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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-29 09:10:51 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-29 09:10:51 +0000
commitec12f70e64fdd12235f74d9708332be0ff8c2683 (patch)
treeaec85700e214fed923b3b0c5755a5fcf789193b4 /npc/guild2/schg_cas02.txt
parent94f3da9dd8cb31ab928b62c44e076080ade23b8b (diff)
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- Fixed a bug cleaning instance variable on party when instance is destroy.
- Fixed a bug on Yuno Castle 2 and 3, not killing guardians. - Moved battleground team leave on unit remove map to prevent a crash on multimap servers. - Fixed a bug on checking range with the wrong target. Fix a crash on Item 2002 at refine >= 9. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13979 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/schg_cas02.txt')
-rw-r--r--npc/guild2/schg_cas02.txt26
1 files changed, 12 insertions, 14 deletions
diff --git a/npc/guild2/schg_cas02.txt b/npc/guild2/schg_cas02.txt
index fe87d89f4..a009ea410 100644
--- a/npc/guild2/schg_cas02.txt
+++ b/npc/guild2/schg_cas02.txt
@@ -486,7 +486,7 @@ OnGuardianDied:
set .MyMobCount,.MyMobCount-1;
if (.MyMobCount < 2) {
set .MyMobCount,.MyMobCount+1;
- guardian "schg_cas02",334,119,"Guardian Soldier",1899,"#sch02_gard02::OnGuardianDied"; //10;
+ guardian "schg_cas02",334,119,"Guardian Soldier",1899,"#sch02_gard01::OnGuardianDied"; //10;
}
end;
@@ -1189,8 +1189,7 @@ OnDisable:
schg_cas02,2,1,0 script #sch02_RL00 -1,{
OnEnable:
- setcell "schg_cas02",290,98,290,105,cell_walkable,0;
- setcell "schg_cas02",290,98,290,105,cell_shootable,0;
+ setwall "schg_cas02",290,98,8,0,0,"sch02_RL00";
guardian "schg_cas02",289,98," ",1905,"#sch02_RL00::OnBarrierDestroyed"; //24;
guardian "schg_cas02",289,100," ",1905,"#sch02_RL00::OnBarrierDestroyed"; //25;
guardian "schg_cas02",289,102," ",1905,"#sch02_RL00::OnBarrierDestroyed"; //26;
@@ -1198,8 +1197,7 @@ OnEnable:
end;
OnDisable:
- setcell "schg_cas02",290,98,290,105,cell_walkable,1;
- setcell "schg_cas02",290,98,290,105,cell_shootable,1;
+ delwall "sch02_RL00";
killmonster "schg_cas02","#sch02_RL00::OnBarrierDestroyed";
end;
@@ -1210,7 +1208,7 @@ OnBarrierDestroyed:
schg_cas02,2,2,0 script #sch02_RL01 -1,{
OnEnable:
set .MyMobCount,6;
- setcell "schg_cas02",279,98,279,105,cell_walkable,0;
+ setwall "schg_cas02",279,98,8,0,1,"sch02_RL01";
guardian "schg_cas02",280,98," ",1905,"#sch02_RL01::OnBarrierDestroyed"; //28;
guardian "schg_cas02",280,100," ",1905,"#sch02_RL01::OnBarrierDestroyed"; //29;
guardian "schg_cas02",280,102," ",1905,"#sch02_RL01::OnBarrierDestroyed"; //30;
@@ -1224,12 +1222,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_sc02[2],1;
mapannounce "schg_cas02","The 1st Fortress Gate is destroyed.",bc_map,"0x00ff00";
- setcell "schg_cas02",279,98,279,105,cell_walkable,1;
+ delwall "sch02_RL01";
}
end;
OnDisable:
- setcell "schg_cas02",279,98,279,105,cell_walkable,1;
+ delwall "sch02_RL01";
killmonster "schg_cas02","#sch02_RL01::OnBarrierDestroyed";
end;
}
@@ -1237,7 +1235,7 @@ OnDisable:
schg_cas02,2,3,0 script #sch02_RL02 -1,{
OnEnable:
set .MyMobCount,6;
- setcell "schg_cas02",230,213,230,218,cell_walkable,0;
+ setwall "schg_cas02",230,213,6,0,1,"sch02_RL02";
guardian "schg_cas02",231,214," ",1905,"#sch02_RL02::OnBarrierDestroyed"; //34;
guardian "schg_cas02",231,216," ",1905,"#sch02_RL02::OnBarrierDestroyed"; //35;
guardian "schg_cas02",231,218," ",1905,"#sch02_RL02::OnBarrierDestroyed"; //36;
@@ -1251,12 +1249,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_sc02[3],1;
mapannounce "schg_cas02","The 2nd Fortress Gate is destroyed.",bc_map,"0x00ff00";
- setcell "schg_cas02",230,213,230,218,cell_walkable,1;
+ delwall "sch02_RL02";
}
end;
OnDisable:
- setcell "schg_cas02",230,213,230,218,cell_walkable,1;
+ delwall "sch02_RL02";
killmonster "schg_cas02","#sch02_RL02::OnBarrierDestroyed";
end;
}
@@ -1264,7 +1262,7 @@ OnDisable:
schg_cas02,2,4,0 script #sch02_RL03 -1,{
OnEnable:
set .MyMobCount,4;
- setcell "schg_cas02",160,141,165,141,cell_walkable,0;
+ setwall "schg_cas02",160,141,6,6,1,"sch02_RL03";
guardian "schg_cas02",160,140," ",1905,"#sch02_RL03::OnBarrierDestroyed"; //40;
guardian "schg_cas02",162,140," ",1905,"#sch02_RL03::OnBarrierDestroyed"; //41;
guardian "schg_cas02",164,140," ",1905,"#sch02_RL03::OnBarrierDestroyed"; //42;
@@ -1276,12 +1274,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_sc02[4],1;
mapannounce "schg_cas02","The 3rd Fortress Gate is destroyed!",bc_map,"0x00ff00";
- setcell "schg_cas02",160,141,165,141,cell_walkable,1;
+ delwall "sch02_RL03";
}
end;
OnDisable:
- setcell "schg_cas02",160,141,165,141,cell_walkable,1;
+ delwall "sch02_RL03";
killmonster "schg_cas02","#sch02_RL03::OnBarrierDestroyed";
end;
}