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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/guild2/arug_cas02.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/guild2/arug_cas02.txt')
-rw-r--r--npc/guild2/arug_cas02.txt74
1 files changed, 37 insertions, 37 deletions
diff --git a/npc/guild2/arug_cas02.txt b/npc/guild2/arug_cas02.txt
index a6b7f0d55..31bd02ad6 100644
--- a/npc/guild2/arug_cas02.txt
+++ b/npc/guild2/arug_cas02.txt
@@ -18,38 +18,38 @@
- duplicate(RL#template) RL2#arug_cas02 -1
- duplicate(RL#template) RL3#arug_cas02 -1
-arug_cas02,303,341,3 duplicate(Steward#template) Steward#ar02 55
-arug_cas02,38,259,5 duplicate(Guardian#template) Yumenes#ar02 868
-arug_cas02,354,326,3 duplicate(Kafra#template) Kafra Employee#ar02 117
-arug_cas02,33,168,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar02 844
-arug_cas02,245,168,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar02 844
-arug_cas02,143,228,0 duplicate(Control#template) Control Device01#ar02 111
-arug_cas02,118,356,0 duplicate(Control#template) Control Device02#ar02 111
-arug_cas02,56,308,0 duplicate(Control#template) Control Device03#ar02 111
-arug_cas02,386,227,0 duplicate(Switch#template) #aru02_switch 111
-arug_cas02,350,294,3 duplicate(Sunflower#template) Mysterious Sunflower#07 977
+arug_cas02,303,341,3 duplicate(Steward#template) Steward#ar02 1_M_JOBTESTER
+arug_cas02,38,259,5 duplicate(Guardian#template) Yumenes#ar02 4_M_LGTGUARD
+arug_cas02,354,326,3 duplicate(Kafra#template) Kafra Employee#ar02 4_F_KAFRA1
+arug_cas02,33,168,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar02 CLEAR_NPC
+arug_cas02,245,168,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar02 CLEAR_NPC
+arug_cas02,143,228,0 duplicate(Control#template) Control Device01#ar02 HIDDEN_NPC
+arug_cas02,118,356,0 duplicate(Control#template) Control Device02#ar02 HIDDEN_NPC
+arug_cas02,56,308,0 duplicate(Control#template) Control Device03#ar02 HIDDEN_NPC
+arug_cas02,386,227,0 duplicate(Switch#template) #aru02_switch HIDDEN_NPC
+arug_cas02,350,294,3 duplicate(Sunflower#template) Mysterious Sunflower#07 4_RED_FLOWER
-arug_cas02,98,270,0 script LF-01#arug_cas02 111,{ callfunc "LinkFlag","First Gate House",10,187,"Second Gate House",268,187; }
-arug_cas02,98,266,0 script LF-02#arug_cas02 111,{ callfunc "LinkFlag","Defense Area 1-1",66,31,"Defense Area 1-2",212,31; }
-arug_cas02,98,262,0 script LF-03#arug_cas02 111,{ callfunc "LinkFlag","Defense Area 1-3",90,120,"Defense Area 1-4",188,119; }
-arug_cas02,98,258,0 script LF-04#arug_cas02 111,{ callfunc "LinkFlag","Defense Area 2-1",119,183,"Defense Area 2-2",159,183; }
-arug_cas02,98,253,0 script LF-05#arug_cas02 111,{ callfunc "LinkFlag","Defense Area 2-3",156,324,"Defense Area 2-4",174,372; }
-arug_cas02,98,249,0 script LF-06#arug_cas02 111,{ callfunc "LinkFlag","Defense Area 3-1",28,325,"Defense Area 3-2",57,325; }
-arug_cas02,98,245,0 script LF-07#arug_cas02 111,{ callfunc "LinkFlag","Center 2nd Area",156,263,"Center 3rd Area",43,354; }
-arug_cas02,98,241,0 script LF-08#arug_cas02 111,{ callfunc "LinkFlag","Convenience Facility",387,323; }
-arug_cas02,216,92,0 script Cyr#LF_ar02_1::LF_ar02_1 111,{ callfunc "LinkFlag","Emperium Center",43,256; }
-arug_cas02,63,92,0 duplicate(LF_ar02_1) Cyr#LF_ar02_2 111
-arug_cas02,127,133,4 duplicate(LF_ar02_1) Cyr#LF_ar02_3 111
-arug_cas02,152,133,4 duplicate(LF_ar02_1) Cyr#LF_ar02_4 111
-arug_cas02,149,218,0 duplicate(LF_ar02_1) Cyr#LF_ar02_5 111
-arug_cas02,162,218,0 duplicate(LF_ar02_1) Cyr#LF_ar02_6 111
-arug_cas02,128,350,0 duplicate(LF_ar02_1) Cyr#LF_ar02_7 111
-arug_cas02,128,341,0 duplicate(LF_ar02_1) Cyr#LF_ar02_8 111
-arug_cas02,49,317,0 duplicate(LF_ar02_1) Cyr#LF_ar02_9 111
-arug_cas02,30,317,0 duplicate(LF_ar02_1) Cyr#LF_ar02_10 111
-arug_cas02,9,190,0 duplicate(LF_ar02_1) Cyr#LF_ar02_11 111
-arug_cas02,271,190,0 duplicate(LF_ar02_1) Cyr#LF_ar02_12 111
-arug_cas02,129,178,4 script Cyr#LF_ar02_13::LF_ar02_2 722,{
+arug_cas02,98,270,0 script LF-01#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",10,187,"Second Gate House",268,187; }
+arug_cas02,98,266,0 script LF-02#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",66,31,"Defense Area 1-2",212,31; }
+arug_cas02,98,262,0 script LF-03#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",90,120,"Defense Area 1-4",188,119; }
+arug_cas02,98,258,0 script LF-04#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",119,183,"Defense Area 2-2",159,183; }
+arug_cas02,98,253,0 script LF-05#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",156,324,"Defense Area 2-4",174,372; }
+arug_cas02,98,249,0 script LF-06#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",28,325,"Defense Area 3-2",57,325; }
+arug_cas02,98,245,0 script LF-07#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Center 2nd Area",156,263,"Center 3rd Area",43,354; }
+arug_cas02,98,241,0 script LF-08#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",387,323; }
+arug_cas02,216,92,0 script Cyr#LF_ar02_1::LF_ar02_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",43,256; }
+arug_cas02,63,92,0 duplicate(LF_ar02_1) Cyr#LF_ar02_2 HIDDEN_NPC
+arug_cas02,127,133,4 duplicate(LF_ar02_1) Cyr#LF_ar02_3 HIDDEN_NPC
+arug_cas02,152,133,4 duplicate(LF_ar02_1) Cyr#LF_ar02_4 HIDDEN_NPC
+arug_cas02,149,218,0 duplicate(LF_ar02_1) Cyr#LF_ar02_5 HIDDEN_NPC
+arug_cas02,162,218,0 duplicate(LF_ar02_1) Cyr#LF_ar02_6 HIDDEN_NPC
+arug_cas02,128,350,0 duplicate(LF_ar02_1) Cyr#LF_ar02_7 HIDDEN_NPC
+arug_cas02,128,341,0 duplicate(LF_ar02_1) Cyr#LF_ar02_8 HIDDEN_NPC
+arug_cas02,49,317,0 duplicate(LF_ar02_1) Cyr#LF_ar02_9 HIDDEN_NPC
+arug_cas02,30,317,0 duplicate(LF_ar02_1) Cyr#LF_ar02_10 HIDDEN_NPC
+arug_cas02,9,190,0 duplicate(LF_ar02_1) Cyr#LF_ar02_11 HIDDEN_NPC
+arug_cas02,271,190,0 duplicate(LF_ar02_1) Cyr#LF_ar02_12 HIDDEN_NPC
+arug_cas02,129,178,4 script Cyr#LF_ar02_13::LF_ar02_2 GUILD_FLAG,{
callfunc "LinkFlag","Emperium Center",43,256;
end;
OnAgitInit2:
@@ -57,11 +57,11 @@ OnRecvCastleAr02:
FlagEmblem GetCastleData("arug_cas02",1);
end;
}
-arug_cas02,149,178,4 duplicate(LF_ar02_2) Cyr#LF_ar02_14 722
-arug_cas02,132,38,4 duplicate(LF_ar02_2) Cyr#LF_ar02_15 722
-arug_cas02,147,38,4 duplicate(LF_ar02_2) Cyr#LF_ar02_16 722
+arug_cas02,149,178,4 duplicate(LF_ar02_2) Cyr#LF_ar02_14 GUILD_FLAG
+arug_cas02,132,38,4 duplicate(LF_ar02_2) Cyr#LF_ar02_15 GUILD_FLAG
+arug_cas02,147,38,4 duplicate(LF_ar02_2) Cyr#LF_ar02_16 GUILD_FLAG
-aru_gld,80,41,6 script Cyr#flag_Ar02_1::Ar02_Flag 722,{
+aru_gld,80,41,6 script Cyr#flag_Ar02_1::Ar02_Flag GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas02",1;
end;
OnAgitInit2:
@@ -69,8 +69,8 @@ OnRecvCastleAr02:
FlagEmblem GetCastleData("arug_cas02",1);
end;
}
-aru_gld,80,52,6 duplicate(Ar02_Flag) Cyr#flag_Ar02_2 722
-aru_gld,120,83,5 script Cyr#flag_Ar02_3 722,{
+aru_gld,80,52,6 duplicate(Ar02_Flag) Cyr#flag_Ar02_2 GUILD_FLAG
+aru_gld,120,83,5 script Cyr#flag_Ar02_3 GUILD_FLAG,{
callfunc "ReturnFlag","arug_cas02",0;
end;
OnAgitInit2: