913ac66d4153f.zip |
* Applied the updated eco/def investment system to Juno WoESE castles.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13561 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/schg_cas05.txt')
-rw-r--r-- | npc/guild2/schg_cas05.txt | 86 |
1 files changed, 60 insertions, 26 deletions
diff --git a/npc/guild2/schg_cas05.txt b/npc/guild2/schg_cas05.txt index 12e03517e..6aa646f8b 100644 --- a/npc/guild2/schg_cas05.txt +++ b/npc/guild2/schg_cas05.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -18,6 +18,7 @@ //= Made it so treasure won't spawn if castle is empty. //= Treasure will now be killed before spawning. //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.6 Applied updated eco/def systems. [L0ne_W0lf] //============================================================ schg_cas05,1,1,0 script Manager#sch05_02 111,{ @@ -106,9 +107,6 @@ OnClock0001: if (!GetCastleData("schg_cas05",1)) end; killmonster "schg_cas05","Manager#sch05_02::OnTreasureDied"; - setcastledata "schg_cas05",4,0; - setcastledata "schg_cas05",5,0; - set .@Treasure,GetCastleData("schg_cas05",2)/5+4; if (.@Treasure) { monster "schg_cas05",388,388,"Treasure Chest",1942,1,"Manager#sch05_02::OnTreasureDied"; @@ -156,6 +154,16 @@ OnClock0001: if (.@Treasure < 24) end; monster "schg_cas05",386,386,"Treasure Chest",1324,1,"Manager#sch05_02::OnTreasureDied"; } + if (GetCastleData("schg_cas05",4)) { + set .@Economy,GetCastleData("schg_cas05",2); + SetCastleData "schg_cas05",2,.@Economy + GetCastleData("schg_cas05",4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + setcastledata "schg_cas05",4,0; + } + if (GetCastleData("schg_cas05",5)) { + set .@Defence,GetCastleData("schg_cas05",3); + SetCastleData "schg_cas05",3,.@Defence + GetCastleData("schg_cas05",5); + setcastledata "schg_cas05",5,0; + } end; OnTreasureDied: @@ -2304,16 +2312,30 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ close; case 2: set .@Economy,GetCastleData("schg_cas05",2); - if(.@Economy < 8) set .@eco_invest,10000; - if(.@Economy >= 8) set .@eco_invest,20000; - if(.@Economy >= 16) set .@eco_invest,40000; - if(.@Economy >= 25) set .@eco_invest,80000; - if(.@Economy >= 34) set .@eco_invest,160000; - if(.@Economy >= 44) set .@eco_invest,320000; - if(.@Economy >= 54) set .@eco_invest,640000; - if(.@Economy >= 65) set .@eco_invest,1280000; - if(.@Economy >= 76) set .@eco_invest,2560000; - if(.@Economy >= 88) set .@eco_invest,5120000; + if (.@Economy < 6) { set .@eco_invest,5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas05",4)) { + set .@eco_invest,.@eco_invest*4; + } mes "[ Steward ]"; mes "Raising the stronghold's"; mes "commercial growth will"; @@ -2375,7 +2397,6 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ } set zeny,zeny-.@eco_invest; SetCastleData "schg_cas05",4,GetCastleData("schg_cas05",4)+1; - SetCastleData "schg_cas05",2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -2389,16 +2410,30 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ } case 3: set .@Defence,GetCastleData("schg_cas05",3); - if(.@Defence < 8) set .@def_invest,20000; - if(.@Defence >= 8) set .@def_invest,40000; - if(.@Defence >= 16) set .@def_invest,80000; - if(.@Defence >= 25) set .@def_invest,160000; - if(.@Defence >= 34) set .@def_invest,320000; - if(.@Defence >= 44) set .@def_invest,640000; - if(.@Defence >= 54) set .@def_invest,1280000; - if(.@Defence >= 65) set .@def_invest,2560000; - if(.@Defence >= 76) set .@def_invest,5120000; - if(.@Defence >= 88) set .@def_invest,10240000; + if (.@Defence < 6) { set .@def_invest,10000; } + else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } + else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } + else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } + else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } + else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } + else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } + else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } + else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } + else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } + else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } + else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } + else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } + else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } + else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } + else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } + else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } + else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } + else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } + else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData("schg_cas05",5)) { + set .@def_invest,.@def_invest*4; + } mes "[ Steward ]"; mes "Investing in our stronghold's"; mes "defense will enhance the"; @@ -2454,7 +2489,6 @@ schg_cas05,247,305,3 script Steward#sch05 55,{ } set zeny,zeny-.@def_invest; SetCastleData "schg_cas05",5,GetCastleData("schg_cas05",5)+1; - SetCastleData "schg_cas05",3,.@Defence+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; |