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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
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parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/guild_dungeon.txt')
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diff --git a/npc/guild2/guild_dungeon.txt b/npc/guild2/guild_dungeon.txt
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+//===== rAthena Script =======================================
+//= War of Emperium Second Edition
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= WoE SE Guild dungeon entrances in Juno and Rachel
+//===== Additional Comments: =================================
+//= 1.0 First Version [L0ne_W0lf]
+//============================================================
+
+schg_cas01,280,391,3 script Mysterious Sunflower#01 976,{
+ set .@GID, GetCastleData("schg_cas01",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "schg_dun01",262,314;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+schg_cas02,174,328,3 script Mysterious Sunflower#02 976,{
+ set .@GID, GetCastleData("schg_cas02",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "schg_dun01",94,284;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+schg_cas03,25,22,3 script Mysterious Sunflower#03 976,{
+ set .@GID, GetCastleData("schg_cas03",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "schg_dun01",79,140;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+schg_cas04,280,391,3 script Mysterious Sunflower#04 976,{
+ set .@GID, GetCastleData("schg_cas04",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "schg_dun01",212,70;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+schg_cas05,280,391,3 script Mysterious Sunflower#05 976,{
+ set .@GID, GetCastleData("schg_cas05",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "schg_dun01",322,166;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+arug_cas01,157,345,3 script Mysterious Sunflower#06 977,{
+ set .@GID, GetCastleData("arug_cas01",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "arug_dun01",350,350;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+arug_cas02,350,294,3 script Mysterious Sunflower#07 977,{
+ set .@GID, GetCastleData("arug_cas02",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "arug_dun01",350,50;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+arug_cas03,312,154,3 script Mysterious Sunflower#08 977,{
+ set .@GID, GetCastleData("arug_cas03",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "arug_dun01",50,50;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+arug_cas04,312,154,3 script Mysterious Sunflower#09 977,{
+ set .@GID, GetCastleData("arug_cas04",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "arug_dun01",50,350;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}
+
+arug_cas05,312,154,3 script Mysterious Sunflower#10 977,{
+ set .@GID, GetCastleData("arug_cas05",1);
+ if (getcharid(2) == .@GID) {
+ mes "-It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower.-";
+ next;
+ switch(select("Hold the stem.:Do nothing.")) {
+ case 1:
+ warp "arug_dun01",200,386;
+ end;
+ case 2:
+ mes "It's too scary to touch unknown things.";
+ close;
+ }
+ }
+}