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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
commit | 01123b8b2f4a77936f8c1358fb2f1c638e169343 (patch) | |
tree | 3a01e72c80fd91a5d45c79b0237bb8bf9e2deb94 /npc/guild/prtg_cas02.txt | |
parent | 80366703f21e3cbcdecf02863ceafe69f96c132b (diff) | |
download | hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.gz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.bz2 hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.xz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.zip |
* Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt"
- System is set up to mimic Aegis, some parts are still lacking.
- Documentation on the new system is forth-coming.
- Updated Novice WoE scripts to keep them from breaking.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/prtg_cas02.txt')
-rw-r--r-- | npc/guild/prtg_cas02.txt | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/npc/guild/prtg_cas02.txt b/npc/guild/prtg_cas02.txt new file mode 100644 index 000000000..b53312c52 --- /dev/null +++ b/npc/guild/prtg_cas02.txt @@ -0,0 +1,169 @@ +//===== eAthena Script ======================================= +//= War of Emperium (Prontera) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= NPCs that relate to Prontera Guild Castle 1 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//============================================================ + +// Guild Flag (Town) +//============================================================ +prontera,146,194,3 script Swanhild#p2-1::Swanhild 722,{ + end; + +OnRecvCastlePt02: + FlagEmblem GetCastleData("prtg_cas02",1); + end; +} + +// Guild Flag (Outside Castle) +//============================================================ +prt_gld,244,126,8 script Swanhild#p2-2::Swanhild2 722,{ + set .@GID, GetCastleData("prtg_cas02",1); + if (.@GID == 0) { + mes " [ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + } + else { + if (getcharid(2) == .@GID) { + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if (select("Return to the guild castle.:Quit.") == 1) { + if (getcharid(2) == GetCastleData("prtg_cas02",1)) { + warp "prtg_cas02",71,36; + end; + } + } + close; + } + mes "[ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Following the ordinance of the"; + mes "Divine Rune Midgard Kingdom,"; + mes "we approve that this place is in"; + mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; + mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; + mes "If there is anyone who objects to this,"; + mes " prove your strength and honor with a steel blade in your hand."; + } + close; + +OnRecvCastlePt02: + FlagEmblem GetCastleData("prtg_cas02",1); + end; +} + +prt_gld,244,128,8 duplicate(Swanhild2) Swanhild#p2-3 722 +prt_gld,236,126,8 duplicate(Swanhild2) Swanhild#p2-4 722 +prt_gld,236,128,8 duplicate(Swanhild2) Swanhild#p2-5 722 + +// Guild Flag (Inside Castle) +//============================================================ +prtg_cas02,40,227,4 script Swanhild#p2-6::Swanhild3 722,{ + set .@GID, GetCastleData("prtg_cas02",1); + if (.@GID == 0) { + mes " [ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + } + else { + mes "[ Edict of the Divine Rune Midgard Kingdom ]"; + mes " "; + mes "1. Following the ordinance of the"; + mes "Divine Rune Midgard Kingdom,"; + mes "we approve that this place is in"; + mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is"; + mes "^FF0000" + GetGuildMaster(.@GID) + "^000000"; + mes "If there is anyone who objects to this,"; + mes " prove your strength and honor with a steel blade in your hand."; + } + close; + +OnRecvCastlePt02: + FlagEmblem GetCastleData("prtg_cas02",1); + end; +} + +prtg_cas02,46,227,4 duplicate(Swanhild3) Swanhild#p2-7 722 +prtg_cas02,11,219,4 duplicate(Swanhild3) Swanhild#p2-8 722 +prtg_cas02,11,214,4 duplicate(Swanhild3) Swanhild#p2-9 722 +prtg_cas02,20,219,4 duplicate(Swanhild3) Swanhild#p2-10 722 +prtg_cas02,20,214,4 duplicate(Swanhild3) Swanhild#p2-11 722 +prtg_cas02,79,227,8 duplicate(Swanhild3) Swanhild#p2-12 722 +prtg_cas02,70,227,8 duplicate(Swanhild3) Swanhild#p2-13 722 +prtg_cas02,38,189,8 duplicate(Swanhild3) Swanhild#p2-14 722 +prtg_cas02,34,189,8 duplicate(Swanhild3) Swanhild#p2-15 722 +prtg_cas02,153,161,4 duplicate(Swanhild3) Swanhild#p2-16 722 +prtg_cas02,162,161,4 duplicate(Swanhild3) Swanhild#p2-17 722 + +// AGIT Manager +//============================================================ +prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1 + +// Steward +//============================================================ +prtg_cas02,94,61,4 duplicate(Gld_Mngr_Template) Roy#prtg_cas02 55 + +// Guardians +//============================================================ +prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1 + +// Kafra Staff +//============================================================ +prtg_cas02,71,36,4 duplicate(Gld_Kafra_Template) Kafra Staff#prtg_cas02 117 + +// Master's Room Exit +//============================================================ +prtg_cas02,207,228,0 script #switch_Pt02 111,{ + mes " "; + mes "There's a small lever. Will you pull it? "; + next; + switch(select("Pull.:Do not.")) { + case 1: + warp "prtg_cas02",94,62; + break; + case 2: + break; + } + end; +} + +// Guild Treasure Protection +//============================================================ +prtg_cas02,202,228,0 duplicate(Gld_Trea_Protect) ban_warp#prtg_cas02 -1,6,6 + +// Guild Treasure Spawns +//============================================================ +prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1 + +// Guild Dungeon Switch +//============================================================ +prtg_cas02,84,72,0 duplicate(Gld_Dun_Template) #prtg_cas02 111 |