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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-29 09:10:51 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-29 09:10:51 +0000
commitec12f70e64fdd12235f74d9708332be0ff8c2683 (patch)
treeaec85700e214fed923b3b0c5755a5fcf789193b4 /npc/guild2/schg_cas01.txt
parent94f3da9dd8cb31ab928b62c44e076080ade23b8b (diff)
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- Fixed a bug cleaning instance variable on party when instance is destroy.
- Fixed a bug on Yuno Castle 2 and 3, not killing guardians. - Moved battleground team leave on unit remove map to prevent a crash on multimap servers. - Fixed a bug on checking range with the wrong target. Fix a crash on Item 2002 at refine >= 9. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13979 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/schg_cas01.txt')
-rw-r--r--npc/guild2/schg_cas01.txt24
1 files changed, 11 insertions, 13 deletions
diff --git a/npc/guild2/schg_cas01.txt b/npc/guild2/schg_cas01.txt
index 46dbcda48..b5036406a 100644
--- a/npc/guild2/schg_cas01.txt
+++ b/npc/guild2/schg_cas01.txt
@@ -1188,8 +1188,7 @@ OnDisable:
// Barrier Summoners
schg_cas01,2,1,0 script #sch01_RL00 -1,{
OnEnable:
- setcell "schg_cas01",114,48,126,48,cell_walkable,0;
- setcell "schg_cas01",114,48,126,48,cell_shootable,0;
+ setwall "schg_cas01",114,48,13,6,0,"sch01_RL00";
guardian "schg_cas01",115,49," ",1905,"#sch01_RL00::OnBarrierDestroyed"; //24;
guardian "schg_cas01",117,49," ",1905,"#sch01_RL00::OnBarrierDestroyed"; //25;
guardian "schg_cas01",119,49," ",1905,"#sch01_RL00::OnBarrierDestroyed"; //26;
@@ -1199,8 +1198,7 @@ OnEnable:
end;
OnDisable:
- setcell "schg_cas01",114,48,126,48,cell_walkable,1;
- setcell "schg_cas01",114,48,126,48,cell_shootable,1;
+ delwall "sch01_RL00";
killmonster "schg_cas01","#sch01_RL00::OnBarrierDestroyed";
end;
@@ -1211,7 +1209,7 @@ OnBarrierDestroyed:
schg_cas01,2,2,0 script #sch01_RL01 -1,{
OnEnable:
set .MyMobCount,6;
- setcell "schg_cas01",114,51,126,51,cell_walkable,0;
+ setwall "schg_cas01",114,51,13,6,1,"sch01_RL01";
guardian "schg_cas01",115,50," ",1905,"#sch01_RL01::OnBarrierDestroyed"; //30;
guardian "schg_cas01",117,50," ",1905,"#sch01_RL01::OnBarrierDestroyed"; //31;
guardian "schg_cas01",119,50," ",1905,"#sch01_RL01::OnBarrierDestroyed"; //32;
@@ -1225,12 +1223,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_sc01[2],1;
mapannounce "schg_cas01","The 1st Fortress Gate is destroyed.",bc_map,"0x00ff00";
- setcell "schg_cas01",114,51,126,51,cell_walkable,1;
+ delwall "sch01_RL01";
}
end;
OnDisable:
- setcell "schg_cas01",114,51,126,51,cell_walkable,1;
+ delwall "sch01_RL01";
killmonster "schg_cas01","#sch01_RL01::OnBarrierDestroyed";
end;
}
@@ -1238,7 +1236,7 @@ OnDisable:
schg_cas01,2,3,0 script #sch01_RL02 -1,{
OnEnable:
set .MyMobCount,6;
- setcell "schg_cas01",114,154,126,154,cell_walkable,0;
+ setwall "schg_cas01",114,154,13,6,1,"sch01_RL02";
guardian "schg_cas01",115,153," ",1905,"#sch01_RL02::OnBarrierDestroyed"; //36;
guardian "schg_cas01",117,153," ",1905,"#sch01_RL02::OnBarrierDestroyed"; //37;
guardian "schg_cas01",119,153," ",1905,"#sch01_RL02::OnBarrierDestroyed"; //38;
@@ -1252,12 +1250,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_sc01[3],1;
mapannounce "schg_cas01","The 2nd Fortress Gate is destroyed.",bc_map,"0x00ff00";
- setcell "schg_cas01",114,154,126,154,cell_walkable,1;
+ delwall "sch01_RL02";
}
end;
OnDisable:
- setcell "schg_cas01",114,154,126,154,cell_walkable,1;
+ delwall "sch01_RL02";
killmonster "schg_cas01","#sch01_RL02::OnBarrierDestroyed";
end;
}
@@ -1265,7 +1263,7 @@ OnDisable:
schg_cas01,2,4,0 script #sch01_RL03 -1,{
OnEnable:
set .MyMobCount,4;
- setcell "schg_cas01",116,241,126,241,cell_walkable,0;
+ setwall "schg_cas01",116,241,11,6,1,"sch01_RL03";
guardian "schg_cas01",116,240," ",1905,"#sch01_RL03::OnBarrierDestroyed"; //42;
guardian "schg_cas01",118,240," ",1905,"#sch01_RL03::OnBarrierDestroyed"; //43;
guardian "schg_cas01",120,240," ",1905,"#sch01_RL03::OnBarrierDestroyed"; //44;
@@ -1277,12 +1275,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_sc01[4],1;
mapannounce "schg_cas01","The 3rd Fortress Gate is destroyed!",bc_map,"0x00ff00";
- setcell "schg_cas01",116,241,126,241,cell_walkable,1;
+ delwall "sch01_RL03";
}
end;
OnDisable:
- setcell "schg_cas01",116,241,126,241,cell_walkable,1;
+ delwall "sch01_RL03";
killmonster "schg_cas01","#sch01_RL03::OnBarrierDestroyed";
end;
}