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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-14 11:26:04 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-14 11:26:04 +0000
commit800f4cae328eeba10d628093ce3f4686e74691e7 (patch)
treec8bb953371d13a80fcd2ae57cf760596986bed1b /npc/guild2/schg_cas01.txt
parentaa27b4d9f3b8ce9b75b1236e1eaa3ba3da8be01f (diff)
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- Fixed a bug in some Gunslinger skills, when weapon ids changed
- Little cleanup in and a bug fix in guild2 scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12831 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/schg_cas01.txt')
-rw-r--r--npc/guild2/schg_cas01.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/guild2/schg_cas01.txt b/npc/guild2/schg_cas01.txt
index d116d7c61..352981ab1 100644
--- a/npc/guild2/schg_cas01.txt
+++ b/npc/guild2/schg_cas01.txt
@@ -400,7 +400,7 @@ OnInit:
schg_cas01,1,1,0 script #sch01_gard01 -1,{
OnEnable:
- set .@Defence,GetCastleData("schg_cas01",3);
+ set .@defence,GetCastleData("schg_cas01",3);
guardian "schg_cas01",111,18,"Guardian Soldier",1899,"#sch01_gard01::OnGuardianDied"; //0;
if ((.@defence > 10) && (.@defence < 31)) {
set .MyMobCount,2;
@@ -478,7 +478,7 @@ Onreset:
schg_cas01,1,2,0 script #sch01_gard02 -1,{
OnEnable:
- set .@Defence,GetCastleData("schg_cas01",3);
+ set .@defence,GetCastleData("schg_cas01",3);
guardian "schg_cas01",130,22,"Guardian Soldier",1899,"#sch01_gard02::OnGuardianDied"; //11;
if ((.@defence > 10) && (.@defence < 31)) {
set .MyMobCount,2;