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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/guild/prtg_cas02.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/prtg_cas02.txt')
-rw-r--r-- | npc/guild/prtg_cas02.txt | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/npc/guild/prtg_cas02.txt b/npc/guild/prtg_cas02.txt new file mode 100644 index 000000000..2ddc7268e --- /dev/null +++ b/npc/guild/prtg_cas02.txt @@ -0,0 +1,140 @@ +//===== rAthena Script ======================================= +//= War of Emperium (Prontera) +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= NPCs that relate to Prontera Guild Castle 2 +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] +//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] +//= 1.3 Removed dialog from interior flags. [L0ne_W0lf] +//= 1.4 Partially rewrote Script. [Masao] +//============================================================ + +// Guild Flags (Outside Castle) +//============================================================ +- script Swanhild#1::OutsideFlagsPR2 722,{ + + set .@GID, GetCastleData("prtg_cas02",1); + + if (.@GID == 0) { + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "We declare that"; + mes "there is no formal master of this castle."; + mes " "; + mes "2. To the one who can "; + mes "overcome all trials"; + mes "and destroy the Emperium,"; + mes "the king will endow the one with"; + mes "ownership of this castle."; + close; + } + if (getcharid(2) == .@GID) { + mes "[ Echoing Voice ]"; + mes "Brave ones..."; + mes "Do you wish to return to your honorable place?"; + next; + if(select("Return to the guild castle.:Quit.") == 1) { + close2; + if (getcharid(2) == GetCastleData("prtg_cas02",1)) { + warp "prtg_cas02",169,55; + end; + } + end; + } + close; + } + mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; + mes " "; + mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; + mes "we approve that this place is in"; + mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; + mes " "; + mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; + mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; + mes "If there is anyone who objects to this,"; + mes "prove your strength and honor with a steel blade in your hand."; + close; + +OnRecvCastlePt02: + FlagEmblem GetCastleData("prtg_cas02",1); + end; +} + +prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722 +prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722 +prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722 +prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722 + +// Guild Flags (Inside Castle) +//============================================================ +- script Swanhild#5::InsideFlagsPR2 722,{ + end; + +OnRecvCastlePt02: + FlagEmblem GetCastleData("prtg_cas02",1); + end; +} + +prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722 +prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722 +prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722 +prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722 +prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722 +prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722 +prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722 +prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722 +prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722 +prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722 +prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722 +prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722 + +// Guild Flag (Town) +//============================================================ +prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722 + +// Kafra Employee +//============================================================ +prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117 + +// Steward +//============================================================ +prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55 + +// Treasure Room Exit +//============================================================ +prtg_cas02,207,228,0 script #Lever_PR02 111,{ + + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Do not.") == 1) { + close2; + warp "prtg_cas02",94,62; + end; + } + close; +} + +// Guild Dungeon Switch +//============================================================ +prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111 + +// Guild Treasure Spawns +//============================================================ +prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1 + +// AGIT Manager +//============================================================ +prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1 + +// Guardians +//============================================================ +prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1 |