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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-19 17:51:33 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-19 17:51:33 +0000
commit9a4be6babd72c1ebfc8e4c6d4524462d6311a6ad (patch)
treee6638aca74145f12551562c319a96bd2352cc559 /npc/guild2/arug_cas01.txt
parentd894d1627651d090b7dd81efc35872b5b970ad1e (diff)
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- Removed duplicated warps.
- Implementing new iWall system in WOE SE. - Removed unnecessary dialogs in Advanced Refiner. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13220 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/arug_cas01.txt')
-rw-r--r--npc/guild2/arug_cas01.txt27
1 files changed, 13 insertions, 14 deletions
diff --git a/npc/guild2/arug_cas01.txt b/npc/guild2/arug_cas01.txt
index e9cf38751..cbdea7eb2 100644
--- a/npc/guild2/arug_cas01.txt
+++ b/npc/guild2/arug_cas01.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -18,6 +18,7 @@
//= Made it so treasure won't spawn if castle is empty.
//= Treasure will now be killed before spawning.
//= 1.5 Fixed error with control devices. [L0ne_W0lf]
+//= 1.6 Implemented new Wall System. [Zephyrus]
//============================================================
arug_cas01,1,1,0 script Manager#aru01_02 111,{
@@ -1171,8 +1172,7 @@ OnDisable:
arug_cas01,2,1,0 script #aru01_RL00 -1,{
OnEnable:
- setcell "arug_cas01",238,74,245,74,cell_walkable,0;
- setcell "arug_cas01",238,74,245,74,cell_shootable,0;
+ setwall "arug_cas01",238,74,8,6,0,"aru01_RL00";
guardian "arug_cas01",239,73," ",1905,"#aru01_RL00::OnBarrierDestroyed"; //24;
guardian "arug_cas01",241,73," ",1905,"#aru01_RL00::OnBarrierDestroyed"; //25;
guardian "arug_cas01",243,73," ",1905,"#aru01_RL00::OnBarrierDestroyed"; //26;
@@ -1180,8 +1180,7 @@ OnEnable:
end;
OnDisable:
- setcell "arug_cas01",238,74,245,74,cell_walkable,1;
- setcell "arug_cas01",238,74,245,74,cell_shootable,1;
+ delwall "aru01_RL00";
killmonster "arug_cas01","#aru01_RL00::OnBarrierDestroyed";
end;
@@ -1192,7 +1191,7 @@ OnBarrierDestroyed:
arug_cas01,2,2,0 script #aru01_RL01 -1,{
OnEnable:
set .MyMobCount,6;
- setcell "arug_cas01",239,53,246,53,cell_walkable,0;
+ setwall "arug_cas01",239,53,8,6,1,"aru01_RL01";
guardian "arug_cas01",239,55," ",1905,"#aru01_RL01::OnBarrierDestroyed"; //28;
guardian "arug_cas01",241,55," ",1905,"#aru01_RL01::OnBarrierDestroyed"; //29;
guardian "arug_cas01",243,55," ",1905,"#aru01_RL01::OnBarrierDestroyed"; //30;
@@ -1206,12 +1205,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_ar01[2],1;
mapannounce "arug_cas01","The 1st Fortress Gate is destroyed.",bc_map,"0x00ff00";
- setcell "arug_cas01",239,53,246,53,cell_walkable,1;
+ delwall "aru01_RL01";
}
end;
OnDisable:
- setcell "arug_cas01",239,53,246,53,cell_walkable,1;
+ delwall "aru01_RL01";
killmonster "arug_cas01","#aru01_RL01::OnBarrierDestroyed";
end;
}
@@ -1219,7 +1218,7 @@ OnDisable:
arug_cas01,2,3,0 script #aru01_RL02 -1,{
OnEnable:
set .MyMobCount,6;
- setcell "arug_cas01",107,124,112,124,cell_walkable,0;
+ setwall "arug_cas01",107,124,6,6,1,"aru01_RL02";
guardian "arug_cas01",107,122," ",1905,"#aru01_RL02::OnBarrierDestroyed"; //34;
guardian "arug_cas01",109,122," ",1905,"#aru01_RL02::OnBarrierDestroyed"; //35;
guardian "arug_cas01",111,122," ",1905,"#aru01_RL02::OnBarrierDestroyed"; //36;
@@ -1233,12 +1232,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_ar01[3],1;
mapannounce "arug_cas01","The 2nd Fortress Gate is destroyed.",bc_map,"0x00ff00";
- setcell "arug_cas01",107,124,112,104,cell_walkable,1;
+ delwall "aru01_RL02";
}
end;
OnDisable:
- setcell "arug_cas01",107,124,112,104,cell_walkable,1;
+ delwall "aru01_RL02";
killmonster "arug_cas01","#aru01_RL02::OnBarrierDestroyed";
end;
}
@@ -1246,7 +1245,7 @@ OnDisable:
arug_cas01,2,4,0 script #aru01_RL03 -1,{
OnEnable:
set .MyMobCount,4;
- setcell "arug_cas01",84,171,91,171,cell_walkable,0;
+ setwall "arug_cas01",84,171,8,6,1,"aru01_RL03";
guardian "arug_cas01",84,170," ",1905,"#aru01_RL03::OnBarrierDestroyed"; //40;
guardian "arug_cas01",86,170," ",1905,"#aru01_RL03::OnBarrierDestroyed"; //41;
guardian "arug_cas01",88,170," ",1905,"#aru01_RL03::OnBarrierDestroyed"; //42;
@@ -1258,12 +1257,12 @@ OnBarrierDestroyed:
if (.MyMobCount == 0) {
setarray $agit_ar01[4],1;
mapannounce "arug_cas01","The 3rd Fortress Gate is destroyed!",bc_map,"0x00ff00";
- setcell "arug_cas01",84,171,91,171,cell_walkable,1;
+ delwall "aru01_RL03";
}
end;
OnDisable:
- setcell "arug_cas01",84,171,91,171,cell_walkable,1;
+ delwall "aru01_RL03";
killmonster "arug_cas01","#aru01_RL03::OnBarrierDestroyed";
end;
}