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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-28 23:34:14 +0000 |
commit | 01123b8b2f4a77936f8c1358fb2f1c638e169343 (patch) | |
tree | 3a01e72c80fd91a5d45c79b0237bb8bf9e2deb94 /npc/guild/prtg/prtg_ev_agit.txt | |
parent | 80366703f21e3cbcdecf02863ceafe69f96c132b (diff) | |
download | hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.gz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.bz2 hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.tar.xz hercules-01123b8b2f4a77936f8c1358fb2f1c638e169343.zip |
* Rewrote the WoE 1.0 from the ground up nearly.
- Renamed the WoE Time setting NPC to "agit_controller.txt"
- System is set up to mimic Aegis, some parts are still lacking.
- Documentation on the new system is forth-coming.
- Updated Novice WoE scripts to keep them from breaking.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12673 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/guild/prtg/prtg_ev_agit.txt')
-rw-r--r-- | npc/guild/prtg/prtg_ev_agit.txt | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/npc/guild/prtg/prtg_ev_agit.txt b/npc/guild/prtg/prtg_ev_agit.txt deleted file mode 100644 index 59eaa0335..000000000 --- a/npc/guild/prtg/prtg_ev_agit.txt +++ /dev/null @@ -1,159 +0,0 @@ -//===== eAthena Script ======================================= -//= War of Emperium - Prontera Guild Wars Events -//===== By: ================================================== -//= jAthena (1.0) -//= 1.1 by Akaru and ho|yAnge| -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= Event Triggers of Prontera Guild Wars -//===== Additional Comments: ================================= -//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88] -//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus] -//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf] -//= 1.5 Quick fix "emps not respawning if the emp breaker logs off". -//= (from r11630 bureport:369) [FlavioJS] -//============================================================ - - -// Castle 1 ================================================================ -prtg_cas01,197,197,0 script Agit_Pt01 -1,{ -OnInterIfInitOnce: - GetCastleData "prtg_cas01",0,"::OnRecvCastlePt01"; - end; -OnRecvCastlePt01: - RequestGuildInfo GetCastleData("prtg_cas01",1); - end; -OnAgitStart: - callfunc "F_AgitStart","prtg_cas01","Pt01",197,197; - end; -OnAgitBreak: - callfunc "F_AgitBreak","prtg_cas01","Pt01"; - goto OnAgitEliminate; -OnGuildBreak: - callfunc "F_GuildBreak","prtg_cas01","Pt01"; - end; -OnAgitEliminate: - sleep getbattleflag("gvg_eliminate_time"); - MapRespawnGuildID "prtg_cas01",GetCastleData("prtg_cas01",1),6; - sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end - Monster "prtg_cas01",197,197,"Emperium",1288,1,"Agit_Pt01::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","prtg_cas01","Pt01"; - end; -} - -// Castle 2 ================================================================ -prtg_cas02,158,174,0 script Agit_Pt02 -1,{ -OnInterIfInitOnce: - GetCastleData "prtg_cas02",0,"::OnRecvCastlePt02"; - end; -OnRecvCastlePt02: - RequestGuildInfo GetCastleData("prtg_cas02",1); - end; -OnAgitStart: - callfunc "F_AgitStart","prtg_cas02","Pt02",158,174; - end; -OnAgitBreak: - callfunc "F_AgitBreak","prtg_cas02","Pt02"; - goto OnAgitEliminate; -OnGuildBreak: - callfunc "F_GuildBreak","prtg_cas02","Pt02"; - end; -OnAgitEliminate: - sleep getbattleflag("gvg_eliminate_time"); - MapRespawnGuildID "prtg_cas02",GetCastleData("prtg_cas02",1),6; - sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end - Monster "prtg_cas02",158,174,"Emperium",1288,1,"Agit_Pt02::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","prtg_cas02","Pt02"; - end; -} - -// Castle 3 ================================================================ -prtg_cas03,17,221,0 script Agit_Pt03 -1,{ -OnInterIfInitOnce: - GetCastleData "prtg_cas03",0,"::OnRecvCastlePt03"; - end; -OnRecvCastlePt03: - RequestGuildInfo GetCastleData("prtg_cas03",1); - end; -OnAgitStart: - callfunc "F_AgitStart","prtg_cas03","Pt03",17,221; - end; -OnAgitBreak: - callfunc "F_AgitBreak","prtg_cas03","Pt03"; - goto OnAgitEliminate; -OnGuildBreak: - callfunc "F_GuildBreak","prtg_cas03","Pt03"; - end; -OnAgitEliminate: - sleep getbattleflag("gvg_eliminate_time"); - MapRespawnGuildID "prtg_cas03",GetCastleData("prtg_cas03",1),6; - sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end - Monster "prtg_cas03",17,221,"Emperium",1288,1,"Agit_Pt03::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","prtg_cas03","Pt03"; - end; -} - -// Castle 4 ================================================================ -prtg_cas04,292,14,0 script Agit_Pt04 -1,{ -OnInterIfInitOnce: - GetCastleData "prtg_cas04",0,"::OnRecvCastlePt04"; - end; -OnRecvCastlePt04: - RequestGuildInfo GetCastleData("prtg_cas04",1); - end; -OnAgitStart: - callfunc "F_AgitStart","prtg_cas04","Pt04",292,14; - end; -OnAgitBreak: - callfunc "F_AgitBreak","prtg_cas04","Pt04"; - goto OnAgitEliminate; -OnGuildBreak: - callfunc "F_GuildBreak","prtg_cas04","Pt04"; - end; -OnAgitEliminate: - sleep getbattleflag("gvg_eliminate_time"); - MapRespawnGuildID "prtg_cas04",GetCastleData("prtg_cas04",1),6; - sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end - Monster "prtg_cas04",292,14,"Emperium",1288,1,"Agit_Pt04::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","prtg_cas04","Pt04"; - end; -} - -// Castle 5 ================================================================ -prtg_cas05,266,266,0 script Agit_Pt05 -1,{ -OnInterIfInitOnce: - GetCastleData "prtg_cas05",0,"::OnRecvCastlePt05"; - end; -OnRecvCastlePt05: - RequestGuildInfo GetCastleData("prtg_cas05",1); - end; -OnAgitStart: - callfunc "F_AgitStart","prtg_cas05","Pt05",266,266; - end; -OnAgitBreak: - callfunc "F_AgitBreak","prtg_cas05","Pt05"; - goto OnAgitEliminate; -OnGuildBreak: - callfunc "F_GuildBreak","prtg_cas05","Pt05"; - end; -OnAgitEliminate: - sleep getbattleflag("gvg_eliminate_time"); - MapRespawnGuildID "prtg_cas05",GetCastleData("prtg_cas05",1),6; - sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end - Monster "prtg_cas05",266,266,"Emperium",1288,1,"Agit_Pt05::OnAgitBreak"; - end; -OnAgitEnd: - callfunc "F_AgitEnd","prtg_cas05","Pt05"; - end; -} |