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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-08 19:30:07 +0000 |
commit | 31825ccc2dde034a218d9ad466dd721c40b5651d (patch) | |
tree | 961b976e45988f7f7158d33b3f11a18688f34b1f /npc/guild/prtg_cas02.txt | |
parent | 22c75b070526de8b103032f5bf13504af81e0095 (diff) | |
download | hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.gz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.bz2 hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.tar.xz hercules-31825ccc2dde034a218d9ad466dd721c40b5651d.zip |
Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/prtg_cas02.txt')
-rw-r--r-- | npc/guild/prtg_cas02.txt | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/npc/guild/prtg_cas02.txt b/npc/guild/prtg_cas02.txt deleted file mode 100644 index 2ddc7268e..000000000 --- a/npc/guild/prtg_cas02.txt +++ /dev/null @@ -1,140 +0,0 @@ -//===== rAthena Script ======================================= -//= War of Emperium (Prontera) -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= NPCs that relate to Prontera Guild Castle 2 -//===== Additional Comments: ================================= -//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] -//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] -//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] -//= 1.3 Removed dialog from interior flags. [L0ne_W0lf] -//= 1.4 Partially rewrote Script. [Masao] -//============================================================ - -// Guild Flags (Outside Castle) -//============================================================ -- script Swanhild#1::OutsideFlagsPR2 722,{ - - set .@GID, GetCastleData("prtg_cas02",1); - - if (.@GID == 0) { - mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; - mes " "; - mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; - mes "We declare that"; - mes "there is no formal master of this castle."; - mes " "; - mes "2. To the one who can "; - mes "overcome all trials"; - mes "and destroy the Emperium,"; - mes "the king will endow the one with"; - mes "ownership of this castle."; - close; - } - if (getcharid(2) == .@GID) { - mes "[ Echoing Voice ]"; - mes "Brave ones..."; - mes "Do you wish to return to your honorable place?"; - next; - if(select("Return to the guild castle.:Quit.") == 1) { - close2; - if (getcharid(2) == GetCastleData("prtg_cas02",1)) { - warp "prtg_cas02",169,55; - end; - } - end; - } - close; - } - mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; - mes " "; - mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; - mes "we approve that this place is in"; - mes "the private prossession of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild."; - mes " "; - mes "2. The guild Master of ^ff0000"+GetGuildName(.@GID)+"^000000 Guild is"; - mes "^ff0000"+GetGuildMaster(.@GID)+"^000000"; - mes "If there is anyone who objects to this,"; - mes "prove your strength and honor with a steel blade in your hand."; - close; - -OnRecvCastlePt02: - FlagEmblem GetCastleData("prtg_cas02",1); - end; -} - -prt_gld,244,126,8 duplicate(OutsideFlagsPR2) Swanhild#1-2 722 -prt_gld,244,128,8 duplicate(OutsideFlagsPR2) Swanhild#2 722 -prt_gld,236,126,8 duplicate(OutsideFlagsPR2) Swanhild#3 722 -prt_gld,236,128,8 duplicate(OutsideFlagsPR2) Swanhild#4 722 - -// Guild Flags (Inside Castle) -//============================================================ -- script Swanhild#5::InsideFlagsPR2 722,{ - end; - -OnRecvCastlePt02: - FlagEmblem GetCastleData("prtg_cas02",1); - end; -} - -prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 722 -prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 722 -prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 722 -prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 722 -prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 722 -prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 722 -prtg_cas02,79,227,8 duplicate(InsideFlagsPR2) Swanhild#11 722 -prtg_cas02,70,227,8 duplicate(InsideFlagsPR2) Swanhild#12 722 -prtg_cas02,38,189,8 duplicate(InsideFlagsPR2) Swanhild#13 722 -prtg_cas02,34,189,8 duplicate(InsideFlagsPR2) Swanhild#14 722 -prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 722 -prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 722 - -// Guild Flag (Town) -//============================================================ -prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 722 - -// Kafra Employee -//============================================================ -prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 117 - -// Steward -//============================================================ -prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 55 - -// Treasure Room Exit -//============================================================ -prtg_cas02,207,228,0 script #Lever_PR02 111,{ - - mes " "; - mes "There's a small lever. Will you pull it?"; - next; - if(select("Pull.:Do not.") == 1) { - close2; - warp "prtg_cas02",94,62; - end; - } - close; -} - -// Guild Dungeon Switch -//============================================================ -prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 111 - -// Guild Treasure Spawns -//============================================================ -prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 -1 - -// AGIT Manager -//============================================================ -prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 -1 - -// Guardians -//============================================================ -prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 -1 |