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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:41:48 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:41:48 +0000 |
commit | 3caa9006c553603e1d28278da4c83991ac87bc7f (patch) | |
tree | f7edf3cf98eabc634d3ec8883e662196d890a05c /npc/guild2/arug_cas01.txt | |
parent | 786e158717dec493ff9dfa573220b1084a557953 (diff) | |
download | hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.tar.gz hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.tar.bz2 hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.tar.xz hercules-3caa9006c553603e1d28278da4c83991ac87bc7f.zip |
* Continues replacing of specialeffect/2 numerics with constants.
- A lot of files still remain, but they don't have the proper effect names in commented in beside the ID. ;P
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13238 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild2/arug_cas01.txt')
-rw-r--r-- | npc/guild2/arug_cas01.txt | 59 |
1 files changed, 30 insertions, 29 deletions
diff --git a/npc/guild2/arug_cas01.txt b/npc/guild2/arug_cas01.txt index cbdea7eb2..94f9b4461 100644 --- a/npc/guild2/arug_cas01.txt +++ b/npc/guild2/arug_cas01.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -19,6 +19,7 @@ //= Treasure will now be killed before spawning. //= 1.5 Fixed error with control devices. [L0ne_W0lf] //= 1.6 Implemented new Wall System. [Zephyrus] +//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ arug_cas01,1,1,0 script Manager#aru01_02 111,{ @@ -692,7 +693,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{ else { switch(rand(1,3)) { case 1: - specialeffect 54; //"1st Guardian Stone#aru01" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -715,13 +716,13 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{ mes "^3355FFYou placed the Blue Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#aru01" EF_STEAL + specialeffect EF_STEAL; next; break; } break; case 2: - specialeffect 225; //"1st Guardian Stone#aru01" EF_VOLCANO + specialeffect EF_VOLCANO; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -732,7 +733,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{ mes "^3355FFYou placed the Red Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#aru01" EF_STEAL + specialeffect EF_STEAL; next; break; case 2: @@ -750,7 +751,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{ } break; case 3: - specialeffect 56; //"1st Guardian Stone#aru01" EF_BEGINSPELL4 + specialeffect EF_BEGINSPELL4; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -767,7 +768,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{ mes "^3355FFYou placed the Yellow Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"1st Guardian Stone#aru01" EF_STEAL + specialeffect EF_STEAL; next; break; case 3: @@ -807,7 +808,7 @@ arug_cas01,211,234,0 script 1st Guardian Stone#aru01 844,{ delitem 716,5; //Red_Gemstone close2; donpcevent "#aru01_df01::OnEnable"; - specialeffect 135; //"1st Guardian Stone#aru01" EF_ICECRASH + specialeffect EF_ICECRASH; disablenpc "1st Guardian Stone#aru01"; setarray $agit_ar01[0],0; set .@df_all,$agit_ar01[0]+$agit_ar01[1]; @@ -853,7 +854,7 @@ OnInit: OnEnable: enablenpc "1st Guardian Stone#aru01"; - specialeffect 247; //"1st Guardian Stone#aru01" EF_MAPPILLAR2 + specialeffect EF_MAPPILLAR2; end; OnDisable: @@ -1001,7 +1002,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ else { switch(rand(1,3)) { case 1: - specialeffect 54; //"2nd Guardian Stone#aru01" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1024,13 +1025,13 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ mes "^3355FFYou placed the Blue Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#aru01" EF_STEAL + specialeffect EF_STEAL; next; break; } break; case 2: - specialeffect 225; //"2nd Guardian Stone#aru01" EF_VOLCANO + specialeffect EF_VOLCANO; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1041,7 +1042,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ mes "^3355FFYou placed the Red Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#aru01" EF_STEAL + specialeffect EF_STEAL; next; break; case 2: @@ -1059,7 +1060,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ } break; case 3: - specialeffect 56; //"2nd Guardian Stone#aru01" EF_BEGINSPELL4 + specialeffect EF_BEGINSPELL4; mes "^3355FFThe Gemstones must"; mes "be arranged in the correct"; mes "order according to their"; @@ -1076,7 +1077,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ mes "^3355FFYou placed the Yellow Gemstone.^000000"; set .@nice,.@nice+10; set .@roof0,.@roof0 + 1; - specialeffect 18; //"2nd Guardian Stone#aru01" EF_STEAL + specialeffect EF_STEAL; next; break; case 3: @@ -1116,7 +1117,7 @@ arug_cas01,308,189,0 script 2nd Guardian Stone#aru01 844,{ delitem 716,5; //Red_Gemstone close2; donpcevent "#aru01_df02::OnEnable"; - specialeffect 135; //"2nd Guardian Stone#aru01" EF_ICECRASH + specialeffect EF_ICECRASH; disablenpc "2nd Guardian Stone#aru01"; setarray $agit_ar01[1],0; set .@df_all,$agit_ar01[0]+$agit_ar01[1]; @@ -1162,7 +1163,7 @@ OnInit: OnEnable: enablenpc "2nd Guardian Stone#aru01"; - specialeffect 247; //"2nd Guardian Stone#aru01" EF_MAPPILLAR2 + specialeffect EF_MAPPILLAR2; end; OnDisable: @@ -1310,7 +1311,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1361,7 +1362,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1385,7 +1386,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1426,7 +1427,7 @@ arug_cas01,247,52,0 script Control Device01#aru01 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: @@ -1545,7 +1546,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1598,7 +1599,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1622,7 +1623,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1663,7 +1664,7 @@ arug_cas01,118,131,0 script Control Device02#aru01 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: @@ -1784,7 +1785,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{ mes "reinforced with wood.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 2: @@ -1837,7 +1838,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{ mes "like this will work.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; } @@ -1861,7 +1862,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{ mes "is starting to look more solid.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 3: @@ -1902,7 +1903,7 @@ arug_cas01,82,172,0 script Control Device03#aru01 111,{ mes "much of the gate's damage.^000000"; set .@rp_temp,.@rp_temp + 1; set .@ro_of02,.@ro_of02 + 1; - specialeffect2 101; // EF_REPAIRWEAPON + specialeffect2 EF_REPAIRWEAPON; next; break; case 4: |