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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-28 23:34:14 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-28 23:34:14 +0000
commit01123b8b2f4a77936f8c1358fb2f1c638e169343 (patch)
tree3a01e72c80fd91a5d45c79b0237bb8bf9e2deb94 /npc/guild/prtg/prtg_treas.txt
parent80366703f21e3cbcdecf02863ceafe69f96c132b (diff)
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* Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt" - System is set up to mimic Aegis, some parts are still lacking. - Documentation on the new system is forth-coming. - Updated Novice WoE scripts to keep them from breaking. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
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1 files changed, 0 insertions, 166 deletions
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt
deleted file mode 100644
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--- a/npc/guild/prtg/prtg_treas.txt
+++ /dev/null
@@ -1,166 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Prontera Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//= 1.3 Removed announces when you open chests. [L0ne_W0lf]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas01,1,1,0 script Treasure_Pt01 -1,{
-OnRecvCastlePt01:
- end;
-OnInit:
- if($boxNumPt01 == 0) end;
- set $@bxPt01, $boxNumPt01;
- callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
- end;
-
-OnDied:
- set $boxNumPt01, $boxNumPt01 -1;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas01,15,209,0 script Switch#TresPt01 111,{
- callfunc "F_GldTreasSw", "prtg_cas01",109,179;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-prtg_cas01,11,208,0 script ban_warp#1 -1,6,6,{
-OnTouch:
- callfunc "F_TreasProtect", "prtg_cas01", "prontera",109,179;
- end;
-}
-
-//<================================= Castle 2 ===============================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas02,1,1,0 script Treasure_Pt02 -1,{
-OnRecvCastlePt02:
- end;
-OnInit:
- if($boxNumPt02 == 0) end;
- set $@bxPt02, $boxNumPt02;
- callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
- end;
-
-OnDied:
- set $boxNumPt02, $boxNumPt02 -1;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas02,207,228,0 script Switch#TresPt02 111,{
- callfunc "F_GldTreasSw", "prtg_cas02",94,62;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-prtg_cas02,202,228,0 script ban_warp#2 -1,6,6,{
-OnTouch:
- callfunc "F_TreasProtect", "prtg_cas02", "prontera",109,179;
- end;
-}
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas03,1,1,0 script Treasure_Pt03 -1,{
-OnRecvCastlePt03:
- end;
-OnInit:
- if($boxNumPt03 == 0) end;
- set $@bxPt03, $boxNumPt03;
- callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
- end;
-
-OnDied:
- set $boxNumPt03, $boxNumPt03 -1;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas03,193,130,0 script Switch#TresPt03 111,{
- callfunc "F_GldTreasSw", "prtg_cas03",45,99;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-prtg_cas03,189,132,0 script ban_warp#3 -1,6,6,{
-OnTouch:
- callfunc "F_TreasProtect", "prtg_cas03", "prontera",109,179;
- end;
-}
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas04,1,1,0 script Treasure_Pt04 -1,{
-OnRecvCastlePt04:
- end;
-OnInit:
- if($boxNumPt04 == 0) end;
- set $@bxPt04, $boxNumPt04;
- callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
- end;
-
-OnDied:
- set $boxNumPt04, $boxNumPt04 -1;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas04,275,160,0 script Switch#TresPt04 111,{
- callfunc "F_GldTreasSw", "prtg_cas04",259,265;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-prtg_cas04,271,162,0 script ban_warp#4 -1,6,6,{
-OnTouch:
- callfunc "F_TreasProtect", "prtg_cas04", "prontera",109,179;
- end;
-}
-
-//<================================ Castle 5 ================================>\\
-
-// Treasure Spawn ----------------------------------------------------------
-prtg_cas05,1,1,0 script Treasure_Pt05 -1,{
-OnRecvCastlePt05:
- end;
-OnInit:
- if($boxNumPt05 == 0) end;
- set $@bxPt05, $boxNumPt05;
- callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
- end;
-
-OnDied:
- set $boxNumPt05, $boxNumPt05 -1;
- end;
-}
-
-// Treasure Room Switch ----------------------------------------------------
-prtg_cas05,281,176,0 script Switch#TresPt05 111,{
- callfunc "F_GldTreasSw", "prtg_cas05",34,30;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-prtg_cas05,276,178,0 script ban_warp#5 -1,6,6,{
-OnTouch:
- callfunc "F_TreasProtect", "prtg_cas05", "prontera",109,179;
- end;
-}